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    Midnight_Reaper

    @Midnight_Reaper

    '22 '21 '20 '19 '18 '17

    My username is Midnight_Reaper. This came from the tag line of a series of emails I wrote at work in 2006, where I described myself as the Midnight Reaper what Reaps at Midnight. Those were some slow shifts, let me tell you… Later that year, I found the Gaming Motivator list on RPGNet forums. I needed a username to register on the site, so I grabbed Midnight_Reaper. I haven't logged into RPGNet forums in over a decade, so don't look for me there. But my use of that username there led me to pick that name when I went to register here. And now you know.

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    '22 '21 '20 '19 '18 '17

    Best posts made by Midnight_Reaper

    • RE: Introduce or Re-Introduce Yourself (Dec. 2018)

      Hello out there.

      I am the Midnight_Reaper. My interests include collecting and playing Axis & Allies games, collecting alternate rule sets, and devising alternate rules of my own. I also enjoy helping others, both in real life and virtually. I try to help answer rules questions when I can.

      I am also over on boardgamegeek.com, going by Midnight_Reaper over there as well.

      I live in Maryland, am a veteran of the U.S. Army, and am working full time while attending college as well. Haunting the forums here and on BGG is something I do to stay abreast of what it happening in the world of games and what I do to unwind after a long day.

      -Midnight_Reaper

      posted in Welcome
      Midnight_Reaper
      Midnight_Reaper
    • RE: Merry Christmas 2018

      And a Merry Christmas to you and to everyone else here at AxisandAllies.org. And a Happy New Year to everybody as well.

      -Midnight_Reaper

      posted in General Discussion
      Midnight_Reaper
      Midnight_Reaper
    • RE: House Rules For Combat Medics

      @Super-Semple While I like the idea of Combat Medics, I think that they might be outside the scope of Global War. When infantry and tank units represent Corps or Armies of troops (which would have thousands of soldiers), what would a Combat Medic unit do, exactly? Do you have a Corps of Medical troops, with hospitals, ambulances, and convalescent facilities? What effect would you have this literal Medical Corps do for you?

      I don’t mean to punch holes in your idea, I’m just trying to help you make this rule a better rule. This idea might be better as Hospital unit that is stationary, similar to an Airbase and a Naval Port, and provides some benefit when ground units in nearby zones are taken as casualties.

      Alternatively, you might build Hospital Ships and have them off-shore, to provide medical facilities for Amphibious Assaults. The US Navy had about 15 Hospital Ships in commission during WWII, and they were not alone in providing aid and comfort to the wounded.

      My 2 IPCs,

      -Midnight_Reaper

      posted in Global War 1936
      Midnight_Reaper
      Midnight_Reaper
    • RE: 20 Years of Axis & Allies .org

      @CWO-Marc As for what we did and did not have back in 2000, I made a small chart

      Unit from Classic (1984)
      Aircraft Carrier
      Anti-Aircraft Artillery
      Battleship
      Bomber
      Fighter
      Industrial Complex
      Infantry
      Submarine
      Tank
      Transport

      Units Added in Europe / Pacific / Revised (1999/2000)
      Artillery
      Destroyer

      Units Added in Anniversary (2008)
      Cruiser

      Units Added in Europe 1940 / Pacific 1940 (2009)
      Mechanized Infantry
      Tactical Bomber

      Units Radically Changed in Europe 1940 / Pacific 1940 (2009)
      Industrial Complex

      Units Radically Changed in the Second Edition games (2012)
      Anti-Aircraft Artillery

      Units Added in Zombies (2018)
      Zombies

      So, yes, both a lot already around in 2000 and a lot more still to come.

      -Midnight_Reaper

      posted in Welcome
      Midnight_Reaper
      Midnight_Reaper
    • RE: Post League Game Results Here

      @trulpen said in Post League Game Results Here:

      @akreider2 said in Post League Game Results Here:

      Trulpen (Axis) over Akreider2 (Allies). Bid of 9. Despite the Allies winning a lot of the small battles. I think we need to do a 20 bid. Though I also did the mistake of under-committing with the US to the Atlantic when I saw Germany building a navy.

      https://www.axisandallies.org/forums/topic/35374/l20-1-trulpen-x-vs-akreider2-a-9-bm3/152?page=7

      trulpen and his german navy. Wonder when that gets around to be the joke of the neighbourhood? 😁

      If it’s stupid, but it works, then it’s not stupid. The corollary being that if you don’t know why it’s working, be extra careful when trying it for yourself…

      -Midnight_Reaper

      posted in League
      Midnight_Reaper
      Midnight_Reaper
    • RE: How many players from the 80s and 90s have we here?

      I started playing in '96. It was good then and it’s still good now.

      -Midnight_Reaper

      posted in General Discussion
      Midnight_Reaper
      Midnight_Reaper
    • RE: History of the Design?

      @anikom15 said in History of the Design?:

      Apologies if this has been answered already or is in the wrong place, as this is my first topic.

      A&A has been around a long time and I remember the days when there were various websites and forums dedicated to the game. Not sure how many of those are still around, but it got me thinking if anyone has attempted to document the history of the various editions and spin-offs of the game. I’m mainly interested in design/balance considerations.

