@rellhaiser very cool! I’d try those rules I think with a few little tweaks like 1ipp upgrade fr light tank to tank destroyer, 2 for SP artillery still seems like tank destroyers never get built enough, at least in our games. Love the idea of non mobile anti tank guns! What if your armoured car rec. ability was you could instead pair with artillery for a +1 attack for artillery first round only? And to be honest would keep the non combat movement the same as it is I think that would be a big change, maybe it would be alright though. Just some opinions, for what it’s worth. What would your anti tank gun stats be like?
- Fair enough on the upgrade cost from Light Armor to Tank Destroyer. I really think Tank Destroyers should be allowed to pair for Blitzing. The justification given in the rules for units being allowed to Blitz even mentioned being protected from small arms due to armour, and this should indeed apply to Tank Destroyers as they are indeed armoured.
- For the anti-tank artillery, I was thinking to base them on the Tank Destroyer, just with a movement of 1 and cost 4 instead of 5 IPP to keep them simple.
- Armoured cars giving artillery a +1 on attack is actually a great idea, and devalues artillery less than cancelling First Strike would.
- For the Motorized infantry… I think the simplest and most straightforward way of making them better is to just let them benefit of the +1 bonus from artillery when Attacking.
In general I still think non-combat movement should be unaffected by terrain penalties though.