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    All Encompassing Goose

    @All Encompassing Goose

    Canada Geese (Branta Canadensis) are the most powerful animal in North America and humans violate their airspace.

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    Best posts made by All Encompassing Goose

    • RE: Der Kuenstler

      @tincanofthesea Exactly! It was around a year ago, I saw one of his videos about his war room and immediately I was like: “Time to do some research on this game it looks so fun!” (and later got E40, P40)

      Very fun world-- :( I didnt know he deleted his youtube channel…

      posted in Player Locator
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Global 1943 Expansion, Revised

      Want to try this out on my G40 Map after my ongoing game is finished. Looks so interesting. Will print the rulebook.

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Favorite Attack Spots for Allies?

      @mozkaynak I tried this on a Pacific-only game a few weeks ago. Basically, Japan took out most of China (Me and UK/Anzac were working together but he isnt the best of players…) Yunnan was taken round 3 and soon, South East Asia was under threat. As the US, I joined the war round 3 and immediately moved into the Caroline Islands. The Japanese already evacuated the islands in response to a possible threat of their mainland islands. Fighting continued and I island-hopped a bit, helping ANZAC along the way. I think it was around round 6 or 7 when I setup an epic trap for the Japanese player.

      We are playing with DK’s research board so the US had Super Subs (lucky me!) and so I spammed transports, lots of subs, and the occasional tac and fighter (it depended.) I strategically placed my units in a way where the Japanese player did not understand where I would go. The destination: take out the Japanese home fleet and capture Korea. I used a bunch of planes scattered around and some ships, taking the home island zone fairly easily. The reason why was because he didnt think I would attack there.

      There were some problems before that however. The caroline island fleet got destroyed by a Philippines build-up of the Japanese player. This limited both of our naval capabilities for another 2 -3 turns. India fell probably around 7-8 rounds in and the Japanese player looked for Sydney to collect that final VC to win the game.

      The north of the Pacific looked pretty good for me. The money islands were mostly secure until the ending of the game where Japan with what navy they had left sailed towards Sydney. I had taken Korea and then I think I took Manchuria and that stuff. Japan tried building a fleet in Shanghai but I blocked all of his coast line and cut him off. In our games, we dont do convoy raiding sometimes just because it makes the games more complex (but I think after our Europe game we will do it) If you block a sea zone with a factory, if the seazone is blocked by an enemy you cannot build. Anyways, the game was a stalemate and we ended it idk I think round 11.

      posted in Axis & Allies Global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • [Global 1940] Boots in Canada Strategy

      As the US, declare war on the UK round 1 (epic strat, I know) and then invade all of Canada, also sink the fleet on sz 106. Not only this strategy increases your income by 7 but also removes a EUK bonus. If Japan hasn’t done their J1 turn yet, speak some sense into the player (using your fist) to not go into the money islands in exchange for “free reign in China or something.”

      This strategy gives the Axis powers a chance of invading the British isles (this strategy had become obsolete since 2010 so I am doing them a favor) and then as the US you invade Eire (pro-allies) and build a space colony there Round 3-4. Not only is this a very important strat but by building a space colony there (you can find a piece for it on HBG) you will be able to use a satellite laser to destroy the stack in Paris, landing in Normandy and completely blockading the British Isles.

      Of course the Axis are going to stop playing for food and so you play your special move: “starve them out” and then immediately capture the British Isles and getting back London. Call the UK player on your cell phone and tell them to come back to the den because the war is about to become intense. Now then, Russia is struggling because they wanted to “play fairly.” They are your little cousin afterall. Italy. Italy has free reign over Africa but not for long. French support! Build 3 foreign legions in French West Africa and steamroll the Italians turn-by-turn using Sahara Desert bypass hacks.

      THE ENDSIEG: So now that Japan has quit the game, you launch a coup forcing Japan into a civil war. You control the Japanese home islands, Korea, and Manchuria while the German player is controlling the rest of China (that didn’t work too well I’m sorry guys :c) Use your income to stomp the rebellion round 7 and then invade into the weakened Soviet Union (they spilt apple juice on Russia so it’s impossible for their massive stack to move or for the Germans to take it) It will cost 20 IPC’s but it’s worth it… India UK Pacific has fallen to the US because of the UK player is back and gave their land to the US!!! Germany leaves the game :( They don’t want to play anymore

      Tell me if you have any awesome and effective A&A G40 strategies!

      posted in House Rules global 1940
      All Encompassing GooseA
      All Encompassing Goose
    • How balanced is this game? Might try to look for it.

      This game is fantastic looking. I might incorporate the G40 rules and pieces in with it. If I could get my hands on one of these boards I am set.

      Anyways, tell me your experiences about this game I would like to hear.

      posted in Axis & Allies Europe
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Favorite Attack Spots for Allies?

      @tincanofthesea idk. I am going to try it in the Pacific map and see how it goes. Going to do a allied bid game (our first official one lol) because last game, allies didn’t really stand a chance. I wonder if there are “Blockade” markers at HBG, well if the shipping wasn’t so expensive I could buy those-

      This will be my last 40 game before I will use the new stuff I got from HBG 🙂 maybe try to learn the G40 Balanced Mod (TheCaptain’s) + some extra stuff

      posted in Axis & Allies Global 1940
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      All Encompassing Goose
    • RE: Global 1943 Expansion, Revised

      @the-captain Thank you! My group is very small (my Dad and my brother who is very inexperienced but I help him) ATM I am testing my research rules using the DK Board from HBG. I might try playing your 1943 variant without the 1940 house rules revised additions. Is this viable?

