OK. After some discussions about ship AA guns I’m going with a few changes in my game.
The Destroyer will not get the bonus AA plane kill now. It still has its AD@3 against planes only.
As mentioned the AA on destroyers was just a plat form so them AA guns will be part of the AD@3.
Battleships will still get there bonus AA gun kill @1. This is based on them using the more equipped AA guns for defense when alone.
Cruisers now will go to AA gun bonus plane kill @2 based on them losing a turret of ship guns for better AA capability and plus they move 3 also but always did in game.
This should make the Cruiser even more a important ship ( and weaker countries ) for air attack defense with BB or fleets or maybe even small assault fleets with shore shot.
Also didn’t get to really try the new Tac/ Dive values of AD@6 first round only and can pick target and rest of combat rounds AD@4 with no pick. Dropping there play load only first round like stg bombers.
Just have to figure out if BB cost stays the same and or Cruiser cost changes too.
I feel if the Cruiser loses a ship gun turret it should go down 1 in AD value. Then some said then I’ll buy all Battleships. Go ahead with right combo of fleet gonna wack it. So these are the numbers for now.
BB C14 AD@9 AA@1 bonus plane kill
CR C9 AD@7 AA @2 bonus plane kill
DD C6 AD@3 depth charge @3
Tac/Dive C8 AD@6 first only pick target AD@4 rest of combat rounds.
But Tac/Dive can only hit surfaced subs @3.
Don’t forget planes are dog fighting same time as combat.
Figs C8 AD@5 2 or less bonus DF plane kill
Tac/Dive roll a 1 after first round get a bonus DF plane kill too
Stg Bomber rolls a 1 get a bonus DF plane kill too. May drop this based on there focus is dropping payload first round only so can’t DF on first round like Tac dive