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  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm yea no worries

    posted in Play Boardgames
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    Hallo

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 2 armour, 1 carrier, 1 demo_harbour, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Urals to Novosibirsk
            1 Japan_destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 NavyFighter and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
            4 fighters moved from Japan to 19 Sea Zone
            1 armour moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            2 infantry moved from Anhwe to Kweichow
            1 elite moved from Hunan to Kweichow
            2 tactical_bombers moved from Hunan to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 fighter moved from Shantung to Kweichow
            1 tactical_bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 5 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 5 fighters in 19 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 Japan_destroyer, 1 NavyFighter and 5 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Kwangsi
                Japanese attack with 1 armour, 4 fighters and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour
                Russians defend with 1 Soviet_Partisan
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Soviet_Partisan in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Soviet_Partisan in Novosibirsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 Soviet_Partisan owned by the Russians lost in Novosibirsk
                Japanese win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Soviet_Partisan
            Battle in Borneo
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 6/8 hits, 3.83 expected hits
                    British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 elite, 2 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 elite, 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 elite, 2 fighters and 3 tactical_bombers in Kweichow, round 3 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Kweichow
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 elite and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
            1 fighter moved from Kweichow to Shantung
            1 fighter moved from Kweichow to Kiangsu
            3 tactical_bombers moved from Kweichow to Anhwe
            3 armour moved from Hunan to Anhwe
            1 aaGun moved from Hunan to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
            1 NavyFighter moved from 35 Sea Zone to 6 Sea Zone
            1 NavyFighter and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
            3 fighters moved from 19 Sea Zone to Japan
            1 air_transport and 1 elite moved from Japan to Anhwe
            1 air_transport moved from Hunan to Japan
            4 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 Escort_Convoy moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Korea to Amur
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 Rail and 1 infantry moved from Kiangsu to Hopei
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            Units in Kwangtung being upgraded or consumed: 1 harbour
            1 demo_harbour placed in Kwangtung
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 infantry placed in Shantung
            1 elite and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ20: has removed 1 Escort_Convoy owned by Japanese in 20 Sea Zone
            Trigger Japanese RemoveConvoySZ20: Japanese has 1 Escort placed in 20 Sea Zone
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,2,4,2,6,3,3,3,2,6,2,4,1,2,1,5,1,1,1,3,1,6,1,4,2,2,5,6,6,4,2,6,5,2,6,3,6,2,5,5,1,2,3,5,1,5,3,5,6,5,4,4,1,1,3,6,4,5,3,3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,4
            Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Japan Loses CarolineIslands Turn15: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs
            Trigger Japan Loses Hainan Turn15: Japanese met a national objective for an additional -1 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.67
    ANZAC regular : -0.33
    Russians regular : -0.33
    British regular : -0.33
    

    EXP Game 4 Stahl J 15.tsvg

    COMMENT: Remove 1 PU From JPN for Loss of Celebes

    posted in Play Boardgames
  • RE: League MrRoboto (Axis) vs Surfer (Allies+13)

    @MrRoboto Ok. I guess I’m ready to get back into it.

    posted in League
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    Updated but won’t work for our game.

    Screenshot from 2024-04-11 21-56-51.png

    Just a reminder they don’t shoot at the Heavy Bombers

    posted in Play Boardgames
  • RE: Global 1940 and 1943 Expansion for use with TripleA

    Update to 1.98

    Change Log UHD Boxes:

    Version 1.98
    4/11/24
    Fix FlakTower Not Showing up in Purchase Window.

    Screenshot from 2024-04-11 21-56-51.png

    Download directly from triplea. Under Experimental in 2.5 and Alphabetical in 2.6

    posted in TripleA Support
  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in 41 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 fighter moved from 41 Sea Zone to Sumatra
            1 bomber moved from 43 Sea Zone to Northern Territory
            1 carrier and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from 98 Sea Zone to Syria
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Eastern United States
            1 bomber and 2 fighters placed in Western United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Kweichow to Szechwan
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 fighter
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 fighter owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 fighter
    
        Non Combat Move - British
            3 infantry moved from Egypt to Alexandria
            4 armour moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            6 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Trans-Jordan to 98 Sea Zone
            10 infantry moved from Trans-Jordan to 98 Sea Zone
            2 artilleries, 10 infantry and 6 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 10 infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from Northwest Persia to 80 Sea Zone
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 cruiser and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone
            4 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Trans-Jordan to Syria
            1 fighter moved from 98 Sea Zone to Syria
            1 bomber moved from Northwest Persia to Syria
            1 fighter moved from Northwest Persia to Syria
            1 tactical_bomber moved from Northwest Persia to Syria
            1 tactical_bomber moved from Northwest Persia to Syria
            1 fighter moved from Syria to Eastern Persia
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from Tunisia to Libya
    
        Place Units - British
            2 carriers placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    Germans regular : 0.33
    British regular : 0.33
    

    Savegame

    posted in League
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    Actually, since aaGuns are gonna be deactivated, just add in inactive AG flags. They’ll take a hit and not shoot back.

    posted in Play Boardgames
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    I fckd something up. There not showing up for Italy, UK or Germany either. I aslo did a poor job of explaining how they work in the Notes.

    Here’s the rules link https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

    So, what you’ll need todo for now, is edit in a Tower, deduct the cost. You then have to switch your AA Guns so they can’t shoot at planes. They’ll just take a hit and in this game illegally fire back at D1, so just kill them off after the 1st rd. That’s what usually happens anyway.

    Then, since Tower shoots at different numbers, you have to dicebot before combat or in this case the attacker would. D1 for Ftrs and D2 for Bmbrs and Tacs.
    Hmm … maybe I should consider making them fire only at Bmbrs and Tacs at 2 in the future. Then you’d only need to roll for the Ftrs.

    Last thing, is they have 6 hits, only take 5. This is so they won’t be destroyed, when max number of hits. It might end up easier just letting them die at 5 and then edit back in Idk.

    I’ll see where I screwed up and put a fix out as well as update the Notes on how they work.

    I had kinda forgotten about them to be honest lol Looks like the Luftwaffe gonna have some Heavy Flak to fly through :)

    posted in Play Boardgames
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    New had to be too good to be true lol Forgot to move W GER Ftr Ace to Bryansk

    EXP Game 4 Stahl G 15 Ftr Ace.tsvg

    posted in Play Boardgames
  • RE: barnee vs Panzerstahl-Helm Game 4

    @Panzerstahl-Helm

    Looks correct surprisingly. Whether it was the correct move remains to be seen lol

    posted in Play Boardgames