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Patron 2021 - Bronze

  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    @sovietishcat Sure, but I wanted to ensure we agreed with the game state before adding complications like a new move. I’ll try to get to it later today.

    posted in League
  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    @Sovietishcat Try the updated game

    posted in League
  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
            EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by British from Scotland: 1 aaGun, 1 fighter and 2 infantry
            EDIT: Changing ownership of Eire from Neutral_Allies to British
            EDIT: Removing units owned by British from United Kingdom: 1 bomber and 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
            EDIT: Adding units owned by British to Eire: 1 mech_infantry
            EDIT: Adding units owned by Russians to 124 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from France: 1 armour and 1 artillery
            EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Holland Belgium: 3 armour, 2 artilleries, 1 fighter and 4 infantry
            EDIT: Changing ownership of Holland Belgium from Germans to French
            EDIT: Changing ownership of France from French to Germans
            EDIT: Changing ownership of Southern France from French to Italians
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Holland Belgium from French to French
            EDIT: Adding units owned by French to Holland Belgium: 1 infantry
            EDIT: Removing units owned by French from 93 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser and 1 transport
            EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Removing units owned by Germans from Norway: 1 fighter and 1 infantry
            EDIT: Changing ownership of Finland from Neutral_Axis to Germans
            EDIT: Removing units owned by Neutral_Axis from Finland: 4 infantry
            EDIT: Adding units owned by Germans to Finland: 7 infantry
            EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from Karelia: 2 infantry
            EDIT: Removing units owned by Russians from Vyborg: 3 infantry
            EDIT: Removing units owned by Russians from Baltic States: 3 infantry
            EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery, 1 fighter and 1 infantry
            EDIT: Removing units owned by Russians from Archangel: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 aaGun, 1 artillery and 12 infantry
            EDIT: Removing units owned by Russians from Eastern Poland: 2 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 armour, 5 infantry and 1 mech_infantry
            EDIT: Removing units owned by Russians from Bessarabia: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
            EDIT: Removing units owned by Germans from Denmark: 2 infantry
            EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 3 artilleries, 2 bombers, 11 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Poland: 1 armour and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Greater Southern Germany: 3 armour, 2 artilleries and 6 infantry
            EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry
            EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans
            EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 2 infantry
            EDIT: Adding units owned by Germans to France: 6 armour, 1 infantry and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 2 bombers, 2 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Germans to Germany: 1 aaGun, 2 artilleries and 2 infantry
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter
            EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns, 3 artilleries and 11 infantry
            EDIT: Adding units owned by Germans to Romania: 1 armour, 2 artilleries and 4 infantry
            EDIT: Adding units owned by Germans to Bulgaria: 5 infantry
            EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
            EDIT: Removing units owned by Italians from Albania: 1 armour and 2 infantry
            EDIT: Adding units owned by Italians to Romania: 1 armour
            EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 2 artilleries and 1 bomber
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Southern France: 1 armour, 2 artilleries and 1 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 1 transport
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by French from Tunisia: 1 infantry
            EDIT: Removing units owned by British from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
            EDIT: Adding units owned by Germans to Western Germany: 1 airfield
            EDIT: Changing ownership of Tunisia from French to Italians
            EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Libya: 2 infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 armour, 1 artillery and 1 mech_infantry
            EDIT: Changing ownership of Kenya from British to Italians
            EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
            EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
            EDIT: Changing ownership of British Somaliland from British to Italians
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 artillery and 2 infantry
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Adding units owned by British to Rhodesia: 2 infantry
            EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
            EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
            EDIT: Removing units owned by British from Alexandria: 1 armour, 1 artillery and 2 infantry
            EDIT: Removing units owned by French from Syria: 1 infantry
            EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 armour, 1 artillery and 3 infantry
            EDIT: Adding units owned by British to Egypt: 1 factory_minor
            EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by British to 96 Sea Zone: 2 cruisers
            EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
            EDIT: Adding units owned by French to 96 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
            EDIT: Changing ownership of Persia from Neutral_Allies to British
            EDIT: Adding units owned by British to Persia: 3 infantry
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 carrier
            EDIT: Removing units owned by British from West India: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 3 armour
            EDIT: Removing units owned by Russians from Ukraine: 3 infantry
            EDIT: Adding units owned by Russians to Ukraine: 4 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns, 1 artillery and 1 infantry
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Removing units owned by Russians from Russia: 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Removing units owned by Russians from Volgograd: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Removing units owned by Russians from Amur: 6 infantry
            EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
            EDIT: Removing units owned by Germans from France: 1 factory_major
            EDIT: Adding units owned by Germans to France: 1 factory_minor
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery
            EDIT: Changing PUs for Germans from 30 to 66
            EDIT: Changing PUs for Russians from 37 to 38
            EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
            EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
            EDIT: Removing units owned by Chinese from Hunan: 2 infantry
            EDIT: Changing ownership of Hunan from Chinese to Japanese
            EDIT: Changing ownership of Anhwe from Chinese to Japanese
            EDIT: Changing ownership of Chahar from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery
            EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Japanese to Chahar: 2 infantry
            EDIT: Removing units owned by Japanese from Shantung: 1 artillery and 3 infantry
            EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 3 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 3 artilleries, 6 infantry and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 artillery and 2 infantry
            EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry
            EDIT: Removing units owned by Chinese from Szechwan: 1 fighter and 6 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 6 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers, 7 fighters and 6 tactical_bombers
            EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
            EDIT: Removing units owned by British from Malaya: 2 infantry
            EDIT: Removing units owned by British from Malaya: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Removing units owned by British from Burma: 1 fighter and 2 infantry
            EDIT: Adding units owned by British to India: 1 fighter, 3 infantry and 1 marine
            EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
            EDIT: Adding units owned by British to Sumatra: 2 infantry
            EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
            EDIT: Changing ownership of Java from Dutch to ANZAC
            EDIT: Adding units owned by ANZAC to Java: 1 aaGun, 3 fighters and 1 infantry
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Philippines: 1 fighter
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 cruiser and 1 transport
            EDIT: Removing units owned by Japanese from Formosa: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship, 1 destroyer, 1 submarine and 1 transport
            EDIT: Removing units owned by Japanese from Korea: 1 fighter and 3 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 aaGun
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 4 transports
            EDIT: Removing units owned by Japanese from Japan: 2 bombers, 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 marine
            EDIT: Adding units owned by Americans to Guam: 1 fighter
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            EDIT: Changing PUs for Japanese from 26 to 40
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 carriers
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 artillery, 1 cruiser, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter and 1 infantry
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser and 1 transport
            EDIT: Changing PUs for Americans from 52 to 56
            EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from Gibraltar: 1 fighter
            EDIT: Adding units owned by British to Malta: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Changing PUs for British from 28 to 39
            EDIT: Changing PUs for UK_Pacific from 17 to 22
            EDIT: Changing PUs for Italians from 10 to 15
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery, 1 fighter and 2 infantry
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 3 infantry
            EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 cruiser
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Changing PUs for ANZAC from 10 to 18
            EDIT: Changing PUs for French from 19 to 0
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14247, time: 12:10:47 AM
    Savegame

    posted in League
  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    @sovietishcat I realized that I messed up when I started this game. I had not updated my maps for 2.6. The 2.5 game maps work with 2.6 to start a game except one item==the objectives tab is missing.

    I propose to create a new game with the new maps and edit it to be the same as this game. I will submit the new game to you for comparison, and once you concur, I will make my move.

    posted in League
  • RE: "East & West" by Imp Games - Discussion

    The biggest changes from Classic to E&W are largely rules cribbed (IMO) from Xeno Games’ World at War

    1. Infantry can be placed on any territory you have owned since the start of your turn; the number of infantry is limited to the IPC value of the territory.
    2. Industrial complexes allow for the production of ANY type of unit, limited to a number equal to the territory’s IPC value (no exceptions for capitols, or “original” ICs) – this can be used to effectively double the production of infantry on a territory; it does not have to be used for mechanical units
    3. New units: (aside from tech upgrades to existing units) heavy tanks (move 3, attack 4, defend 3, cost 7) and cruisers (move 2, attack 2, defend 3, cost 12; can bombard) – self-propelled artillery can also be unlocked, with a tech (move 2, attack 4, defend 1, cost 4; cannot blitz)
    4. Units hit by shore bombardment cannot fire back.

    #1-4 should be no problem.

    1. Tanks/heavy tanks/artillery (not just planes) can use any remaining movement, on the non-combat phase, even after retreating – handy for increasing their survivability. From the FAQ: In a combined overland + amphibious assault, the overland units can still retreat; aerial units may always retreat from amphibious assaults.

    I’ll see what I can do on enabling a second non-combat move. It might be possible, but I don’t know how to do it; I’ll have to ask the experts. It probably means adding a special “mobile move” phase to the game, which is easy enough, but players might have to just remember which units have movement left. The overland/aerial retreats should be no problem.

    1. Bombers can carry 1 infantry as a “paratrooper” but they must both start their turn in the same territory. (Bombers are also used to carry nukes)

    No problem.

    1. Map changes: (check the OP for the prototype map, which is functionally accurate to the final product) Again, much of it is nearly identical to the Xeno Games W@W map; if we’re just doing a hack of Classic, it’s not entirely necessary to faithfully recreate the E&W map. Basically, every territory is split depending on its alliance, so “French Indochina Burma” from Classic effectively becomes Burma (British), Thailand (neutral), Indochina (WEur), and Singapore (British) – exactly as it in in W@W.

    Eh, I’m happy to at least give this a try, but please drop the map you want me to use right here at the end of the thread so I don’t have to go looking for it and guessing which one you mean. If there’s a high-resolution version, so much the better.

    As far as other “cold war necessary”-changes

    • North Korea/South Korea (splits Korea from W@W)
    • Greece/Yugoslavia (splits Balkans(iirc?) from W@W)
    • East Germany/West Germany (effectively includes Netherlands and Denmark)
      The USSR and eastern bloc countries are largely the same as in W@W (Poland and Baltic States are split) so, that part of the map actually pretty closely resembles the Revised A&A map.
    1. Another one of the rules from the FAQ: NATO cannot land planes in any territory which they have not controlled for an entire round, i.e. if UK liberates a territory, the US cannot land fighters there on their turn, they have to wait until the following round to do so.

    This sounds like it is going to be way more trouble than it’s worth to code. I could maybe make airfields pop up at the appropriate time as a reminder? And then if you don’t have an airfield, that means you shouldn’t land your planes there.

    1. Submarines can submerge or withdraw to an adjacent zone after any round of combat (this is what allows the “Tokyo Drift” tactic.)

    I’ll have to ask around and see if anyone else knows how to enable defenders to retreat. I don’t know of any other tripleA game that does that off the top of my head.

    1. 2-hit Battleships; cost 10 to repair (has to be at a coastal IC, IIRC) and damage battleships cannot attack or bombard, but defend as normal. From the FAQ: if struck by a nuke, a battleship can absorb two “hits” before being destroyed

    Should be fine. I’m not going to code special rules for the nukes because I think the nukes will be fully manual anyway.

    1. Straits: Gibraltar/Morocco, Turkey, and West Germany/Sweden. Surface ships cannot pass through unless you control both sides (or in the case of the Baltic sea, control West Germany while Sweden is at least neutral) – technically an optional rule, but was always highly-recommended and used by basically everybody. (Does not block submarines or planes)

    Should be fine. The idea here is that if Sweden is even slightly tilted toward your opponent diplomatically, then it blocks the strait for surface warships?

    1. Tech trees: You can research Air, Armor, Submarines, or Nuclear Weapons tech, but you have to start at the beginning of the tree and progress along it. US begins with the 1st tier nuke tech (fission weapons); USSR begins with the 1st tier armor tech (heavy armor)

    Is there a chart somewhere that shows me exactly what all these techs do? How do you gain a new tech? Can we just rely on players to research techs in a legal order, or is there a reason that has to be coded in?

    posted in Other Axis & Allies Variants
  • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Southern France
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                1 cruiser owned by the Italians retreated to 95 Sea Zone
                British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 carrier and 1 fighter
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
                1 fighter owned by the British could not land and were killed
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 artillery and 3 infantry moved from Tobruk to Libya
            2 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Albania to Romania
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.33
    British regular : -0.50
    

    Savegame

    posted in League
  • RE: "East & West" by Imp Games - Discussion

    @the-janus Interesting. I’m an amateur developer and many of these changes would be relatively easy for me to code – turning off capitals is not hard, permanently awarding Chinese territories to the British is not hard, and even the diplomacy is probably doable. The nukes are probably weird and rare enough that it makes sense to just do them manually for now. I could add a ‘dummy’ nuke unit on the map that you can move around and so on, and then when you’re ready to fire it, we would just roll a die and use edit mode to resolve the effects.

    If you want to send me whatever files you have and if you’d be willing to play a couple of games once the module is ready, I’ll see what I can make happen. No promises, but I think I would probably be able to hack something playable together in a month or so.

    If you’re interested, send me a list of your top 10-ish highest priority changes from the Classic map/ruleset. I need a medium amount of detail, I think – like I’m not sure why China goes British, specifically, and not American. If there’s a short rulebook (<= 30 pages) that spells all this out, then send me a link and I’ll read it; otherwise I need you to tell me.

    posted in Other Axis & Allies Variants
  • RE: "East & West" by Imp Games - Discussion

    @the-janus So thanks for all of the thoughtful commentary on a Cold War map; I think the Cold War gets neglected on these forums as an interesting time period that could fit in well with tripleA style mechanics, and you are clearly a deep thinker and an astute observer of possibilities within this game that you’re sharing with us.

    I have never played or even seen East & West other than in this one article, so I’m in need of more of a primer. Is East & West available at all on TripleA other than as a mod of the Classic map? Does it really make sense to use the Classic map, given the limits that places on your ability to have additional territories? Have you been able to automate any of the (e.g.) diplomacy rules for tripleA, or does that all have to be done manually by the players? How does East & West think about the possibility of nuclear escalation – I saw in one place you discussed using an essentially tactical nuke against a US Pacific fleet, but is there any possibility that the game escalates into strategic nuclear war? Finally, does it make any sense to have traditional ‘capital’ rules during this time period and at this scale? My understanding is that half the point of NATO was to assure countries that the rest of western Europe would keep fighting even if, e.g., France were occupied. Similarly, it’s hard to imagine China or the USSR surrendering in the 1970s or 1980s just because you took Beijing or Moscow.

    posted in Other Axis & Allies Variants
  • RE: AA50 on Steroids!

    @GoekaWar I really would encourage you to get going on your own edits - whatever it is you want to see, take a stab at making it happen yourself! The needed tools are not only free but also easier to learn than they seem, and that learning is it’s own reward.

    posted in House Rules