• RE: allied playbook game II

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Tanganyika Territory to Rhodesia
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            6 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Tobruk to 95 Sea Zone
            1 bomber moved from Tobruk to Persia
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Egypt
                Italians attack with 1 artillery, 4 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            4 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 2 submarines placed in 95 Sea Zone
            1 fighter placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0.83
    Italians : 0.33
    British : 1.33
    

    Savegame

    posted in Play Boardgames
  • RE: We need an allied playbook.

    The key is that the raid only last one round, kill them all and go home.

    posted in Axis & Allies Global 1940
  • RE: We need an allied playbook.

    @weddingsinger yeah, I did a huge air raid on Egypt and cleared the field for the Italians. On the other side, I’ve used planes from carriers off of w ger to hit the n Italian troops thus taking away the take back troops that rob the allies of keeping france.

    posted in Axis & Allies Global 1940
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
            2 armour moved from Samara to Novosibirsk
            6 infantry moved from Timguska to Kansu
            3 mech_infantrys moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Finland to Novosibirsk
            2 fighters moved from Finland to Russia
            2 infantry moved from Shensi to Hopei
            1 mech_infantry moved from Shensi to Hopei
            1 armour moved from Shensi to Hopei
            6 infantry moved from Buryatia to Sakha
            1 infantry moved from Rostov to Tambov
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Russians take 93 Sea Zone from Italians
            3 infantry moved from Sikang to Szechwan
            2 artilleries moved from Russia to Samara
            3 infantry moved from Finland to Norway
            1 armour moved from Archangel to Novosibirsk
            1 mech_infantry moved from Archangel to Novosibirsk
            2 infantry moved from Finland to Norway
            1 artillery moved from Finland to Norway
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Russians lost in 97 Sea Zone
                Italians win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Yenisey to Timguska
            2 aaGuns moved from Finland to Norway
    
        Place Units - Russians
            1 aaGun and 9 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 1.67
    Japanese : -0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Custom carriers from OOB's and painted pieces

    Thank you, Marc! While the rest of the New Orleans Class cruisers are getting done I wanted to share some more recent finishes. We’ve purchased some Independence Class aircraft carriers from Ebard at Shapeways for use as light carriers to go with HBG’s Casablanca light carriers, and the first one done is the USS Cowpens (CVL-25), also known as “The Mighty Moo” for its many Unit Awards, Campaign and Service Medals and Ribbons. There were a lot of references for the camo but very few for the deck and arresting cables. I was able to find a set of diagrams from some plastic model instructions, and with those and pictures of scale models and pictures of the class on Navsource.org FOlewnik was able to correctly place arresting gear on the flight deck. Although it’s a light carrier, it has 2 magnets for aircraft. To get better pictures of the sides, I put the piece on the edge of the board overhanging the table, but the first picture is when it was still in progress. I like it because you can better see the four colors used.
    DSC_0573a.jpg
    DSC_0595a.jpg
    DSC_0594a.jpg
    DSC_0598a.jpg
    DSC_0593a.jpg
    022506.jpg

    Also done is the USS Trenton (CL-11) from HBG in Camouflage Measure 33, Design 2F, from a set of drawings prepared by the Bureau of Ships for a camouflage scheme intended for light cruisers of the CL-4 (Omaha) class found on navsource.org.
    DSC_0599a.jpg
    DSC_0600-0401034.jpg
    DSC_0600a.jpg
    DSC_0600-0401033.jpg

    Another GHQ Benham Class destroyer is also done, this one as the USS Stack (DD-406). Her camouflage is Measure 31, Design 11d. Photographs from the Bureau of Ships Collection in the U.S. National Archives, via navsource.org.
    DSC_0602a.jpg
    DSC_0604-USS Stack-Benham Class.jpg
    DSC_0603a.jpg
    DSC_0604-USS Stack-Benham Class-0540609.jpg

    The three of them together:

    DSC_0589a.jpg
    DSC_0584a.jpg
    DSC_0591a.jpg
    DSC_0592a.jpg

    posted in Customizations
  • RE: VonAlba (Axis) vs Yelrae (Allied) BM3.rematch

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from Iraq to India
            1 infantry moved from Syria to Iraq
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in Iraq
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Syria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by French to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : -1.33
    

    Savegame

    posted in League
  • RE: VonAlba (Axis) vs Yelrae (Allied) BM3.rematch

    @VonAlba What’s your dice server email? I had to reset TripleA.

    posted in League
  • RE: allied playbook game II

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 artillery moved from Philippines to 35 Sea Zone
            4 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Manchuria to Kwangtung
            1 tactical_bomber moved from Borneo to Kwangtung
            2 bombers moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
            1 fighter moved from Manchuria to Kwangtung
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from Kwangsi to Hunan
            5 tactical_bombers moved from Kwangsi to Hunan
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Hunan
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 5/11 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Ceylon from UK_Pacific, taking Hunan from Chinese with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hunan to 36 Sea Zone
            2 fighters and 5 tactical_bombers moved from Hunan to Kwangtung
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.83
    

    Savegame

    posted in Play Boardgames
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    Your turn.

    posted in Play Boardgames
  • RE: kilroynothere (allies) vs Wakahakalaka (Axis) G40E2 - Game 2

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames