• RE: Allied Playbook Draft v1.0

    I have watching a ton of youtube about the Pac and am very surprised at the strategy employed by the Allies. For one thing they fought in the Far Eastern Pac for a good year. Secondly, after the Solomons, they were abler and aimed to go after the ships and planes. Therefore, I am looking to a name a strategy that embodies that. Pacific air and naval supremacy–literally hunting enemy air and shipping to take out enemy air and shipping. And early. Maybe one transport and a couple of guys. What would you call that? Island hopping?

    posted in Axis & Allies Global 1940
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    scramble?

    posted in Play Boardgames
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            4 destroyers moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Greece to Bulgaria
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: aequitas-et-veritas vs crockett36 G40.2 oob

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Nenetsia
                  Italians take Archangel from Russians
                  Italians take Nenetsia from Russians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to France
            1 fighter moved from Baltic States to Western Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 armour moved from Northern Italy to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            1 mech_infantry moved from Northern Italy to Bulgaria
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: [Global 1940] SiredBlood Rules Summary

    I can text you pics of the map too if you need.
    You could look at map Sat if u wanted to show and play allies with me. I got a Gib plan too that u kinda wanted to try.

    posted in House Rules
  • RE: [Global 1940] SiredBlood Rules Summary

    Did you want me to send you rules of game by e mail ?

    posted in House Rules
  • "Operation Lifeboat" !!!!

    Weather permitting will be live streaming my SS GEN 1941 Global War game this Saturday starting at 8:30 am Central time USA.
    Will post access to site info Fri nite or early Saturday morning.

    posted in Events
  • RE: Home-Made War Rakes

    Looks to me like its representing the original Capital for the Country. Like France shows flag on Paris but its under Germany control.

    posted in Customizations
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    maybe it was a “practice” game I played in the back of my UPS truck. yes, please let me shoot down your planes. please.

    posted in Play Boardgames
  • RE: aequitas-et-veritas vs crockett36 G40.2 oob

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Chahar to Anhwe
            6 infantry moved from Kwangsi to Yunnan
            4 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            2 submarines moved from 35 Sea Zone to 38 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
            4 transports moved from 38 Sea Zone to 36 Sea Zone
            5 infantry moved from Manchuria to Jehol
            2 fighters and 2 tactical_bombers moved from French Indo China to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 tactical_bombers moved from French Indo China to Hunan
            1 tactical_bomber moved from Hunan to Anhwe
            1 tactical_bomber moved from French Indo China to Hunan
            3 fighters moved from Japan to Philippines
            2 fighters moved from 38 Sea Zone to Hunan
            1 fighter moved from French Indo China to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 fighters and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 10 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 10 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 fighters and 3 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Shensi, round 2 : 3/6 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Shensi to Suiyuyan
            2 fighters moved from Shensi to Suiyuyan
            1 tactical_bomber moved from Anhwe to Chahar
            1 fighter moved from Anhwe to Chahar
            2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : 0.67
    

    Savegame

    posted in Play Boardgames