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    cyanight

    @cyanight

    '14 Customizer

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    Location Ohio Age 56

    cyanight Follow
    '14 Customizer

    Best posts made by cyanight

    • RE: G40 Balance Mod - Rules and Download

      I updated the Nation Objective cards.

      • Added Missing Cards

      • Removed France since its a one time occurrence

      • Removed Russian NO, Iraq

      • Added separate cards for Russian Lend Lease Lane,  (2) and (4)

      http://www.artscow.com/ClientDesigner/Designer.aspx?DesignId=166760949

      posted in Other Axis & Allies Variants
      cyanight
      cyanight
    • RE: L20 cyanight(axis) vs freh(Allies+16) BM3.3

      @freh Understood, thanks for the clarification 🙂

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      Italy is finished.  Completely magnetized and repainted some pieces. I made my Littorio unique 🙂

      posted in Customizations
      cyanight
      cyanight
    • RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3

      @trulpen This has been a very exciting game, Thanks for playing 🙂

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      Japan is finished and ready for war.

      Advanced Mech, Jets and Super Subs I-400

      posted in Customizations
      cyanight
      cyanight
    • RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3

      @trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      UK is done and ready for war!

      This is the tech pieces for UK.

      • Heavy Stirling Bomber

      • Adv Artillery - Sexton SPA

      • Adv Mech - Humber MkII

      • Super Subs


      UK ground units

      • 25 Pdr. Artillery

      • Infantry

      • Kangaroo Mechanized Infantry

      • Valentine MkV Medium Tanks

      • Churchill Heavy Tanks

      • British Commandos




      The RAF

      • AAA

      • Spitfires

      • Hurricane fighters

      • Mosquito tactical bombers

      • Barracuda Naval Tactical Bombers

      • Halifax Bombers




      The Royal Navy

      • Transports

      • Royal Oak Battleships

      • King George Battleship

      • Victorious Carrier

      • Arc Royal Carrier

      • Illustrious Carrier

      • Formidable Carrier

      • Indomidable Carrier

      • Cruisers

      • Destroyers

      • Subs




      My 6 year old son’s custom scout car 🙂

      posted in Customizations
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      I finally finished my Italian pieces. I wanted to post them when I completed the whole set.

      BR-20 Bombers

      Breda BA 65 Tactical Bomber

      Aquila Class Carrier

      Roma Battleship

      Carro Armato 41 Tanks

      Semovente 105/25 Tank

      Infantry, Alpine Infantry

      Super Subs

      Autoblinda 41 Armoured Cars(Adv Mech), M15/42 Tanks(Heavy Tanks), Hummel (Adv Artillery)

      P.108 Heavy Bombers

      posted in Customizations
      cyanight
      cyanight
    • RE: Painted scultps with National Colored base stands

      I did something similar with my pieces. I bought some extra infantry and cut off the bases to use with the artillery. The main reason I did this was because my set is also magnetized and I need a base to put the magnet inside. The Inf and artillery also have roundels on the colored bases as well.  All the tanks and mech share a common country color scheme as do the ships. The ships also have a color scheme except for the Carriers which I made with my own custom decals. The Subs, Destroyers, transports and battleships and cruisers share a common color scheme though. Battleships also have a clear flag on them to distinguish them from cruisers.

      Check out my thread below
      http://www.axisandallies.org/forums/index.php?topic=33966.135

      posted in Customizations
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      New Tech tokens - (Purple poker chips)

      New registered dice from vegas.

      New Objective cards


      Technology - War Bonds (These will be used to indicate the player has the war bonds technology)

      Technology - Long Range Aircraft . (Normally these would fall over but they are magnetized and take up very little space. Even less than the plane itself. Any plane on a stand is designated to have long range technology) These are polarized to match any magnet on a plane or carrier. This works on any plane so I don’t have to have sculpts for LRA.


      posted in Customizations
      cyanight
      cyanight

    Latest posts made by cyanight

    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @ksmckay Well I don’t have a clear path to victory anymore and its just a matter of time. Its been exciting playing with you. Thanks again.

      posted in League
      cyanight
      cyanight
    • RE: Post League Game Results Here

      Ksmckay (X) over Cyanight(A+18) BM3

      https://www.axisandallies.org/forums/topic/35831/ksmckay-x-v-cyanight-a-18-bm3/201

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @cyanight I concede. Accidently attacked with all us/uk air. Good Game

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Manual Gamesave Post: UK_Pacific round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              7 fighters moved from Southern France to Holland Belgium
              1 tactical_bomber moved from Southern France to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              7 fighters moved from Holland Belgium to Southern France
              1 tactical_bomber moved from Holland Belgium to Southern France
              1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
              10 infantry moved from United Kingdom to 110 Sea Zone
              1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
              1 artillery and 9 infantry moved from Persia to Iraq
              4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 fighters and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
              British collect 37 PUs (5 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 5 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport
              EDIT: Adding units owned by British to Gibraltar: 2 infantry
              EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.67
      British : 2.50
      Americans : -2.17
      Chinese : 1.33
      Japanese : 2.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              7 fighters moved from Southern France to Holland Belgium
              1 tactical_bomber moved from Southern France to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              7 fighters moved from Holland Belgium to Southern France
              1 tactical_bomber moved from Holland Belgium to Southern France
              1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
              10 infantry moved from United Kingdom to 110 Sea Zone
              1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
              1 artillery and 9 infantry moved from Persia to Iraq
              4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 fighters and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
              British collect 37 PUs (5 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 5 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.67
      British : 2.50
      Americans : -2.17
      Chinese : 1.33
      Japanese : 2.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.33
      Japanese : 1.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Americans : -2.17
      Japanese : 1.00
      

      Savegame

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    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.

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    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Combat Move - Russians
              1 infantry moved from Samara to Tambov
              1 infantry moved from Samara to Volgograd
                    Russians take Volgograd from Germans
              1 armour moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 armour moved from Kazakhstan to Caucasus
              7 armour moved from Samara to Kazakhstan
              7 armour moved from Kazakhstan to Caucasus
              1 tactical_bomber moved from Iraq to Caucasus
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 infantry
                  Germans defend with 1 aaGun
                      1 aaGun owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
              Battle in Caucasus
                  Russians attack with 8 armour and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 8 armour and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4.67 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 8 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              7 mech_infantrys moved from Samara to Caucasus
              3 aaGuns, 7 artilleries and 51 infantry moved from Samara to Volgograd
              1 tactical_bomber moved from Caucasus to Persia
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.33
      

      Savegame

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    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              3 fighters moved from New Zealand to New South Wales
              2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
              ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      
          Combat - French
              Battle in 80 Sea Zone
                  French attack with 1 destroyer
                  Japanese defend with 1 submarine
                      French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the French lost in 80 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for French: 1 destroyer
      
          Non Combat Move - French
              1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French : -0.33
      Japanese : 0.83
      

      Savegame

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