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    surfer

    @surfer

    2026 25 24 23 22 21 20

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    2026 25 24 23 22 21 20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surferS
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surferS
      surfer
    • RE: Find League Opponents Thread

      I find it funny y’all are trying to race to the bottom to con(vince) someone into giving you a game.

      posted in League
      surferS
      surfer
    • RE: L25 PTV - Surfer (X+9) v Stucifer (Allies)

      @Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
      All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.

      posted in League
      surferS
      surfer
    • RE: Path to Victory League Discussion

      So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.

      a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
      b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
      –That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible

      It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.

      My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.

      To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.

      I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.

      posted in League
      surferS
      surfer
    • RE: Reverse Canopener???

      Can openers for Italy and Germany, I can speak to. The concept is as you stated: a teammate, who goes before you, clears out blockers so that the main force can rapidly advance. Italy can “can open” for Germany because (usually) there are no ANZAC or French forces in the Eastern front. Russia can’t put single inf in territories to try and stop the German mobile units from two step advances because the italian force will kill it. The Russians must either put many units as blockers, which Germany will gladly kill since fewer units now protect Moscow, or retreat and turtle, which is also good.
      As you get closer to Moscow, having the Italians take a territory may not allow 2 step advance, but the Germans can now reinforce with aircraft, which often prevents a Russian counter, and so the German advance continues.

      Incorporating the Italians into your Eastern front is a key enabling tactic for the Axis.

      As far as a British “reverse can opener”… as i see it, you are right, this shouldn’t work for helping the Russians, since Germany moves first and would avoid any counter attack. The US can can open for Brits.

      Perhaps, a reverse can opener is reblocking what the can opener forces cleared. In which case, you would need ANZAC or French forces to take out the Italians and establish control/ block. The Brits don’t move at the right time to make this happen.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.

      posted in League
      surferS
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

      It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
      Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

      posted in League
      surferS
      surfer

    Latest posts made by surfer

    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      @ArtofWar1947 I assumed no scramble for the US attack on Java. But the UK move has two possible scramble options.

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      TripleA Manual Gamesave Post: British round 11

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 11
      
          Combat Move - British
              3 infantry moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Trans-Jordan
              1 fighter moved from 82 Sea Zone to Trans-Jordan
              1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
              2 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Iraq to Southern Persia
                    British take Southern Persia from Germans
              1 armour moved from Southern Persia to Baluchistan
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians buy 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Finland to Norway
                    Russians take Norway from Germans
              1 infantry moved from Novgorod to Vyborg
                    Russians take Vyborg from Germans
              1 infantry moved from Belarus to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 tactical_bomber moved from Russia to Eastern Poland
              1 mech_infantry moved from Kazakhstan to Turkmenistan
                    Russians take Turkmenistan from Germans
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Eastern Poland
                  Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Karelia to Finland
              1 infantry moved from Karelia to Finland
              1 aaGun moved from Novgorod to Karelia
              3 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Archangel to Novgorod
              2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
              7 infantry moved from Belarus to Novgorod
              3 infantry moved from Belarus to Novgorod
              1 infantry moved from Belarus to Novgorod
              7 infantry moved from Bryansk to Belarus
              1 infantry moved from Bessarabia to Ukraine
              2 artilleries and 6 infantry moved from Caucasus to Turkey
              1 artillery moved from Caucasus to Rostov
              5 artilleries and 10 infantry moved from Volgograd to Rostov
              2 armour and 1 mech_infantry moved from Kazakhstan to Rostov
              4 infantry moved from Russia to Bryansk
              4 infantry moved from Samara to Russia
              3 fighters moved from Russia to Novgorod
              1 armour and 1 mech_infantry moved from Bryansk to Novgorod
              1 armour and 1 mech_infantry moved from Russia to Belarus
              3 infantry moved from Vologda to Archangel
              2 aaGuns and 11 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Novgorod
              2 artilleries and 1 infantry placed in Ukraine
              1 armour, 7 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
              Russians collect 41 PUs (1 lost to blockades); end with 41 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.17
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi said in L26 PTV Mikawagunichi (X+14) vs Surfer:

      @surfer dice are dice, doesn’t really matter what thread it was posted in to me

      Agree.

