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    Quirky Turtle

    @Quirky Turtle

    '20 '19 '18

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    Location The Netherlands Age 36

    Quirky Turtle Unfollow Follow
    '20 '19 '18

    Best posts made by Quirky Turtle

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hi all,

      Greetings from the Netherlands. I have been playing A&A for a little over 2 years now and love it to bits! I’m a huge fan of Global 1940 which I play regularly with friends.
      I have some experience with other versions as well (classic, spring 1942, anniversary, 1914) which I like to play if I’m in the mood for something ‘light’.

      Together with @Tjoek I work on a number of customizations and game aids. Although I have to give him credit for the artistic work and hard labor.

      Cheers
      JZ

      posted in Welcome
      Quirky Turtle
      Quirky Turtle
    • RE: Germany Turn1, what SZs do you feel must be attack?

      The standard opening would be to attack 106, 110 and 111.

      I personally like to take the gamble on the cruiser in SZ91 with 1 sub (and thus making SZ106 also more of a gamble or take 2 subs and leave SZ106 untouched). A hit in SZ91 means the UK has to commit more planes or take a gamble on the Italian fleet in SZ96. This helps Italy a great deal.

      If Germany invests in a small fleet or bombers, it means you can leave SZ111 untouched as this fleet is unable to escape since it does not start from a harbor. So more adventures players may leave that fleet for G2.
      Leaving SZ111 means you can invest in either clearing SZ93 or SZ109 by force (as the UK has a 4 plane scramble in that last SZ). In my last 2 games I’ve tried to go for a strong German presence in the med by taking southern france and clearing SZ93 during G1. This has had very different results.

      In the first game Italy grew to +40 IPCs and ended up taking over all the oil and the whole of the Med. My buys as Germany however were not yet optimized for this strategy so I wasn’t able to take full advantage of the opening.
      During the 2nd game the results were disastrous. Due to an overstretch that we hadn’t foreseen and some very unlucky dice roles (never blame the dice for your own incompetence but still…) the UK was left with both it’s 110 and 111 fleet, which meant Germany was forced to commit all of it’s airforce in G2 to try and clear the fleet. Effectively crippling it form the start.

      So my conclusion for an opening on SZ93 is that I’m currently not yet sure if it is completely worth it. I’ll probably give it another try or 2 in the next few games to see the effects.

      @taamvan said in Germany Turn1, what SZs do you feel must be attack?:

      There is 1 fighter and 1 tac that cannot reach these battles, the fighter goes to Rome, the Bomber to Paris.

      The fighter can also reach Tobruk, which helps defend the Italian pieces here against a UK opening to try and cripple the Italians in Africa even before their first round. If the fighter is there and they still attack, it usually means Egypt falls relatively quickly.

      The bomber then goes to Rome to have a 3 plane scramble, forcing the UK to commit more fighters from London to clear the SZ97 fleet.

      posted in Axis & Allies Global 1940
      Quirky Turtle
      Quirky Turtle
    • Amsterdam - The Netherlands - February 23 2019

      After the success of the get together in September we are planning a new A&A event in the Netherlands.
      Currently we have around 9 players already signed up and are looking to fill at least the 3rd table.

      Location will be same as in September - a haunted school building in Amsterdam North.

      If you are interested, reply below, or PM me.

      posted in Events
      Quirky Turtle
      Quirky Turtle
    • RE: World Tour 2020

      There is no really regular schedule. We have a whatsapp group with a lot of dutch players. This is where we try and find a moment that works best for the event.

      Most players have their own groups next to these events. I’m sure we can make something happen when you are comming over…

      posted in Website/Forum Discussion
      Quirky Turtle
      Quirky Turtle
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      Dutch Lancaster recently uploaded a video on youtube of the G40 event we recently had in Amsterdam (the Netherlands).

      There were 2 printed versions of this map present (the right table is the scaled version of 100x219 cm)

      See https://www.youtube.com/watch?v=inf0muIwV_I

      posted in Customizations
      Quirky Turtle
      Quirky Turtle
    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      Thanks for putting this together. I was aware of a 3rd edition but never knew it was online only. These rules seem to fix some of the issues the classic game has. Very nice

      posted in Axis & Allies Classic
      Quirky Turtle
      Quirky Turtle
    • RE: World Tour 2020

      @djensen Amsterdam is quite reachable by plane / train / car and has plenty of hotels & hostels for people coming over. However diverting further east to Germany might be more centrally located in Europe.
      I’m unsure about the amount of players across the borders. In NL we usually can get about 8-12 people for an event.
      I think it also depends on your own schedule for when and where you will be in Europe.

      posted in Website/Forum Discussion
      Quirky Turtle
      Quirky Turtle
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      @DMcLaren: Haha good spot
      In my games I use the Medium Flaming Wreckage markers from Litko as indicators for Combat’s and territories that change hand. This makes it easier to see in one overview if you’ve rolled all battles and handled all IPC changes. I believe the green pawns on the other map are used in a similar way.
      In order to not forget to move certain units in the non-combat movement phase I use the Litko yellow alert tokens.
      I use the micro flaming wreckage markers for damaged capital chips.

      Finally the splash markers are used to mark convoy disruptions. We’ve found that typically when moving into a SZ during your own turn you tend to remember there is a convoy disruption but by the time the next player comes around you forget, so this way we can quickly scan the board at the end of each round and see if we’ve overlooked anything.

      posted in Customizations
      Quirky Turtle
      Quirky Turtle
    • RE: Thoughts on where to go from here!

