How do I find a particular game given the game number? I’ve been trying to understand the high bids in OOB Global tourney games over here, which are so different from what I’m used to. So now I used the spreadsheet to see the tourney results, and it shows the game ID numbers for the tourney games, but with that I still have trouble actually finding that particular game thread so I can get the save from it and really look it over. Manually looking through the long list of threads hasn’t worked, the sites’ search features hasn’t worked, nor has googling this site worked.
Best posts made by zlefin
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RE: League General Discussion Threadposted in League
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Seeking a better understanding of the bid numbersposted in Axis & Allies Global 1940
I’m trying to better understand the exact causes of the bid here being so much higher than I’m used to. I’ve already read what google threads I could find on the topic, some here, and some elsewhere; I’m trying to get a fairly precise and quantified understanding of how the advent or lack of particular strategies and tactics affects the bid.
One particular question I’m wondering about is the extent to which a J1 dow vs later J dows affect the bid need, if they make any difference.
I’ve noted the bid history seems to show a significant increase over the years, and I suspect that at least to an extent the win chances by side weren’t that much more lopsided then compared to now; which would mean that the shifting of the bid over time was in part a result of improved strategies and tactics over the years that favored axis moreso than the previous developments did. So I’m wondering if anyone remembers which particular shifts caused notable changes in results.
I’m also interested in looking at the very best tourney games, and in particular ones which showcase KJF strats, as that’s what my own area trends towards. So if anyone has particular games they’d recomend that’d be helpful. Ones that are also quite evenly matched skill-wise to limit confounding factors.
Does the net axis advantage vary significantly by skill level? that is is the bid needed higher at higher elo compared to lower elo?
Which particular planned allied strats have been proven to fail a lot? It’s always quite helpful to understand the history of those, and I’m not so aware of those.
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RE: League General Discussion Threadposted in League
Thank you; now is there a way to get the game number from the player query tool? Not all the tourney games had a game number listed in the playoffs tab, so I searched them in the player query, but while that lists the game results and data, I can’t find the game number in it.
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RE: Seeking a better understanding of the bid numbersposted in Axis & Allies Global 1940
I suppose I should at least consider trying async play if it’s the only way to get the data I want, to assess how onerous it is or isn’t.
It is a rather small pool indeed, maybe once the changes are put in that makes it easier to extract game IDs from the elo table tools it’ll be easier to find enough examples to look through.
Do any of the major live tournaments still use Global 1940? I’m tryin to search for them but all I’m finding is ones that use 1942 or House Rules expansion.
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RE: League General Discussion Threadposted in League
While it’s not at all necessary for me, I do wonder how well less proficient users could get to the game link from the game number; I’m not familiar with what google forms can do and allows, but also having a hyperlink column, in addition to the game number column, or just a copyable piece of text which has the web address, might make it easier for such users to get to the game thread. Not sure if enough people would be helped by that to be worthwhile, though it should be fairly simple to code on a spreadsheet.
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RE: Seeking a better understanding of the bid numbersposted in Axis & Allies Global 1940
@gamerman01
It is indeed, which makes me wonder about the earlier statement by another about Yunnan stack discouraging j1 dow.I wonder why the Yunnan stack proved stronger against Japan than any of the other ways one could spend part of the bid to disrupt Japan. Admittedly some of the alternatives are dicey, so they create high variance.
I’m guessing attempts to use the bid to shore up the Russian front didn’t work out because of the time delay before they really accomplish anything? Mathwise it looks like they could adjust the theater income, but probably not by enough to really matter, though it does make me wonder abotu some KGF strats.
At any rate, I look forward to exploring this a bit more, try out some things, at least if I find someone who wants to.
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RE: Find League Opponents Threadposted in League
Maybe I will, I’m unsure, I first put a post in non-league because I only plan to play enough games to get the data I need to answer my question. So I may wait to see if that gets suitable takers first, there’s also just not that many opponents who would give useful data I suspect.
Latest posts made by zlefin
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RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 submarine moved from 111 Sea Zone to 125 Sea Zone 2 infantry moved from Romania to Yugoslavia 4 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Eastern Poland Germans take Eastern Poland from Russians 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 artilleries moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Germany to 113 Sea Zone 3 artilleries and 6 infantry moved from Germany to Poland Combat - Germans Battle in Yugoslavia Germans attack with 6 armour, 2 infantry and 4 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 6 armour, 2 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 3/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 1 infantry owned by the Germans, 6 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/8 hits, 4.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 0/6 hits, 3.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 1/6 hits, 3.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 infantry moved from 113 Sea Zone to Norway 2 aaGuns moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs]Combat Hit Differential Summary :
French regular : -1.00 Neutral_Allies regular : -0.67 Germans regular : -6.50 -
RE: G40 OOB zlefin (L+45) v BobbaRossa (X)posted in Play Boardgames
this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
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RE: G40 OOB zlefin (L+45) v BobbaRossa (X)posted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 9 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Formosa to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to Java 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 3 carriers moved from 37 Sea Zone to 41 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 3 cruisers and 4 destroyers moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 20 Sea Zone to 19 Sea Zone 3 bombers moved from Soviet Far East to Japan 2 fighters moved from Korea to Japan 4 fighters moved from Korea to Yenisey 4 submarines moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 2 carriers moved from 20 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 9 Sea Zone to 11 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Eastern United States 6 submarines moved from 6 Sea Zone to 8 Sea Zone 6 submarines moved from 19 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 8,7,4 and causes: 19 damage to unit: factory_major Bombing raid in Japan causes 19 damage total. Battle in Java Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry Americans roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Java 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Java to 41 Sea Zone 2 fighters moved from Java to 42 Sea Zone 3 bombers moved from Japan to Korea 1 fighter moved from Japan to 19 Sea Zone 2 aaGuns moved from Central United States to Eastern United States 1 fighter moved from Japan to Korea Place Units - Americans 3 infantry placed in Korea 3 infantry placed in French Indo China 3 infantry placed in Eastern United States 1 carrier, 1 submarine and 4 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 11 infantry moved from Kweichow to Shensi 1 fighter moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Combat Move - British 1 mech_infantry moved from Rostov to Samara 3 fighters moved from Samara to Russia 1 battleship, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 117 Sea Zone to 106 Sea Zone 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 70 Sea Zone to 83 Sea Zone Combat - British Non Combat Move - British Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.50 -
RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 1 armour moved from Northern Italy to Southern France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to British Somaliland 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : 0.17 British regular : -0.33 -
RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
makes me wonder how much of the bid difference between communities is a result of less use of edits. or if results will get too muddied by me making small mistakes to get clear data.
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RE: G40 OOB zlefin (L+45) v BobbaRossa (X)posted in Play Boardgames
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Rostov to Volgograd Russians take Volgograd from Germans 3 infantry moved from Tambov to Samara 3 infantry moved from Bryansk to Russia 7 infantry moved from Russia to Samara 2 infantry moved from Samara to Novosibirsk 5 artilleries and 54 infantry moved from Rostov to Tambov 1 artillery moved from Russia to Samara 1 infantry moved from Ukraine to Rostov Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
If I did the manual rolling wrong, then by all means redo it. I gotta be more careful instead of trying to rush a turn when I felt like I took too long. I’m kinda used to live play with fairly free editing, so perhaps I’ve grown too slack.
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RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
ok, I edited the current end state to how it’s meant to look; and we can figure out the rerolling the battle part. I’ve never used the ingame dice roller feature;
so after adjustment, the battle outside phillipines should’ve had 2 less dds, one less fighter, one less carrier; compared to how it is in the save. it looks like it’d still be better to not scramble than to scramble, though if you want to we can roll that way as well; I’ll try to manual roll the combat now. In the unit order as shown on the battle calc screen, so the attackers are 2 bbs, 1 ca, 1 dd, 2 sub, 1 carrier -
RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Japan to 37 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kwangsi to Hunan 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 fighter and 2 tactical_bombers moved from Japan to Kwangtung 1 fighter moved from Korea to 35 Sea Zone 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Shantung to Kiangsu 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Japan to 43 Sea Zone Combat - Japanese Battle in Borneo Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 4/11 hits, 5.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Philippines 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 4 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 1 aaGun and 5 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.50 Japanese regular : 0.17 UK_Pacific regular : -0.67 British regular : 0.33 -
RE: L26 G40 OOB Zlefin v Farmboy +44posted in League
@farmboy
ok, how do we implement that? I’m not sure which implementation method is best.