Here are the links to the rulebooks of
“Classic” 1984 - edition:
“Classic” 1986 - 2nd edition:
For 2nd edition there are two FAQ-sheets/clarificarions that are considered to be official and complement each other:
Created by Larry Harris and @Krieghund :
Created by MB:
for anyone who peruses this sub-forum. I’ve edited the original documents for readability and removed all the bragging. Should be an easier read: https://www.mediafire.com/file/s1fbbddjic865af/Don_Rae_Hindsight_2020.docx/file
OK, I have an official answer. It was never Larry’s intention that transports in Classic should be able to load in a hostile sea zone, but the rules as written do not reflect that intention. However, he’s not going to revise an FAQ for a game that’s been around for as long as Classic has and is now out of print for something this minor.
The bottom line is that in Classic, per the rules, you can load transports in a hostile sea zone during combat movement, though this was not intended. This ruling does not apply to any other A&A game besides Classic.
Hi I used to play a lot on Spring42 about 20 years ago. I was in the top 3 during the era were only Utah/Omaha database and 3rd one was maybe Kremlin (but im sure Sword/Anzio didnt exist). I remember the only players that had a winrate similar to mine was “Brink”. During that time I played against Pbem and I think AA warclub/warzone but these players where much weaker than hasblow/ Spring42 crowd. Most of them tought Spring42 rules were heresy (something I can understand) but with Hasblow we could play like 2 games in one evening (sometimes up to 6am) but playing a lot more game and seeing top players make you learn fast. I don’t think ive played vs a vgood “classic” players in the last 10 years. I play at least 100 games a year during a few years during those time. I think to be high ranking you havd to play at least 50 games on Spring. I also rememebr team tournament but this is so far away lol.
Anyway do these very experienced players still play classic or they all play revised and later ? I would really like to play one real game before confiment is over
IIrc my handle was blesf.
Axis and Allies Classic, 2nd Edition
“Not-so-Obvious” Rules List:
“Stack” restriction – Players are restricted in the number of “stacks” they can create by the number of pieces that came in the original game. “Chipping” remains unrestricted. (Page 7, middle column)
Column Rolling – In ALL combats, dice are rolled by individual column from lowest to highest. Casualties are applied BEFORE rolling the next column’s attack. (Page 18)
During the COMBAT MOVEMENT PHASE, aircraft flying over a territory containing an enemy AA gun are fired upon as they fly over, even if they don’t end movement in that territory. (Page 13, right column)
*Newly purchased naval units are not allowed to be placed in sea zones containing enemy naval units. (Page 21, middle column)
If their original carrier was sunk, defending fighters may ONLY land on an island/island group or carrier in the same sea zone. Failure to do so results in elimination. (Page 15, left column)
Armor MAY “blitz” through a territory containing an AA gun or Industrial Complex. (Rules Clarification, last page, middle column)
a. AA guns still shoot at aircraft flying over their territory even after having been “blitzed” in this fashon. (Page 5, left column “combat is considered simultaneous”)
The Suez Canal can only be utilized if both Anglo-Egypt Sudan and Syria/Iraq are controlled by your side at the BEGINNING of your turn. (axisandallies.org, “the intent was always for the Suez to mimic the Panama Canal rules” -krieghund)
*optional rule on page 31 removes this restriction
@hirohito22 said in Classic - some reflections:
@DoManMacgee both maps of date 12 unjustly keep japan tanks away from Moscow or place Moscow “east” of true location and east of caspian sea, this nt only aids Moscow buut unjustly aiding Moscow, at game start, when should be three steps from east coast to Baltic not more and two steps in same turn to Moscow from pacific coast as in photos of original post. as fans we can influence the production of a real game.
however I doubt allies would ever win if ipc were accurate so at least fix the map. thanks.
IMO all Axis and Allies game pieces (in pretty much EVERY version of the game) merely represent a power’s ability to project military clout. In other words, its not literally a tank driving from Hanoi to Cairo in two turns, its that powers ability to project military strength into that area of the globe. The scale and simplicity are relative to the complexity.
There are more advanced, hex based games that will certainly satisfy your craving for the level of historical accuracy you seek.
also, if you are interested, I run a YouTube channel dedicated to the Milton Bradley version. Here is my first video covering some of the lesser known rules: https://www.youtube.com/watch?v=9_u_mOFTcQA&t=666s
Hello, new guy to the board.
Recently taught a friends son and he is hooked. Before that, haven’t played in 30 years. In my destroyed game box, i even found my original 5 slips of paper, one per country, for random team assignments.
Onto my thread: I also played d&d so i had 8 and 10 sides dice. I remember coming up with new developments, and if you rolled a six, you roll an eight or 10 sided die to see what you got.
I think 7 was armed transports, and while still can be used as cannon fodder, on a roll of one they score a hit.
the eighth was radar, which means anti-aircraft can hit planes on a roll of a one or two.
9 might have been larger aircraft carriers, that can hold three Fighters instead of two.
Don’t recall the rest
While i never got to try any of these, because I had a hard time finding anyone that would play the game in the first place, I just remember being excited about the game and letting my creative writing Juices Flow about a game I love
I’m not very good at Classic, but I’ll throw my two cents in.
Typically, I commit 1-2 rounds of shucking INF from South Europe -> Africa to try to rack up some IPCs. After the first two rounds or so you’re going to need 100% of your IPCs to commit to the stack war in Eastern Europe Vs. USSR/UK.
