YESSSSSS!!!
Let's play some Axis and Allies! I'm currently fixated on the World At War, edition. Hit me up if you'd like to play a game of that!
War Room write up – Game #1
I figured I would write up what transpires the first time my group plays War Room. We’ve read the rules several times, and in stages so that we (hopefully) understand them.
Round #1 (FIGHT!)
Simultaneously plotting orders is insane. You have to keep in mind If/Then/Else statements when you plot your moves. If the US moves before Japan, then this scenario could occur. If they sneak into this SZ first, they could block my intended move. Is it worth bidding oil? What if I bid high and STILL go after the US?
It feels more like you’re playing against your opponent than the initial game set up. We like it.
Observation– On any given turn, you can only plot 9 moves in a round (6 for Italy & China). As the Japanese player, that means out of my 30+ Ground/Air/Naval stacks, I get to move 9. Less than 1/3 of my total forces. In A&A you can move every piece every turn if you so chose. You will find that you are quickly running out of moves. You can’t do it all, and moving small stacks off of far-flung islands becomes even less of a priority unless you’re desperate. I chose to focus on attacking the US fleet round 1 with Naval and Air, while doing a few moves against China.
We have now completed 2 Rounds.
Japan destroyed the starting US naval forces near NZ, but the US took the Solomon islands and has a stack of planes there. A huge Ground force as ready to amphibiously strike Eastern Australia. Wish me luck.
Russia and Japan stare at each other, neither willing to take on 6 stress.
There has been a little back and forth with Indian forces taking then losing Burma, but it’s not a priority yet for either Japan or the UK.
The US is sailing towards Japan, with more naval units being built each round. Japan bid strong and moved first round 1, so has purchased less reinforcements for its Navy.
Germany and Italy teamed up Round 1 (since combined forces are now a thing!) and assaulted the UK fleet near Egypt. The Italian fleet was lost, and the UK survived with one ship.
Germany was defensive against Russia, as it took two turns fighting the UK in the Atlantic. After all was said and done, only a single UK battleship survived on the waters. The UK now has a massive stack of 8 fighters, and the US has 2 bombers 2 fighters in London.
Russia did a round 2 move to take the Ukraine. All ground forces on BOTH sides were annihilated.
For the coming Round 3, I believe Germany (which has only one Air command in the Ukraine) will feel the pain of air assaults. As air units are difficult to hit, and ground units don’t roll much against air, I suspect the UK will do an aerial offensive against German ground units. It may be a reckless play, but we’ve never played before, so let’s see what happens!
OBSERVATION – Air Commands are quite powerful, with each fighter rolling 3 dice (whether attacking air or ground). They are green, so dice rolls in the anti-air portion of combat hit far less often than vs ground forces. So they do a lot of damage, and are difficult to destroy in large quantities, unless you have an equivalent airforce.
OBSERVATION – Things die FAST. Large stacks evaporate during combat. The entire starting forces for both Germany and Russia on the Eastern front died in two rounds.
During the Battle for the Atlantic, Germany chose to have its airforce focus on the UK navy, while the UK and US focused on destroying the German airforce. Both the German fleet and airforce were wiped out in two rounds.
BOMBING DAMAGE TO FACTORIES IS PERMANENT. This means if you focus on Strategic Bombing, you can render factory outputs down to 0. No new units built there.
At the end of Round 2, 2 countries have moved up the Stress Chart to Labor and Civil Unrest (lose 3 resources), China and Germany. This is huge for China, as they have been defeated several times, and only collect 3 resources, meaning they can no longer purchase more units. Ouch!
We may soon start seeing convoy action, as this will be the first round where anybody has naval units left that can actually do so.
@Wittmann
It was great playing games with you witt! if your vision ever improves, we’ll be here.
@redrum said in Napoleon 8 Players - Game #16!:
Probably time to surrender this one. @Whackamatt @Private-Panic @Degrasse Thoughts?
Holy shit!
OttomanEmpire : -2.83
Russia : 4.17
Yeah. Looking pretty terrible. My army was decimated at 39% odds! I don’t pay much attention in between my turns. I opened up the game and said “Hey, didn’t I have an army here?”
Nope! not anymore.
Thanks a million for all of the hard work! I’ve certainly enjoyed the website over these past many years!
I do have one suggestion for the site. My apologies if this has been brought up before.
Is there a way to have a some kind of indicator when viewing a forum page that marks which threads I’ve posted in? It was my primary method for identifying which game threads were mine. It’s quite cumbersome for my old eyes to try and read through all of the game descriptions for my name or the right team game thread. On the old site I’d simply scan for that icon denoting I had posted in it, and it had to be my game in the forums.
Thanks again for all the hard work! I know what seem like simple suggestions often involve a lot of coding behind the scenes.
-Whack
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Shanghai to Anhwei
1 ArmoredCar moved from N.French Indochina to Hunan
Yamamoto take Hunan from Chinese
1 ArmoredCar moved from Hunan to Hupeh
1 ArmoredCar moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 ArmoredCar moved from S.French Indochina to N.Thailand
Thai take N.Thailand from British
1 ArmoredCar moved from N.French Indochina to Kwangtung
1 Infantry moved from Hong Kong to Kiangsi
Yamamoto take Kiangsi from Chinese
5 Infantrys moved from Hong Kong to Kwangtung
4 Adv.Fighters and 3 Fighters moved from Kwangsi to 85 Sea Zone
1 Fighter moved from Tokyo to 85 Sea Zone
1 Fighter moved from Wake to 85 Sea Zone
1 Destroyer and 1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
3 Infantrys moved from Tokyo to Chubu
4 Infantrys moved from Tohoku to Hokkaido
1 Infantry moved from Hokkaido to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Iwo Jima
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 3 B.Carriers, 1 Carrier, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hupeh
Yamamoto attack with 1 ArmoredCar
Chinese defend with 1 Elite
Yamamoto roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Chinese: 1 Elite
Battle in Anhwei
Yamamoto attack with 1 Infantry
Chinese defend with 1 Artillery
Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 5 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Non Combat Move - Yamamoto
Place Units - Yamamoto
3 B.Carriers, 1 Carrier and 1 Destroyer placed in 85 Sea Zone
1 Adv.Fighter placed in 85 Sea Zone
4 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
Chinese : -0.67
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2
Game History
Round: 4
Combat Move - AustrianEmpire
1 Artillery, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer moved from Bosnia to Albania
1 Dragoons moved from Slavonia to Albania
1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines moved from Venetia to Bologna
2 Cuirassierss moved from Austria to Venetia
2 Chasseurss moved from Salzburg to Bavaria
Purchase Units - AustrianEmpire
AustrianEmpire buy 3 Chasseurss and 4 Fusilierss; Remaining resources: 0 PUs;
Combat - AustrianEmpire
Battle in Albania
AustrianEmpire attack with 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
OttomanEmpire defend with 1 Fusiliers
AustrianEmpire roll dice for 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer in Albania, round 2 : 2/7 hits, 2.00 expected hits
OttomanEmpire roll dice for 1 Fusiliers in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 Fusiliers owned by the OttomanEmpire lost in Albania
AustrianEmpire win, taking Albania from OttomanEmpire with 1 Artillery, 1 Dragoons, 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 4
Casualties for OttomanEmpire: 1 Fusiliers
Battle in Bologna
AustrianEmpire attack with 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines
Neutral defend with 2 Fusilierss
AustrianEmpire roll dice for 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 2 Hussarss and 1 Marines in Bologna, round 2 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 2 Fusilierss in Bologna, round 2 : 1/2 hits, 0.67 expected hits
2 Fusilierss owned by the Neutral and 1 Hussars owned by the AustrianEmpire lost in Bologna
AustrianEmpire loses 0 PUs for violating Bolognas neutrality.
AustrianEmpire win, taking Bologna from Neutral with 1 Artillery, 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss, 1 Hussars and 1 Marines remaining. Battle score for attacker is 4
Casualties for AustrianEmpire: 1 Hussars
Casualties for Neutral: 2 Fusilierss
Non Combat Move - AustrianEmpire
Place Units - AustrianEmpire
2 Chasseurss placed in Salzburg
1 Chasseurs placed in Slavonia
4 Fusilierss placed in Austria
Turn Complete - AustrianEmpire
AustrianEmpire collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.33
OttomanEmpire : -0.33
AustrianEmpire : 1.17
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2
Game History
Round: 20
Politics - France
Combat Move - France
1 Hussars moved from Hesse to Holstein
France take Hanover from UnitedKingdom
1 Grenadiers moved from Hesse to Bavaria
1 Fusiliers moved from Cologne to Hesse
2 Cuirassierss and 2 Dragoonss moved from Rhine to Salzburg
1 Cuirassiers and 3 Dragoonss moved from Ile-de-France to Cologne
2 Mortarss moved from Ile-de-France to Champagne
Purchase Units - France
France buy 2 Chasseurss and 16 Fusilierss; Remaining resources: 0 PUs;
Combat - France
Battle in Salzburg
France attack with 2 Cuirassierss and 2 Dragoonss
AustrianEmpire defend with 3 Fusilierss
France roll dice for 2 Cuirassierss and 2 Dragoonss in Salzburg, round 2 : 2/4 hits, 1.67 expected hits
AustrianEmpire roll dice for 3 Fusilierss in Salzburg, round 2 : 1/3 hits, 1.00 expected hits
2 Fusilierss owned by the AustrianEmpire and 1 Dragoons owned by the France lost in Salzburg
France roll dice for 2 Cuirassierss and 1 Dragoons in Salzburg, round 3 : 2/3 hits, 1.33 expected hits
AustrianEmpire roll dice for 1 Fusiliers in Salzburg, round 3 : 0/1 hits, 0.33 expected hits
1 Fusiliers owned by the AustrianEmpire lost in Salzburg
France win, taking Salzburg from AustrianEmpire with 2 Cuirassierss and 1 Dragoons remaining. Battle score for attacker is 6
Casualties for France: 1 Dragoons
Casualties for AustrianEmpire: 3 Fusilierss
Non Combat Move - France
1 General moved from Hesse to Cologne
1 General moved from Cologne to Champagne
Place Units - France
2 Chasseurss placed in Cologne
2 Fusilierss placed in Champagne
10 Fusilierss placed in Ile-de-France
3 Fusilierss placed in Brittany
1 Fusiliers were produced but were not placed
Turn Complete - France
France collect 72 PUs; end with 72 PUs
Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 66 PUs
Combat Hit Differential Summary :
AustrianEmpire : -0.33
France : 1.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 2 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Saruman
2 trollss moved from Fangorn to Drimrill Dale
1 trolls moved from Fangorn to S. Caves
Goblins take S. Caves from Freefolk
1 orcs and 1 siegeTower moved from Isengard to S. Dunland
2 raiderss and 1 urukhai moved from Isengard to Westfold
2 raiderss moved from Fangorn to Westfold
Combat - Saruman
Battle in Drimrill Dale
Saruman attack with 2 trollss
Elves defend with 1 hunters
Saruman roll dice for 2 trollss in Drimrill Dale, round 2 : 1/2 hits, 1.00 expected hits
Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
1 hunters owned by the Elves lost in Drimrill Dale
Saruman win, taking Drimrill Dale from Elves with 2 trollss remaining. Battle score for attacker is 4
Casualties for Elves: 1 hunters
Battle in S. Dunland
Saruman attack with 1 orcs and 1 siegeTower
Gondor defend with 1 heavyCavalry
Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 2 : 0/2 hits, 0.67 expected hits
Elves roll dice for 1 heavyCavalry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 3 : 0/2 hits, 0.67 expected hits
Elves roll dice for 1 heavyCavalry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 4 : 1/2 hits, 0.67 expected hits
Elves roll dice for 1 heavyCavalry in S. Dunland, round 4 : 1/1 hits, 0.33 expected hits
1 heavyCavalry owned by the Gondor and 1 orcs owned by the Saruman lost in S. Dunland
Saruman win, taking S. Dunland from Elves with 1 siegeTower remaining. Battle score for attacker is 2
Casualties for Saruman: 1 orcs
Casualties for Gondor: 1 heavyCavalry
Non Combat Move - Saruman
Place Units - Saruman
2 orcss, 1 siegeTower and 1 trolls placed in Isengard
Turn Complete - Saruman
Saruman collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Saruman : -1.00
