trulpen (X) vs. koala (A+11), G40 vanilla


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 aaGun, 3 artilleries and 2 infantry moved from Shensi to Kweichow
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 14:34:47
    Savegame

  • '19 '18 '17

    Heyhey,

    before I can do my turn I need some rule explanation.

    TripleA doesn’t allow me to move russian troops into china.

    Russians may not move land units over land owned by the chinese
    

    I somehow can’t conclude where this is coming from. Can you help me there?

    The political screen also tells me that china and russia have a neutral relationship. I would expect us to be allied since the russian entry into the war…
    Is this actual correct behaviour?

    regards

  • '19 '18 '17

    @trulpen said in trulpen (X) vs. koala (A+11), G40 vanilla:

    No frenchies?

    Yeah, I might be missing something, but it basically just has negative effects for me :D

    Few more IC in total for the Allies, but all in western europe. And it snatches income from the British away. If there would be more italian units, I might consider having another power between italy and germany, but that’s in the current state of the map also not really that big of a deal.


  • @koala said in trulpen (X) vs. koala (A+11), G40 vanilla:

    Heyhey,

    before I can do my turn I need some rule explanation.

    TripleA doesn’t allow me to move russian troops into china.

    Russians may not move land units over land owned by the chinese
    

    I somehow can’t conclude where this is coming from. Can you help me there?

    The political screen also tells me that china and russia have a neutral relationship. I would expect us to be allied since the russian entry into the war…
    Is this actual correct behaviour?

    regards

    This does seem fishy. Can’t say why this is. Russia and Japan are apparently at war. Usually that makes China an ally to Russia, to my knowledge. Perhaps ask someone like @gamerman01?

  • '19

    trulpen didnt declare war properly with Japan on Russia J1. He just edited it but didnt do all the proper edits which is why you are having trouble. TripleA doesnt handle edited DOWs well and requires lots of extra user action to correct.


  • Yeah, I see Russia is neutral with the Dutch, too. Try editing political relationship of Russia and China (and Dutch?!!) to Allied from neutral in this case.

  • '19 '18 '17

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Buryatia from Japanese
            1 mech_infantry moved from Kazakhstan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from 95 Sea Zone to Sardinia
            1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Sikang
            1 tactical_bomber moved from Russia to Sikang
            1 fighter moved from Caucasus to Sikang
            1 fighter moved from Caucasus to Sikang
            1 armour moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Japanese
            1 armour moved from Turkmenistan to Kazakhstan
            1 armour moved from Novosibirsk to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
    
        Combat - Russians
            Battle in Sardinia
            Battle in Northwest Persia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Northwest Persia
                Russians win, taking Sardinia from Italians, taking Northwest Persia from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 mech_infantrys moved from Yenisey to Buryatia
            1 armour moved from Yenisey to Buryatia
            1 infantry moved from Timguska to Kansu
            10 armour and 10 mech_infantrys moved from Kazakhstan to Shensi
            1 fighter moved from Sikang to Caucasus
            1 tactical_bomber moved from Sikang to Kazakhstan
            1 fighter moved from Sikang to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
            1 aaGun moved from Kazakhstan to Tsinghai
            1 infantry moved from Volgograd to Kazakhstan
            5 armour and 4 mech_infantrys moved from Volgograd to Sikang
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
    
        Place Units - Russians
            1 bomber placed in Russia
            2 infantry and 1 mech_infantry placed in Caucasus
            2 armour and 1 mech_infantry placed in Volgograd
            Russians undo move 3.
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour, 1 fighter and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 59 PUs; end with 59 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,50
    Japanese : 0,33
    

    Savegame

  • '19 '18 '17

    Mystery is solved, thanks you guys! @gamerman01 @ksmckay


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 bomber moved from Kweichow to Suiyuyan
            4 fighters and 5 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in 37 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 1 fighter, 22 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            EDIT: 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            EDIT: Japanese undo move 16.
            EDIT: Japanese undo move 15.
            EDIT: Japanese undo move 14.
            EDIT: Japanese undo move 13.
            EDIT: Japanese undo move 12.
            EDIT: Japanese undo move 10.
            EDIT: Japanese undo move 9.
            EDIT: 1 artillery, 2 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            7 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Kweichow to Hunan
            4 armour and 10 mech_infantrys moved from Persia to West India
            1 aaGun, 2 bombers and 3 infantry moved from Persia to Eastern Persia
            4 armour and 28 mech_infantrys moved from Iraq to Eastern Persia
            17 artilleries and 17 infantry moved from Iraq to Persia
            3 infantry moved from India to Burma
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 bomber moved from Suiyuyan to French Indo China
            1 infantry moved from Burma to Yunnan
            2 bombers moved from Eastern Persia to French Indo China
            2 bombers moved from Persia to French Indo China
            1 aaGun and 3 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 bomber and 7 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : 0,50
    Japanese : 0,00
    

    Savegame


  • Bump#9

    I’ll collect the win (eventual points) from time-limit.

    You outplayed me. Again. Allies are sweeping the floor with Axis.

    The claim is just in case you manage to finish 3 games this season. Then it will matter. If not, it’s of no consequence.

    If you want we can still continue to play this game casually. Don’t think it’s much more left. Japan will try for some kind of desperado with rotten odds and then throw in the towel.


  • I reiterate, excellent strategic execution! A bid of 11 is very low in OOB, where a more normal bid seems to be between 30 and 50. I reckon you are atleast E, maybe even M. With that skill I think you should definitely try to make it into the league with an official ranking.

    If you want, I can report this as a loss for me, but in that case I’d prefer to be sure that it won’t count in the statistics. Unless you finish 3 games this season it won’t count regardless. 0 points for the ranking is a bit of a blow when struggling to make the A-finals. Hope that’s understandable.

Suggested Topics

  • 8
  • 27
  • 47
  • 87
  • 201
  • 118
  • 3.5k
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts