Pick a new map and let’s go. I’m pretty flexible.
Degrasse
@Degrasse
Best posts made by Degrasse
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RE: WaW Team Game VIIII!
Merry Christmas and Happy New Years to all of you.
Maybe I will start building a navy next turn.
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RE: Napoleon 8 Players Game #12
I’ve been slow getting around to responding, but if you need another player I’m up for the next round.
I’m happily having a bachelor week while my wife is on travel. I’ve put the dishes in the dishwasher the wrong way, let dishes soak overnight, and slept on her side of the bed.
I should do a load of laundry the wrong way and fold it wrong too.
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RE: Napoleon 8 Players Game #12
edrum. Russia
Witt. Spain
PP. Austria
Degrasse. Sweden, I think for the first too as well.
Cred.
Entek.
Whack.
Dawg. -
RE: WaW Team Game III
I’m ready to combine our Navy’s into a massive doomstack.
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RE: 1914: 3 English gents play the CP and 3 unruly Yanks play the Entente
I was in Birmingham (England) several years ago, apparently my southern drawl is distinctive enough that everyone could tell which part I grew up in. The accents in Scotland though sounded to my ear like they were all from small towns in Georgia, I felt very much at home listening to them.
Jamie
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RE: 1914: 3 English gents play the CP and 3 unruly Yanks play the Entente
Admiral de Grasse, french admiral who saved Washington at Yorktown.
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RE: NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2
I followed the instructions and got rid of the dice server error, thank you for posting the link.
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RE: nml-1914-3-americans-centrals-vs-3-brits-entente-Game 3
There’s no rush, it’s a new year and everyone is busy right now.
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RE: NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
To quote my buddy here in Florida, “Dice beat skill.”
Latest posts made by Degrasse
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RE: W@W team game 13
Since I was Allies last game, I will go for Hisaichi unless someone else really wants it. If so, then I will go for France/China as a second choice.
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RE: Napoleon 18 with a 10 bid.
TripleA Turn Summary: OttomanEmpire round 11
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0
Game History
Round: 11 Combat Move - OttomanEmpire Purchase Units - OttomanEmpire OttomanEmpire buy 2 Fortresss and 1 Mortella_Tower; Remaining resources: 3 PUs; Combat - OttomanEmpire Place Units - OttomanEmpire 2 Fortresss and 1 Mortella_Tower placed in Constantinople Turn Complete - OttomanEmpire OttomanEmpire collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
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RE: WaW Team Game VIIII!
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Mech.Inf moved from Hunan to N.Thailand Chinese take N.Thailand from Thai 1 Mech.Inf moved from N.Thailand to S.French Indochina 1 Mech.Inf moved from Hunan to Burma 1 Infantry moved from Kweichow to N.French Indochina 1 Infantry moved from Shantung to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Hokkaido Chinese take Hokkaido from Yamamoto 1 Mech.Inf moved from Hunan to Kwangtung 2 Mech.Infs moved from Hunan to Kwangsi 3 Infantrys moved from Hupeh to Hunan 2 Bombers moved from Shantung to Tokyo 1 Mech.Inf moved from Shensi to Kwangsi 1 Artillery, 1 Elite and 3 Infantrys moved from Shanghai to Kiangsi 1 Mech.Inf moved from Shanghai to Kwangtung 1 L.Fighter moved from Shantung to Kwangsi 1 Infantry moved from Peking to Liaoning 2 Infantrys moved from Chahar to Peking 2 Infantrys moved from Suiyuan to Chahar 2 Infantrys moved from Shensi to Hupeh 2 Infantrys moved from Szechwan to Kweichow 2 Tanks moved from Ningsia to Chahar 3 Infantrys moved from Ningsia to Shensi 1 Artillery moved from Ningsia to Shensi 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 2 Artillerys and 1 Elite moved from E.Qinghai to Lanchow 2 ArmoredCars moved from Hsining to Lanchow 2 ArmoredCars moved from Hsining to Lanchow 4 Infantrys moved from W.Qinghai to E.Qinghai 2 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Destroyer, 8 Infantrys, 2 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Chinese Strategic bombing raid in Tokyo Yamamoto roll AA dice in Tokyo : 0/2 hits, 0.33 expected hits Bombing raid in Tokyo rolls: 1,1 and causes: 2 damage to unit: Factory Bombing raid in Tokyo causes 2 damage total. Battle in S.French Indochina Chinese attack with 1 Mech.Inf Thai defend with 1 Infantry Chinese roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in S.French Indochina Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Mech.Inf Battle in Burma Chinese attack with 1 Mech.Inf Thai defend with 1 Infantry Chinese roll dice for 1 Mech.Inf in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Burma Thai win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Mech.Inf Battle in Kwangsi Chinese attack with 1 L.Fighter and 3 Mech.Infs Yamamoto defend with 1 Artillery and 1 Factory Chinese roll dice for 1 L.Fighter and 3 Mech.Infs in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 L.Fighter and 3 Mech.Infs in Kwangsi, round 3 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 L.Fighter and 3 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in Kiangsi Chinese attack with 1 Artillery, 1 Elite and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kiangsi, round 2 : 1/5 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kwangtung Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Infantry Chinese roll dice for 2 Mech.Infs in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Bomber moved from Tokyo to Shantung 1 Bomber moved from Tokyo to Shantung 1 L.Fighter moved from Kwangsi to Shantung Place Units - Chinese 1 Destroyer and 2 Transports placed in 84 Sea Zone 4 Infantrys placed in Urumqi 4 Infantrys and 2 Marines placed in Hsining Turn Complete - Chinese Chinese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : -3.00 Yamamoto AA : -0.33 Thai regular : 0.33 Hisaichi regular : -0.33
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RE: WaW Team Game VIIII!
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 2 Transports moved from 2 Sea Zone to 1 Sea Zone 2 Artillerys moved from Churchill to 1 Sea Zone 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite moved from Churchill to 1 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Submarine moved from 30 Sea Zone to 17 Sea Zone 1 Submarine moved from 17 Sea Zone to 9 Sea Zone Purchase Units - French French buy 1 Destroyer and 1 Elite; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 1 Destroyer placed in 1 Sea Zone 1 Elite placed in Churchill Turn Complete - French French collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: Napoleon 18 with a 10 bid.
TripleA Turn Summary: OttomanEmpire round 10
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0
Game History
Round: 10 Combat Move - OttomanEmpire 1 Artillery moved from Kiutayeh to Smyrna 1 Fusiliers moved from Kiutayeh to Smyrna 1 Horse_Artillery moved from Anatolia to Smyrna Purchase Units - OttomanEmpire OttomanEmpire buy 2 Fusilierss and 4 Mortella_Towers; Remaining resources: 0 PUs; Combat - OttomanEmpire Battle in Smyrna OttomanEmpire attack with 1 Artillery, 1 Fusiliers and 1 Horse_Artillery UnitedKingdom defend with 1 Fusiliers and 1 Marines OttomanEmpire roll dice for 1 Artillery, 1 Fusiliers and 1 Horse_Artillery in Smyrna, round 2 : 1/3 hits, 0.83 expected hits UnitedKingdom roll dice for 1 Fusiliers and 1 Marines in Smyrna, round 2 : 1/2 hits, 0.67 expected hits 1 Horse_Artillery owned by the OttomanEmpire and 1 Fusiliers owned by the UnitedKingdom lost in Smyrna OttomanEmpire roll dice for 1 Artillery and 1 Fusiliers in Smyrna, round 3 : 2/2 hits, 0.67 expected hits UnitedKingdom roll dice for 1 Marines in Smyrna, round 3 : 0/1 hits, 0.33 expected hits 1 Marines owned by the UnitedKingdom lost in Smyrna OttomanEmpire win, taking Smyrna from UnitedKingdom with 1 Artillery and 1 Fusiliers remaining. Battle score for attacker is 5 Casualties for OttomanEmpire: 1 Horse_Artillery Casualties for UnitedKingdom: 1 Fusiliers and 1 Marines Non Combat Move - OttomanEmpire 4 Chasseurss, 2 Dragoonss, 5 Fusilierss and 1 General moved from Bulgaria to Constantinople 1 Cutter moved from SZ92 to SZ84 2 Barques, 6 Brigantines and 2 Cutters moved from SZ92 to SZ84 Place Units - OttomanEmpire 2 Fusilierss and 4 Mortella_Towers placed in Constantinople Turn Complete - OttomanEmpire OttomanEmpire collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
UnitedKingdom regular : 0.00 OttomanEmpire regular : 1.50
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RE: WaW Team Game VIIII!
@witt I put the planes in London and moved the carrier back, if you would rather the other way with the carrier and planes in the channel, just have the next person edit the game file. I am happy either way.
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RE: WaW Team Game VIIII!
@degrasse Please note the newly built Chinese navy, we will be conducting amphibious invasions next turn.
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RE: WaW Team Game VIIII!
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Kweichow to N.French Indochina French take N.French Indochina from Hisaichi 1 Infantry moved from Szechwan to Kweichow 1 Infantry moved from Szechwan to Hupeh 2 Infantrys moved from Shensi to Hupeh 2 Infantrys moved from Suiyuan to Chahar 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Lanchow to Shensi 2 Infantrys moved from Lanchow to Szechwan 1 Artillery moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Ningsia 3 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from E.Sinkiang to W.Qinghai 1 Elite moved from Hsining to E.Qinghai 2 Artillerys moved from Hsining to E.Qinghai 2 Tanks moved from Hsining to Ningsia 1 Mech.Inf moved from Hsining to Shensi 1 Mech.Inf moved from Peking to Korea Chinese take Korea from Hisaichi 1 Mech.Inf moved from Peking to Shanghai 1 Artillery moved from Shantung to Shanghai 3 Infantrys moved from Shantung to Shanghai 1 Elite moved from Shantung to Shanghai 1 Mech.Inf moved from Shantung to Hunan 2 Mech.Infs moved from Shansi to Hunan 2 Mech.Infs moved from Shansi to Hunan 1 L.Fighter moved from Shansi to Shanghai 2 Bombers moved from Shansi to Hunan Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Bunker, 8 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Bombers and 5 Mech.Infs Hisaichi defend with 1 Tank Chinese roll dice for 2 Bombers and 5 Mech.Infs in Hunan, round 2 : 3/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 2 Bombers and 5 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Shanghai Chinese attack with 1 Artillery, 1 Elite, 3 Infantrys, 1 L.Fighter and 1 Mech.Inf Hisaichi defend with 1 ArmoredCar and 1 Tank Chinese roll dice for 1 Artillery, 1 Elite, 3 Infantrys, 1 L.Fighter and 1 Mech.Inf in Shanghai, round 2 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shanghai, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Elite, 3 Infantrys, 1 L.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Non Combat Move - Chinese 1 L.Fighter moved from Shanghai to Shantung 2 Bombers moved from Hunan to Shantung 1 AAGun, 2 Artillerys and 4 Infantrys moved from Shansi to Shantung Place Units - Chinese 1 Bunker and 3 Infantrys placed in Shantung 4 ArmoredCars and 2 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Chinese undo move 1. 1 T.Boat placed in 84 Sea Zone 1 Bunker and 2 Infantrys placed in Shantung 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Hisaichi regular : -1.17
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RE: WaW Team Game VIIII!
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Submarine moved from 41 Sea Zone to 30 Sea Zone 2 Transports moved from 16 Sea Zone to 2 Sea Zone 2 Fighters moved from 20 Sea Zone to London 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 1 Destroyer moved from 8 Sea Zone to 17 Sea Zone Purchase Units - French French buy 1 Bunker and 2 Infantrys; Remaining resources: 2 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in French Equatorial Africa 2 Infantrys placed in Churchill Turn Complete - French French collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :