There is a dutch WhatsApp group that is currently hosting 17 local enthousiasts.
DM me with your number and I’m happy to add you to the group.
@SGT-Pitbull OOB is Out-of-Box so the standard rules that come with the game.
SB rules can be found here
Currently we probably will have 3 tables playing A&A global
The question for the rule sets is still open.
At least one table with OOB rules and potentially one table playing Siredblood’s Bloodbad Rules.
The main reason would be to delay the Japanese attack for a turn or have them suffer heavy losses when attacking or potentially leaving the burma road open.
It forces Japan to make choices on where it wants to go and at what cost
Bringing the tac is an option but the loss of both planes may seriously undermine russias defense capability
Additionally you can declare war on Japan in R1 and fly 1 fighter from Moscow to Yunnan. This means the opening in J1 there will be a lot more hairy. The fighter can retreat to Calcutta or Russia in R2 having served the purpose of slowing the Japanese opening.
Fun way to throw Japanese players of balance first time you play this.
Back on topic
I agree with most of the comments here but love the idea and look forward to try this cripple the us early and end them in panic mode as there is no fleet left.
I hope (and assume) my pearl harbour attack with german sub in atlantic and philippines invasion will influence the USA to be more defensive in the first two turns, building up his fleet (having lost 3/4 of his fleets in J1). This gives me breathing space to manoeuvre my fleet and have unprotected transports build in S6.
One crucial thing to note US can still attack your unprotected transports. 1 fighter from hawaii flies to SZ6 and lands on the carrier from SZ10 in SZ7 while the fighter that was on the carrier lands in Hawaii.
No thread of a landing as the transports are gone so no need to panic and just slow build up while japan loses a build and since they don’t take Hawaii miss the naval range to be effective.
This has almost cost me a game once. It was due to the forgiving nature of my opponents that they let me correct the mistake after having spotted my error after combat had been conducted.
As Germany/Italy I would put a blocker in SZ104 and SZ109 postponing the American landing by at least 1 turn.
Additionally any units that are on either normandy, holland and southern france will never be able to counter an invasion as you are spreading yourself thin. I would put a force in France that is able to clear any invasion on the beaches of all the different territories. Therefor try and invest in a number of artillery there.
This tactic works when you can support the counter with enough airforce. Therefor I would try and ensure I have more airforce. Strat Bombers can reach Moscow from Western Germany while you also threaten a bombing run on the fleet in front of Gibraltar.
As for Japan, it looks like the US put itself out of position unless they’ve build a naval base on Wake? They can’t reach Japan in one turn nor can they go to Queensland. There is no new build so you will have the upper hand for 2 turns. Build 2-3 more transports + fill your current ones and take them to the phillipines. Regroup your fleet and you have a force that next turn could go to the carolines (and take Sydney, go back to Japan if the US fleet moves in) or go west and take malaya and press onwards towards Calcutta (although you seem to be moving in there with most of your ground force anyway, so that may not be a necessity)
I’m loving this design (as you know) and will put these on my boxes (inside of the lid will be reserved for the global 1942 setup.
I’m not a big fan of the reference cards as it will be quite a large stack that in my opinion doesn’t help much in terms of setup time. Although it may be useful for new players.