Hi all, here’s a map fix for the Sardinia misspelling*. Printing this at 400DPI should give a perfect match to the board. Cutout the parts you want to keep/remove.

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Hi all, here’s a map fix for the Sardinia misspelling*. Printing this at 400DPI should give a perfect match to the board. Cutout the parts you want to keep/remove.

@Hansolo88 said in Deployment to Cyprus:
Oh gosh I never noticed Sardinia being misspelled on the map! Just a proofing error I guess. Lucky that it’s a very unimportant territory for the game.
Sardinia fix. :) Print at 400 DPI.

Hi all, here’s some artwork to add two versions of the Tiger Tank (one with header, one without) and two versions of ANZAC Infantry (OOB + variant) to the Reference Charts. The four ANZAC Infantry divisions kicked ass in North Africa, so I thought a little stat boost would be a small but fun way to reflect that.




For the ANZAC Infantry, as I mentioned there are two versions.
The original Optional RAW is:
ANZAC Reinforcements
The United Kingdom player may deploy one UK infantry
each turn from the Reinforcements Zone directly to the
Indian Ocean convoy sea zone.
Version one just puts a visual on the reference chart to remind the Allied player of this optional rule.
If you use the “variant” version of the ANZAC Infantry (A3/D4, not supported by artillery) then there is FINALLY a reason for those larger ANZAC Infantry sculpts in AAP40.2… turns out they’re just better! Verbose rules for the variant version below.
I printed these out at 5.3" wide on some vinyl sticker paper and voila.


ANZAC Reinforcements (variant version)
The United Kingdom player may deploy one ANZAC infantry
each turn from the Reinforcements Zone directly to the
Indian Ocean convoy sea zone. If you own a copy of
Axis and Allies: 1940 Pacific use the ANZAC Infantry pieces
from that game; otherwise you may denote these units in
whatever way you choose.
ANZAC Infantry always attack at 3 (they are not further
boosted by Artillery) and defend at 4. A maximum of 4* of them
may be present on the board at any given time, and they may
not be represented or multiplied by chips. They are otherwise
identical to regular UK infantry in every way.
*One for each of the four prominent ANZAC divisions in North Africa: the Australian 9th, 6th, and 7th, and the 2nd New Zealand.
As a note, for anyone else looking to modify the Reference Charts or Map, it appears that the new font for Territories, Cities, and Unit Type is Barcelona (either ICS or EF), headers are Impact, and most other text appears to be Times New Roman.
Enjoy!
@FranceNeedsMorePower thanks for the heads-up, very interesting video!
LMFAO…
"Celebes 1 Infantry, 1 Artillery, 1 Naval Base
Java 1 Infantry, 1 Mechanized Infantry
Sumatra 2 Infantry, 1 Fighter
Dutch East Indies. 1 Infantry, 1 Tank, 1 Minor Industrial Complex
Suriname 1 Infantry
Sea Zone 42 1 Cruiser, 1 Battleship
Sea Zone 44 1 Transport"
So totally imbalance the game and just add all that crap giving the Allies an easy win??? The General made a different version that has the Dutch. You on the other hand willy dilly just add like 110 IPC to allies and expect no problems??? HUh?
If anyone wanted to take a look at the rulebook, yo can go here to see the rules for World War II on the Western Front:
@FranceNeedsMorePower Hey, looking into this variant for my son and I’s next North Africa game! Any sign of that rulebook yet, other changes from the version above?
@Charles-Fontaine well you know HBG Doug Friend lives in your area, he might be interested…Historical Board Gaming BTW
@Titus Awesome, I’m always looking for new tools and shortcuts.