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    surfer

    @surfer

    2023 '22 '21 '20

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    2023 '22 '21 '20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surfer
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surfer
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: A practical numbers question

      @randomcat There are no limits to the number of units that can be produced in G40. If you want to buy only tac bombers, go ahead you can buy to your hearts content.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: Does the standard Taranto Raid involve 2 or 3 UK fighters?

      @hengst Well, normally the sb from London comes as well. The choice 1-2 ftrs depends upon your comfort level with attack. +1 ftr (assuming 3 ftr scramble) = 80/20, +2 = 95/5. Since a scramble +loss for the Italians means they will be non factors for quite awhile (if ever), most would not take a 4:1 dog as a gamble and thus the Taranto raid will work, and 1 ftr is all you need.

      BTW the ftr from Gibraltar is usually sent to SZ 96 to help sink the DD + trans–don’t want to forget about that one, and lands in Malta. I assumed that in the above calculation.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      I would suggest a further restriction on CV scramble. The sea zone to be protected must have a combat ship and not just a transport. Celebes used to be a black hole in the DEI to retake. To go there, you were isolated and gave up control of much of the surrounding space.
      Now you can park there and send transports to take the other islands, and defend everybody on 3 of 4 money islands + Philippines. Eventually, the Allies can build forces to push on the Japanese, but early game there’s not even the opportunity to trade territory. But 3-4 rounds of the Japanese = 70+ IPC is a very tough hill to climb.

      posted in Other Axis & Allies Variants
      surfer
      surfer
    • RE: Rules regarding submarines and planes

      It gets destroyed. Same as if US attacked a lone Japanese transport with a single sub and the Japanese could “scramble” to defend. The basic battle of sub vs. fighter + transport is not a fight. The fighter will not hit, and the sub gets to torpedo the transport.

      posted in Axis & Allies Global 1940
      surfer
      surfer
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      Hey this sounds like fun, so I’ll send in my $0.02–might be worth that much…
      IMHO, the primary purpose of the bid is to protect Allied units that are initially placed precariously. – prototypical example British Fleet. And to reduce the German Luftwaffe so that the Battle of Moscow can’t happen G5-6 timeframe.

      So ftr in scotland and something in SZ110 because we can’t usefully add another ftr. @oysteilo added a sub, but for 2 more IPCs I’d upgrade to a DD-especially since there was some debate what to do with them anyway. The Germans can still “win” both battles, but the vaunted Luftwaffe will lose more planes than the Brits. Planes that won’t help in the Battle of Moscow. So 18 IPCs spent.

      I really like the @oysteilo 's choice of 2 subs in SZ 91 and 98 for all the reasons given (+12 IPCs = 30 so far)

      The remaining bid points have more pro’s and cons. For me the debate is Middle East and Yunnan. I’m a real fan of the Middle Earth strategy and so additional units in and around Egypt prevents the Italians from growing and makes developing Iraq and Persia easier. That said I think the transport in SZ71 is excellent purchase. The shuttle of troops from S. Africa along with an artillery in Anglo-Egyptian Sudan allow a quick takedown of Ethiopia to further reduce the Italians. The transport will then support further shucks of troops from S. Africa, keeping Egypt secure. +11 IPC = 41

      Now I have 9 IPCs left. In the OOB game, Yunnan is huge with +6 IPC bonus. However, it can’t be held against determined Japanese aggression. That doesn’t matter. By placing one more inf there as @oysteilo says, it reduces the likelihood of a J1 DOW. The bombers are used against Yunnan and not the Brit BB, Phillippines SZ, Pearl Harbor, or whatever on J1.

      The J1 DD attack on SZ62 is probably my most hated move in the game–similar to the German attack with single sub on SZ106, but here seems more debilitating. Total coin flip–actually 40-60 against because the prize is the transport. If the Japanese pull it off, they delay ANZAC development. A draw is useless. For that reason I might agree with @oysteilo. Alternatively, the remaining 6 IPCs could be split between Egypt and India–or even Russia for that matter. But that would be just putting a pieces on the board without much purpose. I guess I would go with the sub placement, but not firm.

      posted in Play Boardgames
      surfer
      surfer
    • RE: UK Strategy -"Middle Earth"

      There is the problem that if you just kill the blocker and hang out on the shores–you don’t take Gibraltar, which means you can’t enter the Med with surface fleet. It delays you a whole turn.

      posted in Axis & Allies Global 1940
      surfer
      surfer

    Latest posts made by surfer

    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      @Sovietishcat OOL? 3 hits

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      TripleA Manual Gamesave Post: Italians round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              2 artilleries and 2 infantry moved from Northern Italy to Southern France
              1 bomber moved from Northern Italy to 97 Sea Zone
              1 armour moved from Northern Italy to Southern France
              2 fighters moved from Southern Italy to 97 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour and 1 mech_infantry moved from Tobruk to Tunisia
              1 infantry moved from Italian Somaliland to British Somaliland
                    Italians take British Somaliland from British
              1 artillery and 2 infantry moved from Ethiopia to Kenya
                    Italians take Kenya from British
      
          Combat - Italians
              Battle in 97 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      

      Savegame

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      Not today. Cheers.

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      another good round for the Axis. Yunnan falls with flawless victory.

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              2 bombers moved from Japan to Yunnan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Jehol to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              1 aaGun and 5 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 fighter moved from Korea to 36 Sea Zone
              1 fighter moved from Okinawa to 36 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
              2 fighters moved from 36 Sea Zone to Kwangsi
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 carrier moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to Kwangsi
              1 fighter and 2 tactical_bombers moved from Japan to Kwangsi
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
              1 marine placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : 0.67
      

      Savegame

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      Decide if you want to keep the BB or ftr.

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
              1 artillery and 3 infantry moved from Western Germany to France
              1 tactical_bomber moved from Germany to 111 Sea Zone
              4 mech_infantrys moved from Western Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              3 armour moved from Greater Southern Germany to France
              1 armour and 1 infantry moved from Holland Belgium to France
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                      1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                  1 tactical_bomber owned by the Germans retreated
                  1 battleship owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
              Battle in Yugoslavia
                  Germans attack with 2 artilleries and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits, 2.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Germans lost in Yugoslavia
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  2 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/8 hits, 4.83 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans lost in 110 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 3/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                      5 infantry owned by the Germans lost in France
                      1 aaGun owned by the French and 2 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 5.50 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 4/9 hits, 3.67 expected hits
                      2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                      4 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries and 2 mech_infantrys in France, round 4 : 5/11 hits, 4.67 expected hits
                      French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits, 1.67 expected hits
                      2 artilleries owned by the Germans lost in France
                      1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 artilleries, 7 infantry and 2 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              1 transport moved from 114 Sea Zone to 112 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 infantry moved from Denmark to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 armour moved from Poland to Romania
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              1 tactical_bomber moved from Poland to Western Germany
              1 fighter moved from Slovakia Hungary to Southern Italy
              1 aaGun moved from Western Germany to Germany
      
          Place Units - Germans
              1 carrier placed in 112 Sea Zone
              2 artilleries and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Neutral_Allies regular : -0.67
      Germans regular : 0.00
      British regular : 1.17
      

      Savegame

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      Um. dice gods are favoring me. Everybody hit. I applied the sub hit to the BB, and now 3 more.

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
              1 artillery and 3 infantry moved from Western Germany to France
              1 tactical_bomber moved from Germany to 111 Sea Zone
              4 mech_infantrys moved from Western Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              3 armour moved from Greater Southern Germany to France
              1 armour and 1 infantry moved from Holland Belgium to France
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
      

      Combat Hit Differential Summary :

      Germans regular : 1.83
      

      Savegame

      posted in League
      surfer
      surfer
    • RE: L23 BM4 Surfer (X) vs Sovietishcat (L+14)

      @Sovietishcat Scramble orders?

      posted in League
      surfer
      surfer