On Amazon UK, I was able to find the game sealed and shrink wrapped for only 130 pounds! This is compared to the normal (rounded up) 500 US dollar price on Ebay-I was able to ship it to a friend’s house in Scotland and from there sent to my place. Unfortunately that was the last copy, so I can’t help anyone else with this-still, keep looking and you should be able to find it eventually! It took me a long time, but I was able to find it!
Best posts made by SuperbattleshipYamato
RE: Cheap way to get Axis And Allies 1914
RE: O'Connor and Tripoli
I believe that they could have captured Tripoli-however, if Germany launched an all out Mediterranean campaign instead of Barbarossa, Germany would have been able to regain the initiative due to possibly an entire Panzer Army being sent to Libya, or if not possible, Tunisia (historically, Germany made quite good negotiations with Vichy France to get them to join the war on the Axis side, which only stopped after the failure of talks with Spain), crossing the Mareth Line. In the end, Germany would have won especially as they would not have needed to invade Crete (if the British did not move troops to Greece, they wouldn’t garrison men off Crete), allowing for an assault on Malta, and Hitler, summoning all of his “diplomatic strength”, would convince Franco to invade Gibraltar. In the end, the Suez would have fallen. And if the Panzer Army couldn’t reach Cairo, Hitler would also have been able to convince Turkey to join the Axis, or invade Cyprus, which either way, would allow Germany to move into Syria and Iraq, driving from the east to the Suez.
Axis and Allies North Africa announced!
I’m so happy. I voted Stalingrad, but still we are getting a new Axis and Allies game. I’m sure Larry Harris passed the torch well. I hope that this community will like this game, and it won’t be controversial.
RE: O'Connor and Tripoli
This is all true.
Firstly, it’s possible that Hitler could have restrained himself for the moment and go against the Mediterranean, a decision support by Raeder and Goring.
Secondly, the main reason Franco was so toxic was that before Hitler’s meeting with Franco, he sent Wilhelm Canaris, a secret member of the German resistance movement, to negotiate with Franco, and Canaris said that he though that Germany was going to lose the war and Hitler was planning to move to the east (it’s said that Hitler was actually going back and forth between the Mediterranean and the Soviet Union). If Hitler really committed to it, he would have been more forceful, and Franco would have relented, especially if the Battle Of Britain had not concluded yet. If Vichy France entered the war, Hitler might have been able to mediate between it, Italy, and Spain about North Africa.
Finally, a similar situation could have appeared with Turkey, where if Hitler really did everything possible to convince them, it might have worked out. If it didn’t, Germany could use their paratroopers (as they would not be beaten up at Crete, due to the British heading for Tripoli) to possibly take Cyprus, depending on the result of an airborne invasion of Malta. Due to no British intervention in Greece, there would have been no disaster at Cape Matapan, and Italy’s navy, along with a Luftwaffe not burdened with commitments on the Eastern Front, could have swept the waters around Cyprus (as likely as not), and launch an amphibious invasion if paratroopers alone can’t cut it. If Cyprus is taken, a leap into Vichy French Syria would be in order. From there, Germany can launch a massive offensive against the Suez Canal, which Britain cannot hold with an attack on two fronts. Additionally, Germany will have support from Iraq, which won’t be destroyed with direct aid from Germany and Italy.
An accurate version of Axis And Allies Global 1940
Now what I am looking for here are accurate mechanics for the game. This means that I can do anything whatever I want (within rules, of course) but such things such as logistics, public support and morale, climate and terrain, accurate territory IPC amounts and setup for all the powers and pilot training, among other things. Leave no question unanswered, and touch on every aspect of the game to make it historically accurate (perhaps improved convoy rules, to make Malta more important)? What I don’t want is to have rules that forces all the powers to only do the things and actions they did historically. Basically, I want the game to have as accurate a situation and mechanics, but allows both sides to come up with different strategies, whilst the Axis and Allies will be faced with the same problems (at the start of the game, at least) regardless of strategy (different rail networks across different countries, US isolationism, always weird to me that the US can declare war without an attack, but maybe that is accurate). I do not mind the game becoming over complicated with these new rules. As I don’t know how to do these rules, I humbly ask the community to come up with these new rules. Thank you everybody!
RE: Preview of the GW1936v4 Map
As someone who’s never seen a Global War game before, this is a historian’s dream! Poland is so detailed! Railroads! Are those sea lanes I see? Jungles? Even mountains that aren’t the Himalayas!
An interesting book I read:
Have you ever heard of the book called If The Allies Had Fallen? It examines many what ifs of World War 2, with all of them very grounded in reality. A lot of the chapters are written very differently, from basically scholarly analysis to what the history books would have said had the timeline changed in the way described. If you had read the book, what do you think? Thank you!
Nuclear bomb addition for Axis And Allies Global 1940
I’m sure people have already done this a lot, but here is my own take on this:
All nations can start developing a nuclear bomb, except China.
Every turn for ten turns, a nation must pay 5 IPCs to be able to purchase the bomb.
Once it’s possible to purchase the bomb, it costs 40 IPCs to produce one. The unit is placed on the power’s capital’s industrial complex.
In order to move the unit in the Noncombat Phase, a strategic bomber, a cruiser, or a battleship can load the bomb, and move it to the desired destination.
If a ship containing the bomb is sunk, the bomb is destroyed with it.
If a territory containing a bomb is captured, the nation that captured the territory will control it.
Nuclear bombs do not defend, and cannot be taken as casualties in a battle.
In order to drop the bomb, the bomb must be in a territory containing a strategic bomber.
When the bomber arrives at it’s target destination, it is exposed to fighter intercepting like in a normal strategic bombing raid (use the attack and defence values from a normal strategic bombing raid for this air battle). After that, the bomb is dropped. This is what happens:
5 land units in the territory are destroyed.
Two sea units in a sea zone bordering the territory take one hit (a capital ship can take two hits if it is the only sea units in a sea zone bordering the territory).
A major industrial complex is downgraded into a minor industrial complex (if there is no major industrial complex, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
Two air bases, naval bases, or minor industrial complexes are destroyed (if there is no minor industrial complex, naval base, or air base, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
All units destroyed are chosen by the player who dropped the bomb.
What do you think? I’m looking forward to your comments!
RE: Bob Dole Dies, another WW2 veteran gone.
Whatever my opinion is of his political years, he fought bravely in Italy.
What if France was connected to Britain via a land link?
Soon after the Battle Of France, Hitler is informed by the Devil that on the day that when Operation Sealion begins, a massive land bridge (stretching from Pas-De Calais to the western edge of Normandy) connecting France to Britain will magically appear. With this information, Hitler immediately orders the suspending of Luftwaffe operations over Britain to conserve aircraft for the invasion (that way, if pilots are shot down, there is more of a chance for them to be recovered). This information is not found out via Ultra, and Hitler informs only his top generals, admirals, and Luftwaffe officers of this information. No civilian cargo ships are converted to transports, the resources used for the conversion used to produce additional army equipment.
With the striking power of the entire German army catching the British by surprise, could Germany have won the war? Thank you!
Latest posts made by SuperbattleshipYamato
RE: Global 42
How about 1941? You know, the super simple one? I’ll be the allies.
RE: Global 42
Would you be interested in another game with a different map after this one (haven’t decided which one yet)? Thank you!
RE: Global 42
Sorry that I forgot to use play by email this time.
A couple of questions (you may choose to not answer them if you think it impacts your chances at winning this game):
Being set further on the timeline, does the game last longer or shorter than a normal Global 1940?
I was looking at the starting setup and the Soviets look quite powerful, able to retake land in 6 months what would actually take them 2 years. How can Germany rebound from this?
Does it take place at the start of 1942 or at the end? Thank you!
RE: Yamato / Iowa
That wasn’t the question, but cool.