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    Ryan Voznick

    @The_Good_Captain

    177
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    3129
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    8
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    Joined Last Online
    Location Los Angeles, CA Age 37

    The_Good_Captain Unfollow Follow

    Best posts made by The_Good_Captain

    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_Captain
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_Captain
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_Captain
      The_Good_Captain
    • RE: Anniversary Optional Rules Checklist

      Axis and Allies Anniversary Edition

      Players must agree on the following options before starting the game:

      1. Which Scenario are we playing?
        a) 1941
        b) 1942

      2. How many victory cities will we play to?
        a) 13 cities
        b) 15 cities (default)
        c) 18 cities

      3. Research and Development allowed?
        a) Yes
        b) No

      4. National Objectives allowed?
        a) Yes
        b) No

      5. Dardanelles closed to sea movement?*
        a) Yes
        b) No

      6. Fighter Escorts and Interceptors allowed?*
        a) Yes
        b) No

      *Found in the official corrections/FAQ located here: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

      posted in Axis & Allies Anniversary Edition
      The_Good_Captain
      The_Good_Captain
    • RE: My G40 build

      @DMcLaren Hey thanks! Only with that version. Anniversary got the same treatment (kept it completely original) and currently tapping away at 1914. But I know what you mean. Once the bug bites…

      @folewnik as a small time scale modeler, I very much admire your work. You have exceptional attention to detail so I thank you very much for this compliment.

      @Ghoster Thanks! And that’s awesome! I think you’ll really enjoy the experience. I’ve been asked this several times now so I’ll just post it here and on YouTube:

      Russia - TS-62 NATO Brown
      UK - TS-46 Light Sand
      USA - TS-28 Olive Drab 2
      Germany - TS-6 Matte Black
      Australia - TS-66 IJN Gray
      Italy - AS-22 Dark Earth

      the rest were bottle paints shot from an airbrush:
      France - XF-18 (tamiya)
      China - Interior Green mixed with some yellow
      Japan - Model Master’s Italian Red mixed with Rust from the same company

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • Axis and Allies 1914 series videos

      The intro and Austria Hungary strategic video are posted for my new series on Axis and Allies 1914:

      Intro: https://www.youtube.com/watch?v=DLmG_gyJQ_g&t=1s

      Austria-Hungary: https://www.youtube.com/watch?v=pTcoy0xldkI&t=1s

      posted in Blogs
      The_Good_Captain
      The_Good_Captain
    • Europe '99

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Europe '99 edition, DM me. I recommend playing via Twitch or TripleA.

      Europe:
      IMG_2215.JPG
      IMG_2214.JPG
      IMG_2213.JPG
      IMG_2212.JPG
      IMG_2211.JPG
      IMG_2210.JPG
      IMG_2209.JPG
      IMG_2208.JPG
      IMG_2204.JPG
      IMG_2205.JPG IMG_2206.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • Pacific '00

      I used only the out-of-box pieces from the original game. The intent was to retain the flavor of the original while ‘enhancing’ the playing experience as inoffensively as possible. To that end, all pieces were sanded, primed, and painted in a color as close to the original as could be done. There are no mold lines or flash on any of these pieces. Even the chips are original. Enjoy!

      *Special shout-out to https://shop.x-raypad.com/ for such beautifully printed maps. Playing AnA on an over-sized mouse pad as opposed to some vinyl provides the superior playing experience.

      **Feel free to ask questions here and/or subscribe to my YouTube channel: https://www.youtube.com/watch?v=VhtS9kBOK7s&t=1s

      ***If anyone would like to play Pacific '00 edition, DM me. I recommend playing via Twitch or TripleA.

      IMG_2124.JPG
      IMG_2122.JPG
      IMG_2121.JPG
      IMG_2120.JPG
      IMG_2119.JPG
      IMG_2118.JPG
      IMG_2117.JPG
      IMG_2115.JPG

      IMG_2114.JPG
      IMG_2113.JPG

      posted in Customizations
      The_Good_Captain
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): COMING SOON

      1914: COMING SOON (I think I can do a cleaner job than what is currently going around) - EDIT 8/10/2021 - I cannot and will not. Tjok ftw. Download his if you want the 1914 map.

      posted in Customizations
      The_Good_Captain
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: The Good Captain vs crockett36

