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    cds

    @cds

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    Best posts made by cds

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Channel_Three

      Here you can download TripleA (https://triplea-game.org/) which is a program that allows you to play online, trough pbem or just local (vs AI or friends that come over, without having to actually put up the board, fast and easy gameplay). I dont think you’ll find many players that are willing to play like you suggest, but hopefully for you there are some around. I suggest you try online gaming tough, because there is always someone around that is ready to play at any given time of the day.

      I hope you have fun playing and learn lots of new strategies and such. Btw with that program you can play almost any game there is available on the A&A genre and also other games like NWO, Domination, LOTR and much more. Good luck and have fun!

      posted in Welcome
      cdsC
      cds
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @magnum

      I read you only play ftf games? Have you ever heard of Triplea? This is a pc program which offers you a lot of gameplay. Like for instance play by email or trough this forum or even online (which seems like you are playing ftf if your friend and you join the same room (bot). This program also makes life much easier for you. I read you use a Excel sheet, well this program does everything for you. Keeping track of purchase phase, combat movement, combat, non combat movement etc.

      I really suggest you download it and try it out. You can find the program here:

      https://triplea-game.org/

      posted in Welcome
      cdsC
      cds
    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…

      posted in Play Boardgames
      cdsC
      cds
    • RE: Classic - some reflections

      @DoManMacgee

      Really, is ‘Zombies’ not realistic ;) Just kidding of course Macgee :grin:

      posted in Axis & Allies Classic
      cdsC
      cds
    • RE: League General Discussion Thread

      @giallo

      https://triplea-game.org/

      posted in League
      cdsC
      cds
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Bismillah

      Here you can download TripleA (https://triplea-game.org/), which allows you to play every version of the boardgames there are, also other types of boardgames. You can play local (vs computer) or pbem (play by mail) or online (large community).

      posted in Welcome
      cdsC
      cds
    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      You as a English men should know that who ever rules the seas (waves) rules the world ;)

      posted in Play Boardgames
      cdsC
      cds
    • RE: TripleA AI thoughts

      @josh-lucky13

      I remember that old computer game, fun to play when there was no one around to play the boardgame with, but like you say it was very easy to beat the AI.

      The AI in this program is better, it also has different settings as you’ve probably seen. But playing vs a human opponent, especially online, will boost your skill level exponentially.

      Personally I think you might like the Global 40 second edition. This game is the next generation of A&A boardgames. It has a lot of new features and even politics.

      Well good luck and have fun playing. Perhaps we will play each other one day.

      posted in TripleA Support
      cdsC
      cds
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Bismillah

      You are very welcome!! Always nice to have some fresh blood joining the online community. Just a headsup, the computer is fun to play, but youll soon find out that there is much to learn as you play vs online gamers. Most of them are very experienced. The best of luck and have fun playing.

      posted in Welcome
      cdsC
      cds
    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.

      posted in Play Boardgames
      cdsC
      cds

    Latest posts made by cds

    • RE: crockett36 vs cds World at War

      @crockett36

      you still need to do anzac and dutch turns

      posted in Play Boardgames
      cdsC
      cds
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: Hisaichi round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Hisaichi
              1 Infantry moved from Peking to Chahar
              1 Infantry moved from Peking to Shantung
              1 Artillery and 1 Infantry moved from Shantung to Shanghai
              4 Tanks moved from Shantung to Shanghai
              1 Infantry and 1 Tank moved from Formosa to 92 Sea Zone
              1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Infantry moved from Hong Kong to 92 Sea Zone
              1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
              1 Infantry moved from 106 Sea Zone to British Borneo
              1 Infantry and 2 Tanks moved from East And South Borneo to British Borneo
              1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
              1 Carrier moved from 111 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 106 Sea Zone
              3 Fighters moved from West Borneo to 113 Sea Zone
              1 Fighter moved from West Borneo to 67 Sea Zone
              1 Artillery and 1 Infantry moved from Kwangsi to Hunan
              2 Transports moved from 92 Sea Zone to 84 Sea Zone
              2 Artillerys moved from Changchun to 84 Sea Zone
              2 Marines moved from Changchun to 84 Sea Zone
              2 Artillerys, 2 Marines and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
              2 Artillerys and 2 Marines moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 92 Sea Zone to 84 Sea Zone
              1 Artillery and 1 Marine moved from Changchun to 84 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Marine moved from 92 Sea Zone to S.French Indochina
                    Hisaichi take S.French Indochina from French
              2 Transports moved from 110 Sea Zone to 92 Sea Zone
              2 Artillerys moved from Hong Kong to 92 Sea Zone
              2 Artillerys moved from 92 Sea Zone to N.French Indochina
              1 Artillery and 1 Marine moved from Changchun to Kirin
              1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
              1 Tank moved from Khabarovsk to Vladivostok
              2 Tanks moved from Ayan to Vladivostok
              1 Infantry and 1 Tank moved from Ayan to Chita
      
          Purchase Units - Hisaichi
              Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Hunan
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Hunan
                  Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Vladivostok
                  Hisaichi attack with 1 Artillery, 1 Infantry and 3 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Vladivostok, round 2 : 3/1 hits, 2.17 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Vladivostok
                      1 Bunker owned by the Russians lost in Vladivostok
                  Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in British Borneo
                  Hisaichi attack with 2 Infantrys and 2 Tanks
                  British defend with 1 Artillery and 1 Infantry
                      Hisaichi roll dice for 2 Infantrys and 2 Tanks in British Borneo, round 2 : 1/1 hits, 1.33 expected hits
                      British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in British Borneo
                      1 Infantry owned by the British lost in British Borneo
                      Hisaichi roll dice for 1 Infantry and 2 Tanks in British Borneo, round 3 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 Artillery in British Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in British Borneo
                  Hisaichi win, taking British Borneo from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for British: 1 Artillery and 1 Infantry
              Battle in 67 Sea Zone
                  Hisaichi attack with 1 Fighter
                  Dutch defend with 1 Submarine
                      Hisaichi roll dice for 1 Fighter in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  1 Submarine owned by the Dutch submerged
              Battle in 113 Sea Zone
                  Hisaichi attack with 3 Fighters
                  British defend with 1 Submarine
                      Hisaichi roll dice for 3 Fighters in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      1 Submarine owned by the British lost in 113 Sea Zone
                  Hisaichi winHisaichi win with 1 Fighter remaining with 3 Fighters remaining. Battle score for attacker is 7
                  Casualties for British: 1 Submarine
              Battle in N.French Indochina
                  Hisaichi attack with 4 Artillerys and 2 Marines
                  French defend with 1 Artillery and 2 Infantrys
                      Hisaichi roll dice for 4 Artillerys and 2 Marines in N.French Indochina, round 2 : 2/1 hits, 2.67 expected hits
                      French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/0 hits, 1.00 expected hits
                      1 Artillery owned by the Hisaichi lost in N.French Indochina
                      2 Infantrys owned by the French lost in N.French Indochina
                      Hisaichi roll dice for 3 Artillerys and 2 Marines in N.French Indochina, round 3 : 2/1 hits, 2.33 expected hits
                      French roll dice for 1 Artillery in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Hisaichi lost in N.French Indochina
                      1 Artillery owned by the French lost in N.French Indochina
                  Hisaichi win, taking N.French Indochina from French with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 2 Artillerys
                  Casualties for French: 1 Artillery and 2 Infantrys
              Battle in Shanghai
                  Hisaichi attack with 1 Artillery, 1 Infantry and 4 Tanks
                  Chinese defend with 1 Artillery
                      Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Shanghai, round 2 : 3/1 hits, 2.67 expected hits
                      Chinese roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Chinese lost in Shanghai
                  Hisaichi win, taking Shanghai from Chinese with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Artillery
              Battle in Hollandia
                  Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Dutch defend with 1 Artillery and 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/1 hits, 1.33 expected hits
                      Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in Hollandia
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/1 hits, 1.33 expected hits
                      Dutch roll dice for 1 Artillery in Hollandia, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Hollandia
                      1 Artillery owned by the Dutch lost in Hollandia
                  Hisaichi win, taking Hollandia from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Dutch: 1 Artillery and 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Hisaichi
              3 Fighters moved from 113 Sea Zone to West Papua
              1 Fighter moved from 67 Sea Zone to West Papua
              1 AAGun moved from Changchun to Kirin
      
          Place Units - Hisaichi
              1 Factory placed in Heilungchiang
              2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong
              6 ArmoredCars and 2 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 65 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      French regular : 0.67
      Russians regular : 0.50
      Dutch regular : 0.00
      British regular : 0.00
      Hisaichi regular : -1.00
      

      Savegame

      posted in Play Boardgames
      cdsC
      cds
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: Yamamoto round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Yamamoto
              1 Infantry moved from Iwo Jima to 85 Sea Zone
              1 Artillery and 1 Infantry moved from Chubu to 85 Sea Zone
              1 Tank moved from Kyushu to 85 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
              1 Infantry and 1 Tank moved from 111 Sea Zone to Soembawa
              1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores
                    Yamamoto take Flores from Dutch
              1 Transport moved from 106 Sea Zone to 111 Sea Zone
              1 Infantry moved from Panay to 111 Sea Zone
              1 Infantry moved from Mindoro to 111 Sea Zone
              2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Banjarmasin
              2 Artillerys and 1 Infantry moved from West Borneo to Banjarmasin
              1 Fighter moved from Bangkok to Banjarmasin
              1 Bomber moved from Peleliu to Banjarmasin
              2 Bombers moved from Tokyo to Banjarmasin
              1 Transport moved from 106 Sea Zone to 93 Sea Zone
              1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
              1 Infantry moved from Kyushu to 93 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
              1 Infantry and 1 Tank moved from 111 Sea Zone to Mindanao
              2 Tanks moved from Davao to 107 Sea Zone
              1 Artillery moved from Davao to 107 Sea Zone
              1 Artillery, 2 Tanks and 3 Transports moved from 107 Sea Zone to 108 Sea Zone
              1 Infantry moved from Ulithi to 108 Sea Zone
              1 Infantry moved from Peleliu to 108 Sea Zone
              1 Infantry moved from Woleai to 108 Sea Zone
              1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 108 Sea Zone to 109 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from 109 Sea Zone to West Papua
              1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone
              1 Infantry moved from Tarawa to Tabiteuea
              1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
              1 Artillery and 1 Infantry moved from 109 Sea Zone to Nauru
              1 Fighter moved from 104 Sea Zone to Nauru
              1 Battleship moved from 104 Sea Zone to 109 Sea Zone
              1 Battleship moved from 107 Sea Zone to 109 Sea Zone
              1 Fighter moved from 104 Sea Zone to Tabiteuea
              1 Bomber moved from Jaluit to Tabiteuea
              2 Fighters moved from 104 Sea Zone to Tonga
              2 Carriers and 1 Destroyer moved from 104 Sea Zone to 109 Sea Zone
              1 Infantry moved from Chubu to Kyushu
              1 Artillery moved from Kiangsi to Kwangtung
              1 Tank moved from Kiangsi to Hunan
                    Yamamoto take Hunan from Chinese
              1 Tank moved from Hunan to Kwangtung
              1 Infantry moved from 93 Sea Zone to Mindanao
              1 T.Boat moved from 106 Sea Zone to 93 Sea Zone
              1 Infantry moved from Kyushu to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Mindanao
              1 Fighter moved from Peleliu to Soembawa
              2 Fighters moved from 107 Sea Zone to Banjarmasin
              1 Carrier moved from 107 Sea Zone to 111 Sea Zone
              2 Submarines moved from 107 Sea Zone to 109 Sea Zone
              1 Destroyer moved from 106 Sea Zone to 93 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 4 Bombers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Nauru
                  Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                  British defend with 1 Infantry; Americans defend with 1 Fighter
                      Yamamoto roll dice for 2 Battleships in Nauru, round 2 : 1/1 hits, 1.33 expected hits
                      1 Infantry owned by the British lost in Nauru
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Nauru, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 Fighter in Nauru, round 2 : 0/1 hits, 0.50 expected hits
                      1 Fighter owned by the Americans lost in Nauru
                  Yamamoto win, taking Nauru from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 Infantry
                  Casualties for Americans: 1 Fighter
              Battle in Tonga
