@General-6-Stars Yea exactly. Is in there. As far as a rule-booklet that someone mentioned, that should be in a file further down.
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RE: Historical Board Gaming (HBG) new pieces rules
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RE: Historical Board Gaming (HBG) new pieces rules
IL’s Axis and Allies Global 1939 and 1942 files
Its in the house rules section under customization.
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RE: Historical Board Gaming (HBG) new pieces rules
@cminke whom are you referring too?
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RE: General 6 Stars 1941 WW2 Game
@barnee said in General 6 Stars 1941 WW2 Game:
@General-6-Stars Good Action ! Dig your Game Reports
Thanks barnee. Ya not enough pics. Got 2 new guys and had to help one out more. Guys helped other guy.
Be another game in 4 weeks. Tweaked the tech a bit and about it.
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RE: General 6 Stars 1941 WW2 Game
Sat game ended with the axis having 30 points at the end of turn 5.
Germany did sea lion and UK & US decided to not take back London but use Morocco as there hub. UK was able to hold Cairo from the axis and send some troops to the oil lands and then the plan was to take Turkey back next turn with Russia. But game ended by then. Russia lost a lot of good pieces fighting back the Germans but no major push from Germany.
Italy to win the game or get back the 30th point was to take back Tunsia
and Gib to block any move into the Med.
On Pacific side Japan hit one of the US fleets at a start of game. Trying to slow US down but US and allies were doing pretty good taking back victory cities for most part of game. Then Japan attacked the US fleet and defeated them with all US transports dying. SO US took back the oil bonus points from Japan but as you can see on next turn Japan would of gotten them back and the axis would of probably won on next turn if they had to from what it looks like.
Was another great game with new stuff happening and yes Japan had total control of the Burma road for a point and Rangoon along with Chinas capital but on last turn Allies took back all 3 victory points but just came up short.
It was nice to see a lot more fighting in Burma ! -
RE: General 6 Stars 1941 WW2 Game
Got a game this Saturday Sept. 23 at 8 am at the General’s Fortress. All generals have there orders !
Will post some pics and outcome.New bonus axis 1 point for control of all of Burma Road.
Assam, Burma, Yunnan and Kweichowz based on all LL cutoff from allies. Plus still in game 1 victory point for Rangoon.
Keep in mind if AB is damaged in Assam no LL from the Hump into China -
RE: [Global 1940] Research System Total Overhaul
@Vendetta said in Research System Total Overhaul:
@General-6-Stars said in Research System Total Overhaul:
So how do you get 2 dice for Tier 1 Tech ? Or is that just showing odds for 1 dice etc. etc ?
If I want 2 dice for Tier 1 Tech, do I pay 5 icps for the 2nd dice ?
Where’s your revised values for the pieces ?
Since you have defaults now.Have you tested this out yet ?
This will take many games to see how it plays out.I really can’t comment more on this topic based on this game is mostly for play abilities and some costs for pieces is not correct.
I lean more towards historic ways in my games. IMO.
Good Luck. I do like a lot of your techs though.
The number of dice you roll is equal to your country’s research level. By default, everyone starts at Level 1. At Level 1, you roll one dice each turn. Rolling costs nothing.
The only time you spend money is when you are upgrading to a higher research level. You spend 5 IPCs to advance to Level 2.
At Level 2, you roll 2 dice each turn. You only have to buy Level 2 once - once you’re on it, you stay there, and you will roll 2 dice each turn for the rest of the game, no extra charge. You will roll 2 dice whether you’re researching Tier 1 or Tier 2.
So leveling up not only gives you a shot at researching higher tier techs, it also raises the odds you’ll succeed at researching the lower levels.
When you buy Level 3, you roll 3 dice each turn. And so on. The catch is that leveling up gets more expensive each time. Only 5 IPCs to buy Level 2, but 10 for Level 3, 15 for Level 4, 20 for Level 5, etc.
If you enjoy games with a more historical feel I think you’ll like the National Advantages section I added.
Already have those in my global game. Thanks
OK buy 2 tech tokens at 10. Can roll for tier 1, 2, and 3 1 dice each. Or 3 at 1 tech or 2 and 1 at 2 techs. OK got it. Ill keep this in mind. Thank you
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RE: [Global 1940] Research System Total Overhaul
So how do you get 2 dice for Tier 1 Tech ? Or is that just showing odds for 1 dice etc. etc ?
If I want 2 dice for Tier 1 Tech, do I pay 5 icps for the 2nd dice ?
Where’s your revised values for the pieces ?
Since you have defaults now.Have you tested this out yet ?
This will take many games to see how it plays out.I really can’t comment more on this topic based on this game is mostly for play abilities and some costs for pieces is not correct.
I lean more towards historic ways in my games. IMO.
Good Luck. I do like a lot of your techs though.
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RE: Der Kuenstler
@dazzaman77 Thanks for your kind words! I’m glad you got something out of the videos, and they were an inspiration for you! I admit that if something - even a wargame - can help someone through a difficult stage in life, then there is merit to it. I’m encouraged my videos and game adaptations have helped some people - thank you for reminding me, friend!