Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. cyanight
    • Profile
    • Following 7
    • Followers 3
    • Topics 110
    • Posts 8023
    • Best 20
    • Groups 2

    cyanight

    @cyanight

    '14 Customizer

    80
    Reputation
    517
    Profile views
    8023
    Posts
    3
    Followers
    7
    Following
    Joined Last Online
    Location Ohio Age 58

    cyanight Unfollow Follow
    '14 Customizer

    Best posts made by cyanight

    • RE: G40 Balance Mod - Rules and Download

      I updated the Nation Objective cards.

      • Added Missing Cards

      • Removed France since its a one time occurrence

      • Removed Russian NO, Iraq

      • Added separate cards for Russian Lend Lease Lane,  (2) and (4)

      http://www.artscow.com/ClientDesigner/Designer.aspx?DesignId=166760949

      posted in Other Axis & Allies Variants
      cyanight
      cyanight
    • RE: Global 1942 Scenario by Larry Harris

      1942 is a good game for timed games or games that you want to finish in one day. 1940 on the other hand has way more openings and variants that 1942. Because of this 1940 is best played in email rather than live. For 9 years we would play 1940 in a live format every Easter in a 2 day game session. At the end of the 2 day game sessions we still only had one or two games that came close to being completed. Some 1940 strategies require the game to proceed more than 10 rounds or more. In fact after taking data from the forum online games most games ended on turn 15 or so. This takes way to long to play in one day or even 2 days. 1942 solves this problem and still keeps the game strategic and interesting but 1940 still has more possible openings and endings.

      posted in Axis & Allies Global 1940
      cyanight
      cyanight
    • RE: L20 cyanight(axis) vs freh(Allies+16) BM3.3

      @freh Understood, thanks for the clarification 🙂

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      Italy is finished.  Completely magnetized and repainted some pieces. I made my Littorio unique 🙂

      posted in Customizations
      cyanight
      cyanight
    • RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3

      @trulpen This has been a very exciting game, Thanks for playing 🙂

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      Japan is finished and ready for war.

      Advanced Mech, Jets and Super Subs I-400

      posted in Customizations
      cyanight
      cyanight
    • RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3

      @trulpen Sure I would like to play many more games with you as an opponent. Your play is very good and respect the challenge.

      posted in League
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      UK is done and ready for war!

      This is the tech pieces for UK.

      • Heavy Stirling Bomber

      • Adv Artillery - Sexton SPA

      • Adv Mech - Humber MkII

      • Super Subs


      UK ground units

      • 25 Pdr. Artillery

      • Infantry

      • Kangaroo Mechanized Infantry

      • Valentine MkV Medium Tanks

      • Churchill Heavy Tanks

      • British Commandos




      The RAF

      • AAA

      • Spitfires

      • Hurricane fighters

      • Mosquito tactical bombers

      • Barracuda Naval Tactical Bombers

      • Halifax Bombers




      The Royal Navy

      • Transports

      • Royal Oak Battleships

      • King George Battleship

      • Victorious Carrier

      • Arc Royal Carrier

      • Illustrious Carrier

      • Formidable Carrier

      • Indomidable Carrier

      • Cruisers

      • Destroyers

      • Subs




      My 6 year old son’s custom scout car 🙂

      posted in Customizations
      cyanight
      cyanight
    • RE: Cyanight's Customizations

      I finally finished my Italian pieces. I wanted to post them when I completed the whole set.

      BR-20 Bombers

      Breda BA 65 Tactical Bomber

      Aquila Class Carrier

      Roma Battleship

      Carro Armato 41 Tanks

      Semovente 105/25 Tank

      Infantry, Alpine Infantry

      Super Subs

      Autoblinda 41 Armoured Cars(Adv Mech), M15/42 Tanks(Heavy Tanks), Hummel (Adv Artillery)

      P.108 Heavy Bombers

      posted in Customizations
      cyanight
      cyanight
    • RE: Painted scultps with National Colored base stands

      I did something similar with my pieces. I bought some extra infantry and cut off the bases to use with the artillery. The main reason I did this was because my set is also magnetized and I need a base to put the magnet inside. The Inf and artillery also have roundels on the colored bases as well.  All the tanks and mech share a common country color scheme as do the ships. The ships also have a color scheme except for the Carriers which I made with my own custom decals. The Subs, Destroyers, transports and battleships and cruisers share a common color scheme though. Battleships also have a clear flag on them to distinguish them from cruisers.

      Check out my thread below
      http://www.axisandallies.org/forums/index.php?topic=33966.135

      posted in Customizations
      cyanight
      cyanight

    Latest posts made by cyanight

    • RE: Global 1942 Scenario by Larry Harris

      1942 is a good game for timed games or games that you want to finish in one day. 1940 on the other hand has way more openings and variants that 1942. Because of this 1940 is best played in email rather than live. For 9 years we would play 1940 in a live format every Easter in a 2 day game session. At the end of the 2 day game sessions we still only had one or two games that came close to being completed. Some 1940 strategies require the game to proceed more than 10 rounds or more. In fact after taking data from the forum online games most games ended on turn 15 or so. This takes way to long to play in one day or even 2 days. 1942 solves this problem and still keeps the game strategic and interesting but 1940 still has more possible openings and endings.

      posted in Axis & Allies Global 1940
      cyanight
      cyanight
    • Looking for Anniversary 1942 game.

      PM if your interested.

      posted in Find Online Players
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @ksmckay Well I don’t have a clear path to victory anymore and its just a matter of time. Its been exciting playing with you. Thanks again.

      posted in League
      cyanight
      cyanight
    • RE: Post League Game Results Here

      Ksmckay (X) over Cyanight(A+18) BM3

      https://www.axisandallies.org/forums/topic/35831/ksmckay-x-v-cyanight-a-18-bm3/201

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @cyanight I concede. Accidently attacked with all us/uk air. Good Game

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Manual Gamesave Post: UK_Pacific round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              7 fighters moved from Southern France to Holland Belgium
              1 tactical_bomber moved from Southern France to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              7 fighters moved from Holland Belgium to Southern France
              1 tactical_bomber moved from Holland Belgium to Southern France
              1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
              10 infantry moved from United Kingdom to 110 Sea Zone
              1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
              1 artillery and 9 infantry moved from Persia to Iraq
              4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 fighters and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
              British collect 37 PUs (5 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 5 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport
              EDIT: Adding units owned by British to Gibraltar: 2 infantry
              EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.67
      British : 2.50
      Americans : -2.17
      Chinese : 1.33
      Japanese : 2.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              7 fighters moved from Southern France to Holland Belgium
              1 tactical_bomber moved from Southern France to Holland Belgium
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 7 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              7 fighters moved from Holland Belgium to Southern France
              1 tactical_bomber moved from Holland Belgium to Southern France
              1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France
              10 infantry moved from United Kingdom to 110 Sea Zone
              1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
              1 artillery and 9 infantry moved from Persia to Iraq
              4 artilleries and 2 infantry moved from Trans-Jordan to Egypt
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 fighters and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5
              British collect 37 PUs (5 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 5 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.67
      British : 2.50
      Americans : -2.17
      Chinese : 1.33
      Japanese : 2.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with no units remaining. Battle score for attacker is -6
                  Casualties for Chinese: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kwangtung
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.33
      Japanese : 1.33
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 47 Sea Zone
              1 submarine moved from 26 Sea Zone to 30 Sea Zone
              3 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
              5 fighters moved from 26 Sea Zone to 31 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 30 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
              1 infantry moved from Southern France to Northern Italy
              1 bomber moved from Normandy Bordeaux to Northern Italy
              8 fighters moved from Normandy Bordeaux to Northern Italy
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                      Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Northern Italy
                  Americans attack with 1 bomber, 8 fighters and 1 infantry
                  Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                  Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Aleutian Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Aleutian Islands
                  Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 31 Sea Zone
                  Americans attack with 5 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                  Americans win with 5 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                  Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters moved from 30 Sea Zone to New Zealand
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              5 fighters moved from 31 Sea Zone to 26 Sea Zone
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              3 fighters moved from Western United States to 26 Sea Zone
              1 submarine moved from 8 Sea Zone to 10 Sea Zone
              3 armour moved from Normandy Bordeaux to 110 Sea Zone
              3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              8 fighters moved from Northern Italy to Southern France
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              2 fighters placed in Western United States
              3 fighters placed in Southern France
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
              Americans collect 55 PUs (3 lost to blockades); end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Americans : -2.17
      Japanese : 1.00
      

      Savegame

      posted in League
      cyanight
      cyanight
    • RE: Ksmckay (X) v Cyanight(A+18) BM3

      @ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.

      posted in League
      cyanight
      cyanight