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Patron 2021 - Bronze

  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 artillery and 18 infantry moved from Amur to Manchuria
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 artillery and 18 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 18 infantry in Manchuria, round 2 : 3/19 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 artillery and 17 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            26 infantry moved from Bryansk to Tambov
            3 aaGuns, 3 artilleries and 14 infantry moved from Bryansk to Russia
            6 infantry moved from Vologda to Russia
            1 aaGun and 3 infantry moved from Archangel to Vologda
            2 aaGuns moved from Amur to Manchuria
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry and 1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame

    posted in League
  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            3 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: BM4 Surfer (Allies+15) vs MrRoboto (Axis) Game 1

    @MrRoboto Excellent. Good game. Sure, we can try again. Did you want to switch sides? It doesn’t sound like it. Perhaps you want to retry with Axis? I would be up for either.

    posted in League
  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    @Ghostglider I’ve really underestimated the ability of Italians to defend Sudan!

    posted in League
  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 carrier and 1 fighter moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            4 fighters moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Gibraltar to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/8 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Anglo Egyptian Sudan
                    2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery, 1 bomber and 4 fighters in Anglo Egyptian Sudan, round 3 : 0/6 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                1 bomber owned by the British and 4 fighters owned by the British retreated
                Italians win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Iraq
                British attack with 1 armour and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour and 5 infantry in Iraq, round 2 : 3/6 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Tanganyika Territory to Kenya
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 aaGun and 3 infantry moved from Algeria to Tunisia
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            1 bomber and 4 fighters moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.17
    Italians regular : 1.67
    Japanese regular : 0.67
    Neutral_Axis regular : 1.00
    British regular : -2.00
    

    Savegame

    posted in League
  • RE: BM4 Surfer (Allies+15) vs MrRoboto (Axis) Game 1

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Ulaanbaatar to Buryatia
            1 tactical_bomber moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Timguska to Kansu
            2 mech_infantrys moved from Samara to Kansu
            1 armour moved from Kazakhstan to Kansu
            6 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            2 armour moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Kazakhstan to Tsinghai
            2 armour and 8 mech_infantrys moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 armour, 6 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 6 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tsinghai
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 2 armour, 2 infantry and 8 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 5/12 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Buryatia
                Russians attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Buryatia to Buyant-Uhaa
            2 aaGuns and 17 infantry moved from Ulaanbaatar to Buyant-Uhaa
            2 infantry moved from Timguska to Kansu
            2 mech_infantrys moved from Samara to Russia
            3 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Tambov to Bryansk
            1 armour moved from Kazakhstan to Caucasus
            1 aaGun moved from Kazakhstan to Tsinghai
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Russia
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    Germans regular : 0.50
    Russians regular : 3.17
    

    Savegame

    posted in League
  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Vologda
            1 aaGun, 1 fighter and 3 infantry moved from Novgorod to Archangel
            1 fighter moved from Archangel to Russia
            2 armour and 2 mech_infantrys moved from Belarus to Russia
            3 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: BM4 Surfer (Allies+15) vs MrRoboto (Axis) Game 1

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 marine moved from Northern Territory to 55 Sea Zone
            1 cruiser, 2 destroyers and 1 marine moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 aaGuns, 1 armour and 1 mech_infantry moved from Northern Territory to Queensland
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from 35 Sea Zone to Buyant-Uhaa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L23 - BM4 - Ghostglider vs. Surfer (+25)

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from South Australia to Queensland
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Java to Queensland
            1 fighter moved from Java to India
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: BM4 Surfer (Allies+15) vs MrRoboto (Axis) Game 1

    @MrRoboto No thanks.

    posted in League