1. “Sour Grapes” Missile Carrier, can be based in any main base or NP and Apogee base. Never leaves that base, if last unit in defense of that base, optional can be used.

    Causes base value to drop to ZERO. Imagine base personal sabotaging/ destroying everything of value and bobby trapping what is left of roads and bridges and buildings, hangers, supplies, and, so forth.

    The base goes up by 1VP per round, but, with a seven round game, that may be too little too late of any use.

    The missile carrier cannot be destroyed, or, captured if not used in a captured base.

    1. Fast all terrains/snow mobile carries one trooper, can take a hex, cannot Blitz. A/D of 2/1, if the unit is lost, then the trooper is lost. Once parked the trooper can leave and move if so desired and fight by him or her self.

    The unit by itself does not fight, must have a trooper on board it. Has movement of two, only travels on land.

    The only unit that can be captured and be used by the enemy, if found parked and unmanned.

    Cobra gets two of theses units to offshoot the Danish Trooper Joe gets.


    1. Heavy Bomber(think B-52/B-1). Moves 8 spaces, A/D of 5/1, has same rule of Sleuth. Has a special ability that can be used only once in the whole game.

    It has a Blockbuster Bomb, that can sink an A.C. Capital Ship, with only one hit. You do not need two hits to sink an AC.

    Has a range of 8 spaces, flies only from NP and Apogee bases.

    1. Native Greenland Trooper, AD of 2/1 for first attack, afterwards 1/2. Moves two spaces,

  • If allowed will try to post pictures of theses various supplemental units. None of these units are in scale to the game, except the Danish Trooper.

    Round One: Cobra knows that if you imagine roughly a square box, three corners box in the White Main Base. Before the Joes higher income come into effect, can a attack from NP and Red & Black main base overcome White Main Base?

    While Cobra holds off attacks from Apogee and Blue Main Base.

    Red C lands a trooper and Wolf unit on N. Greenland hexes, moves Rattler same island hex to help protect C. A sub. In same hex, moves to 1VP island just above NP base. Another trooper leaves NP base to go to hex above the base.

    C from main base with a VTOL Jet, trooper and Wolf land in 1 VP island above Red main base, along with a Rattler landing on island. Flies bomber from main base to NP base. Builds AC main base and trooper NP base.

    Note using submarine and VTOL Jet and Heavy Bomber does not allow for this round, to let Black to use them.


  • Blue sends its only unit in Greenland, and, from Apogee Base the Cat takes out Red Wolf unit in N. Greenland 1 VP hex.

    Lands 1 VP island midway from Blue and Red main bases. There arriving a C with VTOL Jet and Snow Cat and trooper. Joining them on hex is A.C. with Jet and Fighter Bomber. Flies Heavy Bomber from Apogee to Main Base.

    Builds C and 5 troopers for Main and Apogee Bases. Having used one of the Fighter Bombers, VTOL Jet, and, Heavy Bomber(White cannot use them this round).


  • Black had built an ice hex from its main base to White main base. From NP base hexes sends C with two Wolf units occupy 1VP island that leads to White Main Base. Along with a Rattler landing on island.

    Hover copter lands with trooper on 1 VP island hex two spaces from White Main Base.

    From main base sends C with two Wolf units up the coast, along with two all terrain units each with a trooper and a Rattler landing on hex.

    Builds C and trooper for main and NP base.


  • White got to hunker down, with three possible invasion armies/fleets heading towards its Main Base.

    From Apogee Base all terrain unit with a trooper and regular