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Patron 2019 - Bronze

  • RE: Grand Plans, 3rd Edition?

    @Striker So that’s an average bid of 6.6 IPCs for the Allies, but the Allies still only pulled off a 7-6 win record, and two of those wins were called on time with only 7 Allied VCs. The 6 Axis wins all featured at least 10 Axis VCs and included the final match. Seems like pretty good evidence to me that the game is still biased toward Axis even with the 1942.3 setup changes.

    posted in Axis & Allies Online
  • RE: Grand Plans, 3rd Edition?

    @Black_Elk said in Grand Plans, 3rd Edition?:

    To me having more game tiles (a bunch of additional tt and sz) doesn’t really necessitate all the baseline rules complexity we see in 1940. What I mean is that you could surely find a way to make a more limited and much faster 5-6 man total war scenario, still with a larger game map more on the scale of global, and it wouldn’t be that much harder to learn than 1942.2 is currently.

    I think there’s definitely some room for a modular starter map that has lots more ‘tiles’ than, say, 1941. I think once you get up near the Global 1940 scale, the amount of table space you need to set the thing up, in square feet, is excessive for a starter game. Not everybody has a giant living room table that they can reserve for a full day of gaming; it’s a barrier to entry if the flagship map is so big that casual players won’t even be able to set it up.

    That’s just a quibble, though – I strongly agree with you on the missed opportunities for a modular map with a moderate size, lightweight rules that can expand to become more complicated as players get more sophisticated, and digital integration.

    posted in Axis & Allies Online
  • RE: Grand Plans, 3rd Edition?

    @Black_Elk said in Grand Plans, 3rd Edition?:

    I mean I guess we got the defenseless transport and the new bombing mechanics, more expensive tanks, and a cruiser unit that nobody buys, but they also ditched the tech and national advantages from Revised

    You’re really selling it, Black_Elk! Tell us what else you like about 1942.2! 🙂

    posted in Axis & Allies Online
  • RE: Master Find Players List

    Captain Jack - I live in Goldsboro, North Carolina, US. I enjoy playing AA50, G40 and even classic if the opportunity arises. I have a 13 year old son that like me to play as well.

    posted in Player Locator
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Greece to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Iraq
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 mech_infantry moved from Egypt to Syria
                  Italians take Syria from Neutral_Axis
            1 fighter moved from 92 Sea Zone to Tunisia
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    British : -0.67
    Americans : -0.33
    

    Savegame

    posted in League
  • RE: Wizmark X vs Argothair L BM game 1

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Malaya
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter and 2 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Algeria
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria
                French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : 1.00
    ANZAC : -1.67
    Japanese : 0.50
    

    Savegame

    posted in League
  • RE: Wizmark X vs Argothair L BM game 1

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Malaya
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 0.67
    

    Savegame

    posted in League
  • RE: [House Rules] The Cruiser

    @Imperious-Leader As you yourself pointed out a moment ago, each piece represents several actual ships, and higher-quality pieces tend to represent fewer ships. If it bothers you to think of one BC out-shooting one BB, then just imagine it’s a group of 8 BCs out-shooting a group of 3 BBs.

    posted in Axis & Allies Global 1940
  • RE: [House Rules] The Cruiser

    @Imperious-Leader By “C12,” I mean that the cost is 12 IPCs. None of the systems I’ve proposed have ever used a D12.

    posted in Axis & Allies Global 1940
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Hunan to Kansu
            1 tactical_bomber moved from Hunan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            2 bombers moved from French Indo China to India
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 37 Sea Zone to Borneo
            2 tactical_bombers moved from 37 Sea Zone to Borneo
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shan State to Burma
            1 armour moved from French Indo China to Burma
            1 tactical_bomber moved from Siam to Burma
            1 fighter moved from Siam to Burma
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery moved from 39 Sea Zone to Ceylon
            1 tactical_bomber moved from French Indo China to Burma
            3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 cruiser moved from 37 Sea Zone to 43 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 battleships moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in Java
            Battle in Sumatra
            Battle in Ceylon
            Battle in Guam
            Battle in Celebes
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Ceylon from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Burma from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/14 hits, 5.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Borneo to 42 Sea Zone
            2 bombers moved from India to French Indo China
            1 fighter moved from Burma to Shan State
            2 tactical_bombers moved from Burma to Shan State
            3 fighters and 3 tactical_bombers moved from Yunnan to Shan State
            1 fighter moved from Japan to Philippines
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Jehol to Anhwe
            1 artillery moved from Hopei to Kweichow
            1 fighter moved from Kansu to Suiyuyan
            1 tactical_bomber moved from Kansu to Suiyuyan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 2.00
    AA fire in India : : -0.33
    Japanese : 0.83
    

    Savegame

    posted in League