• RE: 👋 Introduce or Re-Introduce Yourself (Current)

    @nolimit
    Ha just jivin ya. I’m around to play but covid ain’t helping

    posted in Welcome
  • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            3 armour and 3 mech_infantrys moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 3 armour and 3 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 artillery and 3 infantry moved from Slovakia Hungary to Germany
            2 artilleries and 4 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,2,4,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 1.67
    

    Savegame

    posted in Team Games
  • RE: PTV OwenToo vs max334 (Axis)

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 105 PUs; 
            Germans buy 4 armour, 4 artilleries, 1 destroyer, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northern Belarus to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 infantry moved from Northern Belarus to Novgorod
            2 infantry moved from Northern Belarus to Leningrad
            1 artillery moved from Northern Belarus to Leningrad
            1 armour moved from Northern Belarus to Leningrad
            1 mech_infantry moved from Northern Belarus to Leningrad
            1 armour and 1 infantry moved from Karelia to Archangel
            1 bomber moved from Western Germany to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from France to Western Ukraine
            1 bomber moved from Western Germany to Southern Belarus
            1 infantry moved from Northern Belarus to Southern Belarus
            1 artillery moved from Eastern Poland to Southern Belarus
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Leningrad, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                    Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Southern Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Southern Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            4 armour moved from Northern Belarus to Bessarabia
            4 mech_infantrys moved from Northern Belarus to Bessarabia
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Northern Belarus to Bessarabia
            1 artillery moved from Slovakia Hungary to Eastern Poland
            2 artilleries moved from Poland to Eastern Poland
            1 aaGun, 4 armour and 10 infantry moved from Northern Belarus to Eastern Poland
            1 bomber moved from Archangel to Vyborg
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Southern Belarus to Germany
            1 mech_infantry moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            3 artilleries and 3 infantry moved from Germany to Poland
            2 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from United Kingdom to Scotland
            2 artilleries moved from United Kingdom to 113 Sea Zone
            2 armour and 1 marine moved from United Kingdom to 113 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 marine, 1 submarine and 9 transports moved from 113 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Norway
            1 armour moved from 115 Sea Zone to Western Germany
            1 artillery moved from 115 Sea Zone to Norway
            1 artillery moved from 115 Sea Zone to Western Germany
            1 marine moved from 115 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 fighter moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to Poland
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in United Kingdom
            3 artilleries placed in France
            4 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Turning off Edit Mode
            5 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.83
    

    Savegame

    posted in Play Boardgames
  • RE: 👋 Introduce or Re-Introduce Yourself (Current)

    @nolimit
    Hmmm I beg your pardon

    posted in Welcome
  • RE: 🎖 Axis & Allies .org 2021 Support Drive

    @djensen
    Would u not get more members ?

    I’m saying if guests see the forumn chats does it draw them more to be a member compared to not seeing any talk ?

    posted in Website/Forum Discussion
  • RE: Doubt about submarine movement

    @tchenao

    Yes it is. Here’s what I have on my map. The black mine is something u could use or just some dot circle with a letter M. Skull heads are the sea mines. Get a mine roll moving through from either direction.
    The colored dots are not sea mines. They are part of the 3 Island group NO’s ( receive 5 icps for each group ) I have in game. Anyway that’s that.

    F55DE4A4-0412-4CD5-B093-8DD24FF82F27.jpeg

    posted in Axis & Allies Global 1940
  • RE: WaW Team Game VIIII!

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 8 Infantrys and 2 Mech.Infs moved from Shansi to Shantung
            2 Bombers moved from Shensi to Shantung
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Hupeh to Anhwei
            2 ArmoredCars moved from Ningsia to Chahar
            1 Infantry moved from Suiyuan to Chahar
            2 Mech.Infs moved from E.Qinghai to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 9 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 10 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 10 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Mech.Infs in Chahar, round 2 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Shantung
                Chinese attack with 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Artillery, 1 Factory, 1 Marine and 7 Tanks
                    Chinese roll dice for 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs in Shantung, round 2 : 2/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 7 Tanks in Shantung, round 2 : 5/9 hits, 4.17 expected hits
                    1 Artillery owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Artillery, 2 Bombers, 3 Infantrys and 2 Mech.Infs in Shantung, round 3 : 2/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 7 Tanks in Shantung, round 3 : 3/7 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung
                1 Artillery and 2 Mech.Infs retreated to Shansi
                Hisaichi win with 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 8 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tanks
    
        Non Combat Move - Chinese
            2 Bombers moved from Shantung to Shansi
            2 Bombers moved from Shansi to Shensi
            1 Elite moved from Shensi to Shansi
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Shensi to Szechwan
            1 Infantry moved from Shensi to Shansi
            2 Artillerys and 4 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Shensi to Shansi
            3 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            4 Mech.Infs moved from Urumqi to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 L.Fighter placed in Hsining
            4 Infantrys placed in Urumqi
            1 Bunker placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Hisaichi regular : -0.83
    

    Savegame

    posted in Team Games
  • RE: Post League Game Results Here

    @pejon_88 so the luck looks lopsided. what exactly does 12 mean?

    posted in League
  • RE: Doubt about submarine movement

    @tchenao

    My house rule is any enemy sub only passing through Gib has to do a sea mine attack roll. Nothing big but nice.

    d6) A roll of @1 kills a sub. I wouldn’t have it per sub. But you could if you want stronger or raise to @2. You gotta base it on your game and how many go thru per game.

    My game.
    d12) 1 roll of a @4 or less kills a sub.

    posted in Axis & Allies Global 1940
  • RE: Don's DE40 map

    @imperious-leader

    Don is the designer of map.

    posted in Customizations