• RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 60 Sea Zone to 41 Sea Zone
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
            1 transport moved from 61 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            4 fighters moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to South Australia
            1 cruiser, 1 marine and 1 submarine moved from 31 Sea Zone to 54 Sea Zone
            2 fighters moved from Wake Island to Queensland
            2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Persia to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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  • RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    yeah, that was ugly. wasnt sure you would go for it. gave you somewhat decent odds but still pretty risky as you were giving up ability to can open no matter what and clearing it wasnt good enough, you needed to take it outright. Dice certainly made it look like a bad decision in hindsight but either way I dont think it was a good call. I think you would have been able to break through next turn without issue. Losing the italian air meant I was able to block in Rostov instead of Bry which is nice as I dont have to worry about outright losing if the block fails.

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  • RE: farmboy (X) vs Simon (A + 10)

    not that it makes much difference but I would move the German inf in Ethiopia to Kenya

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  • RE: farmboy (X) vs Simon (A + 10)

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 marine moved from Norway to 113 Sea Zone
            3 armour moved from Germany to 113 Sea Zone
            5 artilleries moved from Western Germany to 113 Sea Zone
            16 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Eire
            2 infantry moved from 111 Sea Zone to Scotland
            3 armour, 5 artilleries, 12 infantry, 1 marine and 11 transports moved from 113 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            3 mech_infantrys moved from Normandy Bordeaux to Spain
            1 fighter and 1 tactical_bomber moved from Western Germany to Spain
            2 fighters and 6 tactical_bombers moved from Normandy Bordeaux to United Kingdom
            2 fighters and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Eire
            Battle in Scotland
            Battle in United Kingdom
                Germans attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 11 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 19 infantry
                    AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 2 : 14/42 hits, 18.50 expected hits
                    British roll dice for 4 aaGuns, 3 artilleries and 19 infantry in United Kingdom, round 2 : 8/22 hits, 7.33 expected hits
                    4 aaGuns owned by the British, 8 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 3 : 17/34 hits, 17.17 expected hits
                    British roll dice for 3 artilleries and 9 infantry in United Kingdom, round 3 : 4/12 hits, 4.00 expected hits
                    4 tactical_bombers owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom
                Germans captures 28PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 8 infantry and 5 tactical_bombers
                Casualties for British: 4 aaGuns, 3 artilleries and 19 infantry
            Battle in Spain
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
                Germans win, taking Spain from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Spain to Normandy Bordeaux
            2 fighters moved from United Kingdom to 110 Sea Zone
            3 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            6 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            7 infantry moved from France to Western Germany
            1 aaGun, 7 armour, 29 artilleries, 45 infantry and 27 mech_infantrys moved from Volgograd to Tambov
            1 aaGun moved from Bryansk to Tambov
            3 infantry moved from Rostov to Tambov
            19 armour and 19 mech_infantrys moved from Northwest Persia to Rostov
            1 mech_infantry moved from Ukraine to Tambov
            1 aaGun moved from Baltic States to Poland
            2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Portugal
                  Germans take Portugal from Neutral_True
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 infantry placed in Volgograd
            4 bombers and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3
            Germans collect 80 PUs (2 lost to blockades); end with 108 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 113 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 120 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 122 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    British : 0.67
    Americans : 0.67
    AA fire in United Kingdom : : -1.00
    

    Savegame

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  • RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    1 uk inf on us tt in z81, uk ftrs on uk cvs in z99

    posted in League
  • RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in Greece
            Battle in Crete
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery, 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 2 infantry, 1 mech_infantry, 19 submarines, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 54 Sea Zone
            1 bomber and 1 fighter moved from Wake Island to Queensland
            2 bombers moved from Western United States to Queensland
            2 fighters moved from Western United States to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 carrier and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            2 fighters moved from United Kingdom to Gibraltar
            EDIT: 1 carrier and 2 fighters moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Hopei to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
            17 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Chahar
            Chinese undo move 2.
            1 infantry placed in Anhwe
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 99 Sea Zone to Russia
            1 fighter moved from Bryansk to Russia
            1 bomber and 2 fighters moved from Syria to Persia
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Persia
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 carriers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Alexandria to 99 Sea Zone
            1 fighter moved from Alexandria to Persia
            2 fighters moved from Gibraltar to 99 Sea Zone
            1 battleship moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Syria to Iraq
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            2 marines moved from Libya to 96 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 cruisers, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 98 Sea Zone to Syria
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun and 2 infantry moved from Tunisia to Libya
            1 aaGun, 1 artillery and 1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Iraq to Persia
            1 artillery and 4 infantry moved from Eastern Persia to West India
            1 bomber, 2 fighters and 2 mech_infantrys moved from Persia to Eastern Persia
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 fighters and 1 infantry placed in United Kingdom
            1 mech_infantry placed in Egypt
            2 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

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  • RE: GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Szechwan to Sikang
            2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
            1 mech_infantry moved from French Indo China to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Kweichow to Burma
            2 fighters moved from Shan State to Malaya
            1 tactical_bomber moved from Yunnan to Malaya
            1 bomber moved from Anhwe to Burma
            1 bomber moved from Anhwe to Burma
            3 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kazakhstan
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
            2 bombers moved from Burma to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            4 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            2 fighters and 1 tactical_bomber moved from Malaya to Shan State
            1 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Burma to Shan State
            3 fighters moved from Burma to Yunnan
            1 infantry moved from Kansu to Novosibirsk
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.67
    Chinese : 0.00
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : 0.17
    

    Savegame

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  • RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    wont affect USA/UK but did you mean to leave units behind in Malaya?

    posted in League
  • RE: farmboy (X) vs Simon (A + 10)

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from 70 Sea Zone to Angola
                  Italians take Angola from Neutral_True
            1 submarine moved from 71 Sea Zone to 82 Sea Zone
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
            2 armour and 2 mech_infantrys moved from Southern Italy to France
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer and 1 transport placed in 110 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2
            Italians collect 15 PUs (5 lost to blockades); end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Ksmckay (Allies+14) vs Simon33 (Axis) BM3

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            13 artilleries and 44 infantry moved from Rostov to Bryansk
            1 aaGun, 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Russia to Bryansk
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 1 aaGun
            EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League