• RE: AA50 on Steroids!

    @GoekaWar I really would encourage you to get going on your own edits - whatever it is you want to see, take a stab at making it happen yourself! The needed tools are not only free but also easier to learn than they seem, and that learning is it’s own reward.

    posted in House Rules
  • RE: L23 Crockett (L+38) vs Myygames (X) OOB

    I learned.

    posted in League
  • RE: L23 Crockett (L+38) vs Myygames (X) OOB

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
                  Russians take 125 Sea Zone from Germans
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Timguska
            8 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            2 armour, 3 artilleries, 26 infantry and 12 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Russia to Nenetsia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Baltic States to Novgorod
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
    
    posted in League
  • RE: crockett36 no bid vs dawgoneit Axis oob

    russia15.3.23.tsvg

    Have you seen my interview with AndrewAAgamer?

    posted in League
  • RE: crockett36 no bid vs dawgoneit Axis oob

    @dawgoneit It’s fascinating that I can effectively use convoys to neutralize massive losses on Eurasia, buying me time to fight the good fight. I’m not sure what you mean by “hiding” but I like adjectives like sneaky, clever and ingenious.

    posted in League
  • RE: The Good Captain vs crockett36 posted in Play Boardgames
  • RE: The Good Captain vs crockett36

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 armour moved from East Canada to East Canada Sea Zone
            1 armour, 1 battleship and 1 transport moved from East Canada Sea Zone to North Sea Zone
            2 fighters moved from United Kingdom to Finland Norway
            1 armour moved from North Sea Zone to Finland Norway
            1 infantry moved from Persia to India
            1 fighter moved from Persia to India
            1 infantry moved from Persia to India
            1 transport moved from South Australia Sea Zone to Peru Sea Zone
            1 infantry moved from Persia to India
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 6,5,5 and costs: 16 PUs.
                Bombing raid costs 16 PUs
            Battle in Finland Norway
                British attack with 1 armour and 2 fighters
                Germans defend with 1 armour and 1 infantry
                British win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour and 1 infantry
            Battle in India
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                British win, taking India from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            2 fighters moved from Finland Norway to Russia
            1 fighter moved from India to Kazakh S.S.R.
            1 infantry moved from Alaska to West Canada
    
        Place Units - British
            1 bomber placed in United Kingdom
            1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 30 PUs
    
    posted in Play Boardgames
  • RE: WW2 Path to Victory - Strategies

    Here’s a Path to Victory map that’s been edited to show the maximum historical extent of Axis expansion – if the Axis ever controlled a territory at some point during the war, I gave it to them, and if the Allies ever failed to control a territory, I took it away from them. Thus, Iraq is Axis because there was a very brief pro-Axis coup; French Central Africa is neutral because it took a little while for the Free French to liberate it. Some territories are judgment calls – you could argue that the Germans took the territory represented by Vologda, near Leningrad, or that the Japanese never took the territory represented by Kweichow, but these are 1-IPC swings that would not greatly affect my conclusion.

    The interesting thing about editing this map is that Axis and Allied income are essentially tied. The Axis are collecting 134 IPCs per turn before national objectives, and the Allies are collecting 135 IPCs per turn before NOs. Assuming everyone is at war, the Atlantic Wall is duly garrisoned, there are enough German subs in the water to annoy the British, but not enough to interrupt Russian Lend-Lease, then I count 26 IPCs in Axis national objectives, and 27 IPCs in Allied national objectives. In other words, at the maximum extent of Axis expansion, the Allies were up by a grand total of $2. If the Axis take, e.g., Southern Caucasus or Midway, then the Axis are instead up by about $5. If the Allies liberate British Somaliland or the Solomon Islands, then the Allies are up by about $5.

    This is dramatic, but not especially historical – in real life, when the Axis were at their maximum expansion, the Allies were still out-producing them at least 2:1. It’s an interesting game design question whether it is more elegant to give the Axis a fighting chance by making the territories near their capitals worth more money (as Path to Victory seems to do), or by giving the Axis so many starting units that they are able to expand far beyond their historical borders (as, e.g., Anniversary Edition seems to do).

    41ad5cdc-611b-4501-b13b-79da97dc1c79-image.png i

    posted in Other Axis & Allies Variants
  • RE: AA50 on Steroids!

    @imperious-leader said in AA50 on Steroids!:

    @vodot But that’s kinda modified and not true G40 OOB, You can take my version ( i do have lots of versions with accurate coastlines/with or without Azores, etc) and best yet its all drawn in vector and was made immediately after 1st and 2nd edition.

    I think he wants to work on Dan’s AA50 map (which has the AA50 OOB territories but in BBR/Dan’s style), not his G40 map.

    posted in House Rules
  • RE: crockett36 no bid vs dawgoneit Axis oob posted in League