NML 1914 - Team Game #1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Arabia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: Turkey round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 2,5 and gets 0 hits
    
        Combat Move - Turkey
            1 zeppelin moved from Stockholm to Oslo
    
        Purchase Units - Turkey
            Turkey buy 6 cavalrys, 6 field_guns and 13 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Strategic bombing raid in Oslo
                Bombing raid in Oslo rolls: 3 and causes: 3 damage to unit: Factory
                Bombing raid in Oslo causes 3 damage total. 
    
        Non Combat Move - Turkey
            1 zeppelin moved from Oslo to Stockholm
            7 field_guns and 16 infantry moved from Fars to Sistan
            5 field_guns and 6 infantry moved from Lurs to Fars
            3 field_guns moved from Baghdad to Fars
            4 field_guns and 6 infantry moved from Mesopotamia to Fars
            3 infantry moved from Georgia to Lurs
            3 field_guns and 3 infantry moved from Armenia to Lurs
            2 infantry moved from Kurdistan to Mesopotamia
            4 infantry moved from Arabia to Mesopotamia
            4 infantry moved from Mecca to Arabia
            1 field_gun and 2 infantry moved from Damascus to Mesopotamia
            3 infantry moved from Smolensk to Pskov
            3 infantry moved from Moscow to Smolensk
            1 infantry moved from Don to Smolensk
            1 infantry moved from Minsk to Don
            2 infantry moved from Constantinople to Dardanelles
            7 infantry moved from Smyrna to Syria
            3 field_guns and 3 infantry moved from Constantinople to Smyrna
            3 infantry moved from Caucasus to Don
            1 battlecruiser, 1 battleship, 2 cruisers and 3 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
    
        Place Units - Turkey
            3 cavalrys placed in Baghdad
            3 cavalrys placed in Mesopotamia
            1 field_gun placed in Constantinople
            2 field_guns and 2 infantry placed in Mecca
            2 field_guns and 1 infantry placed in Damascus
            Turkey undo move 5.
            3 field_guns placed in Damascus
            3 infantry placed in Moscow
            7 infantry placed in Constantinople
            1 infantry placed in Caucasus
    
        Turn Complete - Turkey
            Turkey collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germany : 118 / 135
    France : 81 / 84
    Serbia : 7 / 8
    Austria : 109 / 112
    Italy : 13 / 0
    Arabia : 0 / 0
    Turkey : 94 / 94
    Britain : 112 / 124
    Russia : 16 / 42
    Communists : 61 / 69
    USA : 103 / 103
    

    Savegame


  • TripleA Turn Summary: Britain round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            1 field_gun moved from Amsterdam to Sea Zone 14 Helgoland Bight
            2 field_guns moved from Holland to Sea Zone 14 Helgoland Bight
            1 infantry moved from Holland to Sea Zone 14 Helgoland Bight
            3 field_guns, 1 infantry and 5 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            6 infantry moved from London to Sea Zone 15 English Channel
            3 field_guns and 7 infantry moved from Sea Zone 15 English Channel to Belgium
            4 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            1 battlecruiser moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
    
        Purchase Units - Britain
            Britain buy 1 battleship, 5 field_guns, 4 heavy_guns, 16 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Britain
            Battle in Belgium
                Britain attack with 3 field_guns and 7 infantry
                Germany defend with 1 Factory, 6 field_guns, 4 infantry and 1 stormtruppen
                    Britain roll dice for 5 battlecruisers in Belgium, round 2 : 3/5 hits, 3.33 expected hits
                    Britain roll dice for 3 field_guns and 7 infantry in Belgium, round 2 : 1/10 hits, 2.67 expected hits
                    Germany roll dice for 6 field_guns, 4 infantry and 1 stormtruppen in Belgium, round 2 : 4/11 hits, 3.67 expected hits
                    4 infantry owned by the Germany and 4 infantry owned by the Britain lost in Belgium
                    Britain roll dice for 3 field_guns and 3 infantry in Belgium, round 3 : 1/6 hits, 2.00 expected hits
                    Germany roll dice for 6 field_guns and 1 stormtruppen in Belgium, round 3 : 2/7 hits, 2.33 expected hits
                    1 stormtruppen owned by the Germany and 2 infantry owned by the Britain lost in Belgium
                    Britain roll dice for 3 field_guns and 1 infantry in Belgium, round 4 : 2/4 hits, 1.33 expected hits
                    Germany roll dice for 6 field_guns in Belgium, round 4 : 3/6 hits, 2.00 expected hits
                    2 field_guns owned by the Germany, 1 infantry owned by the Britain and 2 field_guns owned by the Britain lost in Belgium
                    Britain roll dice for 1 field_gun in Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 4 field_guns in Belgium, round 5 : 2/4 hits, 1.33 expected hits
                    1 field_gun owned by the Britain lost in Belgium
                Germany win with 4 field_guns remaining. Battle score for attacker is -10
                Casualties for Britain: 3 field_guns and 7 infantry
                Casualties for Germany: 2 field_guns, 4 infantry and 1 stormtruppen
    
        Non Combat Move - Britain
            2 infantry moved from Norway to Sweden
            3 infantry moved from Holland to Amsterdam
            1 cruiser, 1 destroyer and 4 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
            2 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 infantry moved from Madras to Sea Zone 73 Arabian Sea
            2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
            8 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 cavalry moved from Nagpur to Punjab
            2 infantry moved from Singapore to Sea Zone 84 Andaman Sea
            2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal
            2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
            4 infantry moved from Sea Zone 81 Bay of Bengal to Madras
            1 colonial moved from Iceland to Sea Zone 19 North Atlantic
            1 colonial and 1 transport moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic
            1 colonial moved from Sea Zone 25 Mid Atlantic to England
    
        Place Units - Britain
            4 heavy_guns and 3 trenchs placed in Baluchistan
            2 infantry placed in Singapore
            2 infantry placed in Calcutta
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 3 infantry placed in Norway
            2 field_guns and 3 infantry placed in London
            3 infantry placed in England
            Britain undo move 6.
            1 battleship placed in Sea Zone 13 Skagerrak
            1 field_gun and 2 infantry placed in Norway
            2 infantry placed in Cairo-Suez
    
        Activate Technology - Britain
            Trigger RussiaT1: buyfield_gun_w added to productionRussia
            Trigger RussiaT1: buyheavy_gun_w added to productionRussia
            Trigger RussiaT1: buyfield_gun removed from productionRussia
            Trigger RussiaT1: buyheavy_gun removed from productionRussia
            Trigger RussiaT1: buygas_w added to productionRussia
            Trigger RussiaT1: buyfighter_w added to productionRussia
            Trigger RussiaT1: buygas removed from productionRussia
            Trigger RussiaT1: buyfighter removed from productionRussia
            Trigger BritainP: Britain has 3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 112 PUs; end with 112 PUs
            Britain collect 8 PUs from War Bonds; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.67
    Britain rolls : 0.00
    Britain regular : -2.67
    

    Territory Summary for Britain :