Elves : -0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 1,6,3,1 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover victoryBonds
Combat Move - Russia
3 conscripts moved from Minsk to Belarus
4 conscripts moved from Volgograd to Caucasus
1 heavy_gun moved from Azerbaijan to Sea Zone 65 Caspian Sea
1 heavy_gun moved from Sea Zone 65 Caspian Sea to Turkmenistan
2 conscripts, 1 field_gun and 1 infantry moved from Azerbaijan to Caucasus
2 conscripts moved from Kazakhstan to Turkmenistan
1 heavy_gun moved from Kazakhstan to Turkmenistan
2 conscripts, 1 heavy_gun and 2 infantry moved from Kazakhstan to Novosibirsk
2 conscripts moved from Omsk to Novosibirsk
2 conscripts moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Novosibirsk to Krasnoyarsk
1 infantry moved from Magadan to Koryak
1 infantry moved from Khabarovsk to Magadan
3 conscripts moved from Primorsky to Khabarovsk
2 cavalrys moved from Belarus to Odessa
1 heavy_gun moved from Odessa to Bessarabia
Purchase Units - Russia
Russia buy 15 conscripts, 4 field_guns and 14 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Russia
Non Combat Move - Russia
Place Units - Russia
1 trench placed in Western Siberian Lowlands
1 trench placed in Krasnoyarsk
1 trench placed in Buryatia
1 trench placed in Chita
1 trench placed in Amur
1 trench placed in Magadan
3 conscripts and 3 trenchs placed in Caucasus
3 trenchs placed in Turkmenistan
2 trenchs placed in Bessarabia
3 field_guns placed in Kiev
2 conscripts and 1 field_gun placed in Minsk
4 conscripts placed in Volgograd
2 conscripts placed in Omsk
3 conscripts placed in Irkutsk
1 conscript placed in St. Petersburg
Activate Technology - Russia
Russia activating victoryBonds
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 98 PUs; end with 99 PUs
Russia collect 8 PUs from War Bonds; end with 107 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Britain
Britain roll 4,5,3,3,6,1,1 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover subwarfare
Combat Move - Britain
1 colonial, 2 field_guns and 1 infantry moved from Guadalahara to Acapulco
1 colonial moved from Mexico City to Guadalahara
1 field_gun moved from Mexico City to Guadalahara
4 infantry moved from Calcutta to Orissa
1 infantry moved from Orissa to Nagpur
1 field_gun and 1 infantry moved from Nagpur to Gujarat
2 heavy_guns and 2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun, 2 heavy_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Gujarat
4 heavy_guns moved from Bombay to Gujarat
2 heavy_guns moved from Cape Town to Cape Colony
1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa
2 gass moved from Northern Rhodesia to German East Africa
Purchase Units - Britain
Britain buy 18 infantry, 7 submarines and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Britain
Battle in Acapulco
Britain attack with 1 colonial, 2 field_guns and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Acapulco, round 2 : 3/4 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Acapulco
Britain loses 0 PUs for violating Acapulcos neutrality.
Britain win, taking Acapulco from Neutral with 1 colonial and 2 field_guns remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
Place Units - Britain
7 submarines placed in Sea Zone 15 English Channel
2 trenchs placed in Gujarat
2 trenchs placed in Nagpur
2 trenchs placed in Bengal
4 infantry placed in Bombay
4 infantry placed in Goa
4 infantry placed in Calcutta
4 infantry placed in Cairo-Suez
2 infantry placed in German East Africa
Activate Technology - Britain
Britain activating subwarfare
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 109 PUs; end with 111 PUs
Britain collect 4 PUs from War Bonds; end with 115 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Britain : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 3,2 and gets 0 hits
Combat Move - Communists
1 fighter moved from Yakutsk to Sakhe
1 cavalry moved from Yakutsk to Khabarovsk
2 conscripts and 2 infantry moved from Yakutsk to Tiksi
7 conscripts, 2 heavy_guns and 2 infantry moved from Yakutsk to Sakhe
4 conscripts, 1 fighter and 4 heavy_guns moved from Sakhe to Khabarovsk
1 conscript moved from Kazan to Novosibirsk
1 field_gun moved from Kazakhstan to Novosibirsk
1 cavalry, 1 conscript and 1 field_gun moved from Novosibirsk to Bratsk
2 conscripts moved from Buryatia to Chita
1 cavalry moved from Bratsk to Aldan
1 field_gun moved from Ryazan to Kazakhstan
