We don’t use NA’s - sorry! Maybe you can adapt it to them somehow.

Der Kuenstler
@Der Kuenstler
Posts made by Der Kuenstler
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RE: DK's Progressive Arms Research system…
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RE: DK's Progressive Arms Research system…
@dtodd3 Yes, although we haven’t played in a while since I’ve moved and have to build a new War Room.
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RE: DK's Progressive Arms Research system…
We use it every month in our games - hope you like it!
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RE: Two minor changes we enjoy
Hello,
The only two rules changes we are still using after several battles because useful and no disadvantages noticed yet are:
- The BB needs 2 hits to be destroyed but IN A ROW - So if the defender decides to take a damage on a BB > The very next hit (if any) during the battle must be one this same BB. This to avoid the 2 or 3 BB “damage shield” of 2 or 3 hits at the start of the battle. Notice that this do no weaken the big advantage of each BB to bring +1 hit point to the battle. And for example 2xBB + 2xDD will still bring 6 targets to be destroyed by the enemy instead of 4.
We play where every other hit HAS to kill or sink something. So say you get three hits on your navy. The first hit you can take free on your BB, but the second hit you have to sink the BB or a different smaller vessel, or lose a plane. Then the third hit you can take free on a different battleship, etc. Works good for us!
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RE: Not Sure How to Feel
IMO a very sad and dumb direction to go - a franchise that has honored our veterans and our history for so long degenerates into a fantasy fad money grab…thumbs down!
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RE: DK's Hybrid Axis and Allies Map and Rules
@Baron:
What font did you use for TTs names, DK?
“Myriad Web Pro” 18 points?
Don’t remember - that sounds right, though.
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RE: The aberration of the defenseless transport
Yeah I guess I should have stuck with the more generic term “troopship” - although the Lusitania was a liner that went down. All ships were vulnerable at certain places and times.
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RE: DKs Hybrid Axis and Allies Map_ATO SZs reshaping
@Imperious:
I must admit I’m not that an artist. What is ugly? Simply being larger? Or the picture in itself without a given dimension?
based on the pictures im quite sure the roundels are much larger than .75 inch
Also, the Azores were added because the game should have had them as a means for the axis to bomb the east coast, which incidentally was a German plan for the war latter.
The roundels are all the exact size of the game cardboard roundels - 3/4", except the capital roundels which I made bigger as a tribute to the original classic map.
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RE: DK's Hybrid Axis and Allies Map and Rules
OK I guess I just overreacted about it then - never mind…