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    Midnight_Reaper

    @Midnight_Reaper

    2024 '23 '22 '21 '20 '19 '18 '17

    My username is Midnight_Reaper. This came from the tag line of a series of emails I wrote at work in 2006, where I described myself as the Midnight Reaper what Reaps at Midnight. Those were some slow shifts, let me tell you… Later that year, I found the Gaming Motivator list on RPGNet forums. I needed a username to register on the site, so I grabbed Midnight_Reaper. I haven't logged into RPGNet forums in over a decade, so don't look for me there. But my use of that username there led me to pick that name when I went to register here. And now you know.

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    2024 '23 '22 '21 '20 '19 '18 '17

    Best posts made by Midnight_Reaper

    • RE: Introduce or Re-Introduce Yourself (Dec. 2018)

      Hello out there.

      I am the Midnight_Reaper. My interests include collecting and playing Axis & Allies games, collecting alternate rule sets, and devising alternate rules of my own. I also enjoy helping others, both in real life and virtually. I try to help answer rules questions when I can.

      I am also over on boardgamegeek.com, going by Midnight_Reaper over there as well.

      I live in Maryland, am a veteran of the U.S. Army, and am working full time while attending college as well. Haunting the forums here and on BGG is something I do to stay abreast of what it happening in the world of games and what I do to unwind after a long day.

      -Midnight_Reaper

      posted in Welcome
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      Midnight_Reaper
    • RE: Merry Christmas 2018

      And a Merry Christmas to you and to everyone else here at AxisandAllies.org. And a Happy New Year to everybody as well.

      -Midnight_Reaper

      posted in General Discussion
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      Midnight_Reaper
    • RE: House Rules For Combat Medics

      @Super-Semple While I like the idea of Combat Medics, I think that they might be outside the scope of Global War. When infantry and tank units represent Corps or Armies of troops (which would have thousands of soldiers), what would a Combat Medic unit do, exactly? Do you have a Corps of Medical troops, with hospitals, ambulances, and convalescent facilities? What effect would you have this literal Medical Corps do for you?

      I don’t mean to punch holes in your idea, I’m just trying to help you make this rule a better rule. This idea might be better as Hospital unit that is stationary, similar to an Airbase and a Naval Port, and provides some benefit when ground units in nearby zones are taken as casualties.

      Alternatively, you might build Hospital Ships and have them off-shore, to provide medical facilities for Amphibious Assaults. The US Navy had about 15 Hospital Ships in commission during WWII, and they were not alone in providing aid and comfort to the wounded.

      My 2 IPCs,

      -Midnight_Reaper

      posted in Global War 1936
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    • RE: 20 Years of Axis & Allies .org

      @CWO-Marc As for what we did and did not have back in 2000, I made a small chart

      Unit from Classic (1984)
      Aircraft Carrier
      Anti-Aircraft Artillery
      Battleship
      Bomber
      Fighter
      Industrial Complex
      Infantry
      Submarine
      Tank
      Transport

      Units Added in Europe / Pacific / Revised (1999/2000)
      Artillery
      Destroyer

      Units Added in Anniversary (2008)
      Cruiser

      Units Added in Europe 1940 / Pacific 1940 (2009)
      Mechanized Infantry
      Tactical Bomber

      Units Radically Changed in Europe 1940 / Pacific 1940 (2009)
      Industrial Complex

      Units Radically Changed in the Second Edition games (2012)
      Anti-Aircraft Artillery

      Units Added in Zombies (2018)
      Zombies

      So, yes, both a lot already around in 2000 and a lot more still to come.

      -Midnight_Reaper

      posted in Welcome
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      Midnight_Reaper
    • RE: Does anybody have the Mike Selinker articles for Revised?

      @kwaspek104 The Internet Archive gets you almost all of the way there. If this is helpful, you should drop a dollar or five in their tip cup. Preserving the whole internet is not cheap.

      At the following link is the 15th and last article Mike Selinker wrote about the upcoming A&A Revised:

      https://web.archive.org/web/20040319145911/https://www.avalonhill.com/default.asp?x=articles/gen/aapreview15

      So, where are the other 14? Well, 13 of them are linked at the bottom of the page. There is a link to preview 6 (Research and Development) but that link doesn’t work (nobody ever saved it to the Archive).

      That should be all that you need. IF you really have a pressing need for that R&D article, I can try harder to dig it up.

      -Midnight_Reaper

      posted in Axis & Allies Revised Edition
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    • RE: Post League Game Results Here

      @trulpen said in Post League Game Results Here:

      @akreider2 said in Post League Game Results Here:

      Trulpen (Axis) over Akreider2 (Allies). Bid of 9. Despite the Allies winning a lot of the small battles. I think we need to do a 20 bid. Though I also did the mistake of under-committing with the US to the Atlantic when I saw Germany building a navy.

      https://www.axisandallies.org/forums/topic/35374/l20-1-trulpen-x-vs-akreider2-a-9-bm3/152?page=7

      trulpen and his german navy. Wonder when that gets around to be the joke of the neighbourhood? :grin:

      If it’s stupid, but it works, then it’s not stupid. The corollary being that if you don’t know why it’s working, be extra careful when trying it for yourself…

      -Midnight_Reaper

      posted in League
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    • RE: How many players from the 80s and 90s have we here?

      I started playing in '96. It was good then and it’s still good now.

      -Midnight_Reaper

      posted in General Discussion
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      Midnight_Reaper
    • RE: History of the Design?

      @anikom15 said in History of the Design?:

      Apologies if this has been answered already or is in the wrong place, as this is my first topic.

      A&A has been around a long time and I remember the days when there were various websites and forums dedicated to the game. Not sure how many of those are still around, but it got me thinking if anyone has attempted to document the history of the various editions and spin-offs of the game. I’m mainly interested in design/balance considerations.

      If anyone has links to share, that would be very appreciated. I’ll continue looking around the internet myself and report back if I can find anything.

      I am interested in hearing what you might have to say. I’ve a collection of A&A games, unofficial A&A game expansions, and a stack of similar-to-A&A games that might be used to expand your A&A play. The history of WWII fascinates me, and the history of A&A and its take on WWII fascinates me as well.

      As for some links…

      Don Rae’s A&A Strategy Essays:
      http://donsessays.freeservers.com/axisand.htm

      MIT A&A House Rules:
      http://www.contrib.andrew.cmu.edu/~gc00/reviews/ana.mit.html

      Thrasher’s A&A page at Wargamer.com {curtesy of the Internet Archive }:
      http://web.archive.org/web/20020203145924/http://www.wargamer.com/axisallies/default.asp

      The Internet Archive is a great place to find things that used to be on the Internet - like the rules for the old Table Tactics A&A expansions:

      The old Tabletactics.com website

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Pacific charts

      @Darenm said in Pacific charts:

      After looking at your first picture of the complete inventory, I am also missing all of the red pieces except for infantry. I will have to shelve this copy and keep looking. Thanks again for your help.

      Well, there are actually two versions of this game. In the first version, the Japanese pieces are red. They have red ships, red planes, red arty and tanks, and red infantry. The Chinese pieces (which are all infantry) are brown. In the second version, the Japanese pieces are orange (officially, burnt orange). They have orange ships, orange planes, orange arty and tanks, and orange infantry. The Chinese pieces (which are all infantry) are red.

      So, having only infantry in red does not necessarily mean that your copy is missing pieces. Allow me to show you some pieces in orange:
      a picture showing of Axis & Allies: Pacific Japanese naval pieces in burnt orange
      source

      a picture showing of a selection of Axis & Allies: Pacific Japanese pieces in burnt orange
      source

      The source of the second picture (http://axisallies.com/versions/pacific/) also has some commentary on this game and a better picture of the National Production / Japanese Victory Point tracker:
      a picture of Axis & Allies: Pacific National Production / Japanese Victory Point tracker
      source

      Long story short, if you have red infantry AND a bunch of tan pieces (for the Brits), a bunch of green pieces (for the Americans), and bunch of orange pieces (for the Japanese), you may not be short of the pieces you need in order to play this game.

      How do you tell which copy of A&A: Pacific has the red Japanese / brown Chinese and which copy had the orange Japanese / red Chinese? Best way I’ve heard is that the front of the game box says tells how many pieces are in the box. Some boxes say there are 345 game pieces, some boxes say there are 335 game pieces. There should be 335, the 345 was a typo. It’s my understanding that the 345 boxes originally came with the red Japanese / brown Chinese and the 335 boxes originally came with the orange Japanese / red Chinese. Some pictures for reference:
      a picture showing the "345" box cover for Axis & Allies: Pacific
      source

      a picture showing the "335" box cover for Axis & Allies: Pacific
      source

      I hope that clears things up for you.

      -Midnight_Reaper

      posted in Axis & Allies Pacific
      Midnight_ReaperM
      Midnight_Reaper
    • RE: The new forum has been a lot of work and it's not done yet

      @djensen

      Your work on Google SEO has payed off in the usual way: spammers have arrived. Or a spammer, anyways: marieclint123fdr has been up to no good on the forum. That user has posted only three posts, but all three are for ielts and other testing spam. I just thought you should now. I’ve marked their posts as spam already.

      On the bright side, if the spammers have you in their sights, they must think they will get some visibility from posting here.

      -Midnight_Reaper

      posted in Website/Forum Discussion
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      Midnight_Reaper

    Latest posts made by Midnight_Reaper

    • RE: World at War 1939 2nd edition rule book less 😢

      @ipoulin My one piece of advice for playing World at War has to do with the fact that some special units (e.g. US Mech. Infantry, German Panzers) are only allowed to be had in limited numbers.

