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    surfer

    @surfer

    2022 2021 '20

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    2022 2021 '20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surfer
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    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surfer
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    • RE: A practical numbers question

      @randomcat There are no limits to the number of units that can be produced in G40. If you want to buy only tac bombers, go ahead you can buy to your hearts content.

      posted in Axis & Allies Global 1940
      surfer
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    • RE: Does the standard Taranto Raid involve 2 or 3 UK fighters?

      @hengst Well, normally the sb from London comes as well. The choice 1-2 ftrs depends upon your comfort level with attack. +1 ftr (assuming 3 ftr scramble) = 80/20, +2 = 95/5. Since a scramble +loss for the Italians means they will be non factors for quite awhile (if ever), most would not take a 4:1 dog as a gamble and thus the Taranto raid will work, and 1 ftr is all you need.

      BTW the ftr from Gibraltar is usually sent to SZ 96 to help sink the DD + trans–don’t want to forget about that one, and lands in Malta. I assumed that in the above calculation.

      posted in Axis & Allies Global 1940
      surfer
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    • RE: WW2 Path to Victory - Feedback Thread

      I would suggest a further restriction on CV scramble. The sea zone to be protected must have a combat ship and not just a transport. Celebes used to be a black hole in the DEI to retake. To go there, you were isolated and gave up control of much of the surrounding space.
      Now you can park there and send transports to take the other islands, and defend everybody on 3 of 4 money islands + Philippines. Eventually, the Allies can build forces to push on the Japanese, but early game there’s not even the opportunity to trade territory. But 3-4 rounds of the Japanese = 70+ IPC is a very tough hill to climb.

      posted in Other Axis & Allies Variants
      surfer
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    • RE: Rules regarding submarines and planes

      It gets destroyed. Same as if US attacked a lone Japanese transport with a single sub and the Japanese could “scramble” to defend. The basic battle of sub vs. fighter + transport is not a fight. The fighter will not hit, and the sub gets to torpedo the transport.

      posted in Axis & Allies Global 1940
      surfer
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    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      Hey this sounds like fun, so I’ll send in my $0.02–might be worth that much…
      IMHO, the primary purpose of the bid is to protect Allied units that are initially placed precariously. – prototypical example British Fleet. And to reduce the German Luftwaffe so that the Battle of Moscow can’t happen G5-6 timeframe.

      So ftr in scotland and something in SZ110 because we can’t usefully add another ftr. @oysteilo added a sub, but for 2 more IPCs I’d upgrade to a DD-especially since there was some debate what to do with them anyway. The Germans can still “win” both battles, but the vaunted Luftwaffe will lose more planes than the Brits. Planes that won’t help in the Battle of Moscow. So 18 IPCs spent.

      I really like the @oysteilo 's choice of 2 subs in SZ 91 and 98 for all the reasons given (+12 IPCs = 30 so far)

      The remaining bid points have more pro’s and cons. For me the debate is Middle East and Yunnan. I’m a real fan of the Middle Earth strategy and so additional units in and around Egypt prevents the Italians from growing and makes developing Iraq and Persia easier. That said I think the transport in SZ71 is excellent purchase. The shuttle of troops from S. Africa along with an artillery in Anglo-Egyptian Sudan allow a quick takedown of Ethiopia to further reduce the Italians. The transport will then support further shucks of troops from S. Africa, keeping Egypt secure. +11 IPC = 41

      Now I have 9 IPCs left. In the OOB game, Yunnan is huge with +6 IPC bonus. However, it can’t be held against determined Japanese aggression. That doesn’t matter. By placing one more inf there as @oysteilo says, it reduces the likelihood of a J1 DOW. The bombers are used against Yunnan and not the Brit BB, Phillippines SZ, Pearl Harbor, or whatever on J1.

      The J1 DD attack on SZ62 is probably my most hated move in the game–similar to the German attack with single sub on SZ106, but here seems more debilitating. Total coin flip–actually 40-60 against because the prize is the transport. If the Japanese pull it off, they delay ANZAC development. A draw is useless. For that reason I might agree with @oysteilo. Alternatively, the remaining 6 IPCs could be split between Egypt and India–or even Russia for that matter. But that would be just putting a pieces on the board without much purpose. I guess I would go with the sub placement, but not firm.

      posted in Play Boardgames
      surfer
      surfer
    • RE: UK Strategy -"Middle Earth"

      There is the problem that if you just kill the blocker and hang out on the shores–you don’t take Gibraltar, which means you can’t enter the Med with surface fleet. It delays you a whole turn.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I also don’t like losing 4 inf. But they are “saving” the tanks and mob inf in Karelia. He can’t occupy Belarus next round. You’ll gain 5+ fighters. So no immediate crisis for Russia. The units in Karelia can’t really get back, if he stacks Baltic States and moves up Italian tanks as expected. So play the game in front of you, take Finland and then Norway. Leave blockers when able to slow his advance, and collect the added IPCs. Should give you and extra turn or several depending upon how many fast movers he sends to take you down. That hopefully will give the Western front time to build.

      posted in Play Boardgames
      surfer
      surfer

    Latest posts made by surfer

    • RE: Hall of Shame - tales of the worst dice ever

      This is another that although not a major battle was quite devastating because it was so early in the game–and also odd, because the bid placement hurt me.

      Bid: somewhat standard SS in SZ110 to help fleet + ftr in Scotland.
      G1: Elects to forgo SZ111, and doubles down on SZ110 : 2 SS+ 1 BB+ 2 sb + 4 ftr + 3 tac
      No scramble, as I’m fine with losing the fleet since I should be able to counter-attack his remaining fleet.

      This is where it gets nuts…
      All German navy misses.
      All German air hits
      UK all miss (not overly excited about that since very possible to hit only 1x which with BB is unimportant–but it adds to the tale of woe…)

      So because only air hits, the bid unit 1 SS survives! Germany says thank you for that and decides to retreat all navy to SZ112. Battle over.

      44 IPC kill, no losses, and German navy (bought 1 more SS) has 4 SS, 1 BB, 1 CA in SZ112 and a lot of air (bought 2 more sb).

      The “defense” of the SZ111 fleet was meaningless because with all the subs and bombers, there is nowhere for the UK fleet to run and is eliminated G2.

      Allies now had to expend an inordinate amount of resources to establish control of the Atlantic and the game went down hill from there.

      posted in Axis & Allies Global 1940
      surfer
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    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      @arthur-bomber-harris thanks for vote of confidence, but you didn’t give me any openings either. Deserved to win.

      Cheers.

      posted in League
      surfer
      surfer
    • RE: ABH and Crockett36, (A+100) tutor game

      @crockett36 Sorry, but I’m out…work is taking all of my free time. Good luck. FWIW, I would trust @Arthur-Bomber-Harris 's suggestions, he is trying to provide reasonable assessments of the Allied moves.

      posted in Play Boardgames
      surfer
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    • RE: Post League Game Results Here

      @Arthur-Bomber-Harris over surfer
      https://www.axisandallies.org/forums/topic/38275/l22-abh-x-vs-surfer-a-22-bm3

      Germany had a great T1 and the Axis never looked back. Dark skies of course ruled the world.

      posted in League
      surfer
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    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      @arthur-bomber-harris Yep. I agree. GG. I never got going, except possibly China and then that blew up…

      posted in League
      surfer
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    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
              1 artillery moved from Queensland to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              2 aaGuns moved from South Australia to Northern Territory
              4 infantry moved from South Australia to Northern Territory
              1 mech_infantry moved from New South Wales to Northern Territory
              1 bomber moved from New South Wales to Northern Territory
              2 fighters moved from Queensland to Caroline Islands
              1 fighter moved from Queensland to Northern Territory
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from United Kingdom to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      f8-abh-v-surfer.tsvg

      posted in League
      surfer
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    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      Can’t save Egypt. Just make it expensive.

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
      
          Combat - Americans
              Battle in Holland Belgium
              Battle in Normandy Bordeaux
      
          Non Combat Move - Americans
              1 marine moved from Morocco to 91 Sea Zone
              1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
              1 marine moved from 110 Sea Zone to Normandy Bordeaux
              1 transport moved from 92 Sea Zone to 94 Sea Zone
              1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
              1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
              1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
              4 infantry moved from Algeria to 92 Sea Zone
              4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 marine moved from Algeria to 92 Sea Zone
              1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
              1 marine moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
              2 infantry moved from Gibraltar to 92 Sea Zone
              3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
              3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              2 fighters moved from 92 Sea Zone to Egypt
              2 fighters moved from Gibraltar to Egypt
              1 tactical_bomber moved from Gibraltar to Egypt
              1 carrier and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
              1 carrier moved from 92 Sea Zone to 110 Sea Zone
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              3 fighters moved from Eastern United States to Gibraltar
              1 fighter moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              2 destroyers moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 bomber moved from British Columbia to Hawaiian Islands
              1 fighter moved from British Columbia to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 carrier moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 mech_infantrys moved from British Columbia to Western United States
              1 infantry moved from British Columbia to Western United States
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              1 fighter moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from Eastern United States to 26 Sea Zone
      
          Place Units - Americans
              1 artillery, 2 fighters and 2 infantry placed in Eastern United States
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              Americans undo move 3.
              1 artillery placed in Western United States
              2 transports placed in 101 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
              EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Tsinghai
              2 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                  Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 9x factory_major; Remaining resources: 14 PUs; 
              UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 tactical_bomber moved from India to 41 Sea Zone
              1 fighter moved from India to 41 Sea Zone
              1 fighter moved from India to 41 Sea Zone
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer, 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from 41 Sea Zone to West India
              3 aaGuns, 1 armour, 3 artilleries and 16 infantry moved from India to West India
              1 armour and 1 marine moved from Trans-Jordan to Egypt
              4 infantry moved from Alexandria to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              4 fighters moved from 92 Sea Zone to Egypt
              2 fighters moved from Gibraltar to Egypt
              1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
              2 carriers moved from 92 Sea Zone to 91 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
              1 mech_infantry moved from Algeria to Libya
              1 aaGun moved from Algeria to Tunisia
              1 aaGun, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
              1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
              1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 transports moved from 92 Sea Zone to 110 Sea Zone
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 117 Sea Zone to 106 Sea Zone
              1 tactical_bomber moved from United Kingdom to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
      
