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    kwaspek104

    @kwaspek104

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    Best posts made by kwaspek104

    • RE: Low Luck Lies - The serious problems with this silly mechanic.

      Results outside of the bulk of the Bell Curve are not possible in Low Luck. What Low Luck does is take a 75% battle and make it 100% or a 25% result changed to 0%. That is the point of Low Luck. To remove a game changing low odds result.

      But why is this a good thing? 25% is 25%. It’s (relatively) low but it’s certainly possible. You’re not “owed” a victory just because it’s 75%. If the battle doesn’t go well, you can always retreat.

      Low Luck removes a lot of the “adrenaline” of the game as well. Once you “know” what’s going to happen, the game also becomes more boring.

      posted in Blogs
      kwaspek104K
      kwaspek104
    • RE: kwaspek(x) v gamerman01 Classic 3rd ed

      Correct. In the second edition, building sea units in enemy sea zones was presented as an optional rule. They made it a “mandatory” rule in 3rd edition.

      (Btw, the 3rd edition was first seen in the 1998 computer game by Hasbro. You could pick and choose what rules you wanted as well as other optional rules)

      And yes, you are correct, if aircraft attack a sub in 2nd edition and there’s no place for it to withdraw to, it basically auto-dies. I’m assuming this is why they added this rule in 3rd edition.

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: Invitational Classic 2nd edition

      Crazy to me that this is the first time you guys play with Russia Restricted!

      Well, there’s 5 of us now so you know what that means…we can play with Individual Victory! :)

      posted in Tournaments
      kwaspek104K
      kwaspek104
    • RE: Submarine and submerge question

      @The_Good_Captain yep, one round of combat must occur. this is clarified in the first page of the faq:

      “Q: When attacked, can submarines submerge immediately or do they have to survive one round of fire from attackers?”

      “A: They have to withstand at least one round of fire. Otherwise they would be practically indestructible.”

      posted in Axis & Allies Europe
      kwaspek104K
      kwaspek104
    • RE: WW1 1914 Balance Recommendation

      @The_Good_Captain said in WW1 1914 Balance Recommendation:

      @SuperbattleshipYamato said in WW1 1914 Balance Recommendation:

      @TheVeteran

      Huh.

      While every game I played ended long after turn 5, I just thought that meant the historical outcome was a major fluke, with dice rolls really being in the Entente’s favor.

      Still, 6 months still doesn’t really work…

      No version of canon series axis and allies articulates how much time a turn represents. This is intentional.

      The closest comes from the original Axis & Allies Europe FAQ:

      “Remember that a battle in A&A:E doesn’t represent a single bombing raid, it represents a commitment of resources to months of combat. A fighter “shot down” by a bomber represents planes destroyed on the runway, shot down by tail gunners, or shot down by the minimal fighter escort that you can assume is included with every bomber unit. It could even represent planes that crashed because of mechanical failures and damage to aircraft factories or maintenance facilities. At the mega-strategic level of A&A:E, it’s important to look at the big picture when analyzing what’s going on.”

      For what it’s worth, I also kinda interpreted 1 round in this game as being one year more or less. Regardless how you interpret it Italy enters the war too early in this game imo.

      posted in Axis & Allies 1914
      kwaspek104K
      kwaspek104
    • RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 4

      all right you win lol, let’s go again.

      the germ of a good idea was there. take what I did and improve upon it, my children…

      If you put 4 inf in Romania, I’ll put 4 inf in Bessarabia.

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: 2020 Master Players List Version 3.0

      Name: kwaspek104
      Location: Queens, New York City
      Games: A&A, Risk (any versions of either game). I’m open to other similar games as well. I also like Monopoly lol.

      posted in Player Locator
      kwaspek104K
      kwaspek104
    • RE: Triplea developement

      Cool! Already have an account on Github, I’ll go there and ask!

      posted in TripleA Support
      kwaspek104K
      kwaspek104
    • RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 5

      yeah, though there is still plenty of room for me to screw this game up lol.

      The balance of defending Moscow and attacking German territories is still very tricky as the Western Allies, and I certainly haven’t mastered it yet…

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • Anyone Down for the Original Europe?

      I really like the original Europe game from 1999. Anyone wanna play it with me? :)

      posted in Find Online Players
      kwaspek104K
      kwaspek104

    Latest posts made by kwaspek104

    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      @The_Good_Captain

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from North Atlantic Sea Zone: 1 submarine
              EDIT: Removing units owned by British from North Atlantic Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 destroyer and 1 transport moved from Atlantic Sea Zone to Bay of Biscay Sea Zone
              1 submarine moved from British Convoy 3 Sea Zone to Atlantic Sea Zone
              1 aaGun, 1 artillery and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone
              1 aaGun, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone
              1 aaGun, 1 artillery and 4 infantry moved from Atlantic Sea Zone to United Kingdom
      
          Place Units - Americans
              6 infantry placed in United States
              3 transports placed in U.S. Eastern Coast Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      usa3.tsvg

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      [dice 1d6<3]

      @The_Good_Captain return sub

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      98279dd0-e757-4321-8ada-ca500abd935f-image.png

