Hi black_elk, I will have a look at it today Sounds like the strategy I use: Build a huge fighter squadron to protect west-russia, india and china, wherever help is necessary.
Posts made by cloud7707
RE: Axis and Allies 1942 SE videos
Hey, nice to have a new video of you, I will see it in the course of day!
I myself was thinking about alternative strategies for the game, especially for UK Pacific side. I thought of a fighter bid to keep the carrier alive, unfortunately Japan can counterattack with almost all their airforce.
RE: USA Priorities
almost always you should invest everything either in the pacific or europe. If you split it, chances are very high that you loose on both fronts.
Since the US is the strongest starting power (and will seldom drop under 38/40 IPCs) they play a very important role. Their disadvantage is that it takes a long time for them to send troops to the Eurasian mainland. As I have seen many times now and which workes for me is an IC in China to help fighting the japanese on the mainland. It is only one unit a turn but can make a significant difference!
What many players suggest is also an SBR strategy: You build as many bombers as possible and bomb germany. I am not a fan of this strategy since it can be really painful if the Germany player is lucky and shots down your bombers like turkeys.
What I often do is building a navy in the pacific that depends on aircraft-carrier + fighters. With fighters you stay flexible, since they can attack navy and can intervene in land battle if neccessary (and if possible since the japanese navy is still a threat.
I hope that helps a bit, I think there is a huge amount of topics that deal with an US strategy!
RE: Keep China alive!
Hey innohub, don’t get me wrong but I followed your recent 1942 2nd ed. game (in which you had a bid of 1 Inf/2Art for Russia to attack manchuria R1). A great game from which i learned a lot! I tried the US Chinese factory start several times against Hard AI on triple A and it has worked out very well! It makes the game much more interesting since you do not abandon the whole pacific theater to go KGF!
RE: Keep China alive!
OK, after having tested it against hard-AI on triple a, i would still say that a bid is necessary since the extra 2 units the US is able to build there won’t stop japan. Maybe a bid that strengthens the countries that Japan is not able to attack on the first round. that would leed to a counter-attack if Japan does not invest enough units into china.
Keep China alive!
Hey guys, at the moment I am really into A&A 1942 2nd Ed.! But there is one thing that bothers me in every game I start: China is doomed and will fall in the second round, no matter what you do.
I don’t like the idea that china falls that quickly since in the real world war II it was nearly impossible for japan to control a country that is that large and has that many inhabitants. As is the case for russia vs. germany, japan should have a real fight against china and not only move a stack of infantry into the country and lose maybe 1 or 2 units. China should be able to compete with Japan… at least for a while. Of course japan will smash them if they invest all in land units, but I want to make japan choose if they invest in land units or defend their navy.
But how can I do that without changing the dynamics of the game too much? I don’t want japan to go down quickly against an all-japan US player just because they have to spend money on much more ground units.
One idea is of course to have a bid in china. but that will in my opinion just delay their defeat by one round if they get 3-4 extra units.
The second alternative is the idea that I came up with:
The US are allowed to build one unit/territory in china which has to be either an infantry unit or an artillery unit. These units can ONLY fight in china or former chinese territory that have been occupied by Japan during the war since 1937 (that is to say they can occupy Manchuria and Kwangtung).
With that rule, they have to invest more IPC’s into china but at the same moment do not loose to much ground to the US player since he has to invest IPC’s in china too. At the same time you do not necessarily have to use that option and play a KGF or build only navy and let japan win in china. That is now up to you.
I was in love with axis and allies anniversary edition. One thing that has changed is the factory in india. i think the game designers found out that it is very hard for the allies to hold against axis on the eurasian continent. So this unit placement in china could be a rule that really makes sense.
What do you think of it? Could you integrate a rule like this? does china still needs a bid despite this new rule since japan is going to capture 2 territories in the first round?
I am glad for every reply
RE: Do you bomberman?
Interesting post, somehow I completely ignored SBR until I used them in my last game as allies. It is true that US bombers arrive pretty late, but I usually buy 2-3 bombers in the first round of the US before i start building transports. It can be a huge pain for the axis if 6 bombers attack you each round.
I’ve mostly played against Hard AI on triple A, so the computer doesn’t use SBR against russia. But I can image that it must be pain for russia if you get only 12 IPC’S each round and have to invest it all in repairs. AND of course you force UK/US to invest further in carriers/fighters to keep their transports alive. I would say very interesting choices for both sides!
RE: Any good Allied Strategies?
Hm, good point. Today I played a Hard-AI game against the axis and tried getting 3 tanks each turn with britain in india. Nevertheless, USA went Germany first, but this mixed attempt didn’t end too well for me Maybe I should have tried a KJF right away.