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    Mike Deigan

    @Cyph3r

    '18

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    Joined Last Online
    Location Victoria, BC Age 20

    Cyph3r Follow
    '18

    Best posts made by Cyph3r

    • RE: Colt vs Deiganator(L+15) BM3

      Hey I’m just out of town until Saturday

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • Looking for a G40 game!

      No tech, standard second edition rules

      I’ll bid allies +28 (lowest bidder wins)

      posted in Find Online Players
      Cyph3r
      Cyph3r
    • RE: LennardF vs MikeD (Allies + 22) BM3

      Those Iraqis were stubborn!

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: Looking for TripleA email players

      I’m down for a game if you’re still looking

      posted in Find Online Players
      Cyph3r
      Cyph3r
    • RE: LennardF vs MikeD (Allies + 22) BM3

      I’ll set it up tonight

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: Looking for a G40 game!

      @hapwin said in Looking for a G40 game!:

      I am available 6pm-8pm M-F

      Weekend times open to availability

      Last time I tried playing TripleA online though I couldn’t connect

      Do you mean play by forum? Let me know what you are thinking.

      posted in Find Online Players
      Cyph3r
      Cyph3r
    • RE: Find Opponents Here!

      Looking for a G40 game! No tech, standard rules

      posted in Find Online Players
      Cyph3r
      Cyph3r
    • RE: Looking for TripleA email players

      @Mansteinbwk cool, want to have a game of Global 40, no tech? If so, shoot me an email at mike.deigan@gmail.com.

      TripleA instructions: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions?page=1

      posted in Find Online Players
      Cyph3r
      Cyph3r

    Latest posts made by Cyph3r

    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 mech_infantry moved from Russia to Bryansk
              1 mech_infantry moved from Bryansk to Belarus
                    Russians take Belarus from Germans
              2 infantry moved from Vologda to Archangel
              1 fighter moved from Russia to Smolensk
              1 fighter and 1 tactical_bomber moved from Russia to Archangel
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Bryansk
              1 fighter moved from Smolensk to Tambov
              1 fighter and 1 tactical_bomber moved from Archangel to Tambov
              4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov
              1 mech_infantry moved from Volgograd to Caucasus
              1 armour moved from Volgograd to Tambov
              1 infantry moved from Vologda to Smolensk
              6 infantry moved from Novosibirsk to Samara
              6 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Buryatia to Amur
              1 submarine moved from 106 Sea Zone to 91 Sea Zone
      
          Place Units - Russians
              1 infantry placed in Volgograd
              1 armour, 2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)

      @bolasgod Yes all 3

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Combat Move - British
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 armour moved from Egypt to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
              1 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 infantry moved from 105 Sea Zone to Normandy Bordeaux
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 42 Sea Zone to 43 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Egypt to Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 42 Sea Zone to 43 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      Sorry, also forgot to move my fighters from the carrier in sz94 to Iraq, and my tac from S. Africa to Egypt.

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from Brazil: 2 infantry
              EDIT: Adding units owned by British to British Guiana: 2 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 91 Sea Zone to 83 Sea Zone
              1 bomber moved from United Kingdom to 83 Sea Zone
      
          Combat - Americans
              Battle in 83 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 83 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 83 Sea Zone
                      Americans roll dice for 1 bomber in 83 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 destroyer in 83 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 83 Sea Zone
                  Germans win with no units remaining. Battle score for attacker is -10
                  Casualties for Americans: 1 bomber and 1 submarine
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
      
          Place Units - Americans
              1 armour and 2 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
              1 carrier and 1 destroyer placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              8 infantry moved from Yunnan to Szechwan
              1 fighter moved from Hunan to Szechwan
      
          Place Units - Chinese
              1 infantry placed in Yunnan
              1 artillery and 2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 fighter moved from Persia to India
              1 armour and 1 mech_infantry moved from Persia to Eastern Persia
              1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 armour and 1 mech_infantry moved from Ethiopia to Egypt
              3 mech_infantrys moved from Belgian Congo to Egypt
              1 armour moved from French Equatorial Africa to Egypt
              1 artillery and 2 infantry moved from Trans-Jordan to Egypt
              1 fighter and 1 tactical_bomber moved from Egypt to Persia
              1 carrier moved from 94 Sea Zone to 92 Sea Zone
              1 cruiser moved from 94 Sea Zone to 92 Sea Zone
              2 cruisers moved from 94 Sea Zone to 92 Sea Zone
              2 fighters moved from 94 Sea Zone to 92 Sea Zone
              1 destroyer moved from 94 Sea Zone to 93 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              2 destroyers moved from 94 Sea Zone to 93 Sea Zone
              2 destroyers moved from 93 Sea Zone to 92 Sea Zone
              1 submarine moved from 94 Sea Zone to 93 Sea Zone
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Brazil to British Guiana
      
          Place Units - British
              1 artillery, 1 fighter and 1 infantry placed in Persia
              1 factory_minor placed in Egypt
              1 airfield placed in Gibraltar
              Turning on Edit Mode
              EDIT: Removing units owned by British from Gibraltar: 2 fighters
              EDIT: Adding units owned by British to Iraq: 2 fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber
              EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -0.67
      Japanese regular : -0.67
      Germans regular : 1.33
      

      Savegame

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      Spoke too soon, WTF is up with the dice???

      posted in Play Boardgames
      Cyph3r
      Cyph3r
    • RE: LennardF vs ¢yph3r (Allies +18, non-league game)

      Thank you! I need all the help I can get lol

      posted in Play Boardgames
      Cyph3r
      Cyph3r