@nolimit
Ha just jivin ya. I’m around to play but covid ain’t helping
Group Details Private
Patron 2018 - Bronze
no description available
Member List
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RE: 👋 Introduce or Re-Introduce Yourself (Current)
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RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Yugoslavia to Greece Combat - Italians Battle in Greece Italians attack with 3 armour and 3 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 artillery and 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 3 infantry moved from Slovakia Hungary to Germany 2 artilleries and 4 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Greater Southern Germany Place Units - Italians 1 artillery and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,2,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 1.67
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RE: PTV OwenToo vs max334 (Axis)
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 105 PUs; Germans buy 4 armour, 4 artilleries, 1 destroyer, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northern Belarus to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Northern Belarus to Novgorod 2 infantry moved from Northern Belarus to Leningrad 1 artillery moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Leningrad 1 mech_infantry moved from Northern Belarus to Leningrad 1 armour and 1 infantry moved from Karelia to Archangel 1 bomber moved from Western Germany to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from France to Western Ukraine 1 bomber moved from Western Germany to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 artillery moved from Eastern Poland to Southern Belarus 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British Combat - Germans Battle in Leningrad Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Leningrad, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Southern Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Southern Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 4 armour moved from Northern Belarus to Bessarabia 4 mech_infantrys moved from Northern Belarus to Bessarabia 1 artillery and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Northern Belarus to Bessarabia 1 artillery moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 1 aaGun, 4 armour and 10 infantry moved from Northern Belarus to Eastern Poland 1 bomber moved from Archangel to Vyborg 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Southern Belarus to Germany 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 3 artilleries and 3 infantry moved from Germany to Poland 2 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from United Kingdom to Scotland 2 artilleries moved from United Kingdom to 113 Sea Zone 2 armour and 1 marine moved from United Kingdom to 113 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 marine, 1 submarine and 9 transports moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Norway 1 armour moved from 115 Sea Zone to Western Germany 1 artillery moved from 115 Sea Zone to Norway 1 artillery moved from 115 Sea Zone to Western Germany 1 marine moved from 115 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Poland Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in United Kingdom 3 artilleries placed in France 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.83
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RE: 👋 Introduce or Re-Introduce Yourself (Current)
@nolimit
Hmmm I beg your pardon -
RE: 🎖 Axis & Allies .org 2021 Support Drive
@djensen
Would u not get more members ?I’m saying if guests see the forumn chats does it draw them more to be a member compared to not seeing any talk ?
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RE: Doubt about submarine movement
Yes it is. Here’s what I have on my map. The black mine is something u could use or just some dot circle with a letter M. Skull heads are the sea mines. Get a mine roll moving through from either direction.
The colored dots are not sea mines. They are part of the 3 Island group NO’s ( receive 5 icps for each group ) I have in game. Anyway that’s that. -
RE: WaW Team Game VIIII!
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 8 Infantrys and 2 Mech.Infs moved from Shansi to Shantung 2 Bombers moved from Shensi to Shantung 1 Infantry moved from Szechwan to Kweichow 1 Infantry moved from Hupeh to Anhwei 2 ArmoredCars moved from Ningsia to Chahar 1 Infantry moved from Suiyuan to Chahar 2 Mech.Infs moved from E.Qinghai to Chahar Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 7 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 9 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 10 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 10 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Anhwei Chinese attack with 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Chahar Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Tank Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Mech.Infs in Chahar, round 2 : 3/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Shantung Chinese attack with 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs Hisaichi defend with 1 Artillery, 1 Factory, 1 Marine and 7 Tanks Chinese roll dice for 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs in Shantung, round 2 : 2/13 hits, 4.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 7 Tanks in Shantung, round 2 : 5/9 hits, 4.17 expected hits 1 Artillery owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung Chinese roll dice for 1 Artillery, 2 Bombers, 3 Infantrys and 2 Mech.Infs in Shantung, round 3 : 2/8 hits, 3.33 expected hits Hisaichi roll dice for 7 Tanks in Shantung, round 3 : 3/7 hits, 3.50 expected hits 2 Tanks owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung 1 Artillery and 2 Mech.Infs retreated to Shansi Hisaichi win with 5 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 8 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tanks Non Combat Move - Chinese 2 Bombers moved from Shantung to Shansi 2 Bombers moved from Shansi to Shensi 1 Elite moved from Shensi to Shansi 1 Infantry moved from Shensi to Hupeh 1 Infantry moved from Shensi to Szechwan 1 Infantry moved from Shensi to Shansi 2 Artillerys and 4 Infantrys moved from Ningsia to Shensi 2 Infantrys moved from Shensi to Shansi 3 Infantrys moved from E.Qinghai to Lanchow 3 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to W.Qinghai 1 Infantry moved from E.Sinkiang to W.Qinghai 4 Mech.Infs moved from Urumqi to E.Qinghai Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 L.Fighter placed in Hsining 4 Infantrys placed in Urumqi 1 Bunker placed in Shensi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83 Hisaichi regular : -0.83
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RE: Post League Game Results Here
@pejon_88 so the luck looks lopsided. what exactly does 12 mean?
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RE: Doubt about submarine movement
My house rule is any enemy sub only passing through Gib has to do a sea mine attack roll. Nothing big but nice.
d6) A roll of @1 kills a sub. I wouldn’t have it per sub. But you could if you want stronger or raise to @2. You gotta base it on your game and how many go thru per game.
My game.
d12) 1 roll of a @4 or less kills a sub.