• RE: League General Discussion Thread

    I’m just catching up on these posts so apologies if I missed anything.

    I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

    For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

    posted in League
  • RE: L24: Arthur Bomber Harris vs Farmboy (A+41) OOB

    @Arthur-Bomber-Harris I suspect you don’t scramble 95 (my odds of winning if you do go to 95% but the TUV exchange is better for me if I do) and might proceed in a bit with this (since as a combat on the UK turn it is easy to redo if I get that wrong. But I also wanted to ask about casualties in Somaliland. I am attacking with a bomber, art and inf and you are defending with an inf and a bomber. If I get one hit before you hit, do you lose the bomber?

    posted in League
  • RE: L24: Arthur Bomber Harris vs Farmboy (A+41) OOB

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 bomber moved from Eastern Persia to Italian Somaliland
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from 96 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: EXP Panzer vs barnee Game 5

    @Panzerstahl-Helm

    Guten Tag

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 air_transport, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour and 2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            2 Fortifications placed in Java
            1 air_transport and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    EXP game 5 Stahl F 6.tsvg

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    Hunan not yunan. They all sound alike lol

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    totally spaced it :) You ok with anwhe and moving the Yunnan Tank there as well ?

    Yea, there is no way to keep from soaking a hit with the AG Flag. That’s why if your opponent doesn’t have one, you need to move a inactive Flag to them.

    You don’t take the inactive Flag as a casualty, until after the active Flag dies.

    Not perfect, but best triplea can do. At least HPs same that way, even if a extra HP more valuable to the active Flag side.

    It’d be a nightmare rolling a big battle by hand and there are bound to be mistakes

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    Here’s one with the Para Boosts. Got rid of that stray Wolfpack as well :)

    EXP Game 4 Victory J 7Para.tsvg

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
            Japanese buy 4 TotalWarFighters, 2 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Hunan to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Japan to 3 Sea Zone
            EDIT: 1 Banzai, 1 Japanese_LCV and 1 elite moved from Japan to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 uk_armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 uk_armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 uk_armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 uk_armour
            Battle in Yunnan
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 uk_armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 uk_armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 uk_armour
            Battle in 3 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 2 bombers in 3 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 3 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 bomber owned by the Japanese lost in 3 Sea Zone
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 bomber in 3 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 transports in 3 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in 3 Sea Zone
                    1 transport owned by the Americans lost in 3 Sea Zone
                Americans win with 1 transport remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 bombers
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry
                Americans defend with 1 artillery, 1 infantry and 1 marine
                    Japanese roll dice for 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 marine in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
                    1 Japanese_LCV owned by the Japanese lost in Soviet Far East
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Soviet Far East, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 marine in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 marine in Soviet Far East, round 4 : 0/2 hits, 0.67 expected hits
                    1 marine owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 6 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Banzai and 1 elite in Soviet Far East, round 7 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 7 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Soviet Far East
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win with 1 Banzai remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 Japanese_LCV, 1 elite and 1 infantry
                Casualties for Americans: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Soviet Far East
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yakut S.S.R.
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 elite moved from Korea to Yakut S.S.R.
            1 aaGun moved from Sakha to Siberia
            1 aaGun moved from Buryatia to Sakha
            1 aaGun moved from Yakut S.S.R. to Buryatia
            EDIT: 1 Japanese_LCV and 2 infantry moved from Korea to Japan
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Anhwe to Kweichow
            1 Rail moved from Kiangsu to Shantung
            1 Rail and 1 infantry moved from Shantung to Chahar
            1 infantry moved from Kiangsi to Kwangtung
            1 armour moved from Hunan to Kwangtung
    
        Place Units - Japanese
            4 TotalWarFighters, 1 elite and 2 infantry placed in Japan
            1 armour and 1 infantry placed in Kiangsu
            1 armour and 1 infantry placed in Shantung
            Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1,2,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,5,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,5,3,4,6,6,3,4,4,2
            Japanese collect 25 PUs (15 lost to blockades); end with 25 PUs
            Trigger Japan Liberates Formosa Turn7: Japanese met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger Japan Loses Okinawa Turn7: Japanese met a national objective for an additional -1 PUs; end with 25 PUs
            Trigger Japan Loses IwoJima Turn7: Japanese met a national objective for an additional -1 PUs; end with 24 PUs
            Trigger Japan Loses Marianas Turn7: Japanese met a national objective for an additional -1 PUs; end with 23 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 1.00
    Japanese regular : -2.17
    Russians regular : -0.33
    

    EXP Game 4 Victory J 7.tsvg

    I moved the DD and AirTrprt. Also tidied up 2nd Tank for the soviets.

    The Hiding continues for Nippon. :) They lost another Army lol. Need jerry to pull a rabbit out of his hat :)

    posted in Play Boardgames
  • RE: EXP Panzer vs barnee Game 5

    @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Americans
            Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
            Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
            EDIT: Turning off Edit Mode
            COMMENT: Soviets add Tank to Khazakstan For JPN Attack
            Americans buy 3 ArmoredInfantrys, 1 Escort, 3 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from United Kingdom to Southern France
            1 usa_fighter and 1 usa_tactical_bomber moved from Eastern United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone
            2 ArmoredInfantrys, 1 Escort_Convoy, 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 usa_fighters moved from 91 Sea Zone to Morocco
            2 ArmoredInfantrys and 2 artilleries moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 GermanUBoats
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 ArmoredInfantrys, 2 artilleries and 4 usa_fighters
                Germans defend with 1 WaffenPnzrGrndr, 1 armour and 1 artillery
                    Americans roll dice for 1 Heavy_BB and 1 cruiser in Morocco, round 2 : 3/3 hits, 2.17 expected hits
                    Germans roll dice for 1 WaffenPnzrGrndr, 1 armour and 1 artillery in Morocco, round 2 : 2/3 hits, 1.50 expected hits
                    2 artilleries owned by the Americans lost in Morocco
                    1 WaffenPnzrGrndr owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 ArmoredInfantrys and 4 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 2 artilleries
                Casualties for Germans: 1 WaffenPnzrGrndr, 1 armour and 1 artillery
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 1 artillery and 1 marine
                Changer defend; Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Iwo Jima, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                2 usa_fighters owned by the Americans retreated
                Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 infantry moved from Alaska to Western United States
            1 elite moved from Western United States to Central United States
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            4 usa_fighters moved from Morocco to 91 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            1 elite and 2 usa_fighters placed in Eastern United States
            2 ArmoredInfantrys and 1 artillery placed in Central United States
            1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 ArmoredInfantry, 2 artilleries and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 Escort, 1 destroyer, 5 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            2 uk_fighters moved from United Kingdom to Holland Belgium
            EDIT: 1 UK_LCV, 2 infantry and 1 uk_para moved from United Kingdom to Holland Belgium
    
        Combat - British
            EDIT: Battle in Holland Belgium
                EDIT: British attack with 1 UK_LCV, 2 infantry, 2 uk_fighters and 1 uk_para
                EDIT: Germans defend with 2 infantry
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 UK_LCV owned by the British lost in Holland Belgium
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 2/2 hits, 0.67 expected hits
                EDIT: 2 infantry owned by the Germans lost in Holland Belgium
                EDIT: British takes Holland Belgium from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Indo China
            2 uk_fighters moved from Holland Belgium to United Kingdom
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 uk_armours moved from Iraq to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            4 uk_armours moved from Egypt to Iraq
            1 bomber moved from Egypt to Nigeria
            2 uk_armours moved from Belgian Congo to Egypt
            1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 Rail and 1 infantry moved from Union of South Africa to French Indo China
            1 Rail and 1 infantry moved from Union of South Africa to India
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            2 uk_armours placed in Union of South Africa
            1 Escort and 1 destroyer placed in 81 Sea Zone
            1 uk_fighter placed in Egypt
            3 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone
            Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3,2,6,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 35 PUs (11 lost to blockades); end with 35 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.50
    Japanese regular : 0.67
    Germans AA : -0.17
    Germans regular : 0.67
    EDIT: : 2.67
    

    EXP Game 5 Stahl UK 6.tsvg

    Put a Tank in Khazakstan for JPN sneak attack.

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    yea I woulda moved the DD to 112 and the Air Trprt and Pnzrgrndr to Alexandria.

    posted in Play Boardgames