          Place Units - British
              3 aaGuns placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              1 fighter placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 fighter
              EDIT: Adding units owned by British to Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 artillery, 2 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
      

      uk8-abh-v-surfer.tsvg

      posted in League
      surfer
      surfer
    • RE: ABH and Crockett36, (A+100) tutor game

      Back from long slumber…
      Awake to see not much for “super turn”
      US needs transports and ftrs…Need 1 tran for Pac and 2 for Atl. 1 inf for Pac tran.
      3-4 ftrs. Don’t see how we can buy a CV, since we already have 2 without any ftrs, but not certain what is best for pacific.

      Take Gibraltar back
      Sink Italy sub (why not)
      Sink Jap transport in Java
      Why do we have a US AA off Queensland? I always leave those in Hawaii for defense. Can’t really do much with AA in the DEI dance back and forth
      Need to put a ANZAC blocker in SZ55. (I like using ANZACs so the US fleet gets large)
      NCM
      US fleet in Atl wants to go to SZ92 to meet up with British…This does have a problem in that the transports cannot hang out in SZ91 because Italy takes Morocco, and then the Germans can come and sink our only real threat, 4 trannys.
      So, stay SZ91. All US land forces go to Gib…no sense in losing them to the Italians. Brits buy Airbase and moves 3 ftrs to support. Should be in good position for next round.
      Pac. Reinforce SZ54…

      Chinese
      3 inf + ftr to take Yunnan…I always kill art and tanks.
      Everyone else moves to Shensi and all reinforcements go there

      UK
      Buy 1 SS for Egypt
      Buy 1 Tran for Canada
      1 airbase for Gib
      1 mech for Egypt
      1$ extra?? (could trade SS for trans and put 2 in Canada)

      I thought the best rule in BM games was the change that capitals can only be sacked once…since this is OOB, I hate taking India back, but I don’t want Japan to have a cheap reinforcement round and add 3 guys to India easily.
      2 inf + tac + ftr take India
      Sink trans w/ ftr
      Consider airblitz the lone tank with 1 ftr + 1 tac + 1sb
      I don’t think there is anyway the Axis can get transports if they move to SZ80. So move 2 inf from Egypt and 1 inf + mech from SA as reinforcements to E. Persia for future move forward
      1 mech take Tobruk
      I want to sink Italian fleet but for now I’ll just make subs and retreat surface units to SZ81. The Luftwaffe are just a pain.

      posted in Play Boardgames
      surfer
      surfer
    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      @arthur-bomber-harris I am out of practice…
      r8-abh-v-surfer.tsvg

      posted in League
      surfer
      surfer
    • RE: L22 ABH (X) vs Surfer (A+22) BM3

      Africa saved? IDK…stay tuned.

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Germans
              1 armour moved from Novosibirsk to Vologda
              2 infantry moved from Samara to Volgograd
              2 infantry moved from Smolensk to Archangel
              1 fighter moved from Russia to Archangel
              2 infantry moved from Russia to Tambov
              1 fighter moved from Russia to Tambov
              18 infantry moved from Samara to Vologda
              1 artillery moved from Samara to Vologda
              6 infantry moved from Samara to Vologda
              1 fighter moved from Russia to Volgograd
              1 infantry moved from Smolensk to Belarus
              1 tactical_bomber moved from Russia to Belarus
              13 infantry moved from Smolensk to Bryansk
              1 artillery moved from Russia to Bryansk
              2 mech_infantrys moved from Russia to Bryansk
              1 artillery moved from Smolensk to Bryansk
              3 infantry moved from Russia to Bryansk
              2 artilleries moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 4 artilleries, 16 infantry and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Russians roll dice for 4 artilleries, 16 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/22 hits, 5.00 expected hits
                      Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Italians with 4 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 1 armour, 1 artillery and 24 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 armour, 1 artillery and 24 infantry in Vologda, round 2 : 4/26 hits, 5.00 expected hits
                      Germans roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 22 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
              Battle in Archangel
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Belarus
                  Russians attack with 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Tambov to Russia
              1 fighter moved from Volgograd to Russia
              1 tactical_bomber moved from Belarus to Russia
              1 fighter moved from Archangel to Russia
              1 aaGun moved from Samara to Vologda
              2 aaGuns moved from Smolensk to Vologda
              1 artillery moved from Samara to Vologda
              1 infantry moved from Samara to Vologda
              1 armour moved from Smolensk to Bryansk
              15 infantry moved from Smolensk to Bryansk
              5 infantry moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              1 infantry moved from Russia to Vologda
              3 artilleries moved from Russia to Bryansk
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 armour moved from Russia to Vologda
              1 infantry moved from Samara to Vologda
              1 infantry moved from Samara to Russia
              1 infantry moved from Russia to Bryansk
              1 aaGun and 15 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              1 aaGun and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      Germans regular : 1.33
      Russians regular : -3.83
      

      g8-abh-v-surfer.tsvg

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