Alternativly you can post a save file with the bid and I can give it another try
Posts made by oysteilo
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RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
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RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
@AndrewAAGamer said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
File won’t open.
What version are you on?

strange, i can open it just fine even when I dowload the posted file. I am on 2.6.14615 which means it is basically the same version
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RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Volgograd: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - GermansCombat Hit Differential Summary :
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RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
@AndrewAAGamer said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
Recap of Edit Policy agreed to in PM Chat:
Since this is a playoff game there will be no asking for or allowing of any edits of any kind unless required due to TripleA inaccuracies. Once a Phase of a Turn is completed there is no going back to make any edits to that, or an earlier, completed phase.
Posting of a non-completed phase, to be completed later is allowable.
Some examples of things to double check, before completing a Phase are, a) did I unload my transports, b) did I move all my attacking units into the correct battle, c) did I bomb or attack where I was supposed to, d) did I move all my units I intended to, e) did I buy the units I intended to buy and f) did I place all my units.
Just to get this right, this is not something we have agreed upon, this is a dictate from AndrewAAGamer. I believe he is in his right to demand this and hence it is ok, but it is not something I have agreed to. It also means if one unit was not moved during combat or during non combat and new units are placed and/or income collected that unit can not be edited even though nothing has happened. Of course this goes both ways so it is what it is
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RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Volgograd: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
UK: $28
Fighter Scotland
SS 111, 91, 98
Russia: $20
Fighter Russia, Volgograd
China: $3
Infantry Yunnan -
RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1posted in League
1 aa, 6inf, 1 mech, 3 art. If you continue for round 2 ask again
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RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1posted in League
@oysteilo said in L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1:
max defense, aa, inf, mech, art and armor
since you have not been online since i posted this I am now reconsidering my OOL. I will give final orders later today so hold on for now
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RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1posted in League
max defense, aa, inf, mech, art and armor
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RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setupposted in League
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 49 PUs; 4 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Yunnan 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 2 fighters moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 2 fighters moved from Manchuria to 18 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 cruisers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 2 cruisers and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 2 aaGuns, 3 artilleries and 10 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11.33 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries and 10 infantry in Yunnan, round 2 : 5/13 hits, 4.33 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 2 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/18 hits, 10.33 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 3 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 3 artilleries and 10 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from 18 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 transport moved from 45 Sea Zone to 55 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 5 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.67 Japanese regular : -1.00 British AA : -1.00 ANZAC regular : -0.33 UK_Pacific regular : -0.33 -
RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setupposted in League
@oysteilo said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:
There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right
It appears it is okay as it is and I am incorrect above
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RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setupposted in League
There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right
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RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setupposted in League
sorry. I am up :) I have overlooked it
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RE: Post League Game Results Hereposted in League
@AndrewAAGamer said in Post League Game Results Here:
@pacifiersboard said in Post League Game Results Here:
@oysteilo victorious in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff
kept calm, gg
Really unusual opening there @pacifiersboard. It looked like Allies were doomed. Winning that 36% battle in the Med handily brought the Allies back.
Very interesting game!
I feel I was completely outplayed. But that battle was a huge win for me. It appears that pacifersboard had a 40% chance on Egypt, but it failed. From there it will be tough going for the axis
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
oh, posting failed apparently. I rolled it to the end, you survived with 3 planes and 1 Inf, so straw fire is over I estimate
Ahhh that change things for sure
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
alright, advance to next round of the playoff, please
why did you surrender now? I dont understand that. You have a decent go at egypt
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RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoffposted in League
bitish inf dies first, then french and then anzac in Egypt