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi Um…I forgot to attack Sakha, and so I rolled here on the forum…but on the wrong game.
      https://www.axisandallies.org/forums/topic/42429/l25-ptv-artofwar-x-12-v-surfer-l/173?_=1779797158540

      Do you want me to re-roll?

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      Ugh. Nvm…wrong game.

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Italians
              1 infantry moved from Bessarabia to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - Russians
              Battle in Egypt
                  Russians attack with 1 infantry
                  Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                      1 aaGun owned by the Italians lost in Egypt
                  Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 aaGun
              Battle in Eastern Poland
                  Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                      Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Sakha: 1 infantry
              EDIT: Changing ownership of Sakha from Japanese to Russians
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
              2 fighters moved from Eastern Poland to Novgorod
              3 infantry moved from Ukraine to Bessarabia
              1 artillery and 1 infantry moved from Rostov to Ukraine
              3 artilleries moved from Stalingrad to Rostov
              3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Northwest Persia to Southern Persia
              1 infantry moved from Iraq to Southern Persia
              2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
              5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
              4 infantry moved from Russia to Smolensk
              3 artilleries and 7 infantry moved from Smolensk to Novgorod
              1 infantry moved from Novgorod to Vologda
              1 armour and 1 mech_infantry moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Kursk
              2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
      
          Place Units - Russians
              3 infantry placed in Stalingrad
              2 artilleries and 8 infantry placed in Russia
              1 artillery and 2 infantry placed in Urals
      
          Turn Complete - Russians
              Russians collect 44 PUs; end with 44 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Russians regular : 0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Italians
              1 infantry moved from Bessarabia to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - Russians
              Battle in Egypt
                  Russians attack with 1 infantry
                  Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                      1 aaGun owned by the Italians lost in Egypt
                  Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 aaGun
              Battle in Eastern Poland
                  Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                      Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Sakha: 1 infantry
              EDIT: Changing ownership of Sakha from Japanese to Russians
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
              2 fighters moved from Eastern Poland to Novgorod
              3 infantry moved from Ukraine to Bessarabia
              1 artillery and 1 infantry moved from Rostov to Ukraine
              3 artilleries moved from Stalingrad to Rostov
              3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Northwest Persia to Southern Persia
              1 infantry moved from Iraq to Southern Persia
              2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
              5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
              4 infantry moved from Russia to Smolensk
              3 artilleries and 7 infantry moved from Smolensk to Novgorod
              1 infantry moved from Novgorod to Vologda
              1 armour and 1 mech_infantry moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Kursk
              2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
      
          Place Units - Russians
              3 infantry placed in Stalingrad
              2 artilleries and 8 infantry placed in Russia
              1 artillery and 2 infantry placed in Urals
      
          Turn Complete - Russians
              Russians collect 44 PUs; end with 44 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Russians regular : 0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Italians
              1 infantry moved from Bessarabia to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - Russians
              Battle in Egypt
                  Russians attack with 1 infantry
                  Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                      1 aaGun owned by the Italians lost in Egypt
                  Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 aaGun
              Battle in Eastern Poland
                  Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                      Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Sakha: 1 infantry
              EDIT: Changing ownership of Sakha from Japanese to Russians
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
              2 fighters moved from Eastern Poland to Novgorod
              3 infantry moved from Ukraine to Bessarabia
              1 artillery and 1 infantry moved from Rostov to Ukraine
              3 artilleries moved from Stalingrad to Rostov
              3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Northwest Persia to Southern Persia
              1 infantry moved from Iraq to Southern Persia
              2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
              5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
              4 infantry moved from Russia to Smolensk
              3 artilleries and 7 infantry moved from Smolensk to Novgorod
              1 infantry moved from Novgorod to Vologda
              1 armour and 1 mech_infantry moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Kursk
              2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
      
          Place Units - Russians
              3 infantry placed in Stalingrad
              2 artilleries and 8 infantry placed in Russia
              1 artillery and 2 infantry placed in Urals
      
          Turn Complete - Russians
              Russians collect 44 PUs; end with 44 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Russians regular : 0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

      Japan defense
      [dice 1d6<=2]

      posted in League
      surferS
      surfer