• RE: Coming Soon - Conflict and Chaos: Vietnam 1965

    The infantry suck. I would think more than 50% of people will substitute proper infantry in this game. I remember some other guy from table tactics also made a game with very similar pieces and i told him it was a mistake. He promptly went out of business and was never heard from again.

    posted in Other Games
  • RE: Coming Soon - Conflict and Chaos: Vietnam 1965

    @barnee said in Coming Soon - Conflict and Chaos: Vietnam 1965:

    @SS-GEN

    yea pretty much a ripoff

    What’s this mean ? Kickstarter game ?

    posted in Other Games
  • RE: jim010 (Axis) vs. regularkid (Allies) - PTV

    That last battle did not go to odds for me. Yuck.

    Think I’ll have to surrender. Not looking like I can get a handle on things in this game. And I am leaving for the summer so won’t be online much.

    posted in League
  • RE: Jim010 X vs crockett36 A with bid of 12 g40.2

    I’m leaving for the summer and won’t be online much, so if we don’t finish before I leave, I will leave this game.

    Cheers

    posted in Play Boardgames
  • RE: Jim010 X vs crockett36 A with bid of 12 g40.2

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern France to 110 Sea Zone
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Finland
                  Germans take Finland from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Archangel
            1 fighter moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            5 infantry moved from Western Germany to Holland Belgium
            10 mech_infantrys moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 carrier, 2 destroyers and 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 110 Sea Zone
                    2 transports owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for British: 1 carrier, 2 destroyers and 2 transports
            Battle in Holland Belgium
                Germans attack with 5 infantry and 10 mech_infantrys
                British defend with 1 artillery and 1 infantry; French defend with 2 infantry
                    Germans roll dice for 5 infantry and 10 mech_infantrys in Holland Belgium, round 2 : 6/15 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 1 infantry
                Casualties for French: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 armour moved from Ukraine to Bryansk
            15 artilleries, 11 infantry and 3 tactical_bombers moved from Belarus to Bryansk
            1 armour moved from Novgorod to Finland
            1 armour moved from Novgorod to Bryansk
            6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            16 armour moved from Novgorod to Bryansk
            1 fighter moved from Archangel to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Normandy Bordeaux to France
            1 bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            4 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : -1.33
    Russians : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Coming Soon - Conflict and Chaos: Vietnam 1965

    I don’t think so IL. That game I believe has Inf pieces and not card chips I see from pic.
    I ordered same game on Kickstarter. With Cov -19 gonna be awhile there Ha

    posted in Other Games
  • RE: Coming Soon - Conflict and Chaos: Vietnam 1965

    Aren’t these the same people who had that kickstarter that i paid for?

    posted in Other Games
  • RE: Global 40/42 House Rules

    @Burgh-Gamer-67 said in Global 40/42 House Rules:

    Really nice…especially the Russian house rule…wonder if any of the Axis&Allies Revised National Advantages can be used as well?

    There’s a few guys testing the revised advantages on triple a

    posted in House Rules
  • RE: WW2 Path to Victory - Feedback Thread

    Can we get an official map picture showing all these changes, I think i may want to make a custom map for this-

    posted in Other Axis & Allies Variants
  • RE: Naval movement through newly captured seazone during current turn?

    One thing that is related… On land if you want to blitz and the first space entered has a Factory, then you cant enter a second area… This is the case in 1942.2 online but im not sure if its another glitch as usual or official rule. I tend to believe the latter

    posted in Axis & Allies 1942 2nd Edition