      Also, have you testing the variant on a single board (Europe, Pacific) and seen if it was balanced or not? I might play on a single board first just because the Global games work best when we know we have lots of time to do them ;D

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: Biggest gun battle ever

      @superbattleshipyamato In a war situation, the Ratte’s long-barreled weapons would have an advantage over the monster tank. The monster, on the other hand, is not so good at straight firing, but if it can find its target, it will be able to kill it. The Ratte’s biggest advantage is its low profile. Because of that, it can get close to the monster tank without being noticed. However, the monster has a very short barrel on its main weapon.

      The Ratte, on the other hand, is not too good in long-range fights because of its slow speed and lack of a rotating turret. In a real battle in a more complicated environment, the two tanks would be much closer together than in a mock battle. In an equal situation (flat land with no buildings nearby), the monster tank would likely win because of its superior power and speed. If both tanks needed to make movements on their own (in an environment with buildings), the monster tank would win.

      posted in World War II History
      All Encompassing GooseA
      All Encompassing Goose
    • RE: What would an Axis and Allies movie look like?

      @abworsham4 That one 1980’s War Game movie but it’s a board game that looks a lot like Axis and Allies (or Global War 2025)

      posted in General Discussion
      All Encompassing GooseA
      All Encompassing Goose
    • Simplistic Midnight A&A G40 Borders + Extras

      midnight a&a.pdf

      I added random borders with it. Do what you want with this and thank you for reading.

      posted in Customizations
      All Encompassing GooseA
      All Encompassing Goose

    Latest posts made by All Encompassing Goose

    • RE: What would an Axis and Allies movie look like?

      @mr-kell

      Charlie the ANZAC infantry: “…but the house rules say-”

      Tucker the American Armored Unit: “To hell with the house rules!”

      posted in General Discussion
      All Encompassing GooseA
      All Encompassing Goose
    • RE: [Global 1940] Satellite Beam

      @superbattleshipyamato To balance the game in the weirdest way possible

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • [Global 1940] Satellite Beam

      Only unlocked after 6 turns of play (when Germany is at Russia’s doorstep) The Allies get a special satellite beam just like the one from World Conqueror 3/4 by EasyTech. You can choose any enemy unit on the map and ZAP three units disappear! This is to simulate UFO’s, obviously, but according to the masters of history on the poorly-researched mobile game scene. if you unlocked a certain tech level you get to use special satellites :)

      posted in House Rules
      All Encompassing GooseA
      All Encompassing Goose
    • RE: What would an Axis and Allies movie look like?

      @abworsham4 That one 1980’s War Game movie but it’s a board game that looks a lot like Axis and Allies (or Global War 2025)

      posted in General Discussion
      All Encompassing GooseA
      All Encompassing Goose
    • RE: A&A: Free Deployment Variant

      @superbattleshipyamato Yeah, it says it in the rulebook

      posted in Other Axis & Allies Variants
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      All Encompassing Goose
    • RE: A&A: Free Deployment Variant

      @superbattleshipyamato No they are different

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • RE: A&A: Free Deployment Variant

      @superbattleshipyamato Yea I suppose so :) It would be a super meatgrinder, especially if they move in their AA. Maybe the Germans wouldn’t want to risk that so they keep a chunk of their forces in the front with France. If the Germans win the battle, the Soviets will have the advantage because it will be until like round 3 when the Germans are able to attack them but it might let a sealion be possible. Also the african front would be swiftly destroyed by the Italians. If the Germans lose the battle for Paris then it’s game over for them.

      posted in Other Axis & Allies Variants
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      All Encompassing Goose
    • RE: A&A: Free Deployment Variant

      @superbattleshipyamato When I mean historical game deployment I mean the original, unmodified game deployment. 1940: If Germany wants to stack the Eastern front they can but remember the French player can place all their units in Paris making it necessary to take it (but atleast it won’t take all those rounds to move the scattered infantry to the Eastern front as Germany) Russia can optimally setup their forces and this would especially help on the pacific side of the board.

      On the otherhand, Japan can setup for a J1 attack making it much more unbalanced. Yes, the USA can have their entire fleet in the Hawaii seazone but it’s still not much to a optimized turn 1 Japanese fleet. Also all that equipment from Japan can annihilate anything because they don’t have to worry about transports that much except for taking the money islands (the equipment in Tokyo can be used to annihilate China for example)

      There might have to be some bids here but it would need to be play tested first.

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose
    • A&A: Free Deployment Variant

      This can be applied to any game. I have not tested this out so it’s probably extremely inbalanced. The free-deployment option lets you place the # of units of each class (infantry, armored, sub, tac, etc.) your country starts off with anywhere you want in your starting territories.

      If you are placing navies they have to be in the areas where the historical game deployment are at. This means you cannot as Germany just place all your subs off the coast of America, but you can stack all of them in 1 seazone instead of having them spread out like the historical deployment. You basically can choose whether to put units in the starting territories or not.

      Since I am more familiar with G40: Axis deploy first, Allies second. This makes it so the allies can place their units in response to the Axis initial placement, making it more balanced for the Allies.
      Other versions of the game you will have to experiment. It may be better for both parties to place their units at the same time.

      posted in Other Axis & Allies Variants
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      All Encompassing Goose
    • RE: A&A: The Blockgame? (Axis and Allies Eurotrash Variant)

      @superbattleshipyamato said in A&A: The Blockgame? (Axis and Allies Eurotrash Variant):

      @all-encompassing-goose

      I don’t get that last part though. So tipping them down shows the unit and the number of units is shown on the side facing the opponent?

      Yup

      posted in Other Axis & Allies Variants
      All Encompassing GooseA
      All Encompassing Goose