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    Ryan Voznick

    @The_Good_Captain

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    Joined Last Online
    Location Los Angeles, CA Age 39

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    Best posts made by The_Good_Captain

    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: CP strategy

      @Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.

      I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies: North Africa video on YouTube

      My opening comments on this game as a player only (I helped with playtesting but can’t discuss that part). The intent here is to manage the expectations of new owners and to help those on the fence make a decision regarding purchasing this fine game:

      https://www.youtube.com/watch?v=iQq2sQ37v3s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

      I was unable to post the finished turn, and I went to my MARTI folder to make sure I was online, play by forum…

      My last MARTI e-mail is 11/25, I guess that’s “only” 11 days ago and sometimes there are big delays. I made a test roll in a different game and it didn’t come through.

      Anyway, I know I was in play by forum mode, the dice surely were live, and since I can’t conveniently post from TripleA right now, I upload the save file.

      UK9.tsvg

      Sorry about the delay, thanks for your patience

      You don’t have to worry about proving you were on the server. I know you were because when I open the file and select “play by email”, the emails populate and do not require that I put them in. If you had not been on the server, the file would have saved such that I would have to input the emails. Otherwise, yes - it randomly takes days for the dice to show up many times. I hope you didn’t waste too much time on that. No worries on any delay.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: Ragnell (Allies) vs TGC (Axis), Classic, No Neutral, Tech turn 4

      @Ragnell804

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 infantry moved from Manchuria to Yakut S.S.R.
              1 fighter moved from Manchuria to Yakut S.S.R.
              2 infantry moved from Sinkiang to Kazakh S.S.R.
              1 fighter moved from Sinkiang to Kazakh S.S.R.
              1 infantry moved from India to Persia
              2 infantry moved from French Indo China to French Indo China Sea Zone
              2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
              2 infantry moved from Red Sea Zone to Syria Jordan
              2 infantry moved from French Indo China to French Indo China Sea Zone
              2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
              2 infantry moved from Red Sea Zone to Syria Jordan
              1 infantry moved from French Indo China to French Indo China Sea Zone
              1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
              1 infantry moved from Red Sea Zone to Italian East Africa
                    Japanese take Italian East Africa from British
              2 battleships moved from French Indo China Sea Zone to Red Sea Zone
              1 fighter moved from Sinkiang to Persia
              1 fighter moved from India to Persia
              1 bomber moved from Sinkiang to Syria Jordan
              2 bombers moved from India to Syria Jordan
              1 fighter moved from India to Syria Jordan
      
          Combat - Japanese
              Battle in Yakut S.S.R.
                  Japanese attack with 1 fighter and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Syria Jordan
                  Japanese attack with 3 bombers, 1 fighter and 4 infantry
                  British defend with 5 infantry
                      Japanese roll dice for 2 battleships in Syria Jordan, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 3 bombers, 1 fighter and 4 infantry in Syria Jordan, round 2 : 5/8 hits, 3.17 expected hits
                      British roll dice for 5 infantry in Syria Jordan, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese lost in Syria Jordan
                      5 infantry owned by the British lost in Syria Jordan
                  Japanese win, taking Syria Jordan from British with 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 5 infantry
              Battle in Persia
                  Japanese attack with 2 fighters and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Persia
                  Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kazakh S.S.R.
                  Japanese attack with 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                      1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Syria Jordan to Red Sea Zone
              2 fighters moved from Persia to India
              1 fighter moved from Kazakh S.S.R. to Red Sea Zone
              3 bombers moved from Syria Jordan to India
              1 fighter moved from Yakut S.S.R. to Manchuria
              2 infantry moved from Manchuria to China
              6 infantry moved from China to Sinkiang
              2 infantry moved from French Indo China to India
              1 infantry moved from French Indo China to Sinkiang
              1 armour moved from Manchuria to Sinkiang
              3 armour moved from Sinkiang to India
              6 infantry moved from Japan to Japan Sea Zone
              6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
              6 infantry moved from French Indo China Sea Zone to French Indo China
              2 transports moved from French Indo China Sea Zone to Japan Sea Zone
              4 infantry moved from Japan to Japan Sea Zone
              4 infantry moved from Japan Sea Zone to Manchuria
              1 carrier and 1 submarine moved from French Indo China Sea Zone to Red Sea Zone
      
          Place Units - Japanese
              1 armour and 8 infantry placed in Japan
              2 transports placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.83
      Russians regular : 0.00
      British regular : -1.00
      

      J9.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @gamerman01

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans buy 9 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Ukraine S.S.R. to Caucasus
                    Germans take Caucasus from Russians
              1 infantry moved from Germany to East Europe
              1 infantry moved from South Europe to East Europe
              1 fighter moved from Germany to Libya
              4 fighters moved from West Europe to Libya
      
          Combat - Germans
              Battle in Libya
                  Germans attack with 5 fighters
                  British defend with 3 fighters
                      Germans roll dice for 5 fighters in Libya, round 2 : 2/5 hits, 2.50 expected hits
                      British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 2.00 expected hits
                      2 fighters owned by the Germans lost in Libya
                      2 fighters owned by the British lost in Libya
                      Germans roll dice for 3 fighters in Libya, round 3 : 2/3 hits, 1.50 expected hits
                      British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans lost in Libya
                      1 fighter owned by the British lost in Libya
                  Germans win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 fighters
                  Casualties for British: 3 fighters
              Battle in East Europe
                  Germans attack with 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 infantry in East Europe, round 3 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 infantry in East Europe, round 4 : 1/2 hits, 0.33 expected hits
                      British roll dice for 1 infantry in East Europe, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in East Europe
                  Germans win, taking East Europe from British with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              6 armour and 50 infantry moved from Ukraine S.S.R. to Caucasus
              2 fighters moved from Libya to Anglo Sudan Egypt
              1 armour moved from Germany to West Europe
      
          Place Units - Germans
              9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      British regular : -0.67
      

      G9.tsvg Axis: +1.20

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @The_Good_Captain

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
              1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone
              1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone
              1 bomber moved from United Kingdom to Soviet Convoy Sea Zone
              1 fighter moved from Finland to Soviet Convoy Sea Zone
              1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone
              1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
              1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco
                    Americans take Morocco from Germans
      
          Combat - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine
              EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine
              EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines
              EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine
              EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians
              EDIT: Turning off Edit Mode
              Battle in Soviet Convoy Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 1 fighter
              Battle in Strait of Gibraltar Sea Zone
                  Americans attack with 1 destroyer
      
          Non Combat Move - Americans
              1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone
              4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone
              4 infantry moved from Atlantic Sea Zone to United Kingdom
              1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
              1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco
              1 fighter moved from United Kingdom to Norway
              1 bomber moved from Soviet Convoy Sea Zone to United Kingdom
              1 fighter moved from Soviet Convoy Sea Zone to Norway
      
          Place Units - Americans
              1 fighter and 4 infantry placed in United States
              2 transports placed in U.S. Eastern Coast Sea Zone
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      USA3.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @kwaspek104 …pays to know the rules. I lose the russian sub.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @kwaspek104 dead german subs return fire [dice 2d6]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @kwaspek104

      8e3e6083-25c7-41c0-bb77-29be093896a4-image.png

      [dice 2d6] destroyer/fighter
      [dice 1d6] bomber

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @kwaspek104 dead german sub returns fire in Gibraltar [dice 1d6]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      @kwaspek104

      2b4f02bd-3548-433f-a089-0158efa391e5-image.png

      [dice 1d6] surprise strike
      [dice 1d6] destroyer

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Kwas V. TGC (Europe IC VC)

      defending inf

      [dice 1d6]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain