Much appreciation for everyones patience in our games, I am back now and should be able to post regularly. Just had to make sure I graduated highschool first, lol.
Best posts made by Jacob16
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RE: League General Discussion Threadposted in League
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RE: League General Discussion Threadposted in League
@everyone Hello hope everyone is well. I would like to let those of you I am in games with currently know that I am leaving for 3 weeks to Europe. I will try my best to play turns as frequently as I can, but no promises. I will for sure do one turn in each game tomorrow morning as I’m in the airport.
Additionally, if anyone has been to Dublin, Paris, or London and has anything they think I should do there PLEASE let me know as I am in each city for a week and I still have a few free days with nothing planned. Thank you all!! -
RE: Path to Victory League Discussionposted in League
@Stucifer That is one of the best shirts i’ve ever seen lol, I’ll be serching the internet to find one
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RE: League General Discussion Threadposted in League
@everyone Sorry for the delays in my turns. Life has been super busy and I will probably need about a week before I can get my turns done and out. Apologise to those I am in games with.
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RE: League General Discussion Threadposted in League
Not sure if many people still play over the table games. But having a blast tonight playing G40 with my little cousin.
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RE: Find League Opponents Threadposted in League
I’m looking to play either classic or OOB G40 games with anyone who wants to play some league games
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RE: Find League Opponents Threadposted in League
@gamerman01 yeah I’ve only ever really played the steam version of a&a and i’m just now trying out playing some games on tripleA.
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RE: Find League Opponents Threadposted in League
@gamerman01 yes 1942 on steam is the version and way I’ve been playing for the last couple years. It is a really fun game with a great discord community. It also has a good leaderboard system.
Latest posts made by Jacob16
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RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)posted in League
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 armour moved from Malaya to Burma 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Timguska Japanese take Timguska from Russians 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 1 infantry moved from Chahar to Hopei 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Hopei 1 armour moved from Suiyuyan to Hopei 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Central Mongolia to Hopei 1 armour moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 7 armour and 2 infantry moved from Yunnan to Burma 1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Mexico 1 armour and 1 infantry moved from 10 Sea Zone to Mexico 1 infantry moved from 10 Sea Zone to Western United States 2 armour and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to Alaska 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in Mexico Battle in Alaska Battle in Western United States Japanese converts factory_major into different units Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Mexico from Americans, taking Alaska from Americans, taking Western United States from Americans, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 aaGuns Russians roll AA dice in Hopei : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Hopei Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 : 3/11 hits, 5.00 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 6 infantry in Hopei, round 2 : 5/7 hits, 2.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Hopei 2 aaGuns owned by the Russians and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Hopei, round 3 : 5/6 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 : 2/6 hits, 2.33 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Hopei 5 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 fighter and 3 tactical_bombers in Hopei, round 4 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Hopei, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Hopei 1 fighter owned by the Chinese lost in Hopei Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -21 Casualties for Japanese: 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 6 infantry Casualties for Russians: 2 aaGuns Battle in Sumatra Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 8 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 8 armour and 2 infantry in Burma, round 2 : 5/10 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the Russians lost in Burma Japanese win, taking Burma from UK_Pacific with 8 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers and 2 destroyers moved from 42 Sea Zone to 41 Sea Zone 3 fighters moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from French Indo China to Caroline Islands 3 tactical_bombers moved from Hopei to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from French Indo China to Yunnan 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Korea to Jehol Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 transports placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 89 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 104 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -0.50 UK_Pacific regular : 0.00 Russians AA : 0.00 -
RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1posted in League
@oysteilo GG was a good game but don’t have time to look at the board anymore these days.
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RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1posted in League
@oysteilo Gonna need some extra time on this turn, it’s a bit of a big one and I’ve been swamped with schooling lately, thanks.
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RE: League General Discussion Threadposted in League
@simon33 @barnee So is that not sort’ve a valid strategy for the UK depending on what germany builds? Or does germany just sit and build a couple DD and then attack UK the following turn and that UK move is null
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RE: League General Discussion Threadposted in League
Question. OOB global 1940, turn 2 germany builds 8 transports and a destroyer planning for a sea lion. turn 2 UK stack SZ 110 with 3 DD, 5 Subs. Theorhetically if germany invades SZ 110 with 1 DD and, 2 fighters, 3 tacticals, and 2 bombers, and the 8 fully loaded transports what happens when round one UK subs get 2 hits, and Germany only gets 4 hits. This results in there being german airpower and transports left, with 4 UK subs also left heading into round 2 of combat. It is my understanding that subs cannot be hit by air unless there is a destroyer present. it is also my understanding that transports cannot unload into a territory containing enemy subs. You should understand my confusion with now with how this battle is to proceed. Anyone with more game knowledge know how this works?
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RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)posted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Iraq Germans take Northwest Persia from British Germans take Iraq from Russians 1 armour moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Caucasus to Samara Germans take Kazakhstan from Russians Germans take Samara from Russians 4 infantry moved from Rostov to Tambov 1 fighter and 2 tactical_bombers moved from Ukraine to Tambov 3 bombers moved from Eastern Poland to Finland 1 bomber moved from Slovakia Hungary to Finland 5 infantry moved from Rostov to Volgograd 14 artilleries moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Novgorod to Finland Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Vyborg to Finland 5 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Finland Germans attack with 2 armour, 4 bombers and 2 mech_infantrys Russians defend with 4 armour, 2 infantry and 1 mech_infantry Germans roll dice for 2 armour, 4 bombers and 2 mech_infantrys in Finland, round 2 : 3/8 hits, 4.00 expected hits Russians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Finland, round 2 : 5/7 hits, 3.00 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Finland 3 bombers owned by the Germans retreated Russians win with 4 armour remaining. Battle score for attacker is -22 Casualties for Germans: 2 armour, 1 bomber and 2 mech_infantrys Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Tambov Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 3 armour Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 3 armour in Tambov, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Tambov 2 armour owned by the Russians lost in Tambov Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 3 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 3 armour Battle in Volgograd Germans attack with 14 artilleries and 5 infantry Russians defend with 1 armour and 1 factory_minor Germans roll dice for 14 artilleries and 5 infantry in Volgograd, round 2 : 6/19 hits, 6.33 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 14 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 3 aaGuns moved from Rostov to Volgograd 1 infantry moved from Ukraine to Western Ukraine 10 armour and 2 mech_infantrys moved from Rostov to Bessarabia 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Karelia 3 bombers moved from Finland to Western Germany 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from France to Western Germany 1 infantry moved from Ukraine to Rostov 1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 fighter and 2 tactical_bombers moved from Tambov to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Germans 1 armour and 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 transport placed in 113 Sea Zone 2 fighters placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 infantry placed in Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.50 Germans regular : -0.33 -
RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)posted in League
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Archangel to Nenetsia Italians take Nenetsia from Russians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to United Kingdom 2 infantry moved from Southern France to Northern Italy 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Tunisia to Libya 3 infantry moved from Rostov to Ukraine 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :

