AndrewAAGamer over oysteilo
Posts made by oysteilo
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
Hi
I have decided to step down from this game. I dont find it joyful to play anymore as I am always afraid of making silly errors I can not change. I also think it is too much of a change as this is never ever enforced at this level in any game I play and suddenly in the playoff you have to do something totally different from what you are used to. I am sorry, it just killed it for me -
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 aaGun and 2 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Italians collect 19 PUs (1 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 artilleries and 6 infantry moved from Anhwe to Hopei 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 3 tactical_bombers moved from Anhwe to Shan State Combat - Japanese Battle in Hopei Japanese attack with 4 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 6 infantry in Hopei, round 2 : 3/10 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 2 bombers moved from Shan State to French Indo China 1 armour moved from French Indo China to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 3 fighters moved from Anhwe to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 9 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 UK_Pacific regular : 0.33 -
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Combat - Germans Battle in Eire Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 aaGun and 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Greece to Bulgaria 1 armour moved from Romania to Belarus 2 infantry moved from Romania to Bessarabia 5 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 aaGuns, 5 armour, 3 artilleries and 21 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Poland 10 mech_infantrys moved from Poland to Eastern Poland 2 tactical_bombers moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters and 1 submarine placed in 97 Sea Zone 2 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 1 bomber moved from 95 Sea Zone to Western Germany 1 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Belarus 1 aaGun, 1 armour and 1 artillery moved from Eastern Poland to Belarus 1 aaGun moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 mech_infantrys moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 mech_infantry placed in Northern Italy 2 fighters placed in 97 Sea Zone Italians undo move 2. Italians undo move 1. 2 fighters placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
Russia is making the 1000 TUV milestone. I am not sure I have ever had a nation with 1000 TUV, maybe in BM, but dont think I have had that in this version before
-
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 23 Purchase Units - Russians Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Belarus to Novgorod 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 fighter moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Ukraine 1 fighter moved from Belarus to Western Ukraine 1 bomber moved from Belarus to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 mech_infantrys moved from Rostov to Belarus 1 armour and 6 mech_infantrys moved from Turkey to Rostov 2 mech_infantrys moved from Volgograd to Rostov 3 infantry moved from Iraq to Turkey 4 infantry moved from Russia to Bryansk 1 bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Western Ukraine to Belarus 3 fighters moved from Ukraine to Belarus 3 mech_infantrys moved from Russia to Belarus 2 mech_infantrys moved from Russia to Novosibirsk 2 armour, 3 fighters and 4 mech_infantrys moved from Anhwe to Yunnan 2 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Yunnan to India Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 4 infantry and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Russians collect 4 PUs from War Bonds; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 55 to 56 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : -0.83 -
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Dutch New Guinea Battle in Hunan Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Hunan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from Hunan to French Indo China 2 fighters and 3 tactical_bombers moved from Shan State to Anhwe 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from New Britain to Caroline Islands 1 fighter moved from Shan State to 45 Sea Zone 1 fighter moved from Shan State to Anhwe 3 infantry moved from Shantung to Anhwe 2 bombers moved from Hunan to French Indo China Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : 0.33 -
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
Sorry for the delay here. I am not motivated to move today, although I have a pretty good idea on what to do. Busy tomorrow, so it will be friday or saturday
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
@gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.
Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.
well, thats hardly an option…
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
okay, thanks for the feed back. I will take a day or two here and I wish to offer my apology to andrew for not understanding this correctly. I am sorry it turned out this way
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
just to get this clear for a slow norwegian. Andrews edit is 100% ok and is within league (and andrews) rules
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
Okay. I disagree. I think our errors are vey comparable. I think it is not responsible to leave an active, non posted game on over night without saving it and it is very comparable to simply overlook something. I feel I try to find common ground that we both can live with but I am not having much success. So I will wait and see if @gamerman01 can help and guide us through this
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
This is a file created by using the after combat auto save file. Would you be ok to do your edits on this file?
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 4 armour, 3 artilleries and 14 infantry moved from Baltic States to Novgorod 2 armour moved from Poland to Novgorod Combat - Germans Non Combat Move - Germans 1 fighter moved from Western Germany to Iceland 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 3 aaGuns moved from Baltic States to Novgorod 1 infantry moved from Poland to Baltic States 4 artilleries and 5 infantry moved from Poland to Eastern Poland 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
would it make a difference if I presented to you an original unedited file with my intended move and you do your edit on that file?
-
RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)posted in League
I know what I just said, still I have a need to have one more go at what I mean. I acknowledge the fact that andrew has to make an edt in his situation. My point is, he makes a mistake by not saving the file, I make a mistake in not moving my unit. So in my book those are pretty similar things. This also would never have been an issue with a less strict policy. This is only an issue because Andrew forces me to accept rules that noone but andrew is using. Then, Andrews error can just be edited, because his error was something he could not have foreseen if I read him correctly. I disagree with that, but still you cant deny that this is an edit that is not covered by the edit policy. Then at the end of the day Andrew denies me an edit refering to the policy that he just broke himself.