      As Germany/Italy I would put a blocker in SZ104 and SZ109 postponing the American landing by at least 1 turn.

      Additionally any units that are on either normandy, holland and southern france will never be able to counter an invasion as you are spreading yourself thin. I would put a force in France that is able to clear any invasion on the beaches of all the different territories. Therefor try and invest in a number of artillery there.
      This tactic works when you can support the counter with enough airforce. Therefor I would try and ensure I have more airforce. Strat Bombers can reach Moscow from Western Germany while you also threaten a bombing run on the fleet in front of Gibraltar.

      As for Japan, it looks like the US put itself out of position unless they’ve build a naval base on Wake? They can’t reach Japan in one turn nor can they go to Queensland. There is no new build so you will have the upper hand for 2 turns. Build 2-3 more transports + fill your current ones and take them to the phillipines. Regroup your fleet and you have a force that next turn could go to the carolines (and take Sydney, go back to Japan if the US fleet moves in) or go west and take malaya and press onwards towards Calcutta (although you seem to be moving in there with most of your ground force anyway, so that may not be a necessity)

      posted in Axis & Allies Global 1940
      Quirky Turtle
      Quirky Turtle
    • RE: Favorite Axis and allies game

      Global for the complexity and variability in play (but needs at least 4 players)

      Anniversary for 1 vs 1 game

      posted in Axis & Allies Discussion & Older Games
      Quirky Turtle
      Quirky Turtle

    Latest posts made by Quirky Turtle

    • RE: Amsterdam - The Netherlands - February 23 2019

      @schim69
      Hi Paul,

      If you want you can send me a DM with your contact information so I can add you to our A&A whatsapp group witch currently has 31 members 🙂

      We are in the process of planning the next event in the south of the Netherlands (near Den Bosch). Most likely the next date will be the 21st of September. I will post a new thread on this forum once the date is final.

      posted in Events
      Quirky Turtle
      Quirky Turtle
    • Lelystad - The Netherlands - June 29th

      Hi all,

      On June 29th there will be another A&A 1940 global event in Lelystad - the Netherlands.
      If you wish to attend, leave me a message.

      posted in Events
      Quirky Turtle
      Quirky Turtle
    • RE: Gezocht Axis and Allies spelers

      Hi all,

      The group has grown quite quickly over the past few weeks. We have people from all over the Netherlands, so finding people in your general area should be easy. Every once in a while we try to organise a bigger event where we have multiple tables.
      Next session will be June 29th in Lelystad.

      posted in Player Locator
      Quirky Turtle
      Quirky Turtle
    • RE: Gezocht Axis and Allies spelers

      Hi Frederik,

      There is a dutch WhatsApp group that is currently hosting 17 local enthousiasts.

      DM me with your number and I’m happy to add you to the group.

      posted in Player Locator
      Quirky Turtle
      Quirky Turtle
    • RE: Amsterdam - The Netherlands - February 23 2019

      @SGT-Pitbull OOB is Out-of-Box so the standard rules that come with the game.

      SB rules can be found here

      posted in Events
      Quirky Turtle
      Quirky Turtle
    • RE: Amsterdam - The Netherlands - February 23 2019

      Currently we probably will have 3 tables playing A&A global

      The question for the rule sets is still open.
      At least one table with OOB rules and potentially one table playing Siredblood’s Bloodbad Rules.

      posted in Events
      Quirky Turtle
      Quirky Turtle
    • RE: A&A 2nd edition custom Battle Board

      Wow love it. Can you share your source file?

      posted in Customizations
      Quirky Turtle
      Quirky Turtle
    • RE: Stopping the J3 Calcutta crush

      The main reason would be to delay the Japanese attack for a turn or have them suffer heavy losses when attacking or potentially leaving the burma road open.
      It forces Japan to make choices on where it wants to go and at what cost

      Bringing the tac is an option but the loss of both planes may seriously undermine russias defense capability

      posted in Axis & Allies Global 1940
      Quirky Turtle
      Quirky Turtle
    • RE: Stopping the J3 Calcutta crush

      Additionally you can declare war on Japan in R1 and fly 1 fighter from Moscow to Yunnan. This means the opening in J1 there will be a lot more hairy. The fighter can retreat to Calcutta or Russia in R2 having served the purpose of slowing the Japanese opening.
      Fun way to throw Japanese players of balance first time you play this.

      posted in Axis & Allies Global 1940
      Quirky Turtle
      Quirky Turtle
    • RE: Pearl Harbour Attack

      Back on topic
      I agree with most of the comments here but love the idea and look forward to try this cripple the us early and end them in panic mode as there is no fleet left.

      @Afrikakorps said in Pearl Harbour Attack:

      I hope (and assume) my pearl harbour attack with german sub in atlantic and philippines invasion will influence the USA to be more defensive in the first two turns, building up his fleet (having lost 3/4 of his fleets in J1). This gives me breathing space to manoeuvre my fleet and have unprotected transports build in S6.

      One crucial thing to note US can still attack your unprotected transports. 1 fighter from hawaii flies to SZ6 and lands on the carrier from SZ10 in SZ7 while the fighter that was on the carrier lands in Hawaii.
      No thread of a landing as the transports are gone so no need to panic and just slow build up while japan loses a build and since they don’t take Hawaii miss the naval range to be effective.
      This has almost cost me a game once. It was due to the forgiving nature of my opponents that they let me correct the mistake after having spotted my error after combat had been conducted.

      posted in Axis & Allies Global 1940
      Quirky Turtle
      Quirky Turtle