Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. TinCanoftheSea
    0%
    T
    • Profile
    • Following 1
    • Followers 2
    • Topics 19
    • Posts 1,162
    • Best 79
    • Controversial 0
    • Groups 0

    TinCanoftheSea

    @TinCanoftheSea

    93
    Reputation
    518
    Profile views
    1.2k
    Posts
    2
    Followers
    1
    Following
    Joined Last Online

    TinCanoftheSea Unfollow Follow

    Best posts made by TinCanoftheSea

    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      @donutgold Oh yeah for sure, gotta keep this game going for years and years

      posted in Welcome
      T
      TinCanoftheSea
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @dazedwit Page 25 “3 IPCs for each territory that the Soviet Union controls that was originally German, Italian, or pro-Axis neutral.” An interesting thought but it appears it would not work as Afghanistan was not originally pro axis

      posted in Axis & Allies Global 1940
      T
      TinCanoftheSea
    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Hey guys, I really just got into A&A over covid but I really wanted to play it beforehand, just never got a chance. I fell in love with classic and now I’ve bought G40 and D day. I will also get triple A soon. It was such a good feeling to find this website because it answered so many questions I had about rules and opened up so many more possibilities for my gaming.

      posted in Welcome
      T
      TinCanoftheSea
    • RE: My favorite turn 1 builds

      @dazedwit I also just noticed I did not mention the UKP airbase, what is the purpose of that? I don’t think I’ve ever seen that before, assuming it goes on Malay?

      posted in Axis & Allies Global 1940
      T
      TinCanoftheSea
    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      @joefromnorway that’s great to hear! I’m also a youngster on here-16 but it’s a great community. Have you played TripleA ever?

      posted in Welcome
      T
      TinCanoftheSea
    • RE: Der Kuenstler

      @der-kuenstler Thanks for the response, totally understandable

      posted in Player Locator
      T
      TinCanoftheSea
    • RE: Global 1940 Basic Expansion

      @the-captain awesome, I’ve been looking forward to this

      posted in House Rules
      T
      TinCanoftheSea
    • RE: Post League Game Results Here

      @gamerman01 @Martin Thank you, it was a very good game

      posted in League
      T
      TinCanoftheSea
    • RE: House Rules Compilation & Discussion: Oil!

      Good compilation so far. I’m working on a rule set right now and if I end up with something good I’d make sure to post it here.

      posted in House Rules
      T
      TinCanoftheSea
    • RE: 2026 Classic Tournament

      I’m getting back into online play, I would join if another player is still needed!

      posted in Tournaments
      T
      TinCanoftheSea

    Latest posts made by TinCanoftheSea

    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Combat Move - Russians
              1 fighter and 2 tactical_bombers moved from Rostov to Tambov
              1 infantry moved from Samara to Tambov
              1 armour moved from Samara to Vologda
                    Russians take Vologda from Germans
              1 armour moved from Vologda to Samara
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
                  Germans defend with 2 artilleries
                      Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      2 artilleries owned by the Germans lost in Tambov
                  Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 artilleries
      
          Non Combat Move - Russians
              1 fighter and 2 tactical_bombers moved from Tambov to Samara
              1 infantry moved from Kansu to Novosibirsk
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : 0.17
      

      Savegame

      posted in League
      T
      TinCanoftheSea
    • RE: Post League Game Results Here

      Booper (L+44) over Tincanofthesea OOB
      https://www.axisandallies.org/forums/topic/42343/l26-oob-tincanofthesea-x-vs-booper-l-44/122?_=1774042008220

      posted in League
      T
      TinCanoftheSea
    • RE: L26 OOB TinCanoftheSea (X) vs Booper (L+44)

      @Booper Yeah I think I’ll call a forfeit, and we could swap sides soon, perhaps after my other game finishes, I’m quite busy as of late. I wonder how much of a difference it would have made if instead of attack your fleet with all my German airforce if I flew them to the middle east to support Italy instead. I chose the fleet to set you back but it probably did the opposite and it forced me to withdraw Italy and allowed you to make Persia untakeable.

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New Guinea to Dutch New Guinea
              2 fighters moved from Western Australia to Dutch New Guinea
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    ANZAC take Ethiopia from Italians
      
          Combat - ANZAC
              Battle in Dutch New Guinea
                  ANZAC attack with 2 fighters and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                  ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              2 fighters moved from Dutch New Guinea to New Guinea
              1 destroyer moved from 55 Sea Zone to 54 Sea Zone
              1 cruiser moved from 56 Sea Zone to 54 Sea Zone
              2 fighters moved from Western Australia to India
              1 fighter and 2 mech_infantrys moved from New South Wales to Western Australia
              1 aaGun moved from South Australia to Western Australia
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              4 infantry moved from Tunisia to Libya
              2 infantry moved from Trans-Jordan to Iraq
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 0.67
      

      Savegame

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      Looking at the hit statistics, I think that is the highest score I’ve ever seen the AA guns be, and definitely the lowest I’ve seen regular, that’s bonkers

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @discalced Sheesh, guess I missed that, rolled great after that then to make up

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 4 bombers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 carriers, 2 destroyers and 1 submarine moved from 63 Sea Zone to 45 Sea Zone
              1 fighter and 2 tactical_bombers moved from Queensland to 45 Sea Zone
              2 fighters moved from Western Australia to 45 Sea Zone
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
                  Japanese defend with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                      Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                      Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                      1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
                      Americans roll dice for 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                      Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 3 : 0/7 hits, 3.50 expected hits
                      1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 45 Sea Zone
                      Americans roll dice for 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
                      Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 45 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                      2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 45 Sea Zone
                      1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone
                      Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 battleship and 2 transports in 45 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 tactical_bomber owned by the Americans lost in 45 Sea Zone
                      2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                  Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                  Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
              1 battleship, 1 carrier, 3 cruisers, 1 tactical_bomber and 7 transports moved from 95 Sea Zone to 92 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
              3 fighters moved from Novosibirsk to Samara
              1 bomber moved from Scotland to Samara
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              4 artilleries and 3 infantry placed in Central United States
              4 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 artillery and 2 infantry moved from Hopei to Anhwe
              1 artillery and 1 infantry moved from Kweichow to Hunan
              2 infantry moved from Kweichow to Yunnan
              1 fighter moved from Kweichow to Yunnan
              1 infantry moved from Kweichow to Anhwe
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Hunan
                      1 mech_infantry owned by the Japanese lost in Hunan
                  Japanese win with no units remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 artillery and 8 infantry moved from Kweichow to Shensi
              1 fighter moved from Yunnan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Jehol
              3 infantry placed in Shensi
              Chinese undo move 2.
              2 infantry placed in Shensi
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - British
              2 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Burma
              1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Libya
              1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Libya
              1 battleship moved from 95 Sea Zone to 96 Sea Zone
              2 armour moved from Union of South Africa to Belgian Congo
      
          Combat - British
              Battle in Burma
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Burma
                      2 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Libya
                  British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Libya
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                  British win, taking Libya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
              1 carrier and 2 cruisers moved from 95 Sea Zone to 97 Sea Zone
              1 armour moved from Caucasus to Tambov
              1 armour moved from Caucasus to Rostov
              1 fighter moved from Persia to Rostov
              1 fighter moved from Persia to Rostov
              1 fighter moved from Persia to Samara
              1 fighter moved from India to Samara
              1 fighter and 1 tactical_bomber moved from Burma to India
              3 transports moved from 95 Sea Zone to 92 Sea Zone
      
          Place Units - British
              3 mech_infantrys placed in Persia
              1 artillery and 2 infantry placed in Egypt
              2 armour and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -1.17
      Italians regular : 0.33
      Japanese regular : 0.33
      British regular : 3.00
      

      Savegame

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @discalced Was hoping to kill a few more Nazi’s in Russia haha, good dicing

      posted in League
      T
      TinCanoftheSea
    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Combat Move - Russians
              1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
              1 fighter and 2 tactical_bombers moved from Novosibirsk to Bryansk
              1 armour moved from Caucasus to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 3.17 expected hits
                      Italians roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                      1 mech_infantry owned by the Russians lost in Bryansk
                      1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Bryansk
                      Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 3 : 2/6 hits, 3.00 expected hits
                      Italians roll dice for 1 tactical_bomber in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Italians with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Italians: 1 armour and 1 mech_infantry
                  Casualties for Germans: 2 tactical_bombers
      
          Non Combat Move - Russians
              1 fighter and 2 tactical_bombers moved from Bryansk to Rostov
              2 aaGuns and 17 infantry moved from Novosibirsk to Samara
              1 armour moved from Tsinghai to Samara
              1 infantry moved from Suiyuyan to Kansu
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Italians regular : -1.33
      Russians regular : -1.17
      

      Savegame

      posted in League
      T
      TinCanoftheSea
    • RE: L26 OOB TinCanoftheSea (X) vs Booper (L+44)

      @Booper Looking at the board, I feel it is somewhat early, but due to multiple errors in my play early on, I don’t see any path to victory for the Axis. Barbarossa is essentially over, as I cannot push you back, let alone hold the line. I did the calculations, and I will not be able to punch through the Middle East, which was my last resort to pummel the Allies, thinking I could then hold onto India as well. In the Pacific, my errors with not protecting my transports early hurt my ability to reinforce the South Pacific, and now what is left of my Navy will mostly be taken out this next turn, meaning Japan is left with no ability to transport troops, and there is a stalemate in China. I can’t win the game with just Italy, haha. What do you think?

      posted in League
      T
      TinCanoftheSea