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    surfer

    @surfer

    2026 25 24 23 22 21 20

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    2026 25 24 23 22 21 20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surferS
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surferS
      surfer
    • RE: Find League Opponents Thread

      I find it funny y’all are trying to race to the bottom to con(vince) someone into giving you a game.

      posted in League
      surferS
      surfer
    • RE: L25 PTV - Surfer (X+9) v Stucifer (Allies)

      @Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
      All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.

      posted in League
      surferS
      surfer
    • RE: Path to Victory League Discussion

      So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.

      a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
      b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
      –That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible

      It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.

      My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.

      To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.

      I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.

      posted in League
      surferS
      surfer
    • RE: Reverse Canopener???

      Can openers for Italy and Germany, I can speak to. The concept is as you stated: a teammate, who goes before you, clears out blockers so that the main force can rapidly advance. Italy can “can open” for Germany because (usually) there are no ANZAC or French forces in the Eastern front. Russia can’t put single inf in territories to try and stop the German mobile units from two step advances because the italian force will kill it. The Russians must either put many units as blockers, which Germany will gladly kill since fewer units now protect Moscow, or retreat and turtle, which is also good.
      As you get closer to Moscow, having the Italians take a territory may not allow 2 step advance, but the Germans can now reinforce with aircraft, which often prevents a Russian counter, and so the German advance continues.

      Incorporating the Italians into your Eastern front is a key enabling tactic for the Axis.

      As far as a British “reverse can opener”… as i see it, you are right, this shouldn’t work for helping the Russians, since Germany moves first and would avoid any counter attack. The US can can open for Brits.

      Perhaps, a reverse can opener is reblocking what the can opener forces cleared. In which case, you would need ANZAC or French forces to take out the Italians and establish control/ block. The Brits don’t move at the right time to make this happen.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.

      posted in League
      surferS
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

      It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
      Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

      posted in League
      surferS
      surfer

    Latest posts made by surfer

    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 Yes, GG. I was surprised that after Turn 7, the Allies were able to stay in the fight. I learned a lot about the dynamics of PTV vs other versions during this game.

      There were a few mistakes – Japan forces caught in Siberia and small med fleet kill – possibly the initial foray into Middle East that got killed. Plus, getting lucky early in Yunnan so that I kept it one turn and got artillery.

      But this game made me really wonder about the viability of Italian Med play. They grew into a monster, but never threatened Egypt. Perhaps that was because you didn’t focus on it. But I also saw that the Italians have to contend directly with the US. That is just unsustainable I think. The US economy + UK dwarfs the Italians and continually reinforcing the western Med prevents them from growing. In a game of economic growth and power projection, Italy has to lose–if they didn’t, the game would be broken (minor power holding of a major power + major power’s little brother)

      That said, a hard push on Egypt early and it could have fallen and the game would be very different. The way you played it, the Allies were not a threat to the Axis on any front prior to Turn 7 (maybe gibraltar). I thought you would build up in the Middle East + kill Russia and then roll over everywhere. And it didn’t seem like there would be anything I could do about it. Sure, I invaded W Europe, but if the Axis just have a holding action there while you consolidate gains, I would expect Axis win. And maybe the few small wins I had were enough to swing the game, but I wouldn’t think so.

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 You had additional scrambles against Yunnan and Shan State but I assumed you would not scramble as both were >90%.

      If I would have known at the beginning that the US would finally retake Gibraltar on Turn 23, I would have thought I had lost the game…

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      TripleA Turn Summary: UK_Pacific round 23

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 23
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Italians to Gibraltar: 1 airfield
              EDIT: Turning off Edit Mode
              Americans buy 2 artilleries, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Eastern United States to 104 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from Central United States to 104 Sea Zone
              1 armour, 4 artilleries, 6 infantry and 20 transports moved from 104 Sea Zone to 91 Sea Zone
              2 artilleries, 26 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
              1 armour, 6 artilleries, 32 infantry, 1 mech_infantry and 20 transports moved from 91 Sea Zone to 93 Sea Zone
              1 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar
              2 infantry moved from United Kingdom to 112 Sea Zone
              2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Gibraltar
              1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
              2 fighters and 2 tactical_bombers moved from Southeast Mexico to Gibraltar
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Southeast Mexico to Gibraltar
              1 submarine moved from 22 Sea Zone to 36 Sea Zone
              6 fighters and 6 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
              2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 24 Sea Zone
              2 artilleries and 2 infantry moved from 24 Sea Zone to Wake Island
              1 fighter moved from Hawaiian Islands to Wake Island
              1 tactical_bomber moved from 22 Sea Zone to Wake Island
              5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
              1 fighter moved from Southeast Mexico to 93 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in 36 Sea Zone
                  Americans attack with 11 fighters, 1 submarine and 7 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 36 Sea Zone
                      1 destroyer owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 11 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Wake Island
                  Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 airfield and 2 infantry
                      Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/6 hits, 2.50 expected hits
                      Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Gibraltar
                  Americans attack with 1 armour, 6 artilleries, 1 bomber, 7 fighters, 34 infantry, 1 mech_infantry and 5 tactical_bombers
                  Germans defend with 1 artillery and 4 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 6 fighters, 1 harbour, 20 infantry, 2 marines and 2 tactical_bombers
                      Italians roll AA dice in Gibraltar : 1/6 hits, 1.00 expected hits
                      1 fighter owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 6 artilleries, 1 bomber, 6 fighters, 34 infantry, 1 mech_infantry and 5 tactical_bombers in Gibraltar, round 2 : 13/54 hits, 16.33 expected hits
                      Italians roll dice for 2 aaGuns, 2 artilleries, 6 fighters, 24 infantry, 2 marines and 2 tactical_bombers in Gibraltar, round 2 : 15/36 hits, 14.33 expected hits
                      15 infantry owned by the Americans lost in Gibraltar
                      2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 11 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 6 artilleries, 1 bomber, 6 fighters, 19 infantry, 1 mech_infantry and 5 tactical_bombers in Gibraltar, round 3 : 14/39 hits, 13.83 expected hits
                      Italians roll dice for 2 artilleries, 6 fighters, 12 infantry, 2 marines and 2 tactical_bombers in Gibraltar, round 3 : 6/24 hits, 10.33 expected hits
                      6 infantry owned by the Americans lost in Gibraltar
                      1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the Italians and 9 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 6 artilleries, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers in Gibraltar, round 4 : 10/33 hits, 12.83 expected hits
                      Italians roll dice for 6 fighters, 2 marines and 2 tactical_bombers in Gibraltar, round 4 : 7/10 hits, 5.67 expected hits
                      7 infantry owned by the Americans lost in Gibraltar
                      2 marines owned by the Italians, 2 tactical_bombers owned by the Italians and 6 fighters owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 6 artilleries, 1 bomber, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 86
                  Casualties for Americans: 1 fighter and 28 infantry
                  Casualties for Italians: 2 aaGuns, 1 artillery, 6 fighters, 20 infantry, 2 marines and 2 tactical_bombers
                  Casualties for Germans: 1 artillery and 4 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Gibraltar to Suriname
              6 fighters and 5 tactical_bombers moved from Gibraltar to 93 Sea Zone
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Suriname
              1 destroyer moved from 104 Sea Zone to 52 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Southeast Mexico to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Suriname
              1 submarine moved from 93 Sea Zone to 95 Sea Zone
              1 artillery and 2 infantry moved from Guam to 22 Sea Zone
              1 carrier moved from 22 Sea Zone to 24 Sea Zone
              1 fighter and 1 tactical_bomber moved from Wake Island to 24 Sea Zone
              1 submarine moved from 22 Sea Zone to 34 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from 22 Sea Zone to Queensland
              1 artillery, 3 battleships, 10 carriers, 2 cruisers, 9 destroyers, 2 infantry and 2 transports moved from 22 Sea Zone to 36 Sea Zone
              1 artillery and 2 infantry moved from 36 Sea Zone to Davao
              1 carrier and 2 fighters moved from 104 Sea Zone to 93 Sea Zone
              1 submarine moved from 55 Sea Zone to 34 Sea Zone
              1 destroyer moved from 55 Sea Zone to 36 Sea Zone
              1 artillery and 1 marine moved from Caroline Islands to 34 Sea Zone
              1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
              1 marine moved from 36 Sea Zone to Davao
              1 artillery moved from 36 Sea Zone to Davao
              1 transport moved from 93 Sea Zone to 112 Sea Zone
      
