I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
Forgot this map isn’t setup to group post team turns so it was a waste
@mikawagunichi lol, posted it because I like reading the Turn Summary and I had to take another phone call mid turn
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers and 3 fighters; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 bomber moved from Gibraltar to Algeria
1 artillery, 3 infantry and 2 transports moved from 53 Sea Zone to 51 Sea Zone
1 artillery and 3 infantry moved from 51 Sea Zone to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
1 cruiser moved from 53 Sea Zone to 51 Sea Zone
1 battleship moved from 53 Sea Zone to 51 Sea Zone
2 fighters moved from 53 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Japanese defend with 1 bunker
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 bunker owned by the Japanese
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Caroline Islands, round 2 : 3/7 hits, 2.67 expected hits
Japanese roll dice for 1 bunker in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 bunker owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bunker
Battle in Algeria
Americans attack with 1 bomber
Germans defend with 1 armour and 1 barracks
Americans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Algeria to United Kingdom
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Northern South America to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 9 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 cruiser moved from 19 Sea Zone to 9 Sea Zone
1 fighter moved from Buryatia S.S.R. to 51 Sea Zone
2 carriers and 1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 destroyer and 3 submarines moved from 53 Sea Zone to 51 Sea Zone
1 infantry moved from Western United States to 56a Sea Zone
1 infantry and 1 transport moved from 56a Sea Zone to 57a Sea Zone
1 infantry and 1 transport moved from 57a Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Marshall Islands
2 carriers, 1 destroyer and 1 fighter moved from 56a Sea Zone to 53 Sea Zone
2 fighters moved from Caroline Islands to 51 Sea Zone
1 bomber moved from Caroline Islands to Solomon Islands
Combat Move - Chinese
1 infantry moved from Chinghai to Suiyuan
1 infantry moved from Hubei to Suiyuan
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Indochina
Chinese take Indochina from Japanese
1 infantry moved from Hunan to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hubei to Henan
Chinese take Henan from Japanese
1 infantry moved from Hubei to Suiyuan
1 flyingTiger moved from Szechuan to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 flyingTiger and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 1 flyingTiger and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Suiyuan
1 infantry owned by the Japanese lost in Suiyuan
Chinese roll dice for 1 flyingTiger and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Chinese lost in Suiyuan
1 infantry owned by the Japanese lost in Suiyuan
1 flyingTiger owned by the Chinese retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 flyingTiger moved from Suiyuan to Szechuan
1 artillery moved from Hubei to Szechuan
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Hubei
1 infantry placed in Chinghai
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chinghai: 1 infantry
EDIT: Adding units owned by Chinese to Szechuan: 1 infantry
EDIT: Turning off Edit Mode
COMMENT: wouldnt let me place in Szechuan
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.50
Japanese regular : 1.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 aaGun moved from Bryansk to Belarus
2 artilleries moved from Novgorod to Belarus
4 armour, 1 artillery and 3 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Urals to Vologda
2 infantry moved from Sakha to Buryatia
2 infantry moved from Novgorod to Belarus
2 fighters moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
Place Units - Russians
2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: battleship = 0
EDIT: Turning off Edit Mode
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
EDIT: 1 armour moved from 109 Sea Zone to United Kingdom
EDIT: 2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Malta to Tobruk
1 fighter moved from India to Iraq
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tobruk
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Tobruk
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from West India to India
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 armour moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from France to Gibraltar
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 battleship and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
EDIT: 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : 0.33
Germans AA : -0.17
Neutral_Axis regular : 0.00
British regular : 1.17
@Argothair I played one game of Spring '42 in tripleA and wow… losing any unit that costs more than $3 feels like losing an entire fleet lol
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 3 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Urals to Belarus
1 fighter moved from Russia to Smolensk
3 armour moved from Urals to Smolensk
1 armour moved from Archangel to Smolensk
1 artillery moved from Novgorod to Belarus
3 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Russia to Smolensk
2 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery and 4 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/12 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
4 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Ukraine, round 3 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 fighter in Ukraine, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 4 infantry
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 3 infantry in Belarus, round 3 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Belarus
3 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in Smolensk
Russians attack with 4 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 : 4/10 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 0/5 hits, 1.83 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Smolensk
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Smolensk, round 3 : 4/10 hits, 3.67 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Smolensk
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Siberia to Sakha
1 infantry moved from Caucasus to Rostov
1 aaGun moved from Volgograd to Rostov
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Baltic States to Novgorod
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.33
@Argothair been in Ohio for a global 42 tournament. Will be playing again starting tomorrow!