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    Koala

    @koala

    '19 '18 '17

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    '19 '18 '17

    Best posts made by koala

    • RE: Try your strategies out in the league

      @OwlGod
      The sticky posts in
      https://www.axisandallies.org/forums/category/29/league
      are all you need to know about the league.
      (Though the balanced mod topics are optional. You can play either balanced mod or vanilla G40. You just need to agree with your enemy on a common version)

      And if you never played online (via the forum) with triplea, this post might be good: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions

      regards!

      posted in Axis & Allies Global 1940
      koala
      koala
    • RE: L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

      computers are sometimes a bit pesky 😄

      I guess I’m okay with everything that happened. So no worries.

      I would also be fine if you still want to move the chinese fig. Feel free to edit.

      I’ll wait with the italian turn.

      posted in League
      koala
      koala
    • RE: WAR ROOM has arrived!

      @Whackamatt

      Oh boy, it’s absolutely beautiful!

      Did you bought that table specifically for the game? It fits just too good 🙂

      posted in War Room
      koala
      koala
    • RE: Aaron vs His Friends again

      Interesting AAR!

      Germany is buying a lot more Infantry than I ever did. Also I’m curious how japan can now really start grabbing territory from the allies.
      Did Japan consider attacking the 12 russians in amur? With waiting that long before declaring war on the allies, this might have been a good use for all the aircraft these turns.

      By the way, I always wondered, what the advantage is of putting american fleet in SZ 102.

      Looking forward to your updates!

      posted in Axis & Allies Global 1940
      koala
      koala
    • RE: L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

      I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.

      Go ahead.

      posted in League
      koala
      koala
    • The 10.000th member..

      …will be here soon!

      So I guess… congratulations to everyone involved in running this site! 🙂

      posted in Website/Forum Discussion
      koala
      koala
    • Small reference chart

      Hello all,

      I’ve made a small reference document for AA1940 pacific 2nd edition that i’d like to share.

      The goal was in the first place to act like a reminder (and explanation) for things like shore bomb., convoy raiding, strategical bombing, … Things that often get forgotten in my experience.
      Second to minimize the constant need for passing the rulebook between the players for things like national objectives and unit characteristics.

      Tell me what you think 🙂

      ht tp://files.simon-lenz.de/aa_1940pa_2ndEd_short_reference.pdf

      PS: aren’t there attachements in this forum?

      Edit: Link now always to most recent version

      posted in Axis & Allies Pacific 1940
      koala
      koala
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      Hey there!

      I just saw your video on the Grasshopper.

      Awesome stuff you have here. I like the approach of just changing the map, which makes it probably very easy to get going.

      I think though, you should use the opportunity to give cities, canals, (important) territories and maybe the planet itself your own names. It will certainly add to the feel of the game and will feel more lively than moving from “R16” into “City” and such.

      I’d also have nothing against giving the nations a different name. Could still resemble the model-countries, but even a small change would be awesome for immersion I think.

      Kind regards,

      Koala

      posted in Other Axis & Allies Variants
      koala
      koala
    • RE: L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

      Glad to hear that 😄

      That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.

      posted in League
      koala
      koala
    • RE: Small reference chart

      Sadly no, because I only own pacific at the moment.

      When I change this fact in the future, there will be most certainly one for europe and one for the global map, too.

      Till then here is an updated version squeezed to four pages.
      ht tp://files.simon-lenz.de/aa_1940pa_2nd_reference_2016-04-06.pdf (/e most up to date link in first post)

      It is intended to fold the whole thing on the columns, so it fits in the Game boxes. If everything works the turn sequence should be on top of that pile, and every player should have its own copy.

      regards

      posted in Axis & Allies Pacific 1940
      koala
      koala

    Latest posts made by koala

    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      Hey there!

      I just saw your video on the Grasshopper.

      Awesome stuff you have here. I like the approach of just changing the map, which makes it probably very easy to get going.

      I think though, you should use the opportunity to give cities, canals, (important) territories and maybe the planet itself your own names. It will certainly add to the feel of the game and will feel more lively than moving from “R16” into “City” and such.

      I’d also have nothing against giving the nations a different name. Could still resemble the model-countries, but even a small change would be awesome for immersion I think.

      Kind regards,

      Koala

      posted in Other Axis & Allies Variants
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      Mystery is solved, thanks you guys! @gamerman01 @ksmckay

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      TripleA Turn Summary: Russians round 20

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 20
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Yenisey to Buryatia
                    Russians take Yakut S.S.R. from Japanese
                    Russians take Buryatia from Japanese
              1 mech_infantry moved from Kazakhstan to Shensi
                    Chinese take Shensi from Japanese
              1 infantry moved from Kazakhstan to Sikang
              1 infantry moved from Caucasus to Northwest Persia
              1 infantry moved from 95 Sea Zone to Sardinia
              1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                    Russians take Italian Somaliland from Italians
              1 infantry moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Kazakhstan to Sikang
              1 tactical_bomber moved from Russia to Sikang
              1 fighter moved from Caucasus to Sikang
              1 fighter moved from Caucasus to Sikang
              1 armour moved from Kazakhstan to Turkmenistan
                    Russians take Turkmenistan from Japanese
              1 armour moved from Turkmenistan to Kazakhstan
              1 armour moved from Novosibirsk to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 tactical_bomber moved from Caucasus to Northwest Persia
              1 fighter moved from Caucasus to Northwest Persia
      
          Combat - Russians
              Battle in Sardinia
              Battle in Northwest Persia
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Northwest Persia
                  Russians win, taking Sardinia from Italians, taking Northwest Persia from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2,00 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                  Russians win, taking Sikang from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Northern Italy to 97 Sea Zone
              2 mech_infantrys moved from Yenisey to Buryatia
              1 armour moved from Yenisey to Buryatia
              1 infantry moved from Timguska to Kansu
              10 armour and 10 mech_infantrys moved from Kazakhstan to Shensi
              1 fighter moved from Sikang to Caucasus
              1 tactical_bomber moved from Sikang to Kazakhstan
              1 fighter moved from Sikang to Kazakhstan
              1 fighter moved from Northwest Persia to Kazakhstan
              1 tactical_bomber moved from Northwest Persia to Kazakhstan
              1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
              1 aaGun moved from Kazakhstan to Tsinghai
              1 infantry moved from Volgograd to Kazakhstan
              5 armour and 4 mech_infantrys moved from Volgograd to Sikang
              1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
              2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
      
          Place Units - Russians
              1 bomber placed in Russia
              2 infantry and 1 mech_infantry placed in Caucasus
              2 armour and 1 mech_infantry placed in Volgograd
              Russians undo move 3.
              1 armour and 2 mech_infantrys placed in Volgograd
              1 armour and 2 mech_infantrys placed in Ukraine
              1 armour, 1 fighter and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 59 PUs; end with 59 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Russians : -0,50
      Japanese : 0,33
      

      Savegame

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      @trulpen said in trulpen (X) vs. koala (A+11), G40 vanilla:

      No frenchies?

      Yeah, I might be missing something, but it basically just has negative effects for me 😄

      Few more IC in total for the Allies, but all in western europe. And it snatches income from the British away. If there would be more italian units, I might consider having another power between italy and germany, but that’s in the current state of the map also not really that big of a deal.

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      Heyhey,

      before I can do my turn I need some rule explanation.

      TripleA doesn’t allow me to move russian troops into china.

      Russians may not move land units over land owned by the chinese
      

      I somehow can’t conclude where this is coming from. Can you help me there?

      The political screen also tells me that china and russia have a neutral relationship. I would expect us to be allied since the russian entry into the war…
      Is this actual correct behaviour?

      regards

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 14:34:47
      Savegame

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      TripleA Turn Summary: ANZAC round 19

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 19
      
          Purchase Units - ANZAC
              ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in 37 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 37 Sea Zone
                  ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 carrier moved from 54 Sea Zone to 33 Sea Zone
              2 fighters moved from 54 Sea Zone to 33 Sea Zone
              3 destroyers moved from 54 Sea Zone to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
              2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
              1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in Queensland
              1 infantry and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0,67
      Japanese : -0,17
      

      Savegame

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      TripleA Turn Summary: UK_Pacific round 19

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 19
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Egypt to Trans-Jordan
              1 bomber moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Trans-Jordan
              1 fighter moved from 98 Sea Zone to Trans-Jordan
              1 bomber moved from Egypt to Trans-Jordan
              10 fighters moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
              1 mech_infantry moved from Egypt to Trans-Jordan
      
          Combat - Americans
              Americans creates battle in territory 97 Sea Zone
              Battle in 55 Sea Zone
                  Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 10 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 6,33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Trans-Jordan
                  Americans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2,67 expected hits
                      Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Trans-Jordan
                  Americans win, taking Trans-Jordan from Japanese with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
              1 armour, 1 artillery, 1 battleship, 10 carriers, 2 cruisers, 14 destroyers, 5 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              10 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
              1 transport moved from 26 Sea Zone to 12 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              2 carriers moved from 26 Sea Zone to 33 Sea Zone
              4 destroyers moved from 26 Sea Zone to 33 Sea Zone
              2 fighters moved from 26 Sea Zone to 33 Sea Zone
              2 fighters moved from Wake Island to 33 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 12 Sea Zone to 10 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 bomber moved from Queensland to Caroline Islands
              1 transport moved from 54 Sea Zone to 26 Sea Zone
              1 infantry moved from South Australia to Queensland
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 aaGun moved from Central United States to Western United States
              1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
              1 transport moved from 98 Sea Zone to 95 Sea Zone
              1 armour and 1 infantry moved from Egypt to 98 Sea Zone
              EDIT: 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
              EDIT: 2 carriers moved from 98 Sea Zone to 80 Sea Zone
              EDIT: 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              EDIT: 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
              1 fighter moved from Trans-Jordan to 80 Sea Zone
              1 fighter moved from Trans-Jordan to 80 Sea Zone
              1 fighter moved from Egypt to 80 Sea Zone
              1 fighter moved from Egypt to French West Africa
              1 bomber moved from Trans-Jordan to Gibraltar
              1 bomber moved from Trans-Jordan to Egypt
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Southern Italy to Northern Italy
              1 mech_infantry moved from Yugoslavia to Greece
              1 mech_infantry moved from Rostov to Kazakhstan
      
