Hello everyone,
haven’t played in a few years, but back in the day quite a bit. And I would like to get back into it.
Looking for an opponent OOB Global 40. We can bid on the side.
Regards!
Hello everyone,
haven’t played in a few years, but back in the day quite a bit. And I would like to get back into it.
Looking for an opponent OOB Global 40. We can bid on the side.
Regards!
@OwlGod
The sticky posts in
https://www.axisandallies.org/forums/category/29/league
are all you need to know about the league.
(Though the balanced mod topics are optional. You can play either balanced mod or vanilla G40. You just need to agree with your enemy on a common version)
And if you never played online (via the forum) with triplea, this post might be good: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions
regards!
Hey there!
I just saw your video on the Grasshopper.
Awesome stuff you have here. I like the approach of just changing the map, which makes it probably very easy to get going.
I think though, you should use the opportunity to give cities, canals, (important) territories and maybe the planet itself your own names. It will certainly add to the feel of the game and will feel more lively than moving from “R16” into “City” and such.
I’d also have nothing against giving the nations a different name. Could still resemble the model-countries, but even a small change would be awesome for immersion I think.
Kind regards,
Koala
computers are sometimes a bit pesky :D
I guess I’m okay with everything that happened. So no worries.
I would also be fine if you still want to move the chinese fig. Feel free to edit.
I’ll wait with the italian turn.
Interesting AAR!
Germany is buying a lot more Infantry than I ever did. Also I’m curious how japan can now really start grabbing territory from the allies.
Did Japan consider attacking the 12 russians in amur? With waiting that long before declaring war on the allies, this might have been a good use for all the aircraft these turns.
By the way, I always wondered, what the advantage is of putting american fleet in SZ 102.
Looking forward to your updates!
Oh boy, it’s absolutely beautiful!
Did you bought that table specifically for the game? It fits just too good :)
I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.
Go ahead.
…will be here soon!
So I guess… congratulations to everyone involved in running this site! :-)
Hello all,
I’ve made a small reference document for AA1940 pacific 2nd edition that i’d like to share.
The goal was in the first place to act like a reminder (and explanation) for things like shore bomb., convoy raiding, strategical bombing, … Things that often get forgotten in my experience.
Second to minimize the constant need for passing the rulebook between the players for things like national objectives and unit characteristics.
Tell me what you think :)
ht tp://files.simon-lenz.de/aa_1940pa_2ndEd_short_reference.pdf
PS: aren’t there attachements in this forum?
Edit: Link now always to most recent version
Glad to hear that :D
That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
1 destroyer owned by the Italians lost in 93 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Malta
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to Alexandria: 2 infantry
EDIT: Removing units owned by French from Tobruk: 2 infantry
EDIT: Removing units owned by French from Egypt: 2 infantry
EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00
French regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@koala
Do you want to scramble in SZ94?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 artilleries moved from Greece to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Malta
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Italians creates battle in territory Malta
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - Americans
7 bombers moved from Siberia to Western United States
3 carriers moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Midway to Yakut S.S.R.
1 submarine moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 10 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Eastern Persia to Egypt
1 destroyer moved from 8 Sea Zone to 14 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 mech_infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
1 fighter moved from West India to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from West India to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Egypt
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Northwest Persia to Syria
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from India to Burma
1 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from Alexandria to Persia
1 artillery and 4 infantry moved from West India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
Place Units - British
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Egypt
1 carrier placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - Americans
7 bombers moved from Siberia to Western United States
3 carriers moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Midway to Yakut S.S.R.
1 submarine moved from 26 Sea Zone to 64 Sea Zone
2 destroyers moved from 10 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Eastern Persia to Egypt
1 destroyer moved from 8 Sea Zone to 14 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 mech_infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Davao to Manilla
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from Chahar to Inner Mongolia
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
1 tactical_bomber moved from Paulau to Manilla
1 fighter moved from Kwangsi to Manilla
1 fighter moved from 36 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Jehol to Inner Mongolia
1 tactical_bomber moved from Kiangsu to Inner Mongolia
2 bombers moved from Kwangsi to Eastern India
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/2 hits, 0.33 expected hits
Bombing raid in Eastern India rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Eastern India causes 9 damage total.
Battle in 59 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in Gilbert Islands
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Gilbert Islands from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Inner Mongolia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manilla
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 59 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from Manilla to Davao
1 transport moved from 36 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Kyushu to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from Eastern India to French Indo China
1 battleship moved from 34 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Manilla to Davao
1 fighter moved from Paulau to French Indo China
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Shansi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Shansi to Anhwe
1 tactical_bomber moved from Paulau to French Indo China
1 destroyer moved from 7 Sea Zone to 33 Sea Zone
1 infantry moved from Hokkaido to Japan
1 aaGun moved from Southern Manchuria to Jehol
1 artillery moved from Shansi to Anhwe
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Inner Mongolia to Anhwe
1 tactical_bomber moved from Inner Mongolia to Shansi
Place Units - Japanese
1 factory_minor placed in French Indo China
2 infantry placed in Kiangsu
1 artillery placed in Japan
1 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Japanese undo move 1.
1 factory_minor placed in Kwangtung
Japanese undo move 5.
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -4.67
UK_Pacific AA : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Amur to Siberia
2 infantry moved from Amur to Siberia
2 infantry moved from Amur to Siberia
1 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Turkmenistan to Persia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans regular : 1.33
Russians regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 7 infantry and 2 submarines; Remaining resources: 5 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 1 artillery and 11 infantry moved from Slovakia Hungary to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
5 armour and 5 mech_infantrys moved from France to Germany
1 armour moved from Yugoslavia to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Norway to Finland
1 infantry moved from Germany to 116 Sea Zone
1 aaGun moved from Denmark to 116 Sea Zone
1 aaGun and 1 infantry moved from 116 Sea Zone to Norway
1 tactical_bomber moved from Holland Belgium to Western Germany
6 artilleries and 1 infantry moved from Germany to Poland
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 factory_minor placed in Romania
3 artilleries and 7 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
2 submarines placed in 108 Sea Zone
Germans undo move 4.
1 submarine placed in 108 Sea Zone
1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : -0.33