Hey I’m just out of town until Saturday

Best posts made by Cyph3r
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Looking for a G40 game!
No tech, standard second edition rules
I’ll bid allies +28 (lowest bidder wins)
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RE: Looking for TripleA email players
I’m down for a game if you’re still looking
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RE: Looking for a G40 game!
@hapwin said in Looking for a G40 game!:
I am available 6pm-8pm M-F
Weekend times open to availability
Last time I tried playing TripleA online though I couldn’t connect
Do you mean play by forum? Let me know what you are thinking.
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RE: Find Opponents Here!
Looking for a G40 game! No tech, standard rules
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RE: Looking for TripleA email players
@Mansteinbwk cool, want to have a game of Global 40, no tech? If so, shoot me an email at mike.deigan@gmail.com.
TripleA instructions: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions?page=1
Latest posts made by Cyph3r
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 fighter moved from Smolensk to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Buryatia to Amur 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67
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RE: Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3 (Game 2)
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Combat Move - British 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Egypt to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Combat Hit Differential Summary :
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
Sorry, also forgot to move my fighters from the carrier in sz94 to Iraq, and my tac from S. Africa to Egypt.
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Brazil: 2 infantry EDIT: Adding units owned by British to British Guiana: 2 infantry EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone Combat - Americans Battle in 83 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 83 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 83 Sea Zone Americans roll dice for 1 bomber in 83 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 83 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 83 Sea Zone Germans win with no units remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber and 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Persia to India 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 carrier moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 2 cruisers moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 94 Sea Zone to 93 Sea Zone 2 destroyers moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to British Guiana Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 tactical_bomber EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -0.67 Germans regular : 1.33
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
Spoke too soon, WTF is up with the dice???
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RE: LennardF vs ¢yph3r (Allies +18, non-league game)
Thank you! I need all the help I can get lol