    Bismarck Islands : 1 flag
    Caroline Islands : 1 flag
    German East Africa : 1 flag
    German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry
    German Southwest Africa : 1 flag
    Kamerun : 1 flag
    Marshall Islands : 1 flag
    Samoa : 1 flag
    Solomon Islands : 1 flag
    Tsingtao : 1 flag
    Cyprus : 1 flag
    Bombay : 1 Factory, 1 field_gun and 1 infantry
    Cairo-Suez : 1 Factory, 1 aaGun, 1 field_gun, 5 heavy_guns, 17 infantry and 6 trenchs
    Calcutta : 1 Factory and 2 infantry
    Cape Town : 1 Factory
    England : 1 Factory, 1 colonial and 3 infantry
    Goa : 1 Factory, 1 field_gun and 1 infantry
    Jamaica : 1 infantry
    London : 1 Factory, 2 field_guns, 6 infantry and 1 trench
    Madras : 4 infantry
    New Zealand : 1 colonial
    Nova Scotia : 1 Factory
    Ottawa-Montreal : 1 Factory
    Punjab : 1 cavalry
    Queensland : 1 cavalry
    Singapore : 1 Factory and 2 infantry
    Sydney-Canberra : 1 Factory
    Primorsky : 2 colonials and 1 field_gun
    Sea Zone 13 Skagerrak : 10 battleships, 13 cruisers, 3 destroyers and 10 submarines
    Sea Zone 15 English Channel : 5 battlecruisers and 5 transports
    Sea Zone 25 Mid Atlantic : 1 transport
    Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
    Sea Zone 73 Arabian Sea : 1 cruiser, 1 destroyer and 4 transports
    Sea Zone 81 Bay of Bengal : 2 transports
    Sea Zone 84 Andaman Sea : 1 transport
    Amsterdam : 1 flag, 3 infantry
    Bahrain : 1 flag
    Baluchistan : 1 flag, 1 Factory, 1 colonial, 15 field_guns, 17 heavy_guns, 43 infantry and 15 trenchs
    Holland : 1 flag
    Iceland : 1 flag
    Norway : 1 flag, 1 Factory, 1 aaGun, 1 field_gun and 2 infantry
    Sweden : 1 flag, 3 cavalrys, 4 colonials, 9 field_guns, 2 fighters and 25 infantry
    

    Savegame


  • Entek - will you please edit in a retreat of my far east contingent. Thanks.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 field_guns and 1 infantry moved from Finland to Murmansk
            1 conscript moved from Finland to Murmansk
            12 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry moved from Primorsky to Vladivostok
            EDIT: 2 colonials and 1 field_gun moved from Primorsky to Vladivostok
    
        Purchase Units - Russia
            Russia buy 5 conscripts and 3 trenchs; Remaining resources: 23 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Murmansk
                Russia attack with 1 conscript, 2 field_guns and 1 infantry
                Communists defend with 1 conscript and 2 field_guns
                    Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Murmansk, round 2 : 1/4 hits, 1.17 expected hits
                    Communists roll dice for 1 conscript and 2 field_guns in Murmansk, round 2 : 2/3 hits, 0.83 expected hits
                    1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Murmansk
                    Russia roll dice for 2 field_guns in Murmansk, round 3 : 1/2 hits, 0.67 expected hits
                    Communists roll dice for 2 field_guns in Murmansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 field_gun owned by the Communists lost in Murmansk
                    Russia roll dice for 2 field_guns in Murmansk, round 4 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia lost in Murmansk
                1 field_gun owned by the Russia retreated to Finland
                Communists win with 1 field_gun remaining. Battle score for attacker is -3
                Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry
                Casualties for Communists: 1 conscript and 1 field_gun
    
        Non Combat Move - Russia
    
        Place Units - Russia
            5 conscripts and 3 trenchs placed in Vladivostok
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Russia
            Russia collect 16 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : 0.00
    Communists regular : 1.17
    Russia regular : -0.50
    

    Savegame


  • The Allies/Entente concede the game to the Central Powers. Well played. The floor is open to end game comments. Who wants to roll the dice for a game 2?


  • @fmerwinrommel Wow, what was the breaking point? Initially I thought would concede after russian front fell

  • TripleA

    TripleA Turn Summary: Communists round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 15
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 2,5,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover mustardGas
    
        Combat Move - Communists
            52 conscripts, 35 field_guns and 2 infantry moved from Khabarovsk to Primorsky
                  Communists take Primorsky from Russia
            1 zeppelin moved from Aldan to Hokkaido
            2 cavalrys, 10 conscripts and 10 field_guns moved from Aldan to Khabarovsk
            10 conscripts and 8 field_guns moved from Yakutsk to Sakhe
            1 conscript moved from Bratsk to Aldan
            2 conscripts moved from Vladimir to Archangelsk
            1 conscript moved from Novgorod to Archangelsk
            1 conscript moved from Tver to Novgorod
            4 conscripts moved from Ryazan to Vladimir
            4 conscripts moved from Volgograd to Ryazan
            2 conscripts moved from Kazan to Vladimir
    
        Purchase Units - Communists
            Communists buy 17 conscripts and 10 field_guns; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Strategic bombing raid in Hokkaido
                Bombing raid in Hokkaido rolls: 6 and causes: 6 damage to unit: Factory
                Bombing raid in Hokkaido causes 6 damage total. 
    
        Non Combat Move - Communists
            1 zeppelin moved from Hokkaido to Khabarovsk
    
        Place Units - Communists
            4 conscripts placed in Volgograd
            13 conscripts and 7 field_guns placed in Yakutsk
            Communists undo move 2.
            10 conscripts and 10 field_guns placed in Yakutsk
            3 conscripts placed in Irkutsk
    
        Activate Technology - Communists
            Communists activating mustardGas
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 63 PUs; end with 63 PUs
            Communists collect 9 PUs from War Bonds; end with 72 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germany : 118 / 135
    France : 81 / 84
    Serbia : 7 / 8
    Austria : 109 / 112
    Italy : 13 / 0
    Arabia : 0 / 0
    Turkey : 94 / 94
    Britain : 112 / 120
    Russia : 14 / 39
    Communists : 63 / 72
    USA : 103 / 103
    

    Savegame


  • @fmerwinrommel Ah ok. Sorry didn’t see your message til after I posted.

    GG all. Glad to play another one. Bolshevik revolution was a success!


  • @elrood At least one team member was ready to concede several turns ago. Our only hope was crushing G, but couldn’t overcome his fleet. We agreed the end was near.
    We seemed to have stabilized the Pied, Greek and St Pete fronts, but weren’t pushing the CP back. I held out just to see if the F invasion of G would have an impact. Then planned to build lots of tanks to overwhelm G on the western front, if the CP didn’t upset the status quo. But with the imminent collapse of the Indian front and when A sent his 15 cav south after guarding St. Pete, I knew I couldn’t hold Greece. Just ran out of time for France to squeeze G on the western front.


  • Thanks for the game guys. I will play again.
    Building Germany’s fleet and seeing it stymy the RN is the happiest thing I took from this game.
    All credit to Ron and Seb for their vision.

  • 2024 '22 '19 '17 '15

    It was a tense game indeed. The coordination in the East, once that Belarus fell, was not easy and subpar in my opinion. a concerted effort would have been better and probably would had us secured a faster win.

    The sudden ability of the French to attack my backline suprised me a lot. I was too careless there, but it is not easy to see all Enemy options with so many intertwined powers sharing Seazones and Territories.

    The later movements were tense nad really hard to compute, with the need to account for all the counter attack possibilities the French suddenly had with their 3 to 5 TTs.


  • Thx for the game everyone. To my mind it was a lost game once Italy had fallen and St P was besieged. If GB had taken DeS there might have been a chance of holding India against T’s builds, but @witt refused to help the allied cause!!! :stuck_out_tongue_closed_eyes:

    Looking forward to the next game …


  • Who wants to organize the next team game? Everyone please post if you want to play again or not.
    Yes for me.

  • 2024 '22 '19 '17 '15

    Yes

    [dice 1d100]


  • 1d100: 39

  • 2024 '22 '19 '17 '15

    Low numbers play centrals?

  • 2024 '22 '19 '17 '15

    Rolling for Witt on his request

    [dice 1d100]


  • 1d100: 100


  • @dicebot [dice 1d100]

Suggested Topics

  • 2
  • 239
  • 460
  • 167
  • 324
  • 1
  • 436
  • 378
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts