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RE: Axis and Allies North Africa announced!
@all-encompassing-goose Well everyone know A&A is a gambling game. Thats why Low Luck attempts at all the various games break the game because the setup was based on gambling dice, not bean counter types who wear white shirts and thin black ties and have their hair slicked back like Pat Riley circa 1983.
The only possible game that LL might work is Global, but that’s not fun either.
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RE: Give up BUT keep playing?
@grinchveld said in Give up BUT keep playing?:
I want to give agency to the losing side. If you are confident you have lost already (barring a miracle) I want the losing side to have agency to change their game objectives.
I think the easiest and fairest way to implement this would be the addition of a round limit and more granular victory conditions like I describe above, including “Draw” conditions that more or less preserve the board position at a “1942” position.
Doing so would not only make this type of dynamic “reassessment of aims” possible but even essential during play, allowing either side the opportunity to advantageously to fall back from a disastrous blunder or die roll while still continuing to play meaningfully around the edges of the board hoping to “hang on for another 3 rounds” to whatever victory condition can still be managed.
Any A&A game where a player fails a huge attack yet still hangs on to at least their starting VCs should be considered a win, since with fair dice against an equal opponent any major operational failure or blunder should mean the loss of the game.
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RE: Axis and Allies North Africa announced!
I hope they do a Kursk scenario in this new game…
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RE: Give up BUT keep playing?
@barnee @Grinchveld Thinking about every possible victory condition for my “22 Victory Cities” AA50 map, I might try the below scheme:
(note that the ‘examples’ above give a possible or likely board situation resulting in the given outcome for the given side - E.g. for the Allies to secure a “Favorable Détente”, they could (for example) hold all original 1942 VCs while also managing to liberate France and, say, Singapore.Here are the Victory Cites for that map, with initial control indicated for each setup:
Note that for this setup, compared to OOB AA50, I’ve included four more allied-controlled VCs: Rio, Cape Town, Cairo, and Singapore. This (and a recognition of the nigh-unassailability of North America) is the reason for the discrepancy between Axis and Allied VC requirements.
Any of these scenarios would be fun to play to in a set number of rounds; say 6 or 7. The number of rounds has a huge impact on outcomes, of course: “Total Victory” in even 8 or 9 turns would be extremely difficult, whereas 2 rounds is more than enough for Détente.
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RE: Give up BUT keep playing?
@grinchveld intriguing concept, and I usually find it fun to play from a losing/underdog position; and maybe there’s no time to concede, set the game up again, and give it another go.
I think a better way of achieving this might be to lay out from the outset conditions by which the game could end in a tie, and simply allow players to switch from a ‘victory’ set of objectives to that ‘draw’ set of objectives if and when it becomes clear that victory is going to be impossible. Chess, football and a dozen other games successfully employ the idea of playing purposefully for a draw, especially if tournament standings are favorable and there is no need to risk anything for a win.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
UPDATE: in the first post, I’ve now added some ‘before’, ‘after’, and in-process pics of printing and applying the overlays
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RE: Interview with the 2021 OOB champion: AndrewAAgamer
@crockett36 said in Interview with the 2021 OOB champion: AndrewAAgamer:
Thank you all. Great opportunity. I hope to do more AnA personalities, dare I say celebrities!
Keeping up with tournament winners across different communities would be terrific - I think you’ve got a rare combination of mechanics knowledge and historical A&A background (Larry playtesting, etc.) to make your interviews potentially very high-calibre and singular. Great work, good questions. Now we just need to all chip in to get you a better webcam
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@andrewaagamer This is an epic post - thanks for the public contribution of a terrific teaching resource. These kinds of documents enrich the entire community and are indispensable for lifting new players up the learning curve more quickly.
For printing and ease of offline reading/dissemination, I’ve created a PDF version of this article: Warfare Principles of Axis & Allies with an emphasis on Global 1940 2nd Edition OOB by AndewAAGamer.pdf.
I made no text changes apart from copy-pasting into a single document, adding page numbers, adding a line break or two where the pdf format made them necessary, and the bolding of each of the defined terms from post #1.