I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
@axis-dominion said in Post League Game Results Here:
sorry, those US tacs would not have a landing spot after the bombing, so nix that. but hey they could’ve crashed into your fleet and maybe got a hit, or two, increasing odds for the RAF strike? regardless, it would’ve been worth a shot to do that attack before quitting.
I did contingent my plan with extra planes on n Spain to scramble so I could take Italian tacs if US suicided those two planes, so would not have affected UKs odds (which admittedly were better than I liked, probably should have sacrificed my Bb&Cv off Africa entirely to reduce his odds)
Adam deserves some extra credit as well for good sportsmanship I’d like to highlight. I posted scramble options but hadn’t rolled dice. In the morning I realized I could have organized my attack slightly differently so I could try and escape some Italian transports he had cleverly trapped. He allowed me to edit the move and repost scrambles. As initially posted, he would likely have wiped 7 Italian transports. I think that loss would have been hard for me to recover
@axis-dominion Thanks! @Adam514 is a deservedly tough opponent. Despite being at income parity or even Axis-advantage for most of the game I felt like I was on the ropes the whole time!
Hell of a game, I really enjoyed this match. Cheers 🍻
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Manchuria
1 armour moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Chahar
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 fighters moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Bessarabia to Kazakhstan
2 aaGuns, 2 artilleries and 8 infantry moved from Smolensk to Bryansk
3 artilleries and 9 infantry moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
2 aaGuns moved from Ukraine to Bryansk
2 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Shensi to Suiyuyan
2 fighters moved from Bessarabia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Persia to Bryansk
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Persia
Place Units - Russians
3 infantry placed in Ukraine
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -0.33
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 1 bomber, 15 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from India to West India
3 fighters and 2 tactical_bombers moved from Szechwan to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 3 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
1 battleship moved from 57 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 13 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to Alaska
1 carrier moved from 57 Sea Zone to 55 Sea Zone
5 fighters and 3 tactical_bombers moved from 1 Sea Zone to Alaska
2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Mexico
2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
3 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Mexico
Battle in Alaska
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Alaska, round 2 : 4/10 hits, 5.17 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Mexico from Americans, taking Alaska from Americans with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in West India
1 infantry owned by the Russians and 1 armour owned by the Russians lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 30 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 18 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/30 hits, 8.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry in India, round 2 : 7/19 hits, 6.67 expected hits
7 infantry owned by the Japanese lost in India
2 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 5/23 hits, 7.33 expected hits
UK_Pacific roll dice for 3 artilleries, 1 fighter and 3 infantry in India, round 3 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Japanese lost in India
2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 4 : 11/22 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
1 artillery owned by the British and 1 fighter owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 3 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 9 infantry
Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter and 15 infantry
Battle in British Columbia
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 3 artilleries and 3 infantry in British Columbia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Johnston Island
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Alaska to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from 1 Sea Zone to British Columbia
3 fighters and 3 tactical_bombers moved from India to Burma
1 bomber moved from West India to Syria
3 fighters moved from Japan to Philippines
Place Units - Japanese
8 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
Japanese collect 80 PUs (2 lost to blockades); end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 5.17
British AA : -1.00
UK_Pacific regular : -1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Alexandria to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Persia to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 0.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
French defend with 1 cruiser
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French lost in 92 Sea Zone
Italians win, taking Tunisia from French with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 carrier and 2 transports
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
2 transports owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer
Casualties for British: 1 carrier and 2 transports
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.50
Italians regular : 0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Leningrad to Karelia
1 marine moved from Leningrad to 118 Sea Zone
1 marine moved from 118 Sea Zone to Finland
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Karelia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Karelia
Russians win, taking Finland from Germans, taking Karelia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Non Combat Move - Russians
1 tactical_bomber moved from Leningrad to Russia
1 armour and 1 mech_infantry moved from Gorky to Stalingrad
7 infantry moved from Russia to Samara
1 armour moved from Leningrad to Finland
2 aaGuns moved from Smolensk to Bryansk
10 infantry moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 aaGun and 6 infantry moved from Smolensk to Russia
1 artillery and 14 infantry moved from Kursk to Bryansk
2 infantry moved from Rostov to Stalingrad
1 armour moved from Gorky to Bryansk
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 128 Sea Zone to 126 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
3 infantry placed in Urals
1 armour, 7 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 44 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 46 Optional[PUs]
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 48 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
@Booper They are very valuable, I thought it was worth it to kill off your northern force given your buy and fleet position. Losing Norway & Finland always feels horrible to me. But you’re set up well for pressure on both Moscow & Stalingrad so I’m excited to see how this plays out