@donutgold Oh yeah for sure, gotta keep this game going for years and years
Best posts made by TinCanoftheSea
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit Page 25 “3 IPCs for each territory that the Soviet Union controls that was originally German, Italian, or pro-Axis neutral.” An interesting thought but it appears it would not work as Afghanistan was not originally pro axis
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
Hey guys, I really just got into A&A over covid but I really wanted to play it beforehand, just never got a chance. I fell in love with classic and now I’ve bought G40 and D day. I will also get triple A soon. It was such a good feeling to find this website because it answered so many questions I had about rules and opened up so many more possibilities for my gaming.
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RE: My favorite turn 1 buildsposted in Axis & Allies Global 1940
@dazedwit I also just noticed I did not mention the UKP airbase, what is the purpose of that? I don’t think I’ve ever seen that before, assuming it goes on Malay?
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
@joefromnorway that’s great to hear! I’m also a youngster on here-16 but it’s a great community. Have you played TripleA ever?
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RE: Der Kuenstlerposted in Player Locator
@der-kuenstler Thanks for the response, totally understandable
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RE: Global 1940 Basic Expansionposted in House Rules
@the-captain awesome, I’ve been looking forward to this
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RE: Post League Game Results Hereposted in League
@gamerman01 @Martin Thank you, it was a very good game
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RE: House Rules Compilation & Discussion: Oil!posted in House Rules
Good compilation so far. I’m working on a rule set right now and if I end up with something good I’d make sure to post it here.
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RE: 2026 Classic Tournamentposted in Tournaments
I’m getting back into online play, I would join if another player is still needed!
Latest posts made by TinCanoftheSea
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RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Rostov to Tambov 1 infantry moved from Samara to Tambov 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 2 artilleries Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 2 artilleries owned by the Germans lost in Tambov Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Tambov to Samara 1 infantry moved from Kansu to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.17 -
RE: Post League Game Results Hereposted in League
Booper (L+44) over Tincanofthesea OOB
https://www.axisandallies.org/forums/topic/42343/l26-oob-tincanofthesea-x-vs-booper-l-44/122?_=1774042008220 -
RE: L26 OOB TinCanoftheSea (X) vs Booper (L+44)posted in League
@Booper Yeah I think I’ll call a forfeit, and we could swap sides soon, perhaps after my other game finishes, I’m quite busy as of late. I wonder how much of a difference it would have made if instead of attack your fleet with all my German airforce if I flew them to the middle east to support Italy instead. I chose the fleet to set you back but it probably did the opposite and it forced me to withdraw Italy and allowed you to make Persia untakeable.
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RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Western Australia to Dutch New Guinea 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to New Guinea 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from Western Australia to India 1 fighter and 2 mech_infantrys moved from New South Wales to Western Australia 1 aaGun moved from South Australia to Western Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 4 infantry moved from Tunisia to Libya 2 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67 -
RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
Looking at the hit statistics, I think that is the highest score I’ve ever seen the AA guns be, and definitely the lowest I’ve seen regular, that’s bonkers
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RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
@discalced Sheesh, guess I missed that, rolled great after that then to make up
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RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 destroyers and 1 submarine moved from 63 Sea Zone to 45 Sea Zone 1 fighter and 2 tactical_bombers moved from Queensland to 45 Sea Zone 2 fighters moved from Western Australia to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits 1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone Americans roll dice for 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 3 : 0/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 45 Sea Zone Americans roll dice for 2 destroyers, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 45 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 45 Sea Zone 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship and 2 transports in 45 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in 45 Sea Zone 2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 battleship, 1 carrier, 3 cruisers, 1 tactical_bomber and 7 transports moved from 95 Sea Zone to 92 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Novosibirsk to Samara 1 bomber moved from Scotland to Samara 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 3 infantry placed in Central United States 4 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Hopei to Anhwe 1 artillery and 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan 1 mech_infantry owned by the Japanese lost in Hunan Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 artillery and 8 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Kansu Place Units - Chinese 1 infantry placed in Jehol 3 infantry placed in Shensi Chinese undo move 2. 2 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Libya 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 battleship moved from 95 Sea Zone to 96 Sea Zone 2 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Libya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Libya 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone 1 carrier and 2 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Caucasus to Tambov 1 armour moved from Caucasus to Rostov 1 fighter moved from Persia to Rostov 1 fighter moved from Persia to Rostov 1 fighter moved from Persia to Samara 1 fighter moved from India to Samara 1 fighter and 1 tactical_bomber moved from Burma to India 3 transports moved from 95 Sea Zone to 92 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.17 Italians regular : 0.33 Japanese regular : 0.33 British regular : 3.00 -
RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
@discalced Was hoping to kill a few more Nazi’s in Russia haha, good dicing
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RE: L26 Tincanofthesea (L +46) vs. Discalced (X)posted in League
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians 1 armour and 2 mech_infantrys moved from Caucasus to Bryansk 1 fighter and 2 tactical_bombers moved from Novosibirsk to Bryansk 1 armour moved from Caucasus to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 3 : 2/6 hits, 3.00 expected hits Italians roll dice for 1 tactical_bomber in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 2 tactical_bombers Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Novosibirsk to Samara 1 armour moved from Tsinghai to Samara 1 infantry moved from Suiyuyan to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -1.33 Russians regular : -1.17 -
RE: L26 OOB TinCanoftheSea (X) vs Booper (L+44)posted in League
@Booper Looking at the board, I feel it is somewhat early, but due to multiple errors in my play early on, I don’t see any path to victory for the Axis. Barbarossa is essentially over, as I cannot push you back, let alone hold the line. I did the calculations, and I will not be able to punch through the Middle East, which was my last resort to pummel the Allies, thinking I could then hold onto India as well. In the Pacific, my errors with not protecting my transports early hurt my ability to reinforce the South Pacific, and now what is left of my Navy will mostly be taken out this next turn, meaning Japan is left with no ability to transport troops, and there is a stalemate in China. I can’t win the game with just Italy, haha. What do you think?