Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
L26 G40 OOB Zlefin v Farmboy +44
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@zlefin I see dice were rolled an hour ago. If you need more time to decide on your turn that is totally fine, but just messaging in case you forgot to post.
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no, something weird happened, one of the battles glitched somehow and didn’t actually happen. And I didn’t have time to address that thoughtfully so put it off.
It’s very odd, I don’t think i’ve ever seen this particular glitch, its the attack on Java, Japan has 2 inf, 1 artillery, 4 fighters, Anzac has an inf and an artillery.
The rolls just didn’t happen, instead somehow the engine just deleted the anzac units and called Japan the winner. I double-checked the game history and the MARTI rolls, and there’s just no sign of Java ever having been rolled, so I have to do the battle manually.So doing it now, 7 rolls for Japan, so 1 1, 2 2s, 4 3s, in order; then the next roll will be the 2 2s for anzac. For round 1; and then will roll subsequent rounds as needed.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 fighters moved from 37 Sea Zone to Java 2 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Burma 1 mech_infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 34 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Celebes 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 carrier moved from 34 Sea Zone to 45 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 5 carriers moved from 34 Sea Zone to 19 Sea Zone 3 fighters and 7 tactical_bombers moved from French Indo China to 19 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from 34 Sea Zone to 45 Sea Zone 6 fighters and 5 tactical_bombers moved from 34 Sea Zone to Japan 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 tactical_bomber moved from Shan State to Burma 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 2 battleships, 1 cruiser, 1 destroyer and 13 submarines moved from 34 Sea Zone to 19 Sea Zone 2 artilleries and 5 infantry moved from Anhwe to Jehol Combat - Japanese Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Dutch New Guinea from ANZAC with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 4 fighters and 2 infantry Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans lost in Celebes 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 bombers and 1 tactical_bomber moved from Burma to French Indo China 1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in Okinawa 3 infantry placed in French Indo China 1 artillery, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4,1,1,6,6,5,3,1,6,4,5,2,1,5,1,3,1,2,6,5,1,4,6 Japanese collect 44 PUs (8 lost to blockades); end with 45 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67 UK_Pacific regular : -0.33 -
@zlefin I actually need to know which of your german air are on the italian carriers.
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I never decided at the time, so let me go check the rules about it for undeclared cases. The rules don’t seem to explicitly cover how to handle the distribution, so I’ll just say two regular fighters, since all the carriers are full so it has to be 2 and is just a question of which ones. but since I didn’t specify, i’d be fine with you choosing the distribution in your favor if you want.
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@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 3 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Norway 1 fighter moved from Eastern United States to Gibraltar 3 fighters moved from Western United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from New Zealand to 54 Sea Zone 1 fighter moved from New Zealand to 25 Sea Zone 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 armour, 4 infantry and 3 mech_infantrys moved from Finland to Norway Place Units - Americans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Norway 1 factory_minor placed in Finland 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Americans undo move 4. 1 artillery and 1 infantry placed in Central United States 1 bomber and 1 fighter placed in Eastern United States 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,1,6 Americans collect 60 PUs (3 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter and 13 infantry moved from Shensi to Kweichow Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Kweichow Chinese undo move 2. 1 infantry placed in Kansu 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Burma 1 artillery and 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Burma, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking 6 Sea Zone from Japanese, taking Burma from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Burma to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 2 infantry moved from Alexandria to Egypt 5 infantry moved from Alexandria to Tobruk 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Norway 1 aaGun and 2 infantry moved from Finland to Norway 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from West India to India 1 aaGun moved from India to Burma 2 fighters moved from India to Northwest Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from Shensi to Kweichow Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Japanese regular : -0.67 British regular : 1.33 -
@zlefin apologies for the delay… SHould be able to play more regularly going for the next few days I think.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd Non Combat Move - Italians 2 infantry moved from 96 Sea Zone to Libya 1 armour moved from Normandy Bordeaux to Northern Italy 1 aaGun, 3 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 1 bomber and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 fighter moved from Korea to 25 Sea Zone 2 armour moved from New South Wales to South Australia 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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is queensland fleet safe enough? it looks like it may be at risk.
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@zlefin Im not at my computer now but I realize I may not have accounted for the naval base in 19. Thanks for the heads-up. Lets play on anyway. It’s perfectly reasonable to make me pay for that mistake
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 3 bombers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 mech_infantrys moved from Archangel to Karelia 1 submarine moved from 110 Sea Zone to 125 Sea Zone Germans take 125 Sea Zone from British 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone 2 bombers and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Caucasus to Volgograd 9 armour and 10 mech_infantrys moved from Caucasus to Tambov 8 artilleries and 23 infantry moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Rostov to Tambov 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery and 7 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 3 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Urals to Kazakhstan Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 5 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany 2 bombers moved from 112 Sea Zone to Western Germany 2 fighters moved from Western Germany to 110 Sea Zone 1 aaGun moved from Volgograd to Kazakhstan 1 aaGun moved from Bessarabia to Ukraine Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 submarines placed in 110 Sea Zone 1 infantry placed in United Kingdom 3 artilleries placed in Volgograd 5 artilleries, 3 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Novgorod 2 artilleries, 15 infantry and 3 mech_infantrys moved from Belarus to Novgorod 2 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Rostov 1 artillery and 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/21 hits, 4.50 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Novgorod 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 fighter and 5 infantry in Rostov, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter and 5 infantry in Rostov, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 4 infantry in Rostov, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Rostov, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 6 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Rostov, round 6 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 5 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 aaGun and 15 infantry moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 2 infantry moved from Smolensk to Russia 1 aaGun moved from Belarus to Novgorod 26 infantry moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 2 aaGuns and 15 infantry moved from Amur to Korea Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 2.67 Russians regular : -2.67 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 8 infantry moved from Jehol to Manchuria 2 carriers, 1 destroyer and 4 fighters moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 1 carrier moved from 44 Sea Zone to 46 Sea Zone 1 fighter and 5 tactical_bombers moved from 19 Sea Zone to 54 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Chahar to Jehol 1 bomber and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 2 battleships and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 46 Sea Zone 1 destroyer moved from 19 Sea Zone to 46 Sea Zone 11 submarines moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - JapaneseCombat Hit Differential Summary :
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need your scrambles and OOL battleplan for sz 54; we might end up doing it turn by turn as there’s a lot of sensitive details.
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@zlefin will still to a full scramble. OOL is probably best turn by turn
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ok, starting the battle now then with full scramble;
total Japanese hits: 7, 1 from a sub.
cas choices? (had to roll past the sub to get the main hits, but can edit them mid-battle if you wanted something hit other than your carrier for the sub hit)
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@zlefin damage the carrier. and lose subs for the rest of the hits this round.
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@farmboy and sorry to clarify, I’ll lose the US subs first here.





