Ofcourse if you take less then 2 hits in that combat its not the worst thing.
@mainah can you let the planes die? maybe i’m misunderstanding your response, but i thought the carrier MUST go pick up the planes if they survive.
‘Aircraft carriers can move to sea zones to allow friendly fighters and tactical bombers to land. They must move there, range permitting, if they didn’t move in the Combat Move phase and the friendly sea zone is the only valid landing zone for the air units. An aircraft carrier and a fighter or tactical bomber must both end their moves in the same sea zone in order for the air unit to land on the carrier.’
If i misunderstood, i apologize!
If Japan wants it, it gets it.
I do my best to use the few ships around there to block the fleet as best as possible and try to get ANZAC planes to calcutta. I try to make it that if japan wants calcutta, it loses a large chunk of planes. Also, the US needs to have a strike force to take advantage of an out of position japanese navy.
@Stough just remember when playing tripleA that ‘1 more turn’ is never 1 more turn…
@AndrewAAGamer he brings the house, without the tactical bomber, and has lost an unusual number of times… its often the first roll of fire is very poor for germany and the French shoot back with average or better, and it snowballs from there…
My friend has a horrible success rate when taking france on T1 as Germany. He has gone into the battle just about every time, with the odds being he should have all 6 tanks and extra ground units leftover, and has lost multiple times. We now have a France home rule that, should you take enough in to statistically have at least 6 tanks leftover at the end of it, but you still lose, you take france with 3 tanks left. This is purely because of this weird phenomena that overwhelming force doesn’t take France an unusual number of times… what can you do!