I’ll like to try an online A&A. I’ll play either side; Axis or Allies. Does’nt have to be global. I prefer playing the single games first, and if the competition is fair, we can upgrade to a global game.
I’m sorry, I have’nt tried online before, so I’ll have to learn. But I’m an experienced A&A player. Just need a battle with one of you guys!
@Jonny5tyle I would love to. May I suggest you play the Axis (as they are easier for first play- apparently experienced players give up huge bids to the Allies; so playing the Axis should be more fun and fair for you).
If you need any help setting up the game, just let me know. The links and instructions are pretty good. It may take a few tries, but it’s very doable for this old man.
Hello, looking for very fast games of Anniversary Edition on play by forum, with a bid for the Allies and national objectives on. I’d like to get through at least 2 full rounds per week, ideally more than that. Otherwise flexible on the options – will play 1941, 1942, low luck/full luck, tech, no tech, etc.
I’m not very good at sharing, but I’d be happy to play against you and your friend 2v1! I’m looking for a game of Anniversary. Pretty flexible on the options, as long as there’s a bid and national objectives are on.
Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?
I had this exact same question so I searched the forums. I thought I’d bump this rather than start a new thread.
This seems like it could be a game losing factor in the naval battles he suggested. Perhaps an opponent might choose to lose his carrier so that the fighters can fight one more round and then crash into the ocean, or perhaps he wants the opposite. And what if you combat move into a submarine, how do you know if we wants to submerge it or sacrifice it and take down a ship.
Even if the answers to these examples are obvious and I"m not aware, maybe noone would ever in their life sac a sub or something. But surely there must be SOME situation where it is not appropriate for the attacker to choose casualties even if they do their best to remain unbiased.
Sadly with PBEM or Forum play, the only way to ever handle such situation is to halt combat and ask the defender how he wants the battle to go. Generally the attacker uses his logic but when multiple choices arises, he needs to put the game on hold and ask the defender. However such decisions usually occur only 3-4 times per game