1 field_gun moved from Vologda to Vladimir
Purchase Units - Communists
Communists buy 2 field_guns, 2 heavy_guns, 8 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Communists creates battle in territory Norilsk
Battle in Norilsk
Communists attack with 1 trench
Russia defend with 1 conscript
1 trench owned by the Communists lost in Norilsk
Russia win with 1 conscript remaining. Battle score for attacker is -3
Casualties for Communists: 1 trench
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Khabarovsk
1 trench placed in Sakhe
2 infantry placed in Omsk
2 field_guns, 2 heavy_guns and 6 infantry placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 54 PUs; end with 54 PUs
Communists collect 3 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Orleanais to Burgundy
French take Burgundy from Germans
1 Infantry moved from Normandy to Orleanais
1 Tank moved from Brittany to Aquitaine
French take Aquitaine from Germans
1 Artillery moved from Normandy to Paris
1 Infantry moved from Canadian Prairies to North Central USA
1 Infantry moved from Madagascar to 68 Sea Zone
1 Infantry moved from 68 Sea Zone to Mozambique
Purchase Units - French
French buy 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in Mozambique
French attack with 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Mozambique
Neutral win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for French: 1 Infantry
Non Combat Move - French
Place Units - French
3 Infantrys placed in Normandy
8 Tanks placed in Paris
Turn Complete - French
French collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : 0.67
French : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Finns
1 Infantry moved from Arkhangelsk to Komi
2 Tanks moved from Gorky to Ufa
2 Mech.Infs moved from Gorky to Alma Ata
Finns take Alma Ata from Russians
1 Artillery, 1 Elite and 5 Infantrys moved from Yaroslavl to Gorky
6 Infantrys moved from S.Karelia to Arkhangelsk
1 Tank moved from S.Karelia to Gorky
2 Mech.Infs moved from Vyborg to Komi
Purchase Units - Finns
Finns buy 4 Artillerys and 2 Tanks; Remaining resources: 1 PUs;
Combat - Finns
Non Combat Move - Finns
1 AAGun moved from Arkhangelsk to Komi
Place Units - Finns
4 Artillerys placed in Arkhangelsk
2 Tanks placed in S.Karelia
Turn Complete - Finns
Finns collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 Transport moved from 55 Sea Zone to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tripoli
1 Fighter moved from Rome to Ghadames
1 Battleship, 5 Destroyers, 1 Submarine and 4 Transports moved from 55 Sea Zone to 48 Sea Zone
1 Infantry moved from Syria to Palestine
Italians take Palestine from British
8 Infantrys moved from Campania to 48 Sea Zone
8 Infantrys moved from 48 Sea Zone to Greece
8 Infantrys moved from Rome to Campania
4 Mech.Infs moved from Hungary to E.Romania
4 Mech.Infs and 3 Tanks moved from Donetsk to Rostov
Purchase Units - Italians
Italians buy 8 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 4 Mech.Infs and 3 Tanks
Russians defend with 4 Infantrys and 1 Tank
Italians roll dice for 4 Mech.Infs and 3 Tanks in Rostov, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 4 Infantrys and 1 Tank in Rostov, round 2 : 2/5 hits, 1.83 expected hits
3 Infantrys owned by the Russians and 2 Mech.Infs owned by the Italians lost in Rostov
Italians roll dice for 2 Mech.Infs and 3 Tanks in Rostov, round 3 : 5/5 hits, 2.17 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Rostov, round 3 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Russians, 1 Tank owned by the Russians and 2 Mech.Infs owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 Tanks remaining. Battle score for attacker is -11
Casualties for Italians: 4 Mech.Infs
Casualties for Russians: 4 Infantrys and 1 Tank
Battle in E.Romania
Italians attack with 4 Mech.Infs
Russians defend with 1 Infantry
Italians roll dice for 4 Mech.Infs in E.Romania, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in E.Romania
Italians win, taking E.Romania from Russians with 4 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
2 HeavyTanks placed in Syria
2 Transports placed in 50 Sea Zone
2 Artillerys and 1 Infantry placed in Serbia
6 Artillerys and 1 Infantry placed in Rome
Turn Complete - Italians
Italians collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 3.67
Russians : 1.00