• RE: allied playbook game II

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Tanganyika Territory to Rhodesia
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            6 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            1 fighter moved from Tobruk to 95 Sea Zone
            1 bomber moved from Tobruk to Persia
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Egypt
                Italians attack with 1 artillery, 4 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            4 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 2 submarines placed in 95 Sea Zone
            1 fighter placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0.83
    Italians : 0.33
    British : 1.33
    

    Savegame

    posted in Play Boardgames
  • RE: Wiz (X) vs Max (L+10) BM3 LL G1

    scramble Scotland only. GL

    posted in League
  • RE: We need an allied playbook.

    The key is that the raid only last one round, kill them all and go home.

    posted in Axis & Allies Global 1940
  • RE: We need an allied playbook.

    @weddingsinger yeah, I did a huge air raid on Egypt and cleared the field for the Italians. On the other side, I’ve used planes from carriers off of w ger to hit the n Italian troops thus taking away the take back troops that rob the allies of keeping france.

    posted in Axis & Allies Global 1940
  • RE: trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Archangel to Novosibirsk
            2 armour moved from Samara to Novosibirsk
            6 infantry moved from Timguska to Kansu
            3 mech_infantrys moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Finland to Novosibirsk
            2 fighters moved from Finland to Russia
            2 infantry moved from Shensi to Hopei
            1 mech_infantry moved from Shensi to Hopei
            1 armour moved from Shensi to Hopei
            6 infantry moved from Buryatia to Sakha
            1 infantry moved from Rostov to Tambov
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Russians take 93 Sea Zone from Italians
            3 infantry moved from Sikang to Szechwan
            2 artilleries moved from Russia to Samara
            3 infantry moved from Finland to Norway
            1 armour moved from Archangel to Novosibirsk
            1 mech_infantry moved from Archangel to Novosibirsk
            2 infantry moved from Finland to Norway
            1 artillery moved from Finland to Norway
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Russians lost in 97 Sea Zone
                Italians win with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Yenisey to Timguska
            2 aaGuns moved from Finland to Norway
    
        Place Units - Russians
            1 aaGun and 9 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 1.67
    Japanese : -0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Custom carriers from OOB's and painted pieces

    Thank you, Marc! While the rest of the New Orleans Class cruisers are getting done I wanted to share some more recent finishes. We’ve purchased some Independence Class aircraft carriers from Ebard at Shapeways for use as light carriers to go with HBG’s Casablanca light carriers, and the first one done is the USS Cowpens (CVL-25), also known as “The Mighty Moo” for its many Unit Awards, Campaign and Service Medals and Ribbons. There were a lot of references for the camo but very few for the deck and arresting cables. I was able to find a set of diagrams from some plastic model instructions, and with those and pictures of scale models and pictures of the class on Navsource.org FOlewnik was able to correctly place arresting gear on the flight deck. Although it’s a light carrier, it has 2 magnets for aircraft. To get better pictures of the sides, I put the piece on the edge of the board overhanging the table, but the first picture is when it was still in progress. I like it because you can better see the four colors used.
    DSC_0573a.jpg
    DSC_0595a.jpg
    DSC_0594a.jpg
    DSC_0598a.jpg
    DSC_0593a.jpg
    022506.jpg

    Also done is the USS Trenton (CL-11) from HBG in Camouflage Measure 33, Design 2F, from a set of drawings prepared by the Bureau of Ships for a camouflage scheme intended for light cruisers of the CL-4 (Omaha) class found on navsource.org.
    DSC_0599a.jpg
    DSC_0600-0401034.jpg
    DSC_0600a.jpg
    DSC_0600-0401033.jpg

    Another GHQ Benham Class destroyer is also done, this one as the USS Stack (DD-406). Her camouflage is Measure 31, Design 11d. Photographs from the Bureau of Ships Collection in the U.S. National Archives, via navsource.org.
    DSC_0602a.jpg
    DSC_0604-USS Stack-Benham Class.jpg
    DSC_0603a.jpg
    DSC_0604-USS Stack-Benham Class-0540609.jpg

    The three of them together:

    DSC_0589a.jpg
    DSC_0584a.jpg
    DSC_0591a.jpg
    DSC_0592a.jpg

    posted in Customizations
  • RE: Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

