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    Pellulo

    @Pellulo

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    Best posts made by Pellulo

    • RE: Any good book suggestions for WWI?

      A good series is Marshall Cavendish W.W.I series. This 12 volume set, is usually found in libraries, encyclopedia articles of the war, some written or based on people who lived during the war.

      Rich in pictures, graphs, charts, illustrations, side stories of the Great War. If you cannot find what you want to read here, then it probably be a hard search for that particular subject.

      Some libraries hace a duplicate set of books, letting you take a volume home. You can try the net, used book stores, good luck in getting a set, enjoy the read, thanks, Pellulo

      posted in General Discussion
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      Pellulo
    • Was the 1914 game the last of the series of Axis and Allies type games?

      It has been going on a decade now, since the 1914 game came out, was it officially the last in the Axis and Allies universe?

      I know Larry is into his new game version of War Room type series, as a independent maker of that game(a Napoleonic version of it is coming out?).

      Even still would Wizards of the Coast make a second edition of the 1914 game, with a new mini or two. If not, then upgrade the minis to show more of a difference of for example the tanks, both sides made and use(yes I know the Germans used mostly captured British Mark IV tanks, as their AV-7 series type tanks were a dud).

      If not a add on game for the WWI series, a Verdun Type game, or, Sea Battle of Jutland, or, minis for W.W.1 era.

      Finally I do not count the Zombie Axis and Allies game, great for collection purposes. Gee, I could add Zombies to Cutes and Ladders, does not necessarily make it a brand new Exciting game experience.

      I admit, I posted allot for a Sci-Fi 1914 game, tied in with H.G. Wells War of the Worlds theme type games. If you could find the old Harris Game Design, I wrote about it there, especially tied into the 1942 game or modern times.
      Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • Axis & Allies N. Africa RoundRobin
      Starting with Italy versus just British Empire, no U.S.A. & Germanic Forces.  
      

      After all Italian efforts

      caused about 10% of all losses for the British.

      At sea just under 150,000 tons of all Allied surface warships, which included 76 surface ships. Along with 46 submarines downed by Italy.

      Air losses were in the single digits, exception of Malta.

      So in this scenario will the “New Roman Empire” cause most of its damage via Sea Power, with land a second, and , air a distant third?

      Can Italy win N.Africa by itself, or, at least last to what would be about mid 1943?

      I will be starting as soon as I finish A&A G.I. Joe RoundRobin Game.
      Thanks Pellulo

      posted in Axis & Allies North Africa
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      Pellulo
    • RE: Was the 1914 game the last of the series of Axis and Allies type games?

      @barnee Tutledove is a treasure trove for an Alien Invasion during Spring 1942 Axis & Allies Universe. Perhaps a Larry and Turtledove Kickstarter Game.

      Or u can wait for another exciting WOTC Axis & Allies 🧟‍♀️ 1914 Zombie Game. Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Folks plan to finish this game soon, it does not help living next to farmland, converting to natural jungle. We are insulated with pests every winter, and, are working with that, thanks, Pellulo

      Blue moves jet from Main Base to island below Apogee Base. Builds C and Jet for Main Base.

      Black moves it’s C with trooper and Rattler, along with another Rattler, that flies from its main base. They go one hex upward and only two hexes from White Main Base. Three Rattlers from the North of Greenland fly to island below NP base(only two hexes from Blue Main Base).

      Builds Rattler for its main base.

      White strikes rather than wait for amphibious assault from Black, two jets and C with trooper, make their own amphibious assault. Onto a hex two spaces from White Main Base, against Black C and trooper and two Rattlers. All both sides lost.

      The upper half of the board is nearly cleared of any units, until White’s earlier purchases come into play. White had built a Jet for Main Base and Apogee Base.

      All you have in the upper half of the board is one White Jet and one Rattler at their main bases.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo

    Latest posts made by Pellulo

    • RE: Axis & Allies 1914: Round Robin

      Except for a Red Wolf unit, there are no Cobra units on the lower board. Upper board there are 3 Black Wolf units and Rattler and C.

      Joe units are 9 Snow Cats, 2 Jets and C lower board. For upper board 8 Snow Cats. Joe controls NP base and both upper Greenland hexes.

      Four and five reserve funds for Cobra and Joe.

      Joe wins!

      Except for a Round Robin for Scenario One, I will try to get too in the future.

      Next games for all three scenarios, using adding additional units, that are not official, so they will not be Round Robin. Also play by play will be more stream line, to get the game played faster.

      Roughly new units are limited, given, not purchased, like Heavy fighter bombers( more like a bomber), atomic and diesel subs.( no nukes, would you trust Cobra with a nuke?), mobile missile units, “ sour grapes” base buster, hover copters, recon. Units.

      Later, Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      House rule to let the round finish.

      Black attacks 3 Cats on ice hex with C landing a Wolf unit, and, another 2 Wolf units attack the ice hex. Previously Rattler from nearby hex, touching the ice hex, attacks and sinks White C off ice hex.

      All White forces lost, and, two Wolf units lost. A Wolf unit from main base joins the Rattler, and, two Wolf units built and added to main base.

      White sends 4 Snow Cats to ice hex, destroying lone Black Wolf. Builds main base, 4 Snow Cats.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Red with 2&1 Wolf units attack N. Greenland hexes, defended by 2 Cats in each hex. Take one hex, and, only take out one Cat in the other hex(for a lost of 2 Wolf units).

      Builds 2 Wolf units for NP base & ice hex that finally connects to Blue Main Base( thus trapping Blue C, if Blue C breaks out, destroys for Blue an approach to Red main base).

      Blue moves 2 Snow Cats, from Blue Main Base, up the ice hexes towards Red main base.

      Two Cats from Apogee Base retake N. Greenland hex, for no lost, destroying Red Wolf units. From other N. Greenland hex a Cat attacks NP base, along with Jet from White 2 VP island.

      Blue loses the Jet, in order to let the Snow Cat to continue the attack, the remaining lone Wolf unit lost, NP base has fallen!

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round 4:

      Red with 2&1 Wolf units attack N. Greenland hexes, defended by 2 Cats in each hex. Take one hex, and, only take out one Cat in the other hex(for a lost of 2 Wolf units).

      Builds 2 Wolf units for NP base & ice hex that finally connects to Blue Main Base( thus trapping Blue C, if Blue C breaks out, destroys for Blue an approach to Red main base).

      Blue moves 2 Snow Cats, from Blue Main Base, up the ice hexes towards Red main base.

      Two Cats from Apogee Base retake N. Greenland hex, for no lost, destroying Red Wolf units. From other N. Greenland hex a Cat attacks NP base, along with Jet from White 2 VP island.

      Blue loses the Jet, in order to let the Snow Cat to continue the attack, the remaining lone Wolf unit lost, NP base has fallen!

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Black sends 2 Wolf units from NP Base to attack N. Greenland hex, defended by 2 Cats. All are lost, but, the hex is maybe open for Red to take next round.

      Moves C with Wolf one hex above its main base. Builds Wolf for NP and main base.

      White sends 2 Cats from Apogee Base to reinforce its N. Greenland hex. From its 2 VP island Jet flies out and back, destroys Red C off Red main base.

      C with two Cats land on ice hex from main base, another snow Cat arrives there also. Builds 4 Cats for Main Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Three:

      Red moves from its main base, 3 Wolf units and Rattler to its ice hex, builds 2 & 1 Wolf units for NP and its main bases. Along with another ice hex towards Main Blue Base.

      Just like Cobra Commander and the Joe’s Admiral have found out, all their forces have slow down, as the troopers are watching the 2026 halftime show.

      Blue sends a Cat from Apogee Base to help reinforce White’s both N. Greenland 1VP hexes.

      From Main Blue Base a C lands two Cats on ice hex defended by Red three Wolf and Rattler. All Red forces are lost, along with both Snow Cats.

      Jet flies to White 2 VP island, builds 2 Cats for Apogee and Main Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Black moves a Wolf to its Greenland hex from NP Base. Moves from its main base 2 Wolf units and Rattler towards White Main Base.

      These units are a bit of distance from a potential White counterattack, as land units go to a 2 for defense.

      Builds 2 & 1 Wolf units for NP And main bases.

      White uses Jet and Cat unit from Apogee Base and center hex another Cat unit, to attack N. Greenland hexes defended by a Wolf unit in each hex. Hexes taken with Jet landing on its 2 VP island.

      Builds 2 & 1 Snow Cat for Apogee and Main White Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • Axis & Allies N. Africa RoundRobin
      Starting with Italy versus just British Empire, no U.S.A. & Germanic Forces.  
      

      After all Italian efforts

      caused about 10% of all losses for the British.

      At sea just under 150,000 tons of all Allied surface warships, which included 76 surface ships. Along with 46 submarines downed by Italy.

      Air losses were in the single digits, exception of Malta.

      So in this scenario will the “New Roman Empire” cause most of its damage via Sea Power, with land a second, and , air a distant third?

      Can Italy win N.Africa by itself, or, at least last to what would be about mid 1943?

      I will be starting as soon as I finish A&A G.I. Joe RoundRobin Game.
      Thanks Pellulo

      posted in Axis & Allies North Africa
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Two:
      Red 3 Wolf from N. Greenland attack Apogee Base and destroy 2 Snow Cats. All Red forces lost and still at Apogee White Jet and Snow Cats and a Blue Cat.

      From NP base a Red Wolf goes to N. Greenland hex. Builds 2 Wolf units for NP base and another ice hex that leads to Blue Main Base.

      Blue Snow Cat from Apogee Base and Jet from White’s 2 VP island attack N. Greenland 1 VP that’s defended by 3 Black Wolf units. All are lost, the hex is left undefended.

      C from Main Blue Base goes below ice hex two spaces from its base and destroys it. Builds Jet and two Cats for main base and Apogee base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Black sends 3 Wolf(from NP base)units and retakes N. Greenland hex, for no lost, destroying Blue Snow Cat.

      From ice hex, Wolf unit attacks Joe defenders in Apogee Base. A land unit each side is lost, still in the base 1 Blue & White Cat and White Jet left.

      Builds a Wolf unit for NP and main Black base. Also a ice hex to attack White Main Base.

      White attacks from Apogee Base Snow Cat & Jet attack coastal hex, held by 2 Red Wolf units. Hex taken for no lost, Jet flies back to Apogee Base.

      Builds three and one Snow Cat for Apogee and Main White Bases.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo