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    Ryan Voznick

    @The_Good_Captain

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    Joined Last Online
    Location Los Angeles, CA Age 35

    The_Good_Captain Follow

    Best posts made by The_Good_Captain

    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • RE: Anniversary Optional Rules Checklist

      Axis and Allies Anniversary Edition

      Players must agree on the following options before starting the game:

      1. Which Scenario are we playing?
        a) 1941
        b) 1942

      2. How many victory cities will we play to?
        a) 13 cities
        b) 15 cities (default)
        c) 18 cities

      3. Research and Development allowed?
        a) Yes
        b) No

      4. National Objectives allowed?
        a) Yes
        b) No

      5. Dardanelles closed to sea movement?*
        a) Yes
        b) No

      6. Fighter Escorts and Interceptors allowed?*
        a) Yes
        b) No

      *Found in the official corrections/FAQ located here: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

      posted in Axis & Allies Anniversary Edition
      The_Good_Captain
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_Captain
      The_Good_Captain
    • RE: My G40 build

      @DMcLaren Hey thanks! Only with that version. Anniversary got the same treatment (kept it completely original) and currently tapping away at 1914. But I know what you mean. Once the bug bites…

      @folewnik as a small time scale modeler, I very much admire your work. You have exceptional attention to detail so I thank you very much for this compliment.

      @Ghoster Thanks! And that’s awesome! I think you’ll really enjoy the experience. I’ve been asked this several times now so I’ll just post it here and on YouTube:

      Russia - TS-62 NATO Brown
      UK - TS-46 Light Sand
      USA - TS-28 Olive Drab 2
      Germany - TS-6 Matte Black
      Australia - TS-66 IJN Gray
      Italy - AS-22 Dark Earth

      the rest were bottle paints shot from an airbrush:
      France - XF-18 (tamiya)
      China - Interior Green mixed with some yellow
      Japan - Model Master’s Italian Red mixed with Rust from the same company

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • Europe '99

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Europe '99 edition, DM me. I recommend playing via Twitch or TripleA.

      Europe:
      IMG_2215.JPG
      IMG_2214.JPG
      IMG_2213.JPG
      IMG_2212.JPG
      IMG_2211.JPG
      IMG_2210.JPG
      IMG_2209.JPG
      IMG_2208.JPG
      IMG_2204.JPG
      IMG_2205.JPG IMG_2206.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • Pacific '00

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Pacific '00 edition, DM me. I recommend playing via Twitch or TripleA.

      IMG_2124.JPG
      IMG_2122.JPG
      IMG_2121.JPG
      IMG_2120.JPG
      IMG_2119.JPG
      IMG_2118.JPG
      IMG_2117.JPG
      IMG_2115.JPG

      IMG_2114.JPG
      IMG_2113.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 1

      @CrazyIvan

      It went well! There were something like 8-10 players/teams that showed up to play at Gamex for AnA. I won my first round playing Anniversary edition. This was only my second time playing through a game of this version. I was the Axis playing the 1942 setup and my opponent conceded about round three (he hadn’t played much AnA).

      Round 2 I was paired with another winner from earlier in the day which led to some difficult command decisions. We squared off against a pair of other experienced players. This game was Europe 1940. We were the Axis and managed to seize the Russian capital around turn 5 or 6 forcing the allies to concede. This was, however, due completely to amazing dice rolling on the part of my partner. I am not an expert at either Europe or Pacific and this was apparent to all concerned during this game as I struggled at times to stay up on the rules (if you have to choose between losing a cruiser or a destroyer, lose the cruiser, esp if there is a submarine…anywhere nearby). This put us in the final on Sunday.

      Day two, final round saw my partner and I square off against the last victorious pair from the previous day. We played global and had an 18 point bid in favor of the allies (our side). I pretty much torpedoed ANY chance of a win when I pulled the trigger on a “sneaky carl” with ANZAC turn 1 (dont ever do this on ANZAC 1). A DOW with ANZAC keeps USA out of the game until turn 4. This was disastrous and despite my partners ability to roll seemingly only "1"s and "2"s, it was not enough to stem the axis tide. Despite this and other sloppy, awful mistakes caused by not knowing the rules too well and difficulty settling on strategies with my partner, it was actually far far closer than anyone thought it would get and nearly went the other way. (the french fighter failed to clear the blocking Italian destroyer in the Med that would have allowed the USA invasion convoy to seize Italy on turn 5).

      Anyway, never made it to the final round like that before. I’m now using some of my AnA time to brush up on 1940 rules and situations. I will be much more competitive and prepared for Strategicon in September including having my own custom map and pieces done so I’ll definitely post pics after that tournament and may even upload a youtube video.

      Thanks for asking!

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: First Encounter with TripleA, a noob's first games.

      Just gonna butt in here and point out that there is another way to play the Classic:

      the VASSAL module is, in my opinion, the best way to play AnA Classic online except that there is no AI and though it can be done via PBEM it is rigged up best for live games:
      http://www.vassalengine.org/wiki/Module:Axis_%26_AlliesCapture.PNG

      posted in TripleA Support
      The_Good_Captain
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_Captain
      The_Good_Captain
    • AnA: Revised - Map Download

      Enjoy.

      http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      posted in Customizations
      The_Good_Captain
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians repair damage of 6x factory; Remaining resources: 11 PUs; 0 techTokens; 
              Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Belorussia to Archangel
              1 infantry moved from Russia to Archangel
              1 fighter moved from Russia to Archangel
              1 infantry moved from Russia to Eastern Ukraine
              1 infantry moved from Russia to Urals
              1 infantry moved from Novosibirsk to Urals
              1 artillery moved from Russia to Urals
              1 fighter moved from Russia to Eastern Ukraine
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Ukraine
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Urals
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Urals, round 4 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Urals
                  Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Eastern Ukraine to Russia
              1 fighter moved from Archangel to Russia
              3 infantry moved from Chinghai to Novosibirsk
              2 armour moved from Chinghai to Novosibirsk
              3 armour moved from Russia to Novosibirsk
              2 infantry moved from Russia to Novosibirsk
              2 infantry moved from Caucasus to Russia
      
          Place Units - Russians
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      Russians regular : -1.83
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      @Ozymandiac i got your dice but the turn hasn’t posted yet. All good?

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      @ozymandiac I got yoir

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Eastern Canada to Western Canada
              1 infantry moved from Eastern Canada to 1 Sea Zone
              1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to Northwestern Europe
                    Americans take Northwestern Europe from Germans
              1 submarine moved from 53 Sea Zone to 64 Sea Zone
              2 bombers moved from Russia to India
      
          Combat - Americans
              Strategic bombing raid in India
                  Bombing raid in India rolls: 5,2 and causes: 6 damage to unit: factory
                  Bombing raid in India causes 6 damage total. 
              Battle in 64 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 64 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              2 bombers moved from India to Russia
              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
              1 destroyer moved from 10 Sea Zone to 1 Sea Zone
              1 aaGun, 4 armour and 12 infantry moved from Norway to Finland
              1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Eastern Canada to 1 Sea Zone
              1 aaGun, 1 armour, 1 artillery, 8 infantry and 6 transports moved from 1 Sea Zone to 3 Sea Zone
              3 transports moved from 3 Sea Zone to 1 Sea Zone
              2 infantry moved from 3 Sea Zone to United Kingdom
              1 aaGun, 1 armour, 1 artillery and 6 infantry moved from 3 Sea Zone to Norway
              6 infantry moved from Eastern United States to Eastern Canada
              1 fighter moved from Caucasus to Finland
              1 fighter moved from 3 Sea Zone to Eastern Canada
              1 fighter moved from Caucasus to 3 Sea Zone
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 destroyers and 1 transport placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 armour and 1 infantry placed in Western United States
              Americans undo move 3.
              1 armour placed in Western United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour and 2 infantry moved from Norway to Finland
              1 fighter moved from Russia to Finland
              1 fighter moved from Russia to Persia
              1 fighter moved from Caucasus to Persia
              1 fighter moved from Caucasus to 15 Sea Zone
              2 infantry moved from Trans-Jordan to Persia
              2 fighters moved from 13 Sea Zone to 15 Sea Zone
              1 bomber moved from Caucasus to 15 Sea Zone
              2 submarines moved from 13 Sea Zone to 15 Sea Zone
              2 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Anglo-Egypt Sudan to Egypt
              1 infantry moved from Libya to Egypt
              1 armour moved from Libya to Egypt
              1 armour moved from Morocco Algeria to Egypt
              1 armour moved from Belgian Congo to Egypt
              2 armour and 1 artillery moved from Trans-Jordan to Egypt
              1 transport moved from 12 Sea Zone to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
                    British take France from Germans
      
          Combat - British
              Battle in Persia
                  British attack with 2 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Persia
                  British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in 15 Sea Zone
                  British attack with 1 bomber, 3 fighters and 2 submarines
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 2 submarines in 15 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 cruiser owned by the Italians lost in 15 Sea Zone
                      British roll dice for 1 bomber and 3 fighters in 15 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 15 Sea Zone
                  British win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 33
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for British: 1 submarine
              Battle in Egypt
                  British attack with 5 armour, 1 artillery and 4 infantry
                  Germans defend with 1 armour
                      British roll dice for 5 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/10 hits, 3.67 expected hits
                      Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Germans with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Finland
                  British attack with 1 armour, 1 fighter and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Finland
                  British win, taking Finland from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 destroyer moved from 8 Sea Zone to 7 Sea Zone
              1 carrier moved from 13 Sea Zone to 7 Sea Zone
              1 destroyer moved from 13 Sea Zone to 7 Sea Zone
              1 submarine moved from 8 Sea Zone to 13 Sea Zone
              1 fighter moved from Persia to Russia
              1 fighter moved from Persia to Russia
              3 fighters moved from 15 Sea Zone to Caucasus
              1 bomber moved from 15 Sea Zone to Caucasus
              1 aaGun moved from Trans-Jordan to Egypt
              1 infantry moved from Italian Africa to Anglo-Egypt Sudan
              2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
              1 infantry moved from Morocco Algeria to Libya
              1 transport moved from 23 Sea Zone to 27 Sea Zone
              2 infantry moved from Union of South Africa to 27 Sea Zone
              2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
              2 infantry moved from 23 Sea Zone to Belgian Congo
              1 fighter moved from Finland to Norway
              1 artillery moved from Belgian Congo to Anglo-Egypt Sudan
      
          Place Units - British
              1 destroyer and 1 fighter placed in 7 Sea Zone
              1 infantry placed in United Kingdom
              1 infantry placed in Norway
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 38 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Japanese regular : -1.33
      Germans regular : -0.17
      British regular : 0.17
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians repair damage of 8x factory; Remaining resources: 12 PUs; 0 techTokens; 
              Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Caucasus to Ukraine
              1 fighter moved from Russia to Ukraine
              1 fighter moved from Russia to Belorussia
              2 armour and 2 infantry moved from Caucasus to Chinghai
              1 infantry moved from Novosibirsk to Chinghai
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Chinghai
                  Russians attack with 2 armour and 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 armour and 3 infantry in Chinghai, round 2 : 2/5 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chinghai
                  Russians win, taking Chinghai from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Ukraine to Russia
              1 fighter moved from Belorussia to Russia
              3 infantry moved from Novosibirsk to Russia
              3 infantry moved from Persia to Caucasus
              2 armour moved from Caucasus to Russia
              2 artilleries moved from Russia to Caucasus
              4 infantry moved from Russia to Caucasus
      
          Place Units - Russians
              1 armour, 1 artillery and 1 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans regular : 0.33
      Russians regular : 0.17
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 destroyer and 6 infantry; Remaining resources: 14 PUs; 1 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber and 2 fighters moved from Caucasus to 14 Sea Zone
              1 destroyer moved from 12 Sea Zone to 14 Sea Zone
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              1 bomber moved from Caucasus to India
      
          Combat - Americans
              Strategic bombing raid in India
                  Bombing raid in India rolls: 4 and causes: 2 damage to unit: factory
                  Bombing raid in India causes 2 damage total. 
              Battle in 14 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 2 fighters
                  Italians defend with 1 cruiser
                      Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Italians roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 14 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - Americans
              2 fighters moved from 14 Sea Zone to Caucasus
              1 bomber moved from 14 Sea Zone to Russia
              1 bomber moved from India to Russia
              1 artillery and 1 infantry moved from Libya to Egypt
              1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
              1 armour and 5 infantry moved from 3 Sea Zone to Norway
              6 transports moved from 3 Sea Zone to 1 Sea Zone
              1 transport moved from 10 Sea Zone to 1 Sea Zone
              1 artillery and 10 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Western United States to Eastern Canada
              1 aaGun moved from Western Canada to Eastern Canada
      
          Place Units - Americans
              6 infantry placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 42 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Italians regular : 0.50
      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
                    British take Egypt from Italians
              1 armour moved from Persia to Chinghai
              2 fighters moved from Persia to Chinghai
              2 fighters moved from Caucasus to Chinghai
              1 bomber moved from Caucasus to India
              1 artillery and 5 infantry moved from Persia to Trans-Jordan
      
          Combat - British
              Strategic bombing raid in India
                  Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in India causes 1 damage total. 
              Battle in Trans-Jordan
                  British attack with 1 armour, 1 artillery and 5 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 armour, 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/7 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Trans-Jordan
                  British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Chinghai
                  British attack with 1 armour and 4 fighters
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour and 4 fighters in Chinghai, round 2 : 1/5 hits, 3.17 expected hits
                      Japanese roll dice for 2 infantry in Chinghai, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Chinghai
                  3 fighters owned by the British retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -12
                  Casualties for British: 1 armour and 1 fighter
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from India to Caucasus
              1 fighter moved from Chinghai to Russia
              1 fighter moved from Chinghai to Russia
              1 fighter moved from Chinghai to Caucasus
              1 fighter moved from Archangel to Caucasus
              1 destroyer moved from 12 Sea Zone to 14 Sea Zone
              1 transport moved from 12 Sea Zone to 8 Sea Zone
              1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
              1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 carrier, 1 destroyer and 2 submarines moved from 12 Sea Zone to 13 Sea Zone
              2 fighters moved from United Kingdom to 13 Sea Zone
              1 artillery moved from Anglo-Egypt Sudan to Belgian Congo
              1 infantry moved from Belgian Congo to Italian Africa
              1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
              1 aaGun moved from Persia to Trans-Jordan
              1 armour moved from Union of South Africa to Belgian Congo
              1 transport moved from 23 Sea Zone to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
              1 infantry moved from 23 Sea Zone to Belgian Congo
              1 armour moved from Morocco Algeria to Libya
              1 infantry moved from Morocco Algeria to Libya
      
          Place Units - British
              2 infantry placed in Union of South Africa
              1 armour and 2 infantry placed in Norway
              1 infantry placed in United Kingdom
              1 destroyer and 1 submarine placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Germans regular : -0.33
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 4x factory, 4x factory; Remaining resources: 14 PUs; 0 techTokens; 
              Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Caucasus to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 armour moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Archangel to Belorussia
              1 infantry moved from Caucasus to Eastern Ukraine
              1 fighter moved from India to Eastern Ukraine
              1 fighter moved from Russia to Belorussia
              6 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 6 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 infantry in Novosibirsk, round 2 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 6 infantry in Novosibirsk, round 3 : 1/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Russia to Novosibirsk
              4 infantry moved from India to Persia
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 armour and 1 infantry moved from Archangel to Caucasus
              1 armour moved from Russia to Caucasus
              8 infantry moved from Archangel to Russia
              1 aaGun moved from Archangel to Russia
              1 artillery moved from Archangel to Russia
              1 artillery moved from Archangel to Russia
              1 fighter moved from Belorussia to Russia
              1 fighter moved from Eastern Ukraine to Russia
              1 infantry moved from Caucasus to Kazakh S.S.R.
              1 infantry moved from Caucasus to Russia
              1 infantry moved from Caucasus to Russia
      
          Place Units - Russians
              1 infantry placed in Russia
              2 infantry placed in Caucasus
              1 armour placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      Germans regular : 0.33
      Russians regular : -1.33
      

      Savegame

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Find Opponents Here!

      looking for a game of Anniversary, play by forum preferred. any takers?

      posted in Find Online Players
      The_Good_Captain
      The_Good_Captain