    May I pls make a change to my purchase. If you will allow it I would like to exchange the Kwangtung factory purchase from 2 DDs to a ftr and a sub. If not, that’s fine

    posted in League
  • RE: NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2

    The game edit was because I miscounted how many infantry to buy and how many artillery. I just removed the excess artillery and replaced with the infantry it should have been.

    posted in Team Games
  • RE: NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2

    TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 1,3,1,3 and gets 0 hits
    
        Combat Move - USA
            2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 55 Western Mediterranean
            2 field_guns moved from Algeria to Sea Zone 55 Western Mediterranean
            2 infantry moved from Algeria to Sea Zone 55 Western Mediterranean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
            2 field_guns moved from Sea Zone 58 Tyrrhenian Sea to Rome
            2 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome
            1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
            1 destroyer moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
            3 field_guns moved from Bermuda to Sea Zone 32 Sargasso Sea
            3 infantry moved from Bermuda to Sea Zone 32 Sargasso Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
            3 field_guns moved from Sea Zone 54 Alboran Sea to Algeria
            3 infantry moved from Sea Zone 54 Alboran Sea to Algeria
            2 destroyers moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
            1 fighter moved from Bermuda to Gibraltar
            2 heavy_guns moved from New York to Sea Zone 29 Mid Atlantic
            1 fighter moved from Charleston to Bermuda
            2 destroyers, 2 heavy_guns and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
            2 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns and 2 infantry moved from Chukotka to Sakhe
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 field_gun moved from Guam to Sea Zone 135 Pacific Ocean
            1 infantry moved from Guam to Sea Zone 135 Pacific Ocean
            1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao
            2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            2 field_guns moved from Sea Zone 151 Bering Sea to Chukotka
    
        Purchase Units - USA
            USA buy 5 field_guns, 1 fighter, 1 infantry and 6 transports; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - USA
            Battle in Sakhe
                USA attack with 2 field_guns and 2 infantry
                Communists defend with 1 field_gun and 4 infantry
                    USA roll dice for 2 field_guns and 2 infantry in Sakhe, round 2 : 2/4 hits, 1.33 expected hits
                    Communists roll dice for 1 field_gun and 4 infantry in Sakhe, round 2 : 3/5 hits, 1.67 expected hits
                    1 field_gun owned by the USA, 2 infantry owned by the Communists and 2 infantry owned by the USA lost in Sakhe
                1 field_gun owned by the USA retreated to Chukotka
                Communists win with 1 field_gun and 2 infantry remaining. Battle score for attacker is -4
                Casualties for USA: 1 field_gun and 2 infantry
                Casualties for Communists: 2 infantry
            Battle in Tsingtao
                USA attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    USA roll dice for 1 field_gun and 1 infantry in Tsingtao, round 2 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the USA lost in Tsingtao
                USA win, taking Tsingtao from Germany with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for USA: 1 infantry
                Casualties for Germany: 1 infantry
    
        Non Combat Move - USA
            1 infantry moved from Virginia to Carolinas
    
        Place Units - USA
            2 transports placed in Sea Zone 130 Philippine Sea
            2 transports placed in Sea Zone 29 Mid Atlantic
            2 transports placed in Sea Zone 30 Mid Atlantic
            3 field_guns and 1 infantry placed in San Francisco
            1 field_gun placed in Charleston
            1 field_gun placed in New York
            Turning on Edit Mode
            EDIT: Removing units owned by USA from San Francisco: 1 field_gun
            EDIT: Adding units owned by USA to San Francisco: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter placed in Charleston
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - USA
            USA collect 73 PUs; end with 74 PUs
            USA collect 7 PUs from War Bonds; end with 81 PUs
    

    Combat Hit Differential Summary :

    USA : 1.00
    Communists : 1.33
    Germany : 0.67
    

    Savegame

    posted in Team Games
  • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  0/2 hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  1/2 hits
                    British roll dice for 1 armour and 1 infantry in Egypt, round 2 :  1/2 hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                    British roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                    1 artillery owned by the Italians lost in Egypt
                British win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belorussia to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from East Poland to Belorussia
            1 infantry moved from Bulgaria Romania to Ukraine
            1 armour moved from France to Czechoslovakia Hungary
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 11 PUs
    

    I2.tsvg

    posted in Play Boardgames