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    Posts made by cloud7707

    • RE: Looking for Anniversary 1941 opponent to test some strategies

      Sry for the late reply, i was having some internet problems, but now I am back!

      Oh, there was a typo :D I often use China’s 1942 setup for 1941. It doesn’t impact the game that much actually, but it helps China not to get steamrolles in R1 and basically be irrelevant then. But for competitive play, it might make quite a difference (I am not that competitive so I am also not good at estimating any balance shifts there^^)

      posted in Find Online Players
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      sorry for the late post, we had some kind of internet blackout here so I could only use internet via phone. now my PC is powered up again as well :)

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: Americans round 11

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
              1 artillery moved from 18 Sea Zone to Brazil
              1 infantry moved from 18 Sea Zone to Brazil
              2 fighters moved from 12 Sea Zone to Brazil
              1 armour moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Japanese
              1 armour moved from Egypt to Anglo-Egypt Sudan
                    British take Anglo-Egypt Sudan from Japanese
              1 fighter moved from 12 Sea Zone to 22 Sea Zone
              1 fighter moved from 12 Sea Zone to Brazil
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
              2 infantry moved from 18 Sea Zone to Brazil
              1 armour moved from Anglo-Egypt Sudan to Egypt
              1 armour moved from Trans-Jordan to Egypt
      
          Combat - Americans
              Battle in 22 Sea Zone
                  Americans attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 22 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Brazil
                  Americans attack with 1 artillery, 3 fighters and 3 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Brazil, round 2 : 0/7 hits, 2,50 expected hits
                      Italians roll dice for 1 infantry in Brazil, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Brazil
                      Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Brazil, round 3 : 3/6 hits, 2,33 expected hits
                      Italians roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Brazil
                  Americans win, taking Brazil from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 aaGun, 1 armour and 2 infantry moved from Eastern Canada to 1 Sea Zone
              3 fighters moved from Brazil to 12 Sea Zone
              1 fighter moved from 22 Sea Zone to 12 Sea Zone
              2 fighters moved from 12 Sea Zone to Egypt
              5 bombers moved from Russia to Egypt
              2 infantry moved from Libya to Egypt
              2 artilleries and 4 infantry moved from Morocco Algeria to Libya
              2 infantry moved from Eastern United States to 10 Sea Zone
              4 transports moved from 12 Sea Zone to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 aaGun, 1 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone
              1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria
              2 fighters moved from Eastern United States to Morocco Algeria
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 10 Sea Zone
              2 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,83
      Italians regular : 0,33
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Looking for Anniversary 1941 opponent to test some strategies

      @VictoryFirst hey, sure thing :) I am not sure how fast I can play though because there is a lot of work currently, but I#d be interested nevertheless :)

      Do you have any preference as to which side to play, which bid to use, whether you want to try some fantastic setup changes like the China 1941 setup in 1941? :D

      posted in Find Online Players
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: British round 11

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour moved from Russia to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 armour moved from Kazakh S.S.R. to Caucasus
              2 fighters moved from Russia to Caucasus
              2 bombers moved from Russia to Caucasus
              1 infantry moved from Archangel to Urals
                    Russians take Urals from Japanese
              7 infantry moved from Archangel to Russia
              8 artilleries moved from Archangel to Russia
              1 infantry moved from Karelia S.S.R. to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Karelia S.S.R. to Belorussia
                    Russians take Belorussia from Germans
              1 artillery moved from Karelia S.S.R. to Archangel
              4 infantry moved from Karelia S.S.R. to Archangel
              2 artilleries and 4 infantry moved from Finland to Karelia S.S.R.
              2 artilleries and 4 infantry moved from Norway to Finland
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 armour, 2 bombers and 2 fighters
                  Japanese defend with 1 factory and 2 infantry
                      British roll dice for 1 armour, 2 bombers and 2 fighters in Caucasus, round 2 : 1/5 hits, 2,83 expected hits
                      Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                      1 armour owned by the British lost in Caucasus
                      1 infantry owned by the Japanese lost in Caucasus
                  2 bombers owned by the British and 2 fighters owned by the British retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -2
                  Casualties for British: 1 armour
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Caucasus to Morocco Algeria
              1 bomber moved from Caucasus to Russia
              2 fighters moved from Caucasus to Russia
              2 artilleries moved from United Kingdom to 3 Sea Zone
              4 infantry moved from United Kingdom to 3 Sea Zone
              2 artilleries moved from 3 Sea Zone to Norway
              4 infantry moved from 3 Sea Zone to Norway
      
          Place Units - British
              2 artilleries and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      British regular : -1,83
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      Okay, I should have specified what to do at which dice roll :D I will just leave it as it is now, poor Brazil! :D

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      [dice 1d6]

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      Correct me if I’m wrong, but in case we forgot to move something, do we roll a die? I will just try it, to move my British destroyer in the South Atlantic [dice1d6]

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: Russians round 11

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians repair damage of 2x factory; Remaining resources: 18 PUs; 0 techTokens; 
              Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Caucasus to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 armour moved from Kazakh S.S.R. to Russia
              1 armour moved from Caucasus to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 armour moved from Eastern Ukraine to Russia
              4 fighters moved from Caucasus to Russia
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 aaGun, 3 armour, 14 artilleries and 14 infantry moved from Caucasus to Russia
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: Americans round 10

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 armour moved from Morocco Algeria to Egypt
              3 armour moved from Libya to Egypt
              8 artilleries moved from Libya to Egypt
              12 infantry moved from Libya to Egypt
              1 armour moved from Western Canada to Eastern Canada
              1 infantry moved from Western Canada to Eastern Canada
      
          Combat - Americans
              Battle in Egypt
                  Americans attack with 5 armour, 8 artilleries and 12 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 5 armour, 8 artilleries and 12 infantry in Egypt, round 2 : 8/25 hits, 8,50 expected hits
                      Japanese roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Egypt
                  Americans win, taking Egypt from Japanese with 5 armour, 8 artilleries and 12 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 infantry moved from Morocco Algeria to Libya
              5 bombers moved from Libya to Russia
              1 transport moved from 12 Sea Zone to 1 Sea Zone
              2 infantry moved from Western United States to Western Canada
              2 artilleries and 4 infantry moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Western Canada to Eastern Canada
              1 aaGun moved from Eastern United States to Eastern Canada
              1 transport moved from 12 Sea Zone to 1 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
              2 artilleries moved from 12 Sea Zone to Morocco Algeria
              4 infantry moved from 12 Sea Zone to Morocco Algeria
              3 transports moved from 12 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 artillery, 2 fighters and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,50
      Japanese regular : -0,33
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      I really should have moved my guys from Karelia last turn, but you only learn from your mistakes it seems :D

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: British round 10

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from Caucasus to Kazakh S.S.R.
              2 fighters moved from Caucasus to Kazakh S.S.R.
              2 bombers moved from Russia to Baltic States
              1 infantry moved from Karelia S.S.R. to Baltic States
      
          Combat - British
              Battle in Kazakh S.S.R.
                  British attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Kazakh S.S.R.
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                  British win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Baltic States
                  British attack with 2 bombers and 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Baltic States
                      1 infantry owned by the Germans lost in Baltic States
                  British win with 2 bombers remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              2 bombers moved from Baltic States to Russia
              2 fighters moved from Kazakh S.S.R. to Russia
              1 armour moved from Karelia S.S.R. to Russia
              8 artilleries and 8 infantry moved from Karelia S.S.R. to Archangel
              1 artillery and 6 infantry moved from Finland to Karelia S.S.R.
              2 artilleries and 4 infantry moved from Norway to Finland
              2 artilleries moved from United Kingdom to 3 Sea Zone
              4 infantry moved from United Kingdom to 3 Sea Zone
              2 artilleries moved from 3 Sea Zone to Norway
              4 infantry moved from 3 Sea Zone to Norway
              1 cruiser moved from 17 Sea Zone to 12 Sea Zone
      
          Place Units - British
              2 artilleries and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      Germans regular : 0,67
      British regular : 0,33
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      May I suggest a truce between the Soviet Union and Japan? :D

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      Oh, now it is working, thank you so much! Will definitely try it today :) I also love the background of this map, did you do this yourself?

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      unfortunately not. I could request permission to have access to the files, but don’t know if you received any notification

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: Russians round 10

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Caucasus to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 armour moved from Kazakh S.S.R. to Caucasus
              4 fighters moved from Caucasus to Novosibirsk
              1 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 4 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 4/5 hits, 2,17 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              4 fighters moved from Novosibirsk to Caucasus
              3 artilleries moved from Russia to Caucasus
              3 infantry moved from Russia to Caucasus
              1 infantry moved from Russia to Caucasus
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      Russians regular : 1,83
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      i dig so many changes in your map, like Urals worth 2 IPC, India being worth way more, China being worth less in terms of IPC value, the additional ICs… so much cool stuff there! But one question: Why is turkey Soviet-controlled?

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      Oh god, this looks so awesome!! I just asked for permission to download it. Can’t wait to try this!!

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      TripleA Manual Gamesave Post: Americans round 9

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Libya to Egypt
                    British take Egypt from Japanese
              1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
              3 bombers moved from Libya to Anglo-Egypt Sudan
      
          Combat - Americans
              Battle in Anglo-Egypt Sudan
                  Americans attack with 3 bombers and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 2,17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Anglo-Egypt Sudan
                      Americans roll dice for 3 bombers and 1 infantry in Anglo-Egypt Sudan, round 3 : 3/4 hits, 2,17 expected hits
                      Japanese roll dice for 1 artillery in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Anglo-Egypt Sudan
                      1 artillery owned by the Japanese lost in Anglo-Egypt Sudan
                  Americans win with 3 bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery and 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              3 bombers moved from Anglo-Egypt Sudan to Libya
              6 fighters moved from Libya to 12 Sea Zone
              1 transport moved from 23 Sea Zone to 12 Sea Zone
              4 infantry moved from Morocco Algeria to Libya
              2 artilleries moved from Morocco Algeria to Libya
              1 armour moved from Eastern United States to Western Canada
              2 bombers moved from Eastern United States to Libya
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              2 armour moved from Eastern United States to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
              2 armour moved from 12 Sea Zone to Morocco Algeria
              2 infantry moved from 12 Sea Zone to Morocco Algeria
      
          Place Units - Americans
              2 transports placed in 10 Sea Zone
              2 artilleries and 4 infantry placed in Eastern United States
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,33
      Japanese regular : 0,00
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      @Stucifer Oh, I just read just Kazakh message, thank you for the edit, although it was my mistake :) On a different note: If I remember correctly, you also used to play a game with a friend in which you strengthened China by making their troops Soviet (or something similar). As you know, I am also a fan of alternative setups and I always wanted to make the 1941 scenario so that a “Japan first” is actually possible (I know, quite ambitious). I think you also mentioned that giving India an IC only works partially because it is often quickly captured by Japan.

      I therefore tried a different approach that gave India an IC AND relocated UK’s Transports. I also used China’s 1942 setup with a relocated Fighter (although, this could be optional). I played a few games both as Allied and Axis against the Computer and I found it pretty balanced. The UK can spend IPCs against Japan but at the expense of helping Russia. If you don’t mind and have the time, I really appreciate the feedback of a seasoned player. :)

      here is a screenshot to show you what I changed exactly (I didn’t circle the +1 Inf in Egypt and the Chinese setup change though):

      2b9c8462-0d96-4598-b858-96de4a215805-image.png

      posted in Play Boardgames
      C
      cloud7707
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