      @The_Good_Captain

      [dice 2d6<4]

      [dice 1d6<5]

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from North Atlantic Sea Zone: 3 submarines
              EDIT: Turning off Edit Mode
              1 armour moved from Atlantic Sea Zone to United Kingdom
              2 infantry moved from United Kingdom to Atlantic Sea Zone
              2 infantry and 1 transport moved from Atlantic Sea Zone to Bay of Biscay Sea Zone
              2 infantry moved from Bay of Biscay Sea Zone to France
                    British take France from Germans
              1 destroyer moved from Atlantic Sea Zone to North Atlantic Sea Zone
              1 destroyer moved from Denmark Strait Sea Zone to North Atlantic Sea Zone
              1 bomber moved from Leningrad to United Kingdom
      
          Combat - British
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to North Atlantic Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              2 infantry moved from Caucasus to Stalingrad
              1 fighter moved from Ukraine S.S.R. to Belorussia
              1 fighter moved from Belorussia to Stalingrad
              1 infantry moved from Iran to Caucasus
              1 artillery and 1 infantry moved from Syria to Iran
              1 armour moved from Syria to Caucasus
              1 aaGun and 1 infantry moved from United Kingdom to Atlantic Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from Atlantic Sea Zone to Bay of Biscay Sea Zone
              1 aaGun and 1 infantry moved from Bay of Biscay Sea Zone to France
      
          Place Units - British
              2 transports placed in Atlantic Sea Zone
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      @The_Good_Captain

      [dice 2d6<3]

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      49b0237d-4e9e-41fb-8afb-307242b5eeff-TripleA - Europe Improved 11_10_2025 11_14_43 PM.png

      @The_Good_Captain

      [dice 3d6<4]

      [dice 1d6<5]

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Leningrad to Baltic States
              1 fighter moved from Belorussia to Baltic States
              1 armour moved from Vyborg to Finland
              1 infantry moved from Karelia to Finland
              1 bomber moved from Leningrad to Finland
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Finland
                  Russians attack with 1 armour, 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 3/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Finland
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Finland to Belorussia
              1 fighter moved from Baltic States to Belorussia
              5 infantry moved from Leningrad to Belorussia
              4 armour moved from Ukraine S.S.R. to Belorussia
              4 artilleries moved from Ukraine S.S.R. to Belorussia
              19 infantry moved from Ukraine S.S.R. to Belorussia
              1 aaGun moved from Ukraine S.S.R. to Stalingrad
              1 infantry moved from Belorussia to Ukraine S.S.R.
      
          Place Units - Russians
              8 infantry placed in Leningrad
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : 2.00
      
      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      @The_Good_Captain

      Game History

      Round: 2
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from Canada: 1 armour
              EDIT: Adding units owned by British to Davis Strait Sea Zone: 1 armour
              EDIT: Turning off Edit Mode
              Americans buy 1 artillery, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
                    British take British Convoy 3 Sea Zone from Germans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 armour and 1 transport moved from Davis Strait Sea Zone to Atlantic Sea Zone
              1 destroyer moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone
              1 aaGun and 2 infantry moved from Canada to United States
              1 fighter moved from United States to United Kingdom
      
          Place Units - Americans
              1 destroyer and 2 transports placed in U.S. Eastern Coast Sea Zone
              1 artillery and 2 infantry placed in United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      usa2.tsvg

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 destroyer moved from Davis Strait Sea Zone to British Convoy 4 Sea Zone
                    British take British Convoy 4 Sea Zone from Germans
              1 destroyer moved from British Convoy 4 Sea Zone to Denmark Strait Sea Zone
      
          Combat - British
      
          Non Combat Move - British
              2 infantry moved from Iran to Caucasus
              1 infantry moved from Syria to Iran
              1 artillery and 1 infantry moved from Palestine to Syria
              1 fighter moved from Syria to Ukraine S.S.R.
              1 armour moved from Egypt to Syria
      
          Place Units - British
              1 destroyer and 2 transports placed in Atlantic Sea Zone
      
          Turn Complete - British
              British collect 21 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      posted in Play Boardgames
      kwaspek104K
      kwaspek104
    • RE: TGC (German) v. Kwaspek104 (Allies), Europe '99 Balanced

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Belorussia to East Poland
              1 bomber moved from Belorussia to East Poland
              1 fighter moved from Leningrad to East Poland
              1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone
                    Russians take Soviet Convoy Sea Zone from Germans
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 1 bomber, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from North Atlantic Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to North Atlantic Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 infantry moved from Karelia to Finland
              1 artillery and 4 infantry moved from Russia to Belorussia
              3 armour, 2 artilleries and 11 infantry moved from Belorussia to Ukraine S.S.R.
              1 infantry moved from Caucasus to Ukraine S.S.R.
              1 bomber and 1 fighter moved from East Poland to Belorussia
              8 infantry moved from Leningrad to Belorussia
              1 bomber moved from Belorussia to Leningrad
              1 aaGun moved from Russia to Moscow
      
          Place Units - Russians
              6 infantry placed in Leningrad
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.33
      
      posted in Play Boardgames
      kwaspek104K
      kwaspek104