@crockett36 Yeah, work has been hard recently. Can’t get to the game like I was. Glad you have taken care of things. The break will give me a chance to get ahead of tasks.
Group Details Private
Patron 2021 - Bronze
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RE: ABH and Crockett36, (A+100) tutor game
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RE: L22 ABH (X) vs Surfer (A+22) BM3
@Arthur-Bomber-Harris sorry, didn’t get to move before you left, but I’m sure you’ll enjoy the trip all the same!!
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RE: L22 ABH (X) vs Surfer (A+22) BM3
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 artillery and 10 infantry moved from Russia to Smolensk 10 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 10 infantry in Smolensk, round 2 : 2/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 artilleries and 20 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 20 infantry in Samara, round 2 : 6/22 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries and 19 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vologda to Russia 8 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 21 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 armour moved from Russia to Samara 1 armour moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 aaGun and 3 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 3.00
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RE: Global 1942 Scenario by Larry Harris
Good point. We often end G40 games by surrender/mutual agreement, but there are a variety of skill levels and so some players wither. The bloodbath, mark movel victory card and Young Grasshopper systems also address this by reducing it to an 8-10 turn game, and are based on G40.
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RE: Global 1942 Scenario by Larry Harris
its easy to forget there are no factories on normandy and southern france too, in that version. Also the turn order is different. Lots of welcome changes.
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TX OK KS MO IL IN TN OH KY MI WI Global 40 Players
Hello from General Taamvan,
I’m working on a project to bring together Global 40 and Global 40 variant players for live play. I’ve combed this site and others, but if you are currently active and ready to play Global and Global Variants in person, please message me or reply here with your information.
I live in Kansas City (about 8-15 active monthly players) and Saint Louis (10-16+ players), with an additional 8-10 or so in western IL and Chicago. I’ve got contact information to share with you to connect with others in the listed geographical areas, but I will not share your full information with anyone else.
If you are already experienced in G40, the goal is to play G42 and Blood Bath Variant in the tournament format. In preparation, we would play G40.
These four areas are my focus:
TX/OK
KC/STL/IL
KY/OH/TN/IN
WI/MI -
RE: L22 ABH (X) vs Surfer (A+22) BM3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: L22 ABH (X) vs Surfer (A+22) BM3
@arthur-bomber-harris Do you mean this particular game, or in general?
Round 6 is always a pivotal point in the game. If the Axis gain economic parity (which you have done), then the Allies have a slog.However, at this point the Allies start to get their advanced bonuses (Med, Normandy, Africa) and the Axis are mostly maxed out of theirs. Further, the economic game seems to largely turn on DEI and any Allied Landing. Additionally, now you are pressing into my territory and the supply lines are nearly equally long or shorter for the Allies.
I like your position probably better, but the game is far from decided in my view. However, in just about every game (except 2) the game is all but over on Turn 9-10 regardless of who is ahead in Turn 6.
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RE: Global 1942 Scenario by Larry Harris
https://headlesshorseman2.com/uploads/3/4/0/0/34000156/glenoversetupplan2021_8.31.pdf
its been around for a long time. It isn’t perfect but its faster and cleaner than G40 (I’d actually mod G42 before G40). And it is canon in that it has Larry Harris bless and playtest by the original crew.
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RE: Aggressive Soviet Union (Alpha +3)
somehow tanks just work. They shouldn’t work as well as they do, but 1-space moving guys dont scare germany at all. Without some kind of improvement (tech, bid, extra beef) the germans can stackwalk right up to moscow and you still can’t attack them with everything you built over 5 turns. They’re not afraid of you because all their stuff moves 2 (or 4, or 6) and all Russia’s stuff moves 1.