          Place Units - Americans
              1 submarine and 2 transports placed in 104 Sea Zone
              2 artilleries and 2 infantry placed in Eastern United States
              5 submarines and 1 transport placed in 11 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Hopei to Yunnan
              1 artillery and 3 infantry moved from Szechwan to Kweichow
              4 infantry moved from Burma to Yunnan
              2 infantry moved from Burma to Yunnan
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              2 artilleries and 24 infantry moved from Hopei to Szechwan
              1 artillery moved from Jehol to Shansi
      
          Place Units - Chinese
              6 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 19 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Burma to Shan State
              1 fighter moved from Eastern India to 38 Sea Zone
              2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
              1 tactical_bomber moved from Burma to Shan State
      
          Combat - British
              Battle in 38 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 38 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Shan State
                  British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 0/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 transport moved from 74 Sea Zone to 83 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Western India
              2 infantry moved from Western India to Eastern India
              1 mech_infantry moved from Burma to Eastern India
              1 armour moved from Burma to Eastern India
              1 artillery and 7 infantry moved from Eastern India to Burma
              1 fighter moved from 38 Sea Zone to Burma
              1 tactical_bomber moved from Shan State to Kweichow
              1 armour moved from Hopei to Kweichow
              1 aaGun moved from Hopei to Szechwan
              1 mech_infantry moved from Honan to Szechwan
              2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
              1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
              1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
              1 carrier and 2 fighters moved from 93 Sea Zone to 112 Sea Zone
              1 artillery moved from United Kingdom to 112 Sea Zone
              5 infantry moved from United Kingdom to 112 Sea Zone
              1 fighter moved from 93 Sea Zone to 114 Sea Zone
              1 submarine moved from 113 Sea Zone to 114 Sea Zone
              1 destroyer moved from 112 Sea Zone to 114 Sea Zone
              1 fighter moved from 114 Sea Zone to Scotland
              1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 93 Sea Zone
              2 infantry moved from Quebec to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
              1 fighter moved from 93 Sea Zone to Gibraltar
              1 destroyer moved from 93 Sea Zone to 94 Sea Zone
              1 transport moved from 93 Sea Zone to 112 Sea Zone
              1 transport moved from 93 Sea Zone to 112 Sea Zone
              2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
              2 infantry moved from 94 Sea Zone to Gibraltar
              1 artillery and 5 infantry moved from 93 Sea Zone to Gibraltar
              1 infantry moved from Alexandria to Tobruk
              1 transport moved from 81 Sea Zone to 74 Sea Zone
              1 battleship moved from 22 Sea Zone to 36 Sea Zone
              1 mech_infantry moved from Belgian Congo to Egypt
              1 mech_infantry moved from Egypt to Iraq
      
          Place Units - British
              1 artillery, 3 infantry and 1 tactical_bomber placed in United Kingdom
              1 mech_infantry placed in Union of South Africa
              1 artillery and 2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 2 infantry placed in Eastern India
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
              EDIT: Changing PUs for British from 37 to 40
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 14 Optional[PUs]
              Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 1.50
      Americans regular : -6.00
      Italians regular : -2.33
      Japanese regular : 1.67
      British regular : -2.17
      Italians AA : 0.00
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      sub defends
      [dice 1d6<=1]

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      I forgot to attack the Ger SS by UK. Attack with 1 sub, DD ftr vs sub
      ftr attack
      [dice 1d6<=3]

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      TripleA Manual Gamesave Post: British round 23

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 23
      
          Combat Move - British
              2 infantry moved from Burma to Shan State
              1 fighter moved from Eastern India to 38 Sea Zone
              2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
              1 tactical_bomber moved from Burma to Shan State
      
          Combat - British
              Battle in 38 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 38 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Shan State
                  British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 0/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 transport moved from 74 Sea Zone to 83 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Western India
              2 infantry moved from Western India to Eastern India
              1 mech_infantry moved from Burma to Eastern India
              1 armour moved from Burma to Eastern India
              1 artillery and 7 infantry moved from Eastern India to Burma
              1 fighter moved from 38 Sea Zone to Burma
              1 tactical_bomber moved from Shan State to Kweichow
              1 armour moved from Hopei to Kweichow
              1 aaGun moved from Hopei to Szechwan
              1 mech_infantry moved from Honan to Szechwan
              2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
              1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
              1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
              1 carrier and 2 fighters moved from 93 Sea Zone to 112 Sea Zone
              1 artillery moved from United Kingdom to 112 Sea Zone
              5 infantry moved from United Kingdom to 112 Sea Zone
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      British regular : -2.17
      

      Savegame

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    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 Although a scramble is possible, both options are 100% losers.
      I’m posting this before rolls so that if you want to scramble the Italians in an attempt to hit CVs, during combat the last 3 ftr rolls (out of 6) will be the 3 scrambled ftrs. And the first 3 Italian ftrs lost will assumed to be the scrambled ones–best for you.

      posted in League
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    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      TripleA Manual Gamesave Post: Americans round 23

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 23
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Italians to Gibraltar: 1 airfield
              EDIT: Turning off Edit Mode
              Americans buy 2 artilleries, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Eastern United States to 104 Sea Zone
              1 armour, 4 artilleries and 5 infantry moved from Central United States to 104 Sea Zone
              1 armour, 4 artilleries, 6 infantry and 20 transports moved from 104 Sea Zone to 91 Sea Zone
              2 artilleries, 26 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
              1 armour, 6 artilleries, 32 infantry, 1 mech_infantry and 20 transports moved from 91 Sea Zone to 93 Sea Zone
              1 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar
              2 infantry moved from United Kingdom to 112 Sea Zone
              2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Gibraltar
              1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
              2 fighters and 2 tactical_bombers moved from Southeast Mexico to Gibraltar
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Southeast Mexico to Gibraltar
              1 submarine moved from 22 Sea Zone to 36 Sea Zone
              6 fighters and 6 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
              2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 24 Sea Zone
              2 artilleries and 2 infantry moved from 24 Sea Zone to Wake Island
              1 fighter moved from Hawaiian Islands to Wake Island
              1 tactical_bomber moved from 22 Sea Zone to Wake Island
              5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
              1 fighter moved from Southeast Mexico to 93 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
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    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 No scramble. Roger, sub.

      posted in League
      surferS
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    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 said in L25 PTV ArtofWar (X+12) v Surfer (L):

      As I get the message “Failed to upload save game, server retuned Error Code 401”, I have continued to save the game to my Desktop. My mistake was was that I posted the ITA-22 CM before I was done (the two ITA tanks blitzed Tula and then moved to Kursk), completed the combat and NCM but saved all this as 42429-ITA-22.tsvg instead replacing the file (42429-Surfer-ITA-22-tsvg. When I went post the game on the Forum, I chose the wrong file, namely 42429-Surfer-ITA-22-tsvg. I have added the file 42429-ITA-22.tsvg and the ITA-22 Turn Summary at the end of this post. Taking Tula brings the ITA-22 income to the correct 34.

      No problem. I was wondering why the IPCs didn’t match…

      posted in League
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