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    surfer

    @surfer

    2026 25 24 23 22 21 20

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    2026 25 24 23 22 21 20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surferS
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surferS
      surfer
    • RE: Find League Opponents Thread

      I find it funny y’all are trying to race to the bottom to con(vince) someone into giving you a game.

      posted in League
      surferS
      surfer
    • RE: L25 PTV - Surfer (X+9) v Stucifer (Allies)

      @Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
      All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.

      posted in League
      surferS
      surfer
    • RE: Path to Victory League Discussion

      So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.

      a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
      b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
      –That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible

      It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.

      My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.

      To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.

      I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.

      posted in League
      surferS
      surfer
    • RE: Reverse Canopener???

      Can openers for Italy and Germany, I can speak to. The concept is as you stated: a teammate, who goes before you, clears out blockers so that the main force can rapidly advance. Italy can “can open” for Germany because (usually) there are no ANZAC or French forces in the Eastern front. Russia can’t put single inf in territories to try and stop the German mobile units from two step advances because the italian force will kill it. The Russians must either put many units as blockers, which Germany will gladly kill since fewer units now protect Moscow, or retreat and turtle, which is also good.
      As you get closer to Moscow, having the Italians take a territory may not allow 2 step advance, but the Germans can now reinforce with aircraft, which often prevents a Russian counter, and so the German advance continues.

      Incorporating the Italians into your Eastern front is a key enabling tactic for the Axis.

      As far as a British “reverse can opener”… as i see it, you are right, this shouldn’t work for helping the Russians, since Germany moves first and would avoid any counter attack. The US can can open for Brits.

      Perhaps, a reverse can opener is reblocking what the can opener forces cleared. In which case, you would need ANZAC or French forces to take out the Italians and establish control/ block. The Brits don’t move at the right time to make this happen.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.

      posted in League
      surferS
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

      It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
      Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

      posted in League
      surferS
      surfer

    Latest posts made by surfer

    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Germans round 19

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 19
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 7x factory_major; Remaining resources: 77 PUs; 
              Germans buy 2 artilleries, 21 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 armour moved from Ukraine to Romania
              2 mech_infantrys moved from Eastern Poland to Romania
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
              3 infantry moved from Tambov to Rostov
              1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
              1 artillery and 3 infantry moved from Western Germany to Holland Belgium
              1 armour and 1 mech_infantry moved from Buryatia to Sakha
              1 bomber moved from French Indo China to Sakha
      
          Combat - Germans
              Battle in Romania
                  Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/7 hits, 3.00 expected hits
                      British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Romania
                  Germans win, taking Romania from British with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 3 infantry
                  British defend with 1 aaGun and 2 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
                      British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 aaGun and 2 infantry
              Battle in Sakha
                  Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Sakha
                      1 infantry owned by the Americans lost in Sakha
                  Germans win, taking Sakha from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Americans: 1 infantry
              Battle in Rostov
                  Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Rostov
                  Germans win, taking Rostov from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              3 aaGuns, 10 armour, 26 artilleries, 62 infantry and 11 mech_infantrys moved from Volgograd to Caucasus
              8 armour and 24 mech_infantrys moved from Volgograd to Rostov
              1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
              2 infantry moved from Kazakhstan to Tsinghai
              1 fighter and 1 tactical_bomber moved from Romania to Western Germany
              3 fighters moved from Eastern Poland to Norway
              3 fighters moved from Eastern Poland to Germany
              3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
              14 infantry moved from Germany to Western Germany
              3 tactical_bombers moved from Novgorod to Western Germany
              2 infantry moved from Finland to Norway
              3 mech_infantrys moved from Norway to Vyborg
              1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
              1 aaGun, 3 artilleries and 22 infantry moved from Northern Italy to Western Germany
              1 bomber moved from Sakha to Amur
      
          Place Units - Germans
              2 artilleries and 8 infantry placed in Western Germany
              1 submarine placed in 113 Sea Zone
              6 infantry placed in Germany
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              1 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,1
              Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Germans regular : 3.17
      British regular : -0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Italians round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 18 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
              2 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
              2 fighters moved from Southern Italy to Caucasus
              1 armour and 3 infantry moved from Volgograd to Caucasus
              1 fighter moved from Southern Italy to Yugoslavia
              2 mech_infantrys moved from Southern Italy to Yugoslavia
      
          Combat - Italians
              Battle in Yugoslavia
                  Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                  British defend with 1 infantry
                      Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 3/11 hits, 3.17 expected hits
                      British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yugoslavia
                  Italians win, taking Yugoslavia from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Caucasus
                  Italians attack with 1 armour, 2 fighters and 3 infantry
                  French defend with 4 infantry
                      Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits
                      Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Italians lost in Caucasus
                      1 infantry owned by the French lost in Caucasus
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the French lost in Caucasus
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 4 : 0/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 5 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Caucasus
                  Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for French: 4 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Caucasus to Volgograd
              1 fighter moved from Yugoslavia to Southern Italy
              1 fighter moved from Western Germany to Southern Italy
              1 aaGun moved from Volgograd to Caucasus
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,1,3,6,1,5,4,1,4,1,5,2,6
              Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.67
      Russians regular : -2.00
      British regular : -0.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Italians round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 18 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
              2 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
              2 fighters moved from Southern Italy to Caucasus
              1 armour and 3 infantry moved from Volgograd to Caucasus
              1 fighter moved from Southern Italy to Yugoslavia
              2 mech_infantrys moved from Southern Italy to Yugoslavia
      
          Combat - Italians
              Battle in Yugoslavia
                  Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                  British defend with 1 infantry
                      Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 3/11 hits, 3.17 expected hits
                      British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yugoslavia
                  Italians win, taking Yugoslavia from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Caucasus
                  Italians attack with 1 armour, 2 fighters and 3 infantry
                  French defend with 4 infantry
                      Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits
                      Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Italians lost in Caucasus
                      1 infantry owned by the French lost in Caucasus
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the French lost in Caucasus
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 4 : 0/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 5 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Caucasus
                  Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for French: 4 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Caucasus to Volgograd
              1 fighter moved from Yugoslavia to Southern Italy
              1 fighter moved from Western Germany to Southern Italy
              1 aaGun moved from Volgograd to Caucasus
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,1,3,6,1,5,4,1,4,1,5,2,6
              Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.67
      Russians regular : -2.00
      British regular : -0.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 2 fighters, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Yunnan to 41 Sea Zone
              1 transport moved from 20 Sea Zone to 21 Sea Zone
              2 infantry moved from Guam to 21 Sea Zone
              2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 transport moved from 20 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 armour moved from Yunnan to Kweichow
                    Japanese take Kweichow from Chinese
              1 armour moved from Kweichow to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Szechwan
              1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
              2 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from Yunnan to West India
              1 tactical_bomber moved from Yunnan to Hunan
      
          Combat - Japanese
              Japanese creates battle in territory 20 Sea Zone
              Battle in Paulau Island
              Battle in Philippines
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 41 Sea Zone
                  Japanese win, taking 20 Sea Zone from ANZAC, taking Paulau Island from Americans, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Hunan
                  Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in West India
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in West India
                      1 infantry owned by the British lost in West India
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                  UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry and 2 marines
              EDIT: Adding units owned by Japanese to Philippines: 2 infantry and 2 marines
              EDIT: Turning off Edit Mode
              2 battleships, 12 carriers, 2 cruisers, 8 destroyers, 19 fighters, 20 submarines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 submarine moved from 18 Sea Zone to 35 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from French Indo China to Yunnan
              3 mech_infantrys moved from Yunnan to Shensi
              1 aaGun moved from Sikang to Shensi
              1 artillery moved from Sikang to Tsinghai
              1 mech_infantry moved from Yunnan to Sikang
              1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
              1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
              3 infantry moved from Kwangtung to Kwangsi
              2 infantry moved from Kiangsi to Kwangsi
              1 aaGun moved from Yunnan to Kwangsi
              1 fighter moved from West India to India
              1 tactical_bomber moved from West India to India
              1 bomber moved from 41 Sea Zone to French Indo China
              1 submarine moved from 36 Sea Zone to 43 Sea Zone
              4 infantry moved from Manchuria to Amur
              1 fighter moved from Japan to Amur
              2 mech_infantrys moved from India to Yunnan
              1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
              1 tactical_bomber moved from Japan to French Indo China
      
          Place Units - Japanese
              3 infantry placed in India
              2 infantry placed in French Indo China
              1 submarine placed in 36 Sea Zone
              2 infantry placed in Kwangtung
              1 submarine placed in 20 Sea Zone
              1 submarine placed in 6 Sea Zone
              2 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 46 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -2.00
      UK_Pacific regular : 1.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Purchase Units - Japanese
              Japanese buy 2 fighters, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Yunnan to 41 Sea Zone
              1 transport moved from 20 Sea Zone to 21 Sea Zone
              2 infantry moved from Guam to 21 Sea Zone
              2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 transport moved from 20 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Paulau Island
              1 armour moved from Yunnan to Kweichow
                    Japanese take Kweichow from Chinese
              1 armour moved from Kweichow to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Szechwan
              1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
              2 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from Yunnan to West India
              1 tactical_bomber moved from Yunnan to Hunan
      
          Combat - Japanese
              Japanese creates battle in territory 20 Sea Zone
              Battle in Paulau Island
              Battle in Philippines
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 41 Sea Zone
                  Japanese win, taking 20 Sea Zone from ANZAC, taking Paulau Island from Americans, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Hunan
                  Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in West India
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 2 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in West India
                      1 infantry owned by the British lost in West India
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                  UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry and 2 marines
              EDIT: Adding units owned by Japanese to Philippines: 2 infantry and 2 marines
              EDIT: Turning off Edit Mode
              2 battleships, 12 carriers, 2 cruisers, 8 destroyers, 19 fighters, 20 submarines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 submarine moved from 18 Sea Zone to 35 Sea Zone
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from French Indo China to Yunnan
              3 mech_infantrys moved from Yunnan to Shensi
              1 aaGun moved from Sikang to Shensi
              1 artillery moved from Sikang to Tsinghai
              1 mech_infantry moved from Yunnan to Sikang
              1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
              1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
              3 infantry moved from Kwangtung to Kwangsi
              2 infantry moved from Kiangsi to Kwangsi
              1 aaGun moved from Yunnan to Kwangsi
              1 fighter moved from West India to India
              1 tactical_bomber moved from West India to India
              1 bomber moved from 41 Sea Zone to French Indo China
              1 submarine moved from 36 Sea Zone to 43 Sea Zone
              4 infantry moved from Manchuria to Amur
              1 fighter moved from Japan to Amur
              2 mech_infantrys moved from India to Yunnan
              1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
              1 tactical_bomber moved from Japan to French Indo China
      
          Place Units - Japanese
              3 infantry placed in India
              2 infantry placed in French Indo China
              1 submarine placed in 36 Sea Zone
              2 infantry placed in Kwangtung
              1 submarine placed in 20 Sea Zone
              1 submarine placed in 6 Sea Zone
              2 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 46 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -2.00
      UK_Pacific regular : 1.33
      

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    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 18
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Western Germany to Holland Belgium
              3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
              2 fighters and 1 tactical_bomber moved from France to Holland Belgium
              2 infantry moved from Volgograd to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 5 fighters, 3 infantry and 4 tactical_bombers
                  British defend with 4 infantry
                      Germans roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 7/12 hits, 5.67 expected hits
                      British roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for British: 4 infantry
              Battle in Kazakhstan
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kazakhstan
                  Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing ownership of Dzavhan from Russians to Germans
              EDIT: Changing ownership of Central Mongolia from Russians to Germans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Central Mongolia from Germans to Mongolians
              EDIT: Changing ownership of Central Mongolia from Mongolians to Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Dzavhan from Germans to Russians
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
              3 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
              3 infantry moved from Tambov to Volgograd
              1 infantry moved from Rostov to Volgograd
              5 infantry moved from Ukraine to Rostov
              2 infantry moved from Bryansk to Rostov
              3 infantry moved from Russia to Tambov
              1 fighter moved from Germany to Eastern Poland
              5 fighters and 4 tactical_bombers moved from Holland Belgium to Eastern Poland
              4 fighters moved from Norway to Eastern Poland
              2 mech_infantrys moved from Germany to Eastern Poland
              2 mech_infantrys moved from France to Germany
              2 infantry moved from Western Germany to Germany
              2 infantry moved from Western Germany to Germany
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              2 infantry moved from Germany to 114 Sea Zone
              2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Finland
              2 infantry moved from Finland to Norway
              3 mech_infantrys moved from Vyborg to Norway
              2 infantry moved from Western Germany to Germany
              2 artilleries and 9 infantry moved from France to Northern Italy
              1 artillery moved from France to Northern Italy
              13 infantry moved from France to Northern Italy
              1 aaGun moved from France to Northern Italy
              11 artilleries and 24 infantry moved from France to Western Germany
              1 destroyer moved from 113 Sea Zone to 115 Sea Zone
              1 mech_infantry moved from Yakut S.S.R. to Buryatia
              1 armour moved from Yakut S.S.R. to Buryatia
              1 bomber moved from Yunnan to French Indo China
      
