1942 is a good game for timed games or games that you want to finish in one day. 1940 on the other hand has way more openings and variants that 1942. Because of this 1940 is best played in email rather than live. For 9 years we would play 1940 in a live format every Easter in a 2 day game session. At the end of the 2 day game sessions we still only had one or two games that came close to being completed. Some 1940 strategies require the game to proceed more than 10 rounds or more. In fact after taking data from the forum online games most games ended on turn 15 or so. This takes way to long to play in one day or even 2 days. 1942 solves this problem and still keeps the game strategic and interesting but 1940 still has more possible openings and endings.
Posts made by cyanight
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RE: Global 1942 Scenario by Larry Harris
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay Well I don’t have a clear path to victory anymore and its just a matter of time. Its been exciting playing with you. Thanks again.
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RE: Post League Game Results Here
Ksmckay (X) over Cyanight(A+18) BM3
https://www.axisandallies.org/forums/topic/35831/ksmckay-x-v-cyanight-a-18-bm3/201
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@cyanight I concede. Accidently attacked with all us/uk air. Good Game
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 7 fighters moved from Southern France to Holland Belgium 1 tactical_bomber moved from Southern France to Holland Belgium 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 7 fighters moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to Southern France 1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq 1 artillery and 9 infantry moved from Persia to Iraq 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5 British collect 37 PUs (5 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to Gibraltar: 2 infantry EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : 2.50 Americans : -2.17 Chinese : 1.33 Japanese : 2.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 7 fighters moved from Southern France to Holland Belgium 1 tactical_bomber moved from Southern France to Holland Belgium 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/10 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 7 fighters moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to Southern France 1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 10 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone 3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq 1 artillery and 9 infantry moved from Persia to Iraq 4 artilleries and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,3,4,3,2,5 British collect 37 PUs (5 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : 2.50 Americans : -2.17 Chinese : 1.33 Japanese : 2.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 8 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber, 8 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 bomber, 8 fighters and 1 infantry in Northern Italy, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 30 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 31 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 3 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to Southern France 8 fighters moved from Northern Italy to Southern France Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 3 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Americans collect 55 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -2.17 Japanese : 1.00
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay 1 ANZAC fighter on ANZAC CV and 1 ANZAC fighter on USA CV.
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 armour moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 7 armour moved from Samara to Kazakhstan 7 armour moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Iraq to Caucasus Combat - Russians Battle in Tambov Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Caucasus Russians attack with 8 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 8 armour and 1 tactical_bomber in Caucasus, round 2 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 8 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 7 mech_infantrys moved from Samara to Caucasus 3 aaGuns, 7 artilleries and 51 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Caucasus to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - French Battle in 80 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France Turn Complete - French
Combat Hit Differential Summary :
French : -0.33 Japanese : 0.83
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 6 armour moved from Normandy Bordeaux to Southern France 8 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 30 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from New Zealand to New South Wales 8 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux Place Units - Americans 3 armour placed in Normandy Bordeaux 1 artillery, 3 fighters and 1 infantry placed in Western United States 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Yunnan to Hunan 20 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Hunan: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode 5 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Iraq to Persia British take Persia from Italians 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 armour moved from Persia to Eastern Persia 2 armour moved from Iraq to Eastern Persia Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 7 fighters moved from Holland Belgium to Southern France 1 tactical_bomber moved from Holland Belgium to Southern France 4 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 5 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 9 infantry moved from Iraq to Persia 4 artilleries and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 2 artilleries and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 artilleries and 1 infantry EDIT: Adding units owned by British to Egypt: 3 infantry EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Adding units owned by British to Egypt: 3 infantry EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry EDIT: Turning off Edit Mode 10 infantry placed in United Kingdom 3 infantry placed in Union of South Africa 3 infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 3 infantry EDIT: Removing units owned by British from Union of South Africa: 3 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 British collect 34 PUs (4 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 British : -0.67 Americans : 0.67 Japanese : -0.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Yunnan to Hunan 20 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Hunan: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode 5 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 6 armour moved from Normandy Bordeaux to Southern France 8 fighters moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 30 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to 26 Sea Zone 5 fighters moved from New Zealand to New South Wales 8 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux Place Units - Americans 3 armour placed in Normandy Bordeaux 1 artillery, 3 fighters and 1 infantry placed in Western United States 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 0.67 Japanese : -0.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay That DD in z94 was there to block Gib. I don’t normally like to give that to the axis.
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 fighters Casualties for Germans: 3 armour Battle in Samara Russians attack with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys in Samara, round 2 : 23/75 hits, 17.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Russia to Samara 1 tactical_bomber moved from Volgograd to Iraq Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 4.67
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :