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Patron 2021 - Bronze

  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter, 11 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Albania to Yugoslavia
                  Americans take Yugoslavia from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Norway to Normandy Bordeaux
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 bomber and 2 fighters moved from Java to 37 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 6 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Southern France from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from 37 Sea Zone to Java
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 carriers, 2 infantry, 4 submarines and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to Norway
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Norway
            1 infantry moved from Bulgaria to Yugoslavia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Norway
            2 infantry and 1 mech_infantry placed in Greece
            1 fighter and 6 infantry placed in Eastern United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 12 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            6 fighters moved from Norway to Western Germany
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 tactical_bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Battle in Denmark
            Battle in Holland Belgium
            Battle in Borneo
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                    1 infantry owned by the Japanese lost in Borneo
                British win, taking Denmark from Germans, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Western Germany
                British attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/9 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            5 carriers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            6 fighters moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to 112 Sea Zone
            3 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            3 artilleries and 4 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 aaGuns, 4 armour, 6 artilleries and 28 infantry moved from Burma to India
            1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 fighter and 2 infantry placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : 0.33
    Italians regular : 0.33
    Germans regular : 1.00
    British regular : -0.83
    

    Savegame

    posted in League
  • RE: USA Crush-Turtle or Die

    This is a niche strat. The Allies have to make certain actions to allow it to go. Your opponent just made one of the moves that disrupts this tactic. You will not get Gibraltar and not link the German and Italian forces.

    The good thing is its T1–early enough that you can adapt. You can continue to pursue a harassment of Atlantic forces with the navy you bought, and press against USSR.

    posted in Axis & Allies Global 1940
  • RE: Submerging before battle?

    I would add that you can consider the sub rules as an exploitable loophole, but I would say they refect the very real problems subs caused in naval battles. One unaccounted sub could cause massive disruption to a naval force (hello HMS Ark Royal)

    posted in Axis & Allies Global 1940
  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
            2 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Samara to Volgograd
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    @pacifiersboard Edited to reflect Far East movement. Sorry, I will be more careful in the future.

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Karelia to Finland
            3 infantry moved from Vyborg to Finland
            1 fighter moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Russia to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 3/8 hits, 2.50 expected hits
                    Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 4 : 0/7 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Finland, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 5 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Finland, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 6 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Finland, round 6 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Finland
                    2 infantry owned by the Germans lost in Finland
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 5 infantry and 1 tactical_bomber
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Finland to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Novgorod to Karelia
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Baltic States to Belarus
            1 armour moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 infantry moved from Novgorod to Karelia
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 6 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 6 infantry
            EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -5.00
    

    Savegame

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    Buryatia

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    @pacifiersboard yes… that was an oversight. I plan doing the typical 6 guys go east and 12 + 2 AA reinforce

    posted in League
  • RE: Submerging before battle?

    @shadowhawk “In non-combat it’s not legal to do moves that could result in combat. Your moving sub into a hostile seazone.” == not correct.

    “Unlike other sea units, submarines can move through and even into hostile sea zones in the Noncombat Move phase. However, a submarine must end its movement when it enters a sea zone containing one or more enemy destroyers.”

    Why would you want to do this?

    To disrupt the loading/unloading of troops and convoy ops.
    Example: Allies own Java with transports and navy in the SZ 42 (Java waters). Japan sneaks a sub to SZ42 on non-combat. On the US turn, they wanted to take the inf in Java to defend Philippines but they want to use the DD to kill the sub. Here’s the problem, the amphib movement is a non-combat (US owns Philippines in this scenario) so the transport can’t move until the non-combat phase. However, if the DD attacks, all units in SZ42 at the time of combat are considered to be part of the attack, so the transport would be an “attacker” and at the end of combat would have it’s movement expended. Thus, either the transport leaves the area and could amphib attack some other hostile territory as this would be combat movement, or just hangout around Phillippines WITHOUT unloading.
    Or, the US DD doesn’t attack the sub, it lives and gets to convoy Java.

    Of course, this kind of situation is not common. But it is a consideration

    Exact wording of applicable rule:
    If your units are sharing a sea zone with only enemy submarines and/or transports (a friendly sea zone) and you want to ignore them, the normal rules of combat movement apply. However, if they are sharing a sea zone with enemy surface warships (a hostile sea zone), or you are attacking enemy submarines and/or transports there, each of your units must do one of the following:

    Remain in the sea zone and conduct combat,
    Leave the sea zone, load units if desired, and conduct combat elsewhere,
    Leave the sea zone, either to load units or to establish a retreat route, and return to the same sea zone to conduct combat, or
    Leave the sea zone and conduct no combat
    

    Remember, you can only load units in friendly sea zones, so if this sea zone is hostile, you must load them elsewhere.

    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

    posted in Axis & Allies Global 1940
  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
            French creates battle in territory 37 Sea Zone
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 fighter
            EDIT: Adding units owned by French to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League