      If anyone has links to share, that would be very appreciated. I’ll continue looking around the internet myself and report back if I can find anything.

      I am interested in hearing what you might have to say. I’ve a collection of A&A games, unofficial A&A game expansions, and a stack of similar-to-A&A games that might be used to expand your A&A play. The history of WWII fascinates me, and the history of A&A and its take on WWII fascinates me as well.

      As for some links…

      Don Rae’s A&A Strategy Essays:
      http://donsessays.freeservers.com/axisand.htm

      MIT A&A House Rules:
      http://www.contrib.andrew.cmu.edu/~gc00/reviews/ana.mit.html

      Thrasher’s A&A page at Wargamer.com {curtesy of the Internet Archive }:
      http://web.archive.org/web/20020203145924/http://www.wargamer.com/axisallies/default.asp

      The Internet Archive is a great place to find things that used to be on the Internet - like the rules for the old Table Tactics A&A expansions:

      The old Tabletactics.com website

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_Reaper
      Midnight_Reaper
    • RE: Pacific charts

      @Darenm said in Pacific charts:

      After looking at your first picture of the complete inventory, I am also missing all of the red pieces except for infantry. I will have to shelve this copy and keep looking. Thanks again for your help.

      Well, there are actually two versions of this game. In the first version, the Japanese pieces are red. They have red ships, red planes, red arty and tanks, and red infantry. The Chinese pieces (which are all infantry) are brown. In the second version, the Japanese pieces are orange (officially, burnt orange). They have orange ships, orange planes, orange arty and tanks, and orange infantry. The Chinese pieces (which are all infantry) are red.

      So, having only infantry in red does not necessarily mean that your copy is missing pieces. Allow me to show you some pieces in orange:
      a picture showing of Axis & Allies: Pacific Japanese naval pieces in burnt orange
      source

      a picture showing of a selection of Axis & Allies: Pacific Japanese pieces in burnt orange
      source

      The source of the second picture (http://axisallies.com/versions/pacific/) also has some commentary on this game and a better picture of the National Production / Japanese Victory Point tracker:
      a picture of Axis & Allies: Pacific National Production / Japanese Victory Point tracker
      source

      Long story short, if you have red infantry AND a bunch of tan pieces (for the Brits), a bunch of green pieces (for the Americans), and bunch of orange pieces (for the Japanese), you may not be short of the pieces you need in order to play this game.

      How do you tell which copy of A&A: Pacific has the red Japanese / brown Chinese and which copy had the orange Japanese / red Chinese? Best way I’ve heard is that the front of the game box says tells how many pieces are in the box. Some boxes say there are 345 game pieces, some boxes say there are 335 game pieces. There should be 335, the 345 was a typo. It’s my understanding that the 345 boxes originally came with the red Japanese / brown Chinese and the 335 boxes originally came with the orange Japanese / red Chinese. Some pictures for reference:
      a picture showing the "345" box cover for Axis & Allies: Pacific
      source

      a picture showing the "335" box cover for Axis & Allies: Pacific
      source

      I hope that clears things up for you.

      -Midnight_Reaper

      posted in Axis & Allies Pacific
      Midnight_Reaper
      Midnight_Reaper
    • RE: The new forum has been a lot of work and it's not done yet

      @djensen

      Your work on Google SEO has payed off in the usual way: spammers have arrived. Or a spammer, anyways: marieclint123fdr has been up to no good on the forum. That user has posted only three posts, but all three are for ielts and other testing spam. I just thought you should now. I’ve marked their posts as spam already.

      On the bright side, if the spammers have you in their sights, they must think they will get some visibility from posting here.

      -Midnight_Reaper

      posted in Website/Forum Discussion
      Midnight_Reaper
      Midnight_Reaper
    • RE: A&A Europe 1st ed Italian variant.

      I know the game you speak of, I even own a copy. You want to search for Axis & Allies Europe Italy, sometimes referred to just as Italy (which really helps a person find it). Fortunately, I’ve some links for you.

      There is an entry for this game expansion at BGG: BGG Italy page. You will also want to look at this review for Axis & Allies Europe Italy. The rules for Italy are in Italian (as the developers of this variant are Italian), BGG user Moshe Callen translated them into English as a part of his review of this expansion. If you are further interested, the original file in Italian is still available at: http://xoomer.virgilio.it/giocolab/Strategia/AA/Italy.htm.

      As for playing this game, all you need is a copy of A&A Europe, some pieces for the Italian player (A&A Europe 1940, either edition, work well here), the rules, and the setup. And away you go.

      I hope this helps.

      -Midnight_Reaper

      posted in Other Axis & Allies Variants
      Midnight_Reaper
      Midnight_Reaper

    Latest posts made by Midnight_Reaper

    • RE: Does anybody have the Mike Selinker articles for Revised?

      @kwaspek104 The Internet Archive gets you almost all of the way there. If this is helpful, you should drop a dollar or five in their tip cup. Preserving the whole internet is not cheap.

      At the following link is the 15th and last article Mike Selinker wrote about the upcoming A&A Revised:

      https://web.archive.org/web/20040319145911/https://www.avalonhill.com/default.asp?x=articles/gen/aapreview15

      So, where are the other 14? Well, 13 of them are linked at the bottom of the page. There is a link to preview 6 (Research and Development) but that link doesn’t work (nobody ever saved it to the Archive).

      That should be all that you need. IF you really have a pressing need for that R&D article, I can try harder to dig it up.

      -Midnight_Reaper

      posted in Axis & Allies Revised Edition
      Midnight_Reaper
      Midnight_Reaper
    • RE: Does anybody have the Mike Selinker articles for Revised?

      @barnee said in Does anybody have the Mike Selinker articles for Revised?:

      @kwaspek104 you might ask @Midnight_Reaper He’s quite knowledgeable about stuff.

      I feel seen. I remember those articles. They were up on the Avalon Hill site for quite a while. Let me see what I can dig out of the back corner of the Internet.

      -Midnight_Reaper

      posted in Axis & Allies Revised Edition
      Midnight_Reaper
      Midnight_Reaper
    • RE: Buy A&A Jedko Edition

      @daviousthebad said in Buy A&A Jedko Edition:

      @birthofiron Hi there. I don’t have any expansion pieces. Just the original game.

      He was talking to me. I will take care of this.

      @birthofiron said in Buy A&A Jedko Edition:

      @midnight_reaper

      I am looking for a France/China expansion piece sheet for the Nova/Jedko version of Axis and Allies. Thought I would reach out in the hopes that you might still have one available.

      ~BirthOfIron

      I sent you a private message, we can talk there.

      -Midnight_Reaper

      posted in Marketplace
      Midnight_Reaper
      Midnight_Reaper
    • RE: On this day during W.W. 2

      @kaleu said in On this day during W.W. 2:

      March 5, 1943: first flight of the Gloster Meteor, the Allies’ only operational jet plane during WW2, from RAF Cranwell.

      While the Meteor was in much greater use during WW2, the P-80 Shooting Star had: “two pre-production models … see very limited service in Italy just before the end of World War II”
      Wiki P-80 Shooting Star

      -Midnight_Reaper

      posted in World War II History
      Midnight_Reaper
      Midnight_Reaper
    • RE: Where to buy Jedko edition

      Go find a friend in Australia who is willing to look through old game lots over there. Or, search eBay on the regular. Other than that, I don’t know how or where.

      -Midnight_Reaper

      posted in Marketplace
      Midnight_Reaper
      Midnight_Reaper
    • RE: Ultimate Classic Version Build

      Definitely interested in seeing what you come up with!

      -Midnight_Reaper

      posted in Customizations
      Midnight_Reaper
      Midnight_Reaper
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      Another, even bolder way to avoid Infantry blobs - hard limits.

      Let us build a system where infantry stats are the same, but a power can only have so many of them. I would think that using the same number for all powers would not work right, so different levels it is. The following numbers are just for example, using A&A 1942, 2nd Ed. In this case, I will take starting infantry and gave the allies x3 and the axis x2. This is most likely not the best system, just the one I came up with.

      USSR: 21x3=63
      Germ: 29x2=58
      Japan: 25x2=50
      Unit.K: 15x3=45
      USofA: 14x3=42

      Whether this is better system or worse would need to be tested. But I think it would give that rare synergy between historically appropriate and game balancing.

      -Midnight_Reaper

      posted in House Rules
      Midnight_Reaper
      Midnight_Reaper
    • RE: Painted pieces. Take a look!

      @the-captain In the pictures you presented of your painting technique, I spy some old pieces - specifically, some of the old Table Tactics pieces - landing craft, jeeps, and land mines. Are those original or reproductions? If they are reproductions, how / where did you get them made? Or is this just an old picture?

      I would dearly love to find a new source for those old pieces, now more than 20 years old…

      -Midnight_Reaper

      posted in Customizations
      Midnight_Reaper
      Midnight_Reaper
    • RE: Axis and Allies PC game

      @barnee said in Axis and Allies PC game:

      @tjw0099 right on yea I’ve heard of it but never played it. I thought there was a thread for it here but … ? Lets ask @Midnight_Reaper he’s quite knowledgeable about all the games

      I thank you for your confidence, but the computer A&A games are not my strong suite. Ask about the physical board games and I’m there, though.

      Good luck getting your answers all the same.

      -Midnight_Reaper

      posted in Axis & Allies Classic
      Midnight_Reaper
      Midnight_Reaper
    • RE: Underpowered Axis?

      @superbattleshipyamato said in Underpowered Axis?:

      @black

      I always hate having the Axis attack first, based on how things historically. They lost, didn’t they?

      The Axis powers did lose. They also attacked first, gaining victories with surprise attacks and bravado. Of course, in the end, they bit off more than they could chew.

      Having the Axis attack first is historical. Whether or not the end, where the Allies win, is historical is on the players.

      -Midnight_Reaper

      posted in Axis & Allies Europe 1940
      Midnight_Reaper
      Midnight_Reaper