          Place Units - Germans
              3 artilleries placed in Volgograd
              3 armour placed in Ukraine
              3 tactical_bombers placed in Novgorod
              7 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
              Germans collect 64 PUs; end with 64 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.83
      British regular : -1.67
      

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    • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 64 Sea Zone to 47 Sea Zone
              3 fighters moved from Queensland to 47 Sea Zone
              2 infantry moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Italians
      
          Combat - ANZAC
              Battle in 47 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 47 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
              1 cruiser moved from 55 Sea Zone to 65 Sea Zone
              3 fighters moved from 47 Sea Zone to New Zealand
              1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
              1 infantry moved from Eastern India to Burma
      
          Place Units - ANZAC
              1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : -2.67
      

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    • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 64 Sea Zone to 47 Sea Zone
              3 fighters moved from Queensland to 47 Sea Zone
              2 infantry moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Italians
      
          Combat - ANZAC
              Battle in 47 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 47 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
              1 cruiser moved from 55 Sea Zone to 65 Sea Zone
              3 fighters moved from 47 Sea Zone to New Zealand
              1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
              1 infantry moved from Eastern India to Burma
      
          Place Units - ANZAC
              1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : -2.67
      

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    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Italians round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 18 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Yugoslavia to Northern Italy
              2 mech_infantrys moved from Northern Italy to Western Germany
              2 armour moved from Northern Italy to Western Germany
              2 mech_infantrys moved from Northern Italy to Western Germany
              1 mech_infantry moved from Western Germany to Southern Italy
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1,3,4,2,5,4,6,4,1,2,2,1,6
              Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
      

      Combat Hit Differential Summary :

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    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 17
      
          Purchase Units - Japanese
              Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 18 Sea Zone
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
              1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from 6 Sea Zone to 18 Sea Zone
              1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
              4 infantry moved from Amur to Manchuria
              1 infantry moved from Sikang to Shensi
              1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
              1 tactical_bomber moved from French Indo China to Anhwe
              1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
              2 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from India to West India
              1 tactical_bomber moved from Shan State to 43 Sea Zone
              1 fighter moved from 37 Sea Zone to 44 Sea Zone
              1 bomber moved from French Indo China to Shensi
              2 fighters moved from 6 Sea Zone to 18 Sea Zone
              2 fighters moved from 6 Sea Zone to 19 Sea Zone
              2 fighters moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from 6 Sea Zone to 18 Sea Zone
              1 fighter moved from 6 Sea Zone to 19 Sea Zone
              2 fighters moved from 6 Sea Zone to Manchuria
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 44 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Manchuria
                  Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 2.83 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in West India
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
                      UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in West India
                      1 infantry owned by the British lost in West India
                  Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in 18 Sea Zone
                  Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 18 Sea Zone
                  Japanese win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 19 Sea Zone
                  Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 19 Sea Zone
                      1 destroyer owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 destroyer
              Battle in Anhwe
                  Japanese attack with 1 fighter and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Sikang to Szechwan
              1 aaGun moved from Szechwan to Sikang
              1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
              1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
              3 infantry moved from French Indo China to Yunnan
              1 fighter moved from West India to India
              1 tactical_bomber moved from West India to India
              1 marine moved from Shan State to 37 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 37 Sea Zone to 20 Sea Zone
              1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
              1 fighter moved from 44 Sea Zone to 20 Sea Zone
              6 fighters and 3 tactical_bombers moved from 18 Sea Zone to 20 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              2 battleships, 11 carriers, 1 cruiser, 7 destroyers, 4 infantry, 1 marine, 13 submarines and 2 transports moved from 6 Sea Zone to 20 Sea Zone
              4 infantry and 2 marines moved from 20 Sea Zone to Kwangtung
              1 mech_infantry moved from Kwangtung to Yunnan
              1 mech_infantry moved from Kiangsi to Yunnan
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kwangtung to Kiangsi
              3 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
              7 fighters moved from 19 Sea Zone to 20 Sea Zone
              2 tactical_bombers moved from 19 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from India to Yunnan
              2 fighters moved from Japan to 20 Sea Zone
      
          Place Units - Japanese
              2 submarines and 1 transport placed in 20 Sea Zone
              1 submarine placed in 36 Sea Zone
              1 submarine placed in 6 Sea Zone
              1 infantry and 2 mech_infantrys placed in India
              2 infantry placed in French Indo China
              2 fighters and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 1.33
      ANZAC regular : 0.33
      UK_Pacific regular : 0.67
      

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