                  Yamamoto attack with 2 Fighters
                  Americans defend with 1 Bomber
                      Yamamoto roll dice for 2 Fighters in Tonga, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 Bomber in Tonga, round 2 : 0/1 hits, 0.17 expected hits
                      1 Bomber owned by the Americans lost in Tonga
                  Yamamoto win with 2 Fighters remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 Bomber
              Battle in West Papua
                  Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks
                  Anzac defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in West Papua, round 2 : 2/0 hits, 2.00 expected hits
                      Anzac roll dice for 1 Artillery and 1 Infantry in West Papua, round 2 : 0/1 hits, 0.67 expected hits
                      1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in West Papua
                  Yamamoto win, taking West Papua from Anzac with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Artillery and 1 Infantry
              Battle in Soembawa
                  Yamamoto attack with 1 Fighter, 1 Infantry and 1 Tank
                  Dutch defend with 1 Infantry
                      Yamamoto roll dice for 1 Fighter, 1 Infantry and 1 Tank in Soembawa, round 2 : 1/0 hits, 1.00 expected hits
                      Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in Soembawa
                  Yamamoto win, taking Soembawa from Dutch with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Dutch: 1 Infantry
              Battle in Kwangtung
                  Yamamoto attack with 1 Artillery and 1 Tank
                  Chinese defend with 1 Tank
                      Yamamoto roll dice for 1 Artillery and 1 Tank in Kwangtung, round 2 : 1/1 hits, 0.83 expected hits
                      Chinese roll dice for 1 Tank in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 Tank
              Battle in Tabiteuea
                  Yamamoto attack with 1 Bomber, 1 Fighter and 1 Infantry
                  Americans defend with 1 Fighter
                      Yamamoto roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Tabiteuea, round 2 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 Fighter in Tabiteuea, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Tabiteuea
                      1 Fighter owned by the Americans lost in Tabiteuea
                  Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Fighter
              Battle in Mindanao
                  Yamamoto attack with 3 Infantrys and 1 Tank
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 3 Infantrys and 1 Tank in Mindanao, round 2 : 1/0 hits, 1.00 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Mindanao
                      1 Infantry owned by the Americans lost in Mindanao
                  Yamamoto win, taking Mindanao from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Banjarmasin
                  Yamamoto attack with 2 Artillerys, 3 Bombers, 3 Fighters and 3 Infantrys
                  Dutch defend with 1 AAGun, 1 Factory, 6 Infantrys and 1 Tank
                      Dutch roll AA dice in Banjarmasin : 1/0 hits, 1.00 expected hits
                      1 Fighter owned by the Yamamoto lost in Banjarmasin
                      Yamamoto roll dice for 2 Artillerys, 3 Bombers, 2 Fighters and 3 Infantrys in Banjarmasin, round 2 : 4/1 hits, 4.17 expected hits
                      Dutch roll dice for 6 Infantrys and 1 Tank in Banjarmasin, round 2 : 3/1 hits, 2.50 expected hits
                      3 Infantrys owned by the Yamamoto lost in Banjarmasin
                      4 Infantrys owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 2 Artillerys, 3 Bombers and 2 Fighters in Banjarmasin, round 3 : 3/1 hits, 3.33 expected hits
                      Dutch roll dice for 2 Infantrys and 1 Tank in Banjarmasin, round 3 : 1/1 hits, 1.17 expected hits
                      1 Artillery owned by the Yamamoto lost in Banjarmasin
                      2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin
                  Yamamoto captures 22PUs while taking Dutch capital
                  Yamamoto win, taking Banjarmasin from Dutch with 1 Artillery, 3 Bombers and 2 Fighters remaining. Battle score for attacker is -1
                  Casualties for Yamamoto: 1 Artillery, 1 Fighter and 3 Infantrys
                  Casualties for Dutch: 6 Infantrys and 1 Tank
      
          Non Combat Move - Yamamoto
              3 Bombers moved from Banjarmasin to East And South Borneo
              1 Fighter moved from Soembawa to 111 Sea Zone
              2 Fighters moved from Banjarmasin to East And South Borneo
              1 Fighter moved from Nauru to 109 Sea Zone
              2 Fighters moved from Tonga to 109 Sea Zone
              1 Fighter moved from Tabiteuea to 109 Sea Zone
              1 Bomber moved from Tabiteuea to Woleai
              1 Fighter moved from 109 Sea Zone to Woleai
      
          Place Units - Yamamoto
              4 Bombers placed in Davao
              1 Elite and 3 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 94 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Yamamoto regular : -0.50
      Americans regular : 0.67
      Anzac regular : -0.67
      Dutch AA : 0.00
      Dutch regular : -0.00
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      cdsC
      cds
    • RE: crockett36 vs cds World at War

      @crockett36

      Thats indeed how you have to look at it. Even with more money then the major power (u.s) its still a matter of how to defeat tons of opponente on the other side. You have uk/china/dutch/anzac/russia and us vs hisaichi and Yamamoto. Nearly impossible to win, if the one playing Allies plays them well.

      posted in Play Boardgames
      cdsC
      cds
    • RE: crockett36 vs cds World at War

      @crockett36

      I think you underestimate the strenght the Allies forces in Asia have. Furthermore the first round we all start with a small economy and after expansion you get a better economy. You missed out on attacking the neutrals in South America, which would have given you extra income. There are no political disadvantages in that, unlike G40.

      posted in Play Boardgames
      cdsC
      cds
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World At War

      Game History

      Round: 2
      
          Combat Move - Italians
              1 Carrier moved from 46 Sea Zone to 51 Sea Zone
              1 Destroyer moved from 48 Sea Zone to 55 Sea Zone
              2 Fighters moved from Tobruk to 55 Sea Zone
              3 Tanks moved from Tunis to 47 Sea Zone
              1 Infantry moved from Tunis to N.Tunisia
                    Italians take N.Tunisia from French
              2 Infantrys moved from S.Tunisia to 47 Sea Zone
              1 Infantry moved from Sicily to 47 Sea Zone
              1 Transport moved from 46 Sea Zone to 47 Sea Zone
              1 Tank moved from S.Tunisia to 47 Sea Zone
              1 Infantry moved from Sicily to 47 Sea Zone
              1 Infantry moved from S.Tunisia to S.Algeria
                    Italians take S.Algeria from French
              1 Fighter moved from Tripoli to Mersa Matruh
              3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
              1 Infantry moved from Kufra to New Valley
                    Italians take New Valley from British
              2 Infantrys moved from Kufra to Mersa Matruh
              1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
              1 Tank moved from Kordofan to Kufra
                    Italians take Darfur from British
              1 Battleship moved from 47 Sea Zone to 51 Sea Zone
              2 Destroyers moved from 48 Sea Zone to 51 Sea Zone
              3 Infantrys, 3 Tanks and 3 Transports moved from 47 Sea Zone to 51 Sea Zone
              3 Tanks moved from 51 Sea Zone to Mersa Matruh
              1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
              1 Infantry and 1 Tank moved from 48 Sea Zone to Tobruk
              1 Fighter moved from 46 Sea Zone to Mersa Matruh
              1 Bomber moved from Rome to Mersa Matruh
              1 Tank moved from Provence to Languedoc
                    Italians take Languedoc from French
              1 Tank moved from Languedoc to Provence
              3 Infantrys moved from 51 Sea Zone to Mersa Matruh
      
          Purchase Units - Italians
              Italians buy 2 ArmoredCars, 3 Bombers and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 55 Sea Zone
                  Italians attack with 1 Destroyer and 2 Fighters
                  British defend with 1 Destroyer
                      Italians roll dice for 1 Destroyer and 2 Fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the British lost in 55 Sea Zone
                  Italians win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 Destroyer
              Battle in Italian East Africa
                  Italians attack with 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 3 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Italian East Africa
                  Italians win, taking Italian East Africa from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
      
          Non Combat Move - Italians
              2 Fighters moved from 55 Sea Zone to 51 Sea Zone
      
          Place Units - Italians
              2 ArmoredCars and 1 Tank placed in Provence
              3 Bombers placed in Rome
      
          Turn Complete - Italians
              Italians collect 60 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
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    • RE: crockett36 vs cds World at War

      @crockett36

      Yes, you can attack subs here, without presence of a destroyer. So in this case you can also attack them with air, most Allied players tend to take them out very quickly, before they can get into safety.

      posted in Play Boardgames
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    • RE: crockett36 vs cds World at War

      @crockett36

      Ah, well I hope you like it. Further more playing vs AI is a good way to learn. I always play ahead in local, just to see what happen. AI can be a sneaky bastard sometimes :) And it can help you better your game.

      posted in Play Boardgames
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    • RE: crockett36 vs cds World at War

      @crockett36

      Are you experienced with this map?

      posted in Play Boardgames
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    • RE: crockett36 vs cds World at War

      @crockett36

      Edited a ftr!!!

      posted in Play Boardgames
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