@axis-dominion when I first posted it, I set it as private to preview it. Now it is premiering. JDOW mentions you several times.
Patron 2019 - Silver
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RE: Video interviews of league players by Crockett36
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RE: Java error
Getting ocasionally an Java Heap space error.
Sometimes I am able to get rid of it by simply erasing the old cache files but it is just annoying right now.
Any way arround the get a heap space error? -
RE: Video interviews of league players by Crockett36
https://youtu.be/97ThP4NWJqo?si=-Zuz81qo0QHxdAYc
Interview with JDOW. Like no other interview so far, we get into the nuts and bolts of objectives for each of the big nations, benchmarks for measuring success and detailed analysis of the pros and cons of blockers.
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RE: AetV (Allies+24) vs Simon33 (Axis) BM4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 carrier, 2 destroyers and 2 fighters moved from 93 Sea Zone to 95 Sea Zone 2 bombers moved from Southern France to Western Germany 5 fighters moved from Southern France to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from West India to Yunnan
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RE: L23 PtV MrRoboto (Axis+10) vs AeV (Allies) Game 1
Game History
Round: 15 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Wake Island to 24 Sea Zone 1 artillery moved from Wake Island to 24 Sea Zone 1 artillery, 1 marine and 1 transport moved from 24 Sea Zone to 27 Sea Zone 1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Manilla to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 104 Sea Zone Battle in Hawaiian Islands Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Hawaiian Islands from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 3 carriers and 6 fighters moved from 32 Sea Zone to 27 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 1,1,3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,5 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 6,6,4,4,3,6,2,6,3,6,2,5,3,1 Americans collect 44 PUs (21 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery moved from Northern Manchuria to Southern Manchuria Place Units - Chinese 2 infantry placed in Western Sinkiang 2 infantry placed in Northern Sinkiang 2 infantry placed in Kwangsi 1 infantry placed in Fukien 1 infantry placed in Kiangsu 1 infantry placed in Shantung 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Baluchistan to Southern Persia British take Southern Persia from Italians 1 transport moved from 82 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in Iraq British attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 5 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 6 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq 1 mech_infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Eastern India to Southern Caucasus 1 infantry moved from Eastern India to Western India 2 infantry moved from Burma to Eastern India 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 fighter moved from Davao to Caroline Islands 1 tactical_bomber moved from 24 Sea Zone to Caroline Islands 1 fighter moved from French Indo China to Davao Place Units - UK_Pacific 2 armour placed in Eastern India 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 armour Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -2,17
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RE: barnee vs Panzerstahl-Helm Game 4
Hey maybe something like this for some Individuality :)
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RE: barnee vs Panzerstahl-Helm Game 4
Well, just a quickie.
Think that’s Rommel. We’d need Guderian and Manstein for the 3 Panzer Armies.
Zuhkov I’m guessing. Need another. Think it was Germaesiov or somthing. Have to look him up.
Maybe Marshall for the Yanks. I know Patton is out there somewhere. Bradley would make two.
And monty python stands alone lol
Could go real hardcore and do the Waffen and commiesars lol
Maybe give em a red tint when there active lol