If UK wastes their money on a South Africa/India IC I’d punish them by committing the Germans to a Egypt -> Syria -> Persia -> India trajectory, while also sending as much of Japan’s navy as possible towards India to take the free factory. If Japan/Germany can break a hypothetical India Factory early on, it can give Japan some real momentum in gobbling up IPCs in Africa + putting pressure on Russia.
Remember: In Classic, Germany has to play defensively, as they stand no chance of breaking Karelia unless your opponent is really weak. Japan has to be the main breadwinner for the Axis, abusing the weak starting setup for the Allies in Asia and the typical hyper-KGF Allied strategy to try to either take Moscow or win an “economic victory” before the Allies manage to break Germany.
@Krieghund This is exactly why I called on you/Panther. I admittedly have zero clue what the actual intentions of the rules are (Hell, I do Non-Combat Moves during my Combat Move phase in all my TripleA and non-tournament games), so the best I could do is just quote the rulebook and do my best. Thanks for the help.
Hello, well i translate the manual of A&A PC 1998, from German to English. The new 3° edition rules are:
"…new features in the rules of the 3rd edition
Diving submarines: defending submarines can dive during the fight or withdraw from the fight. A submerged submarine remains in the same sea zone until it resurfaces after the fight.
Air units can withdraw from an amphibious attack: figthers and bombers can retreat from an amphibious attack if the things are shell-dead to the attacker.
Several AAA in one territory: you can now place several AAAs on a territory. However, only one of these AAA can fire during defence.
New sea units can be placed in disputed sea zones: they can now place their sea units in sea zones occupied by the friend. In this case, the fight takes place during the enemy’s strike, in case the enemy does not draw his unites before the fight from the zone.
Note: you still need to place your sea units in the immediate vicinity of one of your industrial complexes.
Western Canada no longer borders directly on the Atlantic Ocean: this prevents a player from moving units from the Atlantic directly to Western Canada…"
Now the plastic figures are finite and listed in the box (box that have a sheman tank, and not the futuristic panzer 3 we use and love); but the plastic chips number is diferenti in the boxes, some have 10 red others 7, i have 6, some have 50 blancas other 65, i have 72, soooo….
Thank you for the links, they are very helpful.
Though only the US has a Basic tactics that has not been revised. I assume there is a more modern AA out there now, as i have read a few of tbe revised ones and there are quite often ref to zones and bids etc.
So ill point these things out to my mate to take in consideration. Do tbe old articles still exist pre reviewed?
Re: Axis and Allies Classic 10 part series on YouTube
I’ve added another AnA Classic video on my YouTube channel. This one is a detailed look at Russia Restricted and why it’s needed. You can check it out here: https://www.youtube.com/watch?v=WTIXI3DgIVg&feature=youtu.be
@JustLuthor I have the True Neutral Lid done (All true neutrals and mongolia). I’ll work on the other one soon. Let me know if you need the sides of the box too. The colors may not be fully match with out of game box if printed out.
True Neutral Box
to @djensen @Panther @redrum . You all have put a lot of work into the transition. @simon33 has been helpful with his comments as well.
And thank you to everyone else helping out with the change.
It may take a while to get used to the new program, but it’s gonna work just fine : )
@SS-GEN said in The new forum has been a lot of work and it's not done yet:
I know it’s getting better but I posted a reply for my game report in house rules and with the changes the stuff just gets buried. Somebody post another tread reply and such now you have to go threw every topic to find it. Just sayin.
If I’m understanding correctly, there’s no difference between the old forum and the new forum for this situation. If you post a topic, and a bunch of folks post different topics, your topic will eventually end up on another page unless somebody replies. On forums, “stuff gets buried” all the time.
Also, you absolutely do not have to go through every topic to find your topic. This has come up multiple times, there are tips and tricks that cover this, I added helpers in the navigation bar. Not to be harsh but I’m just not sure what else we’re supposed to do.
Here’s a recap of your options:
Notifications: there is a bell near your avatar on the toolbar. When somebody replies, there will be a red number. Click that and you’ll get all of your notifications.
Replies to your Posts: I literally added this to the toolbar because people were complaining about finding their stuff. It’s the double-left arrow in the nav bar. It’s literally the same as clicking Notifications followed by “See all Notifications”
Recent Topics: Click the clock in the nav bar. Where it says “All Topics” select “Watched Topics” instead. You can even select a category to further narrow it down.
Recent Watched Topics: Click the eye in the nav bar. That will give you “recent” watched topics, including any topic you made or any topic you replied to. (I think I’ll change this to the next one)
All of Your Watched Topics: Go to your profile. Click the 3 dots. Click Watched.
Your Topics: Go to your profile. Click the 3 dots. Click Topics.
Bookmarks: If a particular topic is super important, then click the three dots on a topic, the one next to Reply, Quite, <heart>, < 3 dots> and click Bookmark. To find your bookmarks: Go to your profile. Click the 3 dots. Click Bookmarks.
That 6 ways to find your stuff. The old forums had a stupid icon that was hard to see and made no sense, I think it was a face or something. The replies to your posts was nice but we have that and more.
Note: there’s a bug with your watched topics if you have infinite scrolling turned on. I’ll file it later.
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.
Oh, one more thing. The huge Japanese battleship was called Yamato. Yamamoto was the name of Japan’s most famous admiral. Maybe the arrival of Admiral Yamamoto would indeed correspond to having an extra battleship, but I’m not sure that’s what you intended.