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    Stu

    @Stucifer

    25 24 23

    My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.

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    25 24 23

    Best posts made by Stucifer

    • RE: League General Discussion Thread

      I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

      IMG_3653.jpeg

      posted in League
      StuciferS
      Stucifer
    • RE: Post League Game Results Here

      @dawgoneit @mikawagunichi Thanks guys, appreciate it -
      I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)

      Cheers
      Stu

      posted in League
      StuciferS
      Stucifer
    • RE: Path to Victory League Discussion

      @gamerman01 Absolutely correct!

      From left to right
      @Daaras
      @avandoo
      @stucifer
      @mikawagunichi

      IMG_4490.jpeg

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!

      IMG_4979.jpeg

      IMG_4980.jpeg

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.

      J2 Strategy video:
      https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j

      Introduction to PTV:
      https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e

      posted in League
      StuciferS
      Stucifer
    • RE: Anzac Shuck Into Europe

      @crockett36 said in Anzac Shuck Into Europe:

      @FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.

      Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.

      One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.

      The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:

      1. not projecting any threat of trading islands or securing objectives with that ANZAC transport in the Pacific;
      2. operating a very weak power far away from their power base

      If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.

      Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.

      posted in Axis & Allies Global 1940
      StuciferS
      Stucifer
    • RE: The new ELO-based ranking system

      I went through 14 more pages and collected data on 226 more games to input.

      link url

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!

      posted in League
      StuciferS
      Stucifer
    • RE: Post League Game Results Here

      Congrats Farmboy on the 2023 title!

      Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.

      OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.

      Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉

      Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).

      https://www.axisandallies.org/forums/post/1719409

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      @regularkid said in League General Discussion Thread:

      @Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?

      Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.

      @regularkid said in League General Discussion Thread:

      also, how do you handle the vichy units?

      I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.

      I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!

      posted in League
      StuciferS
      Stucifer

    Latest posts made by Stucifer

    • RE: Post League Game Results Here

      @axis-dominion said in Post League Game Results Here:

      sorry, those US tacs would not have a landing spot after the bombing, so nix that. but hey they could’ve crashed into your fleet and maybe got a hit, or two, increasing odds for the RAF strike? regardless, it would’ve been worth a shot to do that attack before quitting.

      I did contingent my plan with extra planes on n Spain to scramble so I could take Italian tacs if US suicided those two planes, so would not have affected UKs odds (which admittedly were better than I liked, probably should have sacrificed my Bb&Cv off Africa entirely to reduce his odds)

      Adam deserves some extra credit as well for good sportsmanship I’d like to highlight. I posted scramble options but hadn’t rolled dice. In the morning I realized I could have organized my attack slightly differently so I could try and escape some Italian transports he had cleverly trapped. He allowed me to edit the move and repost scrambles. As initially posted, he would likely have wiped 7 Italian transports. I think that loss would have been hard for me to recover

      posted in League
      StuciferS
      Stucifer
    • RE: Post League Game Results Here

      @axis-dominion Thanks! @Adam514 is a deservedly tough opponent. Despite being at income parity or even Axis-advantage for most of the game I felt like I was on the ropes the whole time!

      posted in League
      StuciferS
      Stucifer
    • RE: 2025 PTV Playoffs Stucifer (X+13) vs Adam514

      Hell of a game, I really enjoyed this match. Cheers 🍻

      posted in League
      StuciferS
      Stucifer
    • RE: Stu vs Daaras G42 Practice

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              4 infantry moved from Amur to Manchuria
              1 armour moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 armour moved from Hopei to Chahar
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              3 fighters moved from Ukraine to Bessarabia
              1 infantry moved from Ukraine to Bessarabia
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Bessarabia
                  Russians attack with 3 fighters and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 3 fighters and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits
                      Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 armour moved from Iraq to Eastern Persia
              1 fighter moved from Bessarabia to Kazakhstan
              2 aaGuns, 2 artilleries and 8 infantry moved from Smolensk to Bryansk
              3 artilleries and 9 infantry moved from Ukraine to Bryansk
              4 armour moved from Ukraine to Bryansk
              1 artillery and 6 infantry moved from Russia to Bryansk
              2 aaGuns moved from Ukraine to Bryansk
              2 infantry moved from Kazakhstan to Tsinghai
              3 infantry moved from Shensi to Suiyuyan
              2 fighters moved from Bessarabia to Bryansk
              1 fighter moved from Russia to Bryansk
              1 tactical_bomber moved from Persia to Bryansk
              1 armour moved from Caucasus to Bryansk
              1 mech_infantry moved from Caucasus to Persia
      