      I would figure out how many of what and then set aside a reserve of pieces just for those roles. I would then mark those units in a distinctive way: many people use paint or a marker pen to add a bit of color, you could also set aside appropriate WaW pieces just for those roles.

      If you do that, you won’t have “too many” of a certain unit and it’s easier to tell them apart from regular units.

      Once, when I was playing a game, a few turn in:
      German player: “How many US Mech Inf have you bought?”
      US Player “All of the infantry I’ve bought have been Mech Inf…”

      Good luck telling that apart!

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
      Midnight_Reaper
    • RE: World at War 1939 2nd edition rule book less 😢

      The closest you will likely find to the rules for The World at War, Second Edition. will be to find a copy on eBay. They come up once or twice a month for 5 or 10 dollars (or more if someone “knows what they have”.)

      The next closest would be to download the rules for the Third Edition from bgg.com. You can find them here: (https://boardgamegeek.com/filepage/1639/world-at-war-rules-31pdf).

      The rules from 2005, sometimes called the Fourth Edition rules, are further away from what you would have had in the Second Edition. But not by much, I don’t think the rules for this game changed much after the original was printed.

      I hope that helps you out.

      -Midnight_Reaper

      posted in Axis & Allies Discussion & Older Games
      Midnight_ReaperM
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    • RE: Meet your new Axis & Allies Game, now with ... fantastic factions of finned fighters?

      @Witt said in Meet your new Axis & Allies Game, now with ... fantastic factions of finned fighters?:

      @Midnight_Reaper thanks for finding and posting that.
      I won’t be buying it though.

      I don’t plan to buy it, either. I just wanted to let people know about it. What everyone does with it is up to them.

      -M_R

      posted in News
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    • Meet your new Axis & Allies Game, now with ... fantastic factions of finned fighters?

      Renegade games announced today (11 October 2024) that they are releasing a new game, where the action is set under the ocean, and using: “the Axis & Allies gameplay engine”.

      So, new “Axis & Allies” type game - but Renegade has very carefully stated that this is not a new A&A game, but a new game from a new IP. Just a game that will play out similarly to A&A.

      It seems a little odd to me, but I’m glad they are moving in different directions. This will help keep the IP fresh, which will encourage Renegade to keep bring out new A&A games.

      https://renegadegamestudios.com/battle-for-the-deep-powered-by-axis-allies/

      -Midnight_Reaper

      posted in News
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      Midnight_Reaper
    • RE: Problems accessing the website

      @barnee said in Problems accessing the website:

      @djensen

      nice :)

      What did you do to create more memory ?

      He spent money. He is hosting the website on a cloud system (probably Amazon). You can have all of the memory and CPU you are willing to pay for.

      So, if you like the new and improved performance, please donate. Dave said this new performance level is more than twice as expensive as what he was paying for previously.

      -Midnight_Reaper

      posted in Website/Forum Discussion
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    • RE: Meet your new Axis & Allies Game, now with G.I. Joe

      @crsluggo I think you are right about those carriers being Russian. If I were in their shoes, I’d reuse sculpts as well. They already have them, no need to re-invent the wheel.

      -M_R

      posted in News
      Midnight_ReaperM
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    • RE: Meet your new Axis & Allies Game, now with G.I. Joe

      @Lydian said in Meet your new Axis & Allies Game, now with G.I. Joe:

      a few pictures can be found here
      https://www.armchairdragoons.com/events/gexpo24-2/?fbclid=IwAR0Fh0hf4yZcHddXiv2Q_T9pxVpJDz-xKzKZJ4QIjSahpfo9U0KlYqIJ-Xo

      I think I spy, with my little eye, a re-used US Cruiser sculpt, in Red, White, and Blue, serving as a game piece in the G.I. Joe arctic attack game.

      Plus, I think having a map of the high arctic can make for an interesting new map to play variant A&A games. I think I will be picking this up.

      -M_R

      posted in News
      Midnight_ReaperM
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    • RE: Looking for a Player In Maryland

      @HankScorpio I send you a private message with my email address.

      -M_R

      posted in Player Locator
      Midnight_ReaperM
      Midnight_Reaper
    • RE: Where did Dave go?

      @AndrewAAGamer said in Where did Dave go?:

      I hope I am not breaking a confidence. I saw he posted on the North Africa Play Testers website just this morning.

      That tells me that he’s all right. That’s the more important half of what I was asking. If he’s too busy for here, then I hope whatever is keeping him from here dissipates before too long.

      -M_R

      posted in Website/Forum Discussion
      Midnight_ReaperM
      Midnight_Reaper
    • Where did Dave go?

      I’ve been trying to reach @djensen for a bit now. His profile says he hasn’t been online in 29 days. Does anybody know where he is and if he’s doing okay?

      -Midnight_Reaper

      posted in Website/Forum Discussion
      Midnight_ReaperM
      Midnight_Reaper