• RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery, 5 infantry and 1 marine moved from 99 Sea Zone to Syria
            2 fighters moved from Greece to Syria
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Syria
                Italians attack with 1 artillery, 2 fighters, 5 infantry and 1 marine
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 2 mech_infantrys in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Syria
                Italians win, taking Syria from British with 1 artillery, 2 fighters, 5 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Syria to Greece
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun moved from Greece to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern France to Southern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Belarus
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries
            EDIT: Adding units owned by Italians to Southern Italy: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.33
    British regular : -0.67
    

    Savegame

    posted in Team Games
  • RE: General 6 Stars 1941 Global War Game

    @the-captain said in General 6 Stars 1941 Global War Game:

    @general-6-stars
    How long time does it take for you guys to play 6 rounds?

    Depends on how many players we have.
    4 players 6 rounds probably 8-9 hours

    6 players best. 4 on Europe side and 2 on pacific side. The 7th player would then go to FEC/Anzac. About 9-10 hours for 7-8 rounds.

    posted in Other Axis & Allies Variants
  • RE: General 6 Stars 1941 Global War Game

    Here’s pic of the tech and income with the 2 NA each country got to use in game and victory points. Axis down to 150 income. Not good.

    Changes to game are a few territory values were moved to other territory values to help Japan get a few more icps.
    Also added 12 japan inf to setup. They just still don’t quite have enough on land it seems from last 8 games played. Also Hawaii lost 2 trans and an Art to slow them down a bit. Still seems they get to money islands a bit to fast or a bit to strong on ground.

    Still maybe a tweak yet but next game Feb 19 the plan. Did some more map tweaks with borders and added an AB to Tobruk with the CW-30 desert rats. Nice to see movement a bit in desert to help with more of an N Africa campaigns.

    F9518CDF-CD5B-44A7-875D-74B98B020EFD.jpeg

    posted in Other Axis & Allies Variants
  • RE: General 6 Stars 1941 Global War Game

    Here’s the end of turn 6 when the axis conceded.

    C0EB4EA0-3E9E-4184-A0D0-97266BC69DDB.jpeg C28BEC9A-55E9-4C54-AF6A-A2677A3F11F1.jpeg

    posted in Other Axis & Allies Variants
  • RE: PtV Nikola1975 (axis+6) vs Max334

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Northern Manchuria to Buryatia
            1 infantry moved from Amur to Northern Manchuria
            1 artillery moved from Amur to Siberia
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Siberia to Amur
            1 artillery and 1 infantry moved from Gorky to Russia
            1 infantry moved from Yaroslavl to Russia
            1 artillery and 1 infantry moved from Tula to Russia
            1 fighter moved from Stalingrad to Russia
            1 fighter and 1 tactical_bomber moved from Northern Caucasus to Russia
            4 artilleries and 2 infantry moved from Stalingrad to Samara
            1 infantry moved from Tambov to Tula
            1 artillery and 2 infantry moved from Tambov to Saratov
            1 artillery and 1 infantry moved from Rostov to Stalingrad
            2 infantry moved from Northern Caucasus to Stalingrad
            1 infantry moved from Southern Caucasus to Northern Caucasus
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L22 PtV FlyingBadger (Axis+7) vs max334 (Allies)

    @max334 was offline on plane, going through customs now

    posted in League
  • RE: L22 PtV FlyingBadger (Axis+7) vs max334 (Allies)

    @flyingbadger battleship and destroyer

    posted in League
  • RE: PtV Nikola1975 (axis+6) vs Max334

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 47 Sea Zone
            1 destroyer moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Queensland to New South Wales
            2 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,6
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L22 PtV FlyingBadger (Axis+7) vs max334 (Allies)

    only scramble ftr from Scotland

    posted in League
  • RE: General 6 Stars 1941 Global War Game

    @the-captain said in General 6 Stars 1941 Global War Game:

    @general-6-stars

    Perfect,

    I’ll start planning.

    We are already 2-5 players who would like to come.

    I’ll send you pm when I know more👍

    We would need to start training with your 1941 game during this spring and summer.

    Oh wow that would be super sweet ! Ya let me know.

    posted in Other Axis & Allies Variants