          Place Units - Russians
              3 infantry placed in Ukraine
              6 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Germans regular : -0.33
      Russians regular : 1.67
      

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys moved from Burma to India
              1 bomber moved from India to West India
              3 fighters and 2 tactical_bombers moved from Szechwan to India
              1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
              1 tactical_bomber moved from Malaya to India
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
              1 artillery and 1 infantry moved from 79 Sea Zone to West India
              1 artillery, 3 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
              1 battleship moved from 57 Sea Zone to 39 Sea Zone
              1 artillery and 3 infantry moved from 39 Sea Zone to India
              1 infantry moved from Tsinghai to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 armour moved from Kansu to Yenisey
                    Japanese take Timguska from Russians
                    Japanese take Yenisey from Russians
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              1 artillery moved from Midway to 25 Sea Zone
              1 artillery and 1 transport moved from 25 Sea Zone to 30 Sea Zone
              1 cruiser moved from 25 Sea Zone to 30 Sea Zone
              1 destroyer moved from 13 Sea Zone to 30 Sea Zone
              1 artillery moved from 30 Sea Zone to Johnston Island
              3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 artillery moved from 5 Sea Zone to Siberia
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
              1 artillery moved from 1 Sea Zone to Alaska
              1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
              1 infantry moved from 1 Sea Zone to Alaska
              1 carrier moved from 57 Sea Zone to 55 Sea Zone
              5 fighters and 3 tactical_bombers moved from 1 Sea Zone to Alaska
              2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
              2 infantry moved from 4 Sea Zone to Soviet Far East
              2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
              1 battleship moved from 1 Sea Zone to 10 Sea Zone
              2 infantry moved from 10 Sea Zone to Mexico
              2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
              3 destroyers moved from 1 Sea Zone to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
      
          Combat - Japanese
              Battle in Soviet Far East
              Battle in Siberia
              Battle in Mexico
              Battle in Alaska
                  Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Alaska, round 2 : 4/10 hits, 5.17 expected hits
                      Americans roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Alaska
                      1 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Mexico from Americans, taking Alaska from Americans with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in West India
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  Russians defend with 1 armour and 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 2/3 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in West India
                      1 infantry owned by the Russians and 1 armour owned by the Russians lost in West India
                  Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in 30 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 30 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 30 Sea Zone
                  Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in India
                  Japanese attack with 3 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 3 tactical_bombers
                  British defend with 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      British roll AA dice in India : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 3 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/30 hits, 8.50 expected hits
                      UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry in India, round 2 : 7/19 hits, 6.67 expected hits
                      7 infantry owned by the Japanese lost in India
                      2 aaGuns owned by the British and 12 infantry owned by the British lost in India
                      Japanese roll dice for 3 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 5/23 hits, 7.33 expected hits
                      UK_Pacific roll dice for 3 artilleries, 1 fighter and 3 infantry in India, round 3 : 1/7 hits, 2.67 expected hits
                      1 infantry owned by the Japanese lost in India
                      2 artilleries owned by the British and 3 infantry owned by the British lost in India
                      Japanese roll dice for 3 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 4 : 11/22 hits, 7.17 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 4 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in India
                      1 artillery owned by the British and 1 fighter owned by the British lost in India
                  Japanese captures 2PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 3 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
                  Casualties for Japanese: 9 infantry
                  Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry
              Battle in British Columbia
                  Japanese attack with 3 artilleries and 3 infantry
                  Americans defend with 1 mech_infantry
                      Japanese roll dice for 3 artilleries and 3 infantry in British Columbia, round 2 : 2/6 hits, 2.00 expected hits
                      British roll dice for 1 mech_infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in British Columbia
                  Japanese win, taking British Columbia from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 mech_infantry
              Battle in Johnston Island
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              5 fighters and 3 tactical_bombers moved from Alaska to 1 Sea Zone
              1 destroyer moved from 6 Sea Zone to 1 Sea Zone
              1 aaGun and 1 infantry moved from 1 Sea Zone to British Columbia
              3 fighters and 3 tactical_bombers moved from India to Burma
              1 bomber moved from West India to Syria
              3 fighters moved from Japan to Philippines
      
          Place Units - Japanese
              8 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
              Japanese collect 80 PUs (2 lost to blockades); end with 82 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Japanese regular : 5.17
      British AA : -1.00
      UK_Pacific regular : -1.17
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: Stu vs Daaras G42 Practice

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Egypt to Alexandria
              2 fighters moved from Egypt to Alexandria
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      1 infantry owned by the Germans lost in Holland Belgium
                      British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Alexandria
                  British attack with 2 fighters and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
              2 fighters moved from Alexandria to Iraq
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 tactical_bomber moved from Persia to India
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 infantry moved from Trans-Jordan to Egypt
              1 mech_infantry moved from Egypt to Iraq
              1 artillery and 1 infantry moved from Trans-Jordan to Iraq
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
      
          Place Units - British
              1 destroyer and 1 transport placed in 110 Sea Zone
              1 factory_minor placed in Persia
              1 transport placed in 71 Sea Zone
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 34 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : 0.00
      British regular : 0.83
      

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Western Ukraine to Rostov
                    Italians take Rostov from Russians
              1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from Southern France to 92 Sea Zone
              1 fighter moved from Southern Italy to 92 Sea Zone
              1 destroyer moved from 97 Sea Zone to 98 Sea Zone
              2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
              1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
              2 infantry moved from 94 Sea Zone to Tunisia
      
          Combat - Italians
              Battle in Tunisia
              Battle in 92 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                  French defend with 1 cruiser
                      Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 cruiser owned by the French lost in 92 Sea Zone
                  Italians win, taking Tunisia from French with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                  Casualties for French: 1 cruiser
              Battle in Morocco
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco
                      1 infantry owned by the French lost in Morocco
                  Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  British defend with 1 carrier and 2 transports
                      Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                      British roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                      2 transports owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                  Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 carrier and 2 transports
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter
              EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
              1 bomber moved from 92 Sea Zone to Southern Italy
              1 fighter moved from 92 Sea Zone to Southern France
              1 mech_infantry moved from Southern Italy to Northern Italy
              1 mech_infantry moved from Northern Italy to Southern France
      
          Place Units - Italians
              1 infantry and 2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.50
      Italians regular : 0.33
      British regular : 0.67
      

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      TripleA Manual Gamesave Post: Italians round 5

      TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Western Ukraine to Rostov
                    Italians take Rostov from Russians
              1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from Southern France to 92 Sea Zone
              1 fighter moved from Southern Italy to 92 Sea Zone
              1 destroyer moved from 97 Sea Zone to 98 Sea Zone
              2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
              1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
              2 infantry moved from 94 Sea Zone to Tunisia
      
          Combat - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L26 PTV Booper (X+12) vs Stucifer (L)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Leningrad to Karelia
              1 marine moved from Leningrad to 118 Sea Zone
              1 marine moved from 118 Sea Zone to Finland
      
          Combat - Russians
              Russians creates battle in territory 128 Sea Zone
              Battle in Karelia
                  Russians attack with 1 mech_infantry
                  Germans defend with 1 aaGun
                      1 aaGun owned by the Germans lost in Karelia
                  Russians win, taking Finland from Germans, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
              Battle in Finland
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Leningrad to Russia
              1 armour and 1 mech_infantry moved from Gorky to Stalingrad
              7 infantry moved from Russia to Samara
              1 armour moved from Leningrad to Finland
              2 aaGuns moved from Smolensk to Bryansk
              10 infantry moved from Smolensk to Bryansk
              2 artilleries moved from Smolensk to Bryansk
              1 aaGun and 6 infantry moved from Smolensk to Russia
              1 artillery and 14 infantry moved from Kursk to Bryansk
              2 infantry moved from Rostov to Stalingrad
              1 armour moved from Gorky to Bryansk
              1 submarine moved from 9 Sea Zone to 11 Sea Zone
              1 submarine moved from 128 Sea Zone to 126 Sea Zone
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Stalingrad
              3 infantry placed in Urals
              1 armour, 7 infantry and 1 mech_infantry placed in Russia
              Russians undo move 2.
              1 infantry placed in Russia
              2 infantry placed in Urals
      
          Turn Complete - Russians
              Russians collect 41 PUs; end with 41 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 44 Optional[PUs]
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 46 Optional[PUs]
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 48 Optional[PUs]
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      StuciferS
      Stucifer
    • RE: L26 PTV Booper (X+12) vs Stucifer (L)

      @Booper They are very valuable, I thought it was worth it to kill off your northern force given your buy and fleet position. Losing Norway & Finland always feels horrible to me. But you’re set up well for pressure on both Moscow & Stalingrad so I’m excited to see how this plays out

      posted in League
      StuciferS
      Stucifer