          Place Units - Americans
              3 infantry placed in Western United States
              1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 80 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to French West Africa: 1 fighter
              EDIT: Changing ownership of Cyprus from Italians to British
              EDIT: Adding units owned by Americans to Cyprus: 1 infantry
              EDIT: Adding units owned by Americans to 99 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to Egypt: 1 armour
              EDIT: Removing units owned by Americans from 80 Sea Zone: 1 armour, 1 infantry and 1 transport
              EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
              EDIT: Removing units owned by Americans from 80 Sea Zone: 2 carriers and 2 destroyers
              EDIT: Adding units owned by Americans to 98 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to Egypt: 1 fighter
              EDIT: Removing units owned by Americans from 80 Sea Zone: 2 fighters
              EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      
          Purchase Units - British
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Egypt: 1 infantry
              EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Cyprus: 1 infantry
              EDIT: Changing ownership of Cyprus from British to Italians
              EDIT: Turning off Edit Mode
              British buy 2 carriers, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from Egypt to Persia
              1 mech_infantry moved from Novosibirsk to Tsinghai
              1 fighter moved from Volgograd to Tsinghai
              1 bomber moved from Ukraine to Tsinghai
      
          Combat - British
              British creates battle in territory 97 Sea Zone
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0,17 expected hits
                  Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Persia causes 3 damage total. 
              Battle in Tsinghai
                  British attack with 1 bomber, 1 fighter and 1 mech_infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Tsinghai
                  British win, taking 97 Sea Zone from Italians, taking Tsinghai from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              1 infantry moved from Yugoslavia to 97 Sea Zone
              1 armour moved from Albania to 97 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
              1 armour and 1 infantry moved from 81 Sea Zone to Egypt
              1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 destroyer moved from 98 Sea Zone to 81 Sea Zone
              1 transport moved from 98 Sea Zone to 99 Sea Zone
              1 armour moved from Greece to 99 Sea Zone
              1 armour and 1 transport moved from 99 Sea Zone to 81 Sea Zone
              1 armour moved from 81 Sea Zone to Egypt
              2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Albania
              1 infantry moved from Greater Southern Germany to Northern Italy
              1 destroyer moved from 97 Sea Zone to 81 Sea Zone
              1 transport moved from 98 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from Northern Italy to 81 Sea Zone
              1 fighter moved from Egypt to 81 Sea Zone
              1 fighter moved from Union of South Africa to Egypt
              2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
              1 infantry moved from Ukraine to Rostov
              1 aaGun moved from Bessarabia to Ukraine
              1 armour and 1 mech_infantry moved from Samara to Kazakhstan
              1 mech_infantry moved from Egypt to French Equatorial Africa
              1 bomber moved from Persia to Egypt
              1 fighter moved from Tsinghai to Kazakhstan
              1 bomber moved from Tsinghai to Kazakhstan
              1 infantry moved from Tobruk to Alexandria
      
          Place Units - British
              1 carrier placed in 81 Sea Zone
              1 carrier placed in 71 Sea Zone
              2 infantry placed in Egypt
              1 fighter placed in Quebec
      
          Turn Complete - British
              British collect 47 PUs; end with 48 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from 95 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 97 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to Northern Italy: 1 fighter
              EDIT: Removing units owned by British from Egypt: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      AA fire in Persia : : -0,17
      British : -0,33
      Americans : -2,33
      Japanese : 0,00
      

      Savegame

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      TripleA Manual Gamesave Post: British round 19

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 19
      
          Purchase Units - British
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Egypt: 1 infantry
              EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Cyprus: 1 infantry
              EDIT: Changing ownership of Cyprus from British to Italians
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      koala
      koala
    • RE: trulpen (X) vs. koala (A+11), G40 vanilla

      Arrg, my edit needs another edit…

      For some reason I thought, that the Gold Coast was a neutral territory, so I thought I’ll get the british objective by capturing Cyprus. Since this is not the case, I’ll move the american back to egypt.

      Sorry for the hassle.

      posted in League
      koala
      koala