You cannot retreat with land units after winning a combat.
"This retreat is in lieu of making their next round of Attack rolls. "
If you have no next round of Attack rolls, how do you expect to do anything in lieu of it?
Edmonton, Alberta here. Have yet to play a game of Global War, but I have everything I need now that my map finally arrived yesterday!
Though I have studied the rules for both versions 2 and 3 for some time, quite anxious to give it a go. If the pandemic is under control enough where I am my group will try to play during our May long weekend here in Canada.
@GeneralHandGrenade The end of your “Misunderstood Rules” video reminded me of this discussion.
Upon reflection, I think what I was really getting at with the way the beta rules are written is that they never explicitly state that surface warships other than Destroyers cannot attack submarines with the help of an aircraft on MAP. It is only implied that other ships cannot do this.
@Dran-Black The Ju-87G is A7, D5, M4, C13
Available January 1943, target-select 1-5 vs. vehicle class.
In return for being that much better than a normal tactical bomber against ground targets they’re unable to hit ships, or use ordnance from those expansions.
I like your two turn Flak Tower build time as I think they could be built in 6 months IRL but only by using pretty much all the concrete that was available. So Flak Tower cost and built time at 4/4 I think. July 1941 availability sounds good too.
@SS-GEN I had no intention of increasing anti-tank’s target select from 3 to 5, only the raw defense value, but I think your criticism is fair. How about A2, D4, M1, C4, target select either a) stays at 3, or b) increases to 4 but only works on defense?
And of course towable by Motorized.
I’ll likely eventually use HBG’s rules for the Swordfish and Ju-87G pieces.
I’m considering using HBG’s Anti-tank acrylic marker to make an Anti-tank unit. Same attack, defense, and target select as a tank destroyer in V3, cost 4, move 1, towable by Motorized. Might skew attack/defense values further in favour of defense if it proves too cost effective relative to tank destroyers.
Flak Towers: Unsure of cost/build time yet. Can only be built in cities. Add +2 to all AA rolls and act as a supplemental fortification, granting +2 defense to all land units for an additional round if a normal fortification already exists.
LVT-A amphibious tank for USA using HBG’s rules.
I’m currently at work, if I remember to do so when I get home I’ll dig out HBG’s rules for some of these and update the post.
@GeneralHandGrenade Thanks, I was actually hoping you would reply here as you have a lot more insight into why these rules are the way they are now.
I like that it is intended as a bonus, but it reads like a massive penalty. If it’s the Maritime Air Patrol that prevents Submarines from declining combat outright, I don’t see what stops you from throwing something heavier, even a Light Cruiser at the Submarine. and forcing it to endure a better dice roll before submerging. Again, because the Maritime Air Patrol already prevented it from declining combat.
How I’m interpreting the rule also makes historical sense, as WW2 submarines were really more just submersibles, operating on the surface most of the time.
Having studied the released beta rules for V3 for some time I still find there to be some ambiguity with the rules regarding submarines, specifically, how to kill them.
What is the point of “A destroyer may pair 1:1 with aircraft on Maritime Air Patrol to participate in an Attack on a submarine.” if it’s only the Maritime Air Patrol that prevents submarines from declining combat?
I think other surface warships should at least be able to attempt an attacking roll against the submarines (providing they’re backed by Maritime Air Patrol) even if the surviving submarines opt to then just submerge instead of firing defensively.
@hammertimepower Based on how I read the rules the -8 penalty for USA is one time only. If it was every turn that would quite unbalanced as well. Furthermore you cannot recruit Colonial Infantry in Gibraltar as Colonial still require the territory they’re placed in to have an IPP value.
@mrgoatcheese In V3 anyway based on the beta rules Great Britain is only restricted from declaring war on major powers when below wartime income. There is no such restriction mentioned for minors IIRC.