So instead of a grand AA Collectors Edition or maybe an action card expansion or something, they come up with this crap. My God, this game is terrible. Can’t change my mind all you homers- this version is STUUUUUUUUUUPID. :x :x :x

Latest posts made by questioneer
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RE: Subjective Complaints about AAZ (Zombies are stupid thread)
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RE: Axis & Allies and Zombies is REAL
The upside is that a younger generation might see this game and become interested in the regular Axis & Allies game as well as WWII history.
Precisely. This is the reason that Larry created A&A in the first place.
This may be controversial, but anything that gets new players interested is a good thing.
Company line…c’mon guys, please give me a break.
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RE: Axis & Allies and Zombies is REAL
This is one of the stupidest things I have ever seen or heard. Disrespectful to the memory of those who fought and mentally lazy game design.
First A&A game I won�t own.
As a long time AA fan, 110% agree.
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Origins Game Fair anyone???
Anybody going to Origins??? I’m bringing and running my pimped out Memoir 44 Dday set there. Anybody interested???
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RE: G40 2E Colt vs questioneer(+15)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to TobrukCombat - French
Non Combat Move - French
Turn Complete - French
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RE: G40 2E Colt vs questioneer(+15)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk -
RE: G40 2E Colt vs questioneer(+15)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
RE: G40 2E Colt vs questioneer(+15)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Algeria: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to KenyaCombat - British
EDIT: Recording Battle StatisticsNon Combat Move - British
EDIT: Cleaning up during movement phasePlace Units - British
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
RE: G40 2E Colt vs questioneer(+15)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
RE: G40 2E Colt vs questioneer(+15)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Philippines: 3 fighters
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 battleship, 4 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to TunisiaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to AlgeriaPlace Units - Americans
1 artillery placed in Eastern United States
2 transports placed in 101 Sea Zone
1 battleship and 2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs