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    Ryan Voznick

    @The_Good_Captain

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    Location Los Angeles, CA Age 39

    The_Good_Captain Unfollow Follow

    Best posts made by The_Good_Captain

    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies: North Africa video on YouTube

      My opening comments on this game as a player only (I helped with playtesting but can’t discuss that part). The intent here is to manage the expectations of new owners and to help those on the fence make a decision regarding purchasing this fine game:

      https://www.youtube.com/watch?v=iQq2sQ37v3s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies TripleA Module Repository

      The best and most functional versions of core Axis and Allies games for TripleA will be cataloged below. This work is primarily from @VictoryFirst but more may be on the way from other authors as well as VictoryFirst.

      This thread will act as a living document and updated continually as more fixes to the various TripleA modules are completed.

      Here is a youtube video that explains more: https://www.youtube.com/watch?v=EkgP1O3wQAs

      Module installation instructions: You have to move the unzipped map to the “downloadedMaps” folder in the folder where you installed Triplea. Reboot the game and look for the title in the selection screen.

      Europe (1999): https://www.mediafire.com/file/0d7x7n1khgw7gu3/europe_improved.zip/file

      D-Day (updated 2/2/2025): https://www.mediafire.com/file/quvl7ow85fq6989/d-day2_improved.zip/file

      1914 (Original) https://www.mediafire.com/file/o6a6vc0g2jf5lr2/world_war_i_1914_improved.zip/file

      1914 (Tournament Rules Edition) https://www.mediafire.com/file/4t8gcw8d2wc0zri/world_war_i_1914_tournament.zip/file

      1914 (Balanced by TGC) https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: 2025 Classic Tournament

      @ManuC23 nice. yes, I’ve heard there is a dedicated following for revised. That must be them.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 9
      
          Purchase Units - Ottomans
              Ottomans buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Ottomans
              6 artilleries and 16 infantry moved from Ankara to Smyrna
              5 infantry moved from Constantinople to Smyrna
      
          Combat - Ottomans
              Ottomans creates battle in territory Ankara
      
          Combat Move - Ottomans
      
          Place Units - Ottomans
              5 infantry placed in Constantinople
      
          Turn Complete - Ottomans
              Ottomans collect 12 PUs; end with 12 PUs
      

      O9.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2025 Classic Tournament

      @ManuC23 most folks here on play by email (i think) - I’ve played for many many years and have never gone into the live server to find a game

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans buy 6 fighters and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              4 units repaired.
              1 infantry moved from Ruhr to Alsace
              13 infantry moved from Ruhr to Belgium
              1 fighter moved from Lorraine to Alsace
              2 fighters moved from Belgium to Alsace
              9 artilleries, 27 infantry and 3 tanks moved from Lorraine to Picardy
              2 infantry moved from Belgium to Lorraine
              10 artilleries, 22 infantry and 1 tank moved from Belgium to Picardy
              2 artilleries and 14 infantry moved from Hanover to Ruhr
              3 infantry moved from Kiel to Ruhr
              1 infantry moved from Berlin to Prussia
              13 infantry moved from Berlin to Kiel
      
          Combat - Germans
              Battle in Picardy
                  Germans attack with 19 artilleries, 49 infantry and 4 tanks
                  Americans defend with 2 infantry
                      Germans roll dice for 19 artilleries, 49 infantry and 4 tanks in Picardy, round 2 : 32/72 hits, 30.33 expected hits
                      French roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 tank owned by the Germans
                      2 infantry owned by the Americans lost in Picardy
                  Germans win, taking Picardy from French with 19 artilleries, 49 infantry and 4 tanks remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1, tank = 1
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              6 fighters and 2 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.00
      Germans regular : 1.67
      

      G9.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 9
      
          Actions - AustroHungarians
      
          Purchase Units - AustroHungarians
              AustroHungarians buy 10 infantry and 1 tank; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              1 unit repaired.
              5 artilleries, 3 fighters, 31 infantry and 1 tank moved from Venice to Tuscany
              12 infantry moved from Trieste to Venice
              11 infantry moved from Vienna to Trieste
              1 artillery and 1 infantry moved from Albania to Trieste
              2 infantry moved from Romania to Bulgaria
              2 infantry moved from Smyrna to Ankara
              1 infantry moved from Constantinople to Smyrna
              2 infantry moved from Galicia to Romania
              6 artilleries and 27 infantry moved from Galicia to Vienna
              1 artillery and 1 infantry moved from Livonia to Karelia
      
          Combat - AustroHungarians
      
          Combat Move - AustroHungarians
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Tuscany: 1 infantry
              EDIT: Changing unit hit damage for these AustroHungarians owned units to: tank = 1
              EDIT: Changing ownership of Tuscany from Italians to AustroHungarians
              EDIT: Turning off Edit Mode
      
          Place Units - AustroHungarians
              10 infantry and 1 tank placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 37 PUs; end with 37 PUs
      
      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Ragnell804 (Axis) vs. TGC (Allies), Classic, No Neutrals, No IC, RR, Tech Turn 4

      @Ragnell804

      Game History

      Round: 1
      
          Purchase Units - British
              British buy nothing; Remaining resources: 30 PUs; 
      
