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    cds

    @cds

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    cds Follow

    Best posts made by cds

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Channel_Three

      Here you can download TripleA (https://triplea-game.org/) which is a program that allows you to play online, trough pbem or just local (vs AI or friends that come over, without having to actually put up the board, fast and easy gameplay). I dont think you’ll find many players that are willing to play like you suggest, but hopefully for you there are some around. I suggest you try online gaming tough, because there is always someone around that is ready to play at any given time of the day.

      I hope you have fun playing and learn lots of new strategies and such. Btw with that program you can play almost any game there is available on the A&A genre and also other games like NWO, Domination, LOTR and much more. Good luck and have fun!

      posted in Welcome
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Well I hope you do still enjoy playing the game, altough life is harder for you because of my strategy…

      posted in Play Boardgames
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    • RE: Classic - some reflections

      @DoManMacgee

      Really, is ‘Zombies’ not realistic 😉 Just kidding of course Macgee 😁

      posted in Axis & Allies Classic
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    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Bismillah

      Here you can download TripleA (https://triplea-game.org/), which allows you to play every version of the boardgames there are, also other types of boardgames. You can play local (vs computer) or pbem (play by mail) or online (large community).

      posted in Welcome
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      You as a English men should know that who ever rules the seas (waves) rules the world 😉

      posted in Play Boardgames
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    • RE: TripleA AI thoughts

      @josh-lucky13

      I remember that old computer game, fun to play when there was no one around to play the boardgame with, but like you say it was very easy to beat the AI.

      The AI in this program is better, it also has different settings as you’ve probably seen. But playing vs a human opponent, especially online, will boost your skill level exponentially.

      Personally I think you might like the Global 40 second edition. This game is the next generation of A&A boardgames. It has a lot of new features and even politics.

      Well good luck and have fun playing. Perhaps we will play each other one day.

      posted in TripleA Support
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    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Bismillah

      You are very welcome!! Always nice to have some fresh blood joining the online community. Just a headsup, the computer is fun to play, but youll soon find out that there is much to learn as you play vs online gamers. Most of them are very experienced. The best of luck and have fun playing.

      posted in Welcome
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Lol, I know. Its not that I am not working on it. I think I am working too much on it. Already had 6 different scenario’s tested. Its still in progress. Sometimes its the purchase that I dont feel happy with, the other time its the movement or placement. So I hope you can be patient with me. Wanted to make a decission this weekend, but feel I need a little bit more time.

      posted in Play Boardgames
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    • RE: Switzerland: Any players?

      @schaps @chiller001

      You can also download TripleA. This program allows you to play local (vs computer) or trough PBEM (play by email) or online (large community). Lots of A&A games, for example: classic, revised, europe, pacific, global etc. But also other games like NWO or LOTR (lord of the rings) etc.

      The link where you can download this program: https://triplea-game.org/

      I think once you guys are settled in online, youll not have to be afraid of not finding a opponent anymore, because there are lots of players each day and every hour.

      posted in Player Locator
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    • RE: TripleA AI thoughts

      @barnee

      I meant that that you can choose between ‘does nothing AI’ to ‘Easy’, ‘Fast’ and ‘Hard AI’. I also meant what @redrum mentioned that you can give extra money (or units) to the AI nations to make it more interesting and harder to play vs the AI in general.

      The only way to improve the AI in my opinion would be making it self aware, so it will learn from playing vs a human opponent, and improve itself by doing so. I guess there are already good computer programs (chess) that are beating human opponents, even chessmasters. So to be fair there is hope for A&A fans around the globe 😉

      P.S.
      “Making it self aware might be dangerous, and we might get a SKYNET (terminator) situation on our hand ;)”

      posted in TripleA Support
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    Latest posts made by cds

    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Did you develop german shipyards with ‘tech’ 😉 Subs galore 😄

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now 😞

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Dice are so FUBAR!

      I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! 😄

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
              1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
              1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
              1 destroyer moved from 47 Sea Zone to 50 Sea Zone
              1 destroyer moved from 47 Sea Zone to 49 Sea Zone
              1 artillery moved from New Guinea to Dutch New Guinea
              1 marine moved from New Britain to 47 Sea Zone
              1 fighter moved from 47 Sea Zone to 33 Sea Zone
              1 fighter moved from 47 Sea Zone to 24 Sea Zone
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
              6 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
              2 fighters and 2 tactical_bombers moved from Korea to Siberia
              4 infantry moved from 5 Sea Zone to Siberia
              3 fighters moved from Japan to French Indo China
              2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
              2 bombers moved from Sumatra to Shan State
              1 submarine moved from 42 Sea Zone to 40 Sea Zone
              1 submarine moved from 76 Sea Zone to 42 Sea Zone
              1 transport moved from 36 Sea Zone to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
              3 transports moved from 37 Sea Zone to 36 Sea Zone
      
          Combat - Japanese
              Battle in 33 Sea Zone
                  Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans lost in 33 Sea Zone
                  Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in 24 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                      Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the Japanese lost in 24 Sea Zone
                  Americans and Japanese reach a stalemate
                  . Battle score for attacker is -8
                  Casualties for Japanese: 1 destroyer
              Battle in Shan State
                  Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in Shan State
                      Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits
                      UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
              Battle in Siberia
                  Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                  Russians defend with 1 factory_minor and 3 infantry
                      Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits
                      Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
                  Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 3 infantry
              Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
      
          Non Combat Move - Japanese
              Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
              2 fighters and 2 tactical_bombers moved from Siberia to Korea
              2 aaGuns moved from Korea to Southern Manchuria
              9 infantry moved from Korea to Southern Manchuria
              2 artilleries moved from Korea to Southern Manchuria
              1 aaGun moved from Korea to Southern Manchuria
              1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone
              1 carrier moved from 47 Sea Zone to 48 Sea Zone
              1 battleship moved from 35 Sea Zone to 48 Sea Zone
              1 carrier moved from 35 Sea Zone to 48 Sea Zone
              1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone
              2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone
              2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone
              2 infantry moved from 37 Sea Zone to French Indo China
              2 bombers and 3 tactical_bombers moved from Shan State to Yunnan
              4 artilleries and 7 infantry moved from French Indo China to Yunnan
              1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan
              1 mech_infantry moved from Hunan to Yunnan
              1 artillery moved from Hunan to Kweichow
              1 infantry moved from Kiangsi to Hunan
              2 fighters moved from 33 Sea Zone to 48 Sea Zone
              2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
              1 fighter moved from 33 Sea Zone to 34 Sea Zone
              2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone
              2 infantry moved from Korea to Southern Manchuria
      
          Place Units - Japanese
              1 airfield, 1 artillery and 2 infantry placed in French Indo China
              2 destroyers placed in 7 Sea Zone
              3 infantry placed in Korea
              6 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5
              Japanese collect 55 PUs; end with 55 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,83
      Japanese regular : -3,00
      UK_Pacific regular : -1,00
      Russians regular : 0,00
      

      Savegame

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Edited

      Scramble?! Dont think you will, but just in case I missed something.

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      TripleA Move Summary: Japanese round 5

      TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
              1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
              1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
              1 destroyer moved from 47 Sea Zone to 50 Sea Zone
              1 destroyer moved from 47 Sea Zone to 49 Sea Zone
              1 artillery moved from New Guinea to Dutch New Guinea
              1 marine moved from New Britain to 47 Sea Zone
              1 fighter moved from 47 Sea Zone to 33 Sea Zone
              1 fighter moved from 47 Sea Zone to 24 Sea Zone
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
              6 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
              2 fighters and 2 tactical_bombers moved from Korea to Siberia
              4 infantry moved from 5 Sea Zone to Siberia
              3 fighters moved from Japan to French Indo China
              2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
              2 bombers moved from Sumatra to Shan State
              1 submarine moved from 42 Sea Zone to 40 Sea Zone
              1 submarine moved from 76 Sea Zone to 42 Sea Zone
              1 transport moved from 36 Sea Zone to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
              3 transports moved from 37 Sea Zone to 36 Sea Zone
      

      Savegame

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Question: I assume you forgot about your anzac units in sz32?! I can edit them for you, because I think its a mistake… But if not, Ill have to look at a way to destroy them 😄

      posted in Play Boardgames
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    • RE: CDS (X) vs Wiz (L) PTV

      @wizmark

      Yes, its quite the investment. But I hope that when I have reached my goals, that I can use some resources (units/pu) on other fronts. We shall see what will happen.

      posted in Play Boardgames
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