@sovietishcat Sure, but I wanted to ensure we agreed with the game state before adding complications like a new move. I’ll try to get to it later today.
Group Details Private
Patron 2021 - Bronze
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RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)
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RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by British from Scotland: 1 aaGun, 1 fighter and 2 infantry EDIT: Changing ownership of Eire from Neutral_Allies to British EDIT: Removing units owned by British from United Kingdom: 1 bomber and 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 aaGun, 1 artillery and 6 infantry EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry EDIT: Adding units owned by British to Eire: 1 mech_infantry EDIT: Adding units owned by Russians to 124 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine EDIT: Removing units owned by British from France: 1 armour and 1 artillery EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Holland Belgium: 3 armour, 2 artilleries, 1 fighter and 4 infantry EDIT: Changing ownership of Holland Belgium from Germans to French EDIT: Changing ownership of France from French to Germans EDIT: Changing ownership of Southern France from French to Italians EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Holland Belgium from French to French EDIT: Adding units owned by French to Holland Belgium: 1 infantry EDIT: Removing units owned by French from 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser and 1 transport EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Removing units owned by Germans from Norway: 1 fighter and 1 infantry EDIT: Changing ownership of Finland from Neutral_Axis to Germans EDIT: Removing units owned by Neutral_Axis from Finland: 4 infantry EDIT: Adding units owned by Germans to Finland: 7 infantry EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Karelia: 2 infantry EDIT: Removing units owned by Russians from Vyborg: 3 infantry EDIT: Removing units owned by Russians from Baltic States: 3 infantry EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery, 1 fighter and 1 infantry EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 aaGun, 1 artillery and 12 infantry EDIT: Removing units owned by Russians from Eastern Poland: 2 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 armour, 5 infantry and 1 mech_infantry EDIT: Removing units owned by Russians from Bessarabia: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers EDIT: Removing units owned by Germans from Denmark: 2 infantry EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 3 artilleries, 2 bombers, 11 infantry and 1 tactical_bomber EDIT: Removing units owned by Germans from Poland: 1 armour and 1 tactical_bomber EDIT: Removing units owned by Germans from Greater Southern Germany: 3 armour, 2 artilleries and 6 infantry EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 2 infantry EDIT: Adding units owned by Germans to France: 6 armour, 1 infantry and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 2 bombers, 2 fighters and 4 tactical_bombers EDIT: Adding units owned by Germans to Germany: 1 aaGun, 2 artilleries and 2 infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns, 3 artilleries and 11 infantry EDIT: Adding units owned by Germans to Romania: 1 armour, 2 artilleries and 4 infantry EDIT: Adding units owned by Germans to Bulgaria: 5 infantry EDIT: Adding units owned by Italians to Bulgaria: 2 infantry EDIT: Removing units owned by Italians from Albania: 1 armour and 2 infantry EDIT: Adding units owned by Italians to Romania: 1 armour EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 2 artilleries and 1 bomber EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Southern France: 1 armour, 2 artilleries and 1 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 1 transport EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by French from Tunisia: 1 infantry EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport EDIT: Adding units owned by Germans to Western Germany: 1 airfield EDIT: Changing ownership of Tunisia from French to Italians EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Libya: 2 infantry EDIT: Adding units owned by Italians to Tunisia: 1 armour, 1 artillery and 1 mech_infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry EDIT: Adding units owned by Italians to British Somaliland: 1 infantry EDIT: Changing ownership of British Somaliland from British to Italians EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 artillery and 2 infantry EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by British from Alexandria: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by French from Syria: 1 infantry EDIT: Adding units owned by French to Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 armour, 1 artillery and 3 infantry EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 96 Sea Zone: 2 cruisers EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser EDIT: Adding units owned by French to 96 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Adding units owned by British to Persia: 3 infantry EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by British from West India: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 3 armour EDIT: Removing units owned by Russians from Ukraine: 3 infantry EDIT: Adding units owned by Russians to Ukraine: 4 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Rostov: 2 infantry EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Removing units owned by Russians from Volgograd: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Removing units owned by Russians from Amur: 6 infantry EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry EDIT: Removing units owned by Germans from France: 1 factory_major EDIT: Adding units owned by Germans to France: 1 factory_minor EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Changing PUs for Germans from 30 to 66 EDIT: Changing PUs for Russians from 37 to 38 EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry EDIT: Removing units owned by Chinese from Kweichow: 2 infantry EDIT: Removing units owned by Chinese from Hunan: 2 infantry EDIT: Changing ownership of Hunan from Chinese to Japanese EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Removing units owned by Japanese from Jehol: 1 artillery EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 3 infantry EDIT: Adding units owned by Japanese to Chahar: 2 infantry EDIT: Removing units owned by Japanese from Shantung: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to Anhwe: 3 artilleries, 6 infantry and 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 artillery and 2 infantry EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry EDIT: Removing units owned by Chinese from Szechwan: 1 fighter and 6 infantry EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 6 infantry EDIT: Adding units owned by Chinese to Yunnan: 4 infantry EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers, 7 fighters and 6 tactical_bombers EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Removing units owned by British from Malaya: 2 infantry EDIT: Removing units owned by British from Malaya: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Removing units owned by British from Burma: 1 fighter and 2 infantry EDIT: Adding units owned by British to India: 1 fighter, 3 infantry and 1 marine EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific EDIT: Adding units owned by British to Sumatra: 2 infantry EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Changing ownership of Java from Dutch to ANZAC EDIT: Adding units owned by ANZAC to Java: 1 aaGun, 3 fighters and 1 infantry EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from Philippines: 1 fighter EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 cruiser and 1 transport EDIT: Removing units owned by Japanese from Formosa: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Okinawa: 1 fighter EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship, 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by Japanese from Korea: 1 fighter and 3 infantry EDIT: Adding units owned by Japanese to Korea: 1 aaGun EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 4 transports EDIT: Removing units owned by Japanese from Japan: 2 bombers, 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 marine EDIT: Adding units owned by Americans to Guam: 1 fighter EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport EDIT: Changing PUs for Japanese from 26 to 40 EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 3 carriers EDIT: Adding units owned by Americans to 11 Sea Zone: 1 artillery, 1 cruiser, 1 infantry and 1 transport EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 armour and 3 mech_infantrys EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser and 1 transport EDIT: Changing PUs for Americans from 52 to 56 EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Malta: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Changing PUs for British from 28 to 39 EDIT: Changing PUs for UK_Pacific from 17 to 22 EDIT: Changing PUs for Italians from 10 to 15 EDIT: Removing units owned by ANZAC from Queensland: 1 artillery, 1 fighter and 2 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Changing PUs for ANZAC from 10 to 18 EDIT: Changing PUs for French from 19 to 0 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14247, time: 12:10:47 AM
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RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)
@sovietishcat I realized that I messed up when I started this game. I had not updated my maps for 2.6. The 2.5 game maps work with 2.6 to start a game except one item==the objectives tab is missing.
I propose to create a new game with the new maps and edit it to be the same as this game. I will submit the new game to you for comparison, and once you concur, I will make my move.
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RE: "East & West" by Imp Games - Discussion
The biggest changes from Classic to E&W are largely rules cribbed (IMO) from Xeno Games’ World at War
- Infantry can be placed on any territory you have owned since the start of your turn; the number of infantry is limited to the IPC value of the territory.
- Industrial complexes allow for the production of ANY type of unit, limited to a number equal to the territory’s IPC value (no exceptions for capitols, or “original” ICs) – this can be used to effectively double the production of infantry on a territory; it does not have to be used for mechanical units
- New units: (aside from tech upgrades to existing units) heavy tanks (move 3, attack 4, defend 3, cost 7) and cruisers (move 2, attack 2, defend 3, cost 12; can bombard) – self-propelled artillery can also be unlocked, with a tech (move 2, attack 4, defend 1, cost 4; cannot blitz)
- Units hit by shore bombardment cannot fire back.
#1-4 should be no problem.
- Tanks/heavy tanks/artillery (not just planes) can use any remaining movement, on the non-combat phase, even after retreating – handy for increasing their survivability. From the FAQ: In a combined overland + amphibious assault, the overland units can still retreat; aerial units may always retreat from amphibious assaults.
I’ll see what I can do on enabling a second non-combat move. It might be possible, but I don’t know how to do it; I’ll have to ask the experts. It probably means adding a special “mobile move” phase to the game, which is easy enough, but players might have to just remember which units have movement left. The overland/aerial retreats should be no problem.
- Bombers can carry 1 infantry as a “paratrooper” but they must both start their turn in the same territory. (Bombers are also used to carry nukes)
No problem.
- Map changes: (check the OP for the prototype map, which is functionally accurate to the final product) Again, much of it is nearly identical to the Xeno Games W@W map; if we’re just doing a hack of Classic, it’s not entirely necessary to faithfully recreate the E&W map. Basically, every territory is split depending on its alliance, so “French Indochina Burma” from Classic effectively becomes Burma (British), Thailand (neutral), Indochina (WEur), and Singapore (British) – exactly as it in in W@W.
Eh, I’m happy to at least give this a try, but please drop the map you want me to use right here at the end of the thread so I don’t have to go looking for it and guessing which one you mean. If there’s a high-resolution version, so much the better.
As far as other “cold war necessary”-changes
- North Korea/South Korea (splits Korea from W@W)
- Greece/Yugoslavia (splits Balkans(iirc?) from W@W)
- East Germany/West Germany (effectively includes Netherlands and Denmark)
The USSR and eastern bloc countries are largely the same as in W@W (Poland and Baltic States are split) so, that part of the map actually pretty closely resembles the Revised A&A map.
- Another one of the rules from the FAQ: NATO cannot land planes in any territory which they have not controlled for an entire round, i.e. if UK liberates a territory, the US cannot land fighters there on their turn, they have to wait until the following round to do so.
This sounds like it is going to be way more trouble than it’s worth to code. I could maybe make airfields pop up at the appropriate time as a reminder? And then if you don’t have an airfield, that means you shouldn’t land your planes there.
- Submarines can submerge or withdraw to an adjacent zone after any round of combat (this is what allows the “Tokyo Drift” tactic.)
I’ll have to ask around and see if anyone else knows how to enable defenders to retreat. I don’t know of any other tripleA game that does that off the top of my head.
- 2-hit Battleships; cost 10 to repair (has to be at a coastal IC, IIRC) and damage battleships cannot attack or bombard, but defend as normal. From the FAQ: if struck by a nuke, a battleship can absorb two “hits” before being destroyed
Should be fine. I’m not going to code special rules for the nukes because I think the nukes will be fully manual anyway.
- Straits: Gibraltar/Morocco, Turkey, and West Germany/Sweden. Surface ships cannot pass through unless you control both sides (or in the case of the Baltic sea, control West Germany while Sweden is at least neutral) – technically an optional rule, but was always highly-recommended and used by basically everybody. (Does not block submarines or planes)
Should be fine. The idea here is that if Sweden is even slightly tilted toward your opponent diplomatically, then it blocks the strait for surface warships?
- Tech trees: You can research Air, Armor, Submarines, or Nuclear Weapons tech, but you have to start at the beginning of the tree and progress along it. US begins with the 1st tier nuke tech (fission weapons); USSR begins with the 1st tier armor tech (heavy armor)
Is there a chart somewhere that shows me exactly what all these techs do? How do you gain a new tech? Can we just rely on players to research techs in a legal order, or is there a reason that has to be coded in?
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RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 cruiser owned by the Italians retreated to 95 Sea Zone British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 carrier and 1 fighter Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry 1 fighter owned by the British could not land and were killed Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 artillery and 3 infantry moved from Tobruk to Libya 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.33 British regular : -0.50
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RE: "East & West" by Imp Games - Discussion
@the-janus Interesting. I’m an amateur developer and many of these changes would be relatively easy for me to code – turning off capitals is not hard, permanently awarding Chinese territories to the British is not hard, and even the diplomacy is probably doable. The nukes are probably weird and rare enough that it makes sense to just do them manually for now. I could add a ‘dummy’ nuke unit on the map that you can move around and so on, and then when you’re ready to fire it, we would just roll a die and use edit mode to resolve the effects.
If you want to send me whatever files you have and if you’d be willing to play a couple of games once the module is ready, I’ll see what I can make happen. No promises, but I think I would probably be able to hack something playable together in a month or so.
If you’re interested, send me a list of your top 10-ish highest priority changes from the Classic map/ruleset. I need a medium amount of detail, I think – like I’m not sure why China goes British, specifically, and not American. If there’s a short rulebook (<= 30 pages) that spells all this out, then send me a link and I’ll read it; otherwise I need you to tell me.
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RE: "East & West" by Imp Games - Discussion
@the-janus So thanks for all of the thoughtful commentary on a Cold War map; I think the Cold War gets neglected on these forums as an interesting time period that could fit in well with tripleA style mechanics, and you are clearly a deep thinker and an astute observer of possibilities within this game that you’re sharing with us.
I have never played or even seen East & West other than in this one article, so I’m in need of more of a primer. Is East & West available at all on TripleA other than as a mod of the Classic map? Does it really make sense to use the Classic map, given the limits that places on your ability to have additional territories? Have you been able to automate any of the (e.g.) diplomacy rules for tripleA, or does that all have to be done manually by the players? How does East & West think about the possibility of nuclear escalation – I saw in one place you discussed using an essentially tactical nuke against a US Pacific fleet, but is there any possibility that the game escalates into strategic nuclear war? Finally, does it make any sense to have traditional ‘capital’ rules during this time period and at this scale? My understanding is that half the point of NATO was to assure countries that the rest of western Europe would keep fighting even if, e.g., France were occupied. Similarly, it’s hard to imagine China or the USSR surrendering in the 1970s or 1980s just because you took Beijing or Moscow.
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RE: AA50 on Steroids!
@GoekaWar I really would encourage you to get going on your own edits - whatever it is you want to see, take a stab at making it happen yourself! The needed tools are not only free but also easier to learn than they seem, and that learning is it’s own reward.