          Combat Move - British
              2 infantry moved from India to Indian Ocean Sea Zone
              2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
              2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
              1 infantry moved from Syria Jordan to Anglo Sudan Egypt
              1 fighter moved from India to Anglo Sudan Egypt
              1 bomber moved from United Kingdom to Anglo Sudan Egypt
              2 fighters moved from United Kingdom to North Sea Zone
      
          Combat - British
              Battle in Anglo Sudan Egypt
                  British attack with 1 bomber, 1 fighter and 3 infantry
                  Germans defend with 1 armour and 3 infantry
                      British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 1/5 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Germans lost in Anglo Sudan Egypt
                      British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 3 : 0/5 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 4 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 4 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      2 infantry owned by the Germans lost in Anglo Sudan Egypt
                      British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 5 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the Germans lost in Anglo Sudan Egypt
                  British win, taking Anglo Sudan Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour and 3 infantry
                  Casualties for British: 2 infantry
              Battle in North Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 submarine and 1 transport
                      British roll dice for 2 fighters in North Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in North Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  2 fighters owned by the British retreated
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from North Sea Zone: 1 fighter
              EDIT: Removing units owned by Germans from North Sea Zone: 1 transport
              EDIT: Removing units owned by Germans from North Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to West Spain Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 fighter moved from North Sea Zone to Karelia S.S.R.
              1 armour moved from East Canada to West Canada
              1 bomber and 1 fighter moved from Anglo Sudan Egypt to Italian East Africa
      
          Turn Complete - British
              British collect 28 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.83
      British regular : -2.17
      

      UK1.tsvg +5.21 German. A new record.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 2025 Classic Tournament

      @Martin said in 2025 Classic Tournament:

      @ManuC23 you should immediately start playing the Classic league. If you finish six games before the end of the year, you will be in next year’s Playoff tournament.

      @manuc23 I’ll play ya anytime =)

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 8
      
          Purchase Units - Ottomans
              Ottomans buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Ottomans
              6 infantry moved from Smyrna to Ankara
              7 infantry moved from Constantinople to Ankara
              9 infantry moved from Syrian Desert to Ankara
      
          Combat Move - Ottomans
      
          Place Units - Ottomans
              5 infantry placed in Constantinople
      
          Turn Complete - Ottomans
              Ottomans collect 15 PUs; end with 15 PUs
      

      O8.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 8
      
          Purchase Units - Germans
              Germans buy 14 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 units repaired.
              2 artilleries, 1 fighter, 3 infantry and 2 tanks moved from Alsace to Lorraine
              6 artilleries, 23 infantry and 1 tank moved from Ruhr to Belgium
              11 infantry moved from Hanover to Ruhr
              3 infantry moved from Kiel to Ruhr
              3 infantry moved from Berlin to Kiel
              11 infantry moved from Berlin to Hanover
              2 artilleries and 3 infantry moved from Silesia to Hanover
              15 infantry moved from Belgium to Lorraine
              7 artilleries moved from Belgium to Lorraine
              1 tank moved from Belgium to Lorraine
              3 infantry moved from Belgium to Lorraine
              3 infantry moved from Belgium to Lorraine
              1 infantry moved from Belgium to Lorraine
              1 infantry moved from Belgium to Lorraine
              1 infantry moved from Belgium to Lorraine
      
          Combat - Germans
              Battle in Lorraine
                  Germans attack with 9 artilleries, 1 fighter, 27 infantry and 3 tanks
                  British defend with 1 infantry
                      Germans roll dice for 9 artilleries, 1 fighter, 27 infantry and 3 tanks in Lorraine, round 2 : 20/40 hits, 17.83 expected hits
                      French roll dice for 1 infantry in Lorraine, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 tank owned by the Germans
                      1 infantry owned by the British lost in Lorraine
                  Germans win, taking Lorraine from French with 9 artilleries, 1 fighter, 27 infantry and 3 tanks remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Changing unit hit damage for these Germans owned units to: tank = 1
              EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1
              EDIT: Turning off Edit Mode
      
          Place Units - Germans
              14 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.50
      Germans regular : 2.17
      

      G8.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced

      @Ragnell804

      Game History

      Round: 8
      
          Actions - AustroHungarians
      
          Purchase Units - AustroHungarians
              AustroHungarians buy 11 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - AustroHungarians
              1 unit repaired.
              10 infantry moved from Trieste to Venice
              2 fighters and 12 infantry moved from Vienna to Trieste
              2 fighters moved from Trieste to Venice
              2 infantry moved from Galicia to Romania
              1 infantry moved from Bulgaria to Constantinople
              2 infantry moved from Constantinople to Smyrna
              1 infantry moved from Poland to Livonia
              1 artillery moved from Poland to Livonia
              6 artilleries and 29 infantry moved from Poland to Galicia
      
          Combat - AustroHungarians
              Battle in Venice
                  AustroHungarians attack with 5 artilleries, 3 fighters, 31 infantry and 1 tank
                  French defend with 1 infantry
                      AustroHungarians roll dice for 5 artilleries, 3 fighters, 31 infantry and 1 tank in Venice, round 2 : 12/40 hits, 15.83 expected hits
                      Italians roll dice for 1 infantry in Venice, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 tank owned by the AustroHungarians
                      1 infantry owned by the French lost in Venice
                  AustroHungarians win, taking Venice from Italians with 5 artilleries, 3 fighters, 31 infantry and 1 tank remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              11 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 35 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.50
      AustroHungarians regular : -3.83
      
      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain