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    Crazy Ivan A&A Generalissimo.

    @CrazyIvan

    '19

    Long time fan, maker of many house rules, and inventor of multiboard versions rules!

    Currently familiar (just barely) with playing 1941 setup AE, in PBF format.

    I live in SE Michigan, and so play in the EDT zone, and can commonly have playing time from 10pm to 2am nightly.

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    '19

    Best posts made by CrazyIvan

    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      @dazedwit Welcome! I’m also new here, and glad to see another new member!

      posted in Welcome
      CrazyIvan
      CrazyIvan
    • RE: TripleA start issues

      Sorry to not have gotten back too you folks sooner, but I got rid of the A&A program that was giving me fits, and got the new one from here, and that one works well…

      posted in TripleA Support
      CrazyIvan
      CrazyIvan
    • My first game, a noobs mistakes, Lol.

      Ok, so I’m playing a game of AE (or something like it in TripleA) with my first two fellow players.

      I have to admit, I am hyped up, I’m just playing the USA/China. I didn’t read the rules before hand, and did my purchases as the USA of 2 inf, 1 bomber, one destroyer, and one carrier.

      I tried to jump some german subs with all my continental aircraft, of 2 bombers + 2 fighters, but discovered that, yes, the rules had changed. Fortunately, my opponent was online, and graciously allowed me to reload the game and take my destroyer into the battle on attempt number 2.

      The ā€˜Battle of the Atlantic’ ended with the German submarines & the US destroyer all sunk. Like an idiot, I landed only the two bombers in the UK, and both fighters landed in eastern canada.

      I then intended to transport troops and stage them in eastern canada, and grabbed my infantry and what I thought was my artillery from Eastern USA, and dropped them up in Eastern Canada. I then realized that it was not my artillery I had moved, but my AA gun. OOOps!

      In China, again not having read the rules, I took a chance to strike at the Japanese, and was successful in retaking fukien, but then I withdrew the Flying Tigers, and placed my new three chinese troops well back from the front.

      The Remnants of the US Pacific fleet are preparing to transit the panama canal for rushing to help my allies in Europe, but my A1 builds didn’t include any transports, so what help I can offer is going to be limited initially.

      After I played, and found out how to post my turn, I discovered an error message when trying to send the save game file, and so sent it manually to the others.

      After doing all this, I then (sheepishly) went and started reading the rules, and discovered yet another new thing, that there are somethings called tech tokens, and when you buy them, you keep them and get a roll every turn, until you get a tech, and then you turn in all tokens.

      I understand that tech rolls are now an optional rule, and so must first get word from my fellow players on whether or not we are playing with those rules in this particular game or not.

      Anyway, that about covers my first turn playing community members online!

      posted in 1941 Scenario
      CrazyIvan
      CrazyIvan
    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      @Valladares Hello there!

      I’m so new, I have never used this particular software, and so my reply and intro seem merged into one post.

      I’m CrazyIvan, and I don’t play anymore due to lack of time to meet up with all the guys I used to play with back in the day. I got my introduction to Classic back in the 1980’s, and have never played any other version of Axis & Allies, well, unless you count Original and second edition as being separate games. Without using the board and pieces, I have played a couple versions of the 1998 computer game, but that doesn’t want to play nicely with my windows 10 computer, so I right now cannot actually play at all.☹

      I recently discovered a thing called YouTube, and will be posting videos there within the next month or so. Right now, as I start the learning process, I’m going to be looking for help and suggestions on what kind of webcam I need to be able to capture the entire board. Right now, the videos I have made are either clear - but only show a part of the game board, or show all or mostly all of the board, but the pieces are so small as to be hard to see, and the spaces are also too crowded to clearly show the action, so looking for suggestions on how to position the webcam, the lighting, the board, and get the perfect zoom in on the game board.

      I don’t know anything about the newer versions of the game, and for right now am only interested in classic second edition games. I found some interesting content on youtube, and that is how I ended up here, and am looking forward to getting some playing time in, making a few videos, and playtesting some house rules, as well as multi-board games using the classic board and pieces. Currently, I have no way to setup/play even a two board game, let alone a 4 board version. Later on this month, I’ll try to at least setup a two board version, but the cameras I have now will not be able to show much other than how the boards connect.

      Anyway, there was a fellow that issued an ā€œOpen Challengeā€ about a month ago, and I thought that I might as well try to get a game or three with him, if he has the time and interest.

      posted in Welcome
      CrazyIvan
      CrazyIvan
    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      @dan-hamilton Hi Dan! Welcome. I’m also a newbie here, so good to see another fresh face. šŸ™‚

      posted in Welcome
      CrazyIvan
      CrazyIvan
    • RE: WWII - The Complete Game

      ā€œHoly Mother of all games Batmanā€!!!

      My poor little ā€œClassic Colossalā€ version, that has never made it out of my head, is only 36" X 60", or 3’X5’. Yours is 5.5’ X 10’… I wouldn’t even have a place to set that monster up, let along play it. And 1,200 pieces at the start? How long is the setup for that bad-boy?

      posted in Other Axis & Allies Variants
      CrazyIvan
      CrazyIvan
    • RE: šŸ… Axis & Allies .org 2019 Support Drive

      Thank you, sir. I only did the Bronze level so far, but the year is still young, so you never knowā€¦ā˜ŗ

      posted in Website/Forum Discussion
      CrazyIvan
      CrazyIvan
    • RE: Technology tree

      I just purchased the ā€œAnniversary Editionā€ tonight, and it should arrive Thursday.

      posted in House Rules
      CrazyIvan
      CrazyIvan
    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      @Intrepid Hello, and here’s hoping you have success in making your ideal ā€œWar Roomā€. Sounds like fun, and hope to see the end results posted here!

      posted in Welcome
      CrazyIvan
      CrazyIvan
    • RE: Multi-Board A&A Classic/2nd edition.

      Multi-Board is exactly what it sounds like, you play the game using two or more classic A&A boards, which can either be placed end-for-end, or south/south, or even both of the above when going for 4+ boards.

      Their are a great many ways to play, and it can be a blast, but until I can build a table to setup the boards, I cannot even provide a picture. Later this month, I’ll have my Crazy Ivan youtube channel up and running, and then I can do some demonstration videos.

      For now, just picture two classic boards joined end for end, and each of the two players starting off on on boards Russia. There are only 5 colors, so either you are limited to just 4 players, or there cannot be any neutrals in the game. If you have 2 players, each just picks a color, and sets up in Russia, with everything Russia has. The rest of the forces of each nation are setup as neutrals, and each player fights their way through the surrounding neutrals, and makes contact with the other players expanding empire, and then the real battles begin.

      If your just playing with 24 IPC’s, and have to buy your first units, and not the whole armies for Russia’s starting forces, you can limit or eliminate the neutrals, and just blitz across the otherwise empty board, placing control markers as you rapidly expand. Total value for each board is still 147, but each player is in a race to grab all that they can grab.

      You can also place the two boards south pole to south pole, and this is also an interesting variant, with Africa/Australia becoming major staging areas and battlegrounds.

      Unless folks have two physical boards to play on, and several extra sets of pieces, no-one could really play this, but now, with TripleA, I just need to talk someone into doing the work to implement the coding, and then everyone can enjoy these much better balanced game, without actually owning any boards/pieces.

      posted in Other Axis & Allies Variants
      CrazyIvan
      CrazyIvan

    Latest posts made by CrazyIvan

    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), +30.

      I forgot to ask, did you want to start with war bonds again?
      7:54pm, June 11th.

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), +30.

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 fighter moved from Germany to 12 Sea Zone
              1 bomber moved from Germany to 2 Sea Zone
              1 fighter moved from Northwestern Europe to 12 Sea Zone
              1 fighter moved from Poland to 6 Sea Zone
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
              1 armour moved from France to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
              1 armour and 1 infantry moved from 16 Sea Zone to Ukraine
              2 armour moved from Bulgaria Romania to Ukraine
              2 armour moved from Czechoslovakia Hungary to East Poland
              2 armour moved from Poland to Baltic States
              1 artillery moved from Poland to East Poland
              1 artillery moved from Bulgaria Romania to Ukraine
              1 infantry moved from Bulgaria Romania to Ukraine
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Poland to Baltic States
              2 infantry moved from Poland to East Poland
              1 infantry moved from Bulgaria Romania to East Poland
              1 infantry moved from Bulgaria Romania to Ukraine
              1 infantry moved from Northwestern Europe to France
              2 infantry moved from Germany to France
      
          Combat - Germans
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 1 submarine
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 2 Sea Zone
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in 12 Sea Zone
                  Germans attack with 2 fighters and 1 submarine
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 6 Sea Zone
                  Germans attack with 1 fighter and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in East Poland
                  Germans attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 2/0 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                  Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Ukraine
                  Germans attack with 3 armour, 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/1 hits, 2.50 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
                      Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Germans
              1 fighter moved from 2 Sea Zone to Norway
              2 infantry moved from Finland to Norway
              1 bomber moved from 2 Sea Zone to Norway
              1 fighter moved from 12 Sea Zone to France
              1 fighter moved from 6 Sea Zone to France
      
          Place Units - Germans
              1 factory placed in France
              2 armour and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      British : 0.67
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), +30.

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:47:48 PM
      Savegame

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • AE, CrazyIvan (Axis) vs gribble (Allies), +30.

      Ok, first test bid game was a goof, now we know how this works, so starting bid game 2. Crosses fingers. šŸ™‚

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), test game for buys!

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:19:04 PM
      Savegame

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • AE, CrazyIvan (Axis) vs gribble (Allies), test game for buys!

      Ok, testing out how TripleA handles buys.

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Russia has fallen!
      6:12pm, June 11th.

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans roll 4,4 and gets 0 hits
      
          Purchase Units - Germans
              Germans buy 8 armour and 1 artillery; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Germans
              6 armour and 6 infantry moved from East Poland to Russia
              5 armour, 2 artilleries and 12 infantry moved from Belorussia to Russia
              5 armour and 5 infantry moved from Germany to Baltic States
              1 armour and 1 infantry moved from Czechoslovakia Hungary to Baltic States
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 6 armour and 6 infantry
                  British defend with 1 infantry
                      Germans roll dice for 6 armour and 6 infantry in Baltic States, round 2 : 4/0 hits, 4.00 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Baltic States
                  Germans win, taking Baltic States from Russians with 6 armour and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Russia
                  Germans attack with 11 armour, 2 artilleries and 18 infantry
                  British defend with 3 armour, 1 bomber and 2 fighters; Russians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory and 11 infantry
                      Germans roll dice for 11 armour, 2 artilleries and 18 infantry in Russia, round 2 : 10/1 hits, 9.83 expected hits
                      Russians roll dice for 6 armour, 2 bombers, 2 fighters and 11 infantry in Russia, round 2 : 8/1 hits, 8.33 expected hits
                      8 infantry owned by the Russians, 1 bomber owned by the Russians, 8 infantry owned by the Germans and 1 bomber owned by the British lost in Russia
                      Germans roll dice for 11 armour, 2 artilleries and 10 infantry in Russia, round 3 : 8/1 hits, 8.50 expected hits
                      Russians roll dice for 6 armour, 2 fighters and 3 infantry in Russia, round 3 : 5/1 hits, 5.33 expected hits
                      3 infantry owned by the Russians, 3 armour owned by the Russians, 5 infantry owned by the Germans and 2 armour owned by the British lost in Russia
                      Germans roll dice for 11 armour, 2 artilleries and 5 infantry in Russia, round 4 : 8/1 hits, 7.67 expected hits
                      Russians roll dice for 1 armour and 2 fighters in Russia, round 4 : 2/1 hits, 1.83 expected hits
                      2 infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Russia
                  Germans captures 31PUs while taking Russians capital
                  Germans win, taking Russia from Russians with 11 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 62
                  Casualties for Germans: 15 infantry
                  Casualties for British: 3 armour, 1 bomber and 2 fighters
                  Casualties for Russians: 3 armour, 1 bomber and 11 infantry
      
          Non Combat Move - Germans
              1 aaGun moved from East Poland to Bulgaria Romania
              1 bomber moved from East Poland to Germany
              1 fighter moved from France to Germany
      
          Place Units - Germans
              8 armour and 1 artillery placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 66 PUs
              Germans collect 5 PUs from War Bonds; end with 71 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.00
      Russians : -0.83
      

      Savegame

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Back to the USA.
      12:05am, June 11th.

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 6 armour; Remaining resources: 4 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Italy to 14 Sea Zone
              1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
              1 artillery moved from Bulgaria Romania to 16 Sea Zone
              1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
              1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 armour moved from Egypt to 15 Sea Zone
              1 armour and 1 transport moved from 15 Sea Zone to 16 Sea Zone
              1 armour moved from 16 Sea Zone to Caucasus
              1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone
              1 armour moved from Bulgaria Romania to Poland
              1 armour moved from Bulgaria Romania to Poland
              4 armour moved from Bulgaria Romania to Caucasus
              7 armour moved from Ukraine to Caucasus
              5 armour moved from Italy to Germany
      
          Combat - Italians
              Battle in Caucasus
                  Italians attack with 12 armour, 1 artillery and 1 infantry
                  Americans defend with 1 bomber; Russians defend with 1 aaGun, 1 factory and 5 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 1/1 hits, 1.67 expected hits
                      Italians roll dice for 12 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 7/1 hits, 6.67 expected hits
                      Russians roll dice for 1 bomber and 5 infantry in Caucasus, round 2 : 2/1 hits, 1.83 expected hits
                      5 infantry owned by the Russians, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                  Italians win, taking Caucasus from Russians with 12 armour remaining. Battle score for attacker is 20
                  Casualties for Italians: 1 artillery and 1 infantry
                  Casualties for Americans: 1 bomber
                  Casualties for Russians: 5 infantry
              Battle in Poland
                  Italians attack with 2 armour
                  British defend with 1 infantry
                      Italians roll dice for 2 armour in Poland, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Poland
                  Italians win, taking Poland from British with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 armour
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              6 armour placed in Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 25 PUs
              Italians collect 1 PU from War Bonds; end with 26 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 31 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      British : 0.67
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      CrazyIvan
      CrazyIvan