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    JWW

    @666

    2023 '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

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    666 Unfollow Follow
    2023 '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10 2007 AAR League

    Best posts made by 666

    • RE: League General Discussion Thread

      My two cents, been doing this a LONG time here, seen a few playoff, year end, and league changes.

      Any games played in the league thread count in the standings, BM, OOB, P2V. People who choose to play here agree to their opponent and which version is played. Simple.

      For year end tourney or playoffs, players can agree to the version of the game played, and if they can’t decide a standard is selected at the beginning of the year, let’s say the most popular version played the previous season, as an example BM.

      That’s it. One league thread, One league standings, let’s keep it simple.

      Is @gamerman01 still around? is he still maintaining the league standings doc? If so has he chimed in?

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      I remember the day you took the reigns, our league benefited greatly from it, and in numerous ways! Your leadership will be greatly missed but I hope we may someday play a game again. Thank you for everything and take care my friend.

      posted in League
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    • RE: JDOW (allies) v 666 game 3

      @JDOW said in JDOW (allies) v 666 game 3:

      Where have you been for work or vacation?

      Hanover, Nuremberg, Ditzingen and Stuttgart for fairs and client meetings…took a river boat cruise down the Danube, hit all the towns, and went to all the Christkind markets…

      posted in League
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    • RE: League General Discussion Thread

      hello everyone, first let me say how nice it is that there are active players who want to improve & grow our league! I have been playing here for a long, long time, before there was any formal league, which we first formed, I believe, around 2005, anyway, we began with a playoff type format which was changed, years ago by the most active amongst us to the system we have today, which was developed by, and continues to be administered by Gamerman. Thank you @gamerman01! Personally I think the system is perfect as is, but with that said, I do think there is room for more tournaments. There is a league post season tournament based on the current league scoring system. If someone is willing to put in the work to get this started I am sure Gamerman of DJensen would help get it running. That might provide the “fix” some of you are looking for right now.

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
      And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.

      G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.

      Someone, design a new global version of A&A that raises our heart rate again!

      I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
      FABULOUS entry level A&A game, and also VERY interesting for veterans.

      Has the total number of players decreased year over year? I can understand why less games are being played, for reasons already noted.

      posted in League
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    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      Yes it has. Less players, harder to get games, some give up in frustration.

      Although League games are normally finished unlike online games

      I used to play games w/newbies just to get them going. Maybe I/we could do more…

      posted in League
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    • RE: League General Discussion Thread

      @gamerman01 a Commander Jenn reference, nice!

      posted in League
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    • RE: JWW (Allies+8) vs Simon33 (Axis) BM3

      @simon33 said in JWW (Allies+8) vs Simon33 (Axis) BM3:

      Oh that’s right - you don’t play on weekends. Should be Monday in Hawaii soon.

      Are you in hawaii? Yeah, family time on the weekend.

      posted in League
      666
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    • RE: Find League Opponents Thread

      @djensen said in Find League Opponents Thread:

      @666 Oh, phew. I thought you left the forums. Looks like you ditched the JWWII moniker.

      when I am no longer active in the forums I will be dead.

      posted in League
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    • RE: Oysteilo (Axis +3) vs. JWW (allies) BM3

      @oysteilo you are putting too much thought into this

      posted in League
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    Latest posts made by 666

    • RE: L22/23 PtV 666 vs AetV (Axis +14)

      @aequitas-et-veritas

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Tula to Kursk
              1 fighter and 1 tactical_bomber moved from Stalingrad to Kursk
              1 fighter moved from Russia to Kursk
      
          Combat - Russians
              Battle in Kursk
                  Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 2 mech_infantrys
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 1/4 hits, 1.83 expected hits
                      Italians roll dice for 2 mech_infantrys in Kursk, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians lost in Kursk
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 3 : 2/4 hits, 1.83 expected hits
                      Italians roll dice for 1 mech_infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Kursk
                  Russians win, taking Kursk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 mech_infantrys
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Kursk to Russia
              5 infantry moved from Samara to Russia
              1 infantry moved from Stalingrad to Northern Caucasus
              1 infantry moved from Stalingrad to Northern Caucasus
              1 aaGun, 1 artillery and 7 infantry moved from Stalingrad to Samara
              4 infantry moved from Urals to Samara
              2 aaGuns, 2 artilleries and 12 infantry moved from Timguska to Urals
              1 armour and 1 mech_infantry moved from Kirov to Samara
              1 infantry moved from Kirov to Gorky
              1 armour moved from Russia to Samara
              1 mech_infantry moved from Russia to Samara
              1 infantry moved from Amur to Siberia
              1 infantry moved from Buryatia to Amur
              1 submarine moved from 28 Sea Zone to 27 Sea Zone
      
          Place Units - Russians
              Units in Russia being upgraded or consumed: 1 factory_minor
              1 factory_upgrade placed in Russia
              1 infantry placed in Stalingrad
              1 armour and 2 mech_infantrys placed in Urals
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      Russians regular : -0.67
      

      savegame-_39446.tsvg

      posted in League
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    • RE: L22/23 PtV 666 vs AetV (Axis +14)

      @aequitas-et-veritas said in L22/23 PtV 666 vs AetV (Axis +14):

      Scramble to Holland/Belgium?

      Savegame _39446.tsvg

      mo thanks

      posted in League
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    • RE: Post League Game Results Here

      @ghostglider said in Post League Game Results Here:

      PtV - playoff '22:
      Flyingbadger(allied) win over Ghosglider

      https://www.axisandallies.org/forums/topic/39613/ptv-playoff-2022-ghostglider-axis-6-vs-flyingbadger/102?page=5

      wow, this is an upset right.

      posted in League
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    • RE: PtV AEV v 666 (axis +7)

      @aequitas-et-veritas said in PtV AEV v 666 (axis +7):

      Hey Jim, you forgot to edit the J Baluchistan Mech out.
      I am not able to edit out bc it says that is was on a Transport before.
      Therefor you need to move it on your Turn and then remove it.

      I couldn’t delete it either…ok, i’ll move it next turn and then delete.

      I figured we would just leave it there. I believe that the game will be over before that area even matters, but I could be wrong, what I forgot to move is the german forces in africa…lot’s of mistakes in this game. Sigh

      posted in League
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    • RE: L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1

      @Gorshak
      UKP-7-finish.tsvg

      posted in League
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    • RE: PtV AEV v 666 (axis +7)

      @aequitas-et-veritas

      savegame-38138.tsvg

      posted in League
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    • RE: PtV AEV v 666 (axis +7)

      @aequitas-et-veritas

      Game History

      Round: 25
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Germany to Slovakia Hungary
              1 artillery and 4 infantry moved from Germany to Austria
              1 artillery moved from Germany to Austria
              2 tactical_bombers moved from Germany to Austria
              6 fighters and 4 tactical_bombers moved from Germany to Slovakia Hungary
              7 artilleries and 19 infantry moved from Vyborg to Karelia
              10 infantry moved from Western Germany to Austria
              2 fighters moved from Western Germany to Slovakia Hungary
      
          Combat - Germans
              Battle in Slovakia Hungary
                  Germans attack with 8 fighters, 2 infantry and 4 tactical_bombers
                  Americans defend with 1 infantry
                      Germans roll dice for 8 fighters, 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 9/14 hits, 7.00 expected hits
                      Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Americans with 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Karelia
                  Germans attack with 7 artilleries and 19 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 7 artilleries and 19 infantry in Karelia, round 2 : 7/26 hits, 6.67 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                  Germans win, taking Karelia from Russians with 7 artilleries and 19 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Austria
                  Germans attack with 2 artilleries, 14 infantry and 2 tactical_bombers
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 artilleries, 14 infantry and 2 tactical_bombers in Austria, round 2 : 3/18 hits, 4.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Austria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Austria
                  Germans win, taking Austria from Americans with 2 artilleries, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Austria to Germany
              3 fighters moved from Slovakia Hungary to Western Germany
              5 fighters and 4 tactical_bombers moved from Slovakia Hungary to Germany
              1 submarine moved from 116 Sea Zone to 128 Sea Zone
              3 aaGuns moved from Vyborg to Karelia
              1 aaGun moved from Germany to Austria
      
          Place Units - Germans
              2 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Western Germany
              3 armour and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 45 PUs; end with 45 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Russians regular : -0.33
      Germans regular : 1.00
      

      savegame-38138.tsvg

      posted in League
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    • RE: PtV AEV v 666 (axis +7)

      @aequitas-et-veritas said in PtV AEV v 666 (axis +7):

      Germany is up!
      I did US/Chi/UK, skipped Ita and dud my Anzak turn.

      Germany is up!

      OH…ok, thanks

      posted in League
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    • RE: 22 PtV playoff Max v 666 (axis +12)

      @max334 said in 22 PtV playoff Max v 666 (axis +12):

      @666 Thank you for the game Jim. Just takes too much time for me to even be able to give you a semi good game. And good luck to you as you proceed.

      Thanks, I’m happy to play you anytime. If you ever want a game just let me know.

      posted in League
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    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Allllll the way back to 2007.

      That JWW you see there is still with us… 16 years later
      He goes by a different name, now… so that you won’t realize he’s been playing since before you were born

      i.e…I’m old

      posted in League
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