Really nice post. Good read.
On the Med and Africa being worse off than the Russian front - Insofar as this game is merely a projection of military clout by the five major powers fighting in WW2, that particular situation approaches unrealistic whereas the situation on the East front IS unrealistic without RR. This is of course, an opinion.
What I would argue is less an opinion is that the Germans have a free ride in Africa. Even with good Axis rolls, generally, I don’t expect to have Germans in Africa after turn 3. I also expect to have lost the continent to the allies until the Japanese get around to it.
On my recommended strategy with the Russian tanks - their primary purpose is as a deterrent, not a cure all. I would be hesitant to use them in any manner beyond retaking India. Otherwise, I generally bring them back. This is somewhat situation dependent but that was the spirit in which I developed the strategy.
On the lack of classic players - I’ll bet you can get someone to play classic with you on this forum, just throw up a request! Otherwise, I’m generally always available.
Misc. - I’m open to house rules only in the most minimally invasive manner for several reasons. First, the more innocuous the change, the more likely the target audience will accept it. Second, there is less need to explain what the changes are and why they were made. Third, I want to retain as much of the original spirit and flavor of the game as possible. For example, the minute changes I spoke of earlier would be published by me using a photo edit software to change the digits on the oob setup cards. I would then make them available for download and title the file something very basic. “AnA classic setup v1.1” or something to that effect.
No, I haven’t played with LL but it seems to me a very “bean counter” way of playing. Like an order of magnitude higher than it already can be. At this time, I’m unwilling to try it, at least until I wrap up my time in Classic AnA.
If you would like to see some games where Russia has a good time with RR, check out either of my games with Avin:
this one is really two games in one. The first, the axis get horribly diced and the second I experiment with a G1 Mediterranean build.
But this one is the crowning jewel of a great game using RR and the axis strategy that I advertise:
it wasn’t clear who would win until about turn 8 or 9 and then just barely, it could have gone either way several times and I nearly conceded at one point.
I agree with you about the column rolling and AAA. And about the sense that rolling dice in person is much more interesting and entertaining in person. I will be submitting a request to the AAA developers to add an option in to allow for it. I really feel this is a subtle but crucial component to this game and I despair when opponents hand be their “order of loss list”. I would and will never do that. I was once asked what my order of loss would be for a big naval battle around japan and that my answer would dictate weather he would attack or not. My response, “You’ll have to find out for yourself.”
Give the enemy nothing…