      @crockett36

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from French Indo China to India
              2 fighters moved from French Indo China to India
              2 fighters moved from Manchuria to India
              1 bomber moved from Manchuria to India
              1 infantry moved from China to Sinkiang
                    Japanese take Sinkiang from Americans
              1 infantry moved from Soviet Far East to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 1 bomber, 4 fighters and 1 infantry
                  British defend with 3 infantry
                      Japanese roll dice for 1 bomber, 4 fighters and 1 infantry in India, round 2 : 4/6 hits, 2.83 expected hits
                      British roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the British lost in India
                  Japanese win, taking India from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for British: 3 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from India to Manchuria
              1 bomber moved from India to Manchuria
              1 fighter moved from India to French Indo China
              1 fighter moved from India to French Indo China
              1 infantry moved from Manchuria to China
              1 transport moved from Japan Sea Zone to Borneo Sea Zone
              1 infantry moved from China to Sinkiang
              2 infantry moved from China to French Indo China
              1 infantry moved from Manchuria to China
              1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
              2 battleships and 1 submarine moved from Japan Sea Zone to Caroline Islands Sea Zone
              1 transport moved from Japan Sea Zone to Wake Island Sea Zone
              1 infantry moved from Wake Island to Wake Island Sea Zone
              1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
              1 infantry moved from Japan to Japan Sea Zone
              1 armour moved from Japan to Japan Sea Zone
              1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
      
          Place Units - Japanese
              1 bomber and 6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.17
      British regular : -1.00
      

      J2.tsvg

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 oh crud sorry - there needs to be an infantry in Karelia. IC and AA don’t prevent blitz…

      R2edit.tsvg

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novosibirsk to Sinkiang
              2 fighters moved from Karelia S.S.R. to Sinkiang
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
              3 armour and 9 infantry moved from Karelia S.S.R. to Finland Norway
              1 infantry moved from Yakut S.S.R. to Manchuria
                    Russians take Manchuria from Japanese
      
          Combat - Russians
              Battle in Finland Norway
                  Russians attack with 3 armour and 9 infantry
                  Germans defend with 1 armour and 3 infantry
                      Russians roll dice for 3 armour and 9 infantry in Finland Norway, round 2 : 2/12 hits, 3.00 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Norway
                      Russians roll dice for 3 armour and 8 infantry in Finland Norway, round 3 : 3/11 hits, 2.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
                  Russians win, taking Finland Norway from Germans with 3 armour and 8 infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 3 infantry
              Battle in Sinkiang
                  Russians attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sinkiang
                  Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Sinkiang to Novosibirsk
              3 infantry moved from Yakut S.S.R. to Novosibirsk
              4 infantry moved from Karelia S.S.R. to Caucasus
              1 aaGun moved from Caucasus to Russia
              1 submarine moved from Baltic Sea Zone to North Sea Zone
              1 infantry moved from Persia to Caucasus
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans regular : -1.00
      Russians regular : -0.00
      

      R2.tsvg

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 4 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              1 bomber moved from East US to East US Sea Zone
              1 fighter moved from East US to East US Sea Zone
              1 fighter moved from West US to East US Sea Zone
              1 submarine moved from Midway Sea Zone to Japan Sea Zone
      
          Combat - Americans
              Battle in East US Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 2 fighters in East US Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                  1 submarine owned by the Germans retreated to North Atlantic Sea Zone
              Battle in Japan Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      Americans roll dice for 1 submarine in Japan Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in Japan Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 transport in Japan Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in Japan Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese lost in Japan Sea Zone
                  Americans winAmericans win with 1 bomber and 2 fighters remaining with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone
              2 infantry moved from West US to West Canada
              1 infantry moved from Alaska to West Canada
              1 aaGun moved from West US to West Canada
              1 bomber moved from East US Sea Zone to Russia
              2 fighters moved from East US Sea Zone to North Sea Zone
      
          Place Units - Americans
              4 transports placed in East US Sea Zone
      
          Turn Complete - Americans
              Americans collect 32 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : -0.33
      
      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 here is a better view of the strategic situation:

      Capture.PNG

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 the only other combat is in the Japan SZ. USA sub vs Japanese transport. Purchases are bottom right.

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 the German sub caught the 8%. There are four zones to retreat to. Where do you want him?

      Capture.PNG

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 did you take any casualties and if not, are you retreating your sub if its still alive?

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 thanks, keep the sub.

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain
    • RE: Classic: Ragnell(axis) vs TGC(allies), oob, no bid, game 3

      @ragnell804 and purchases?

      posted in Play Boardgames
      The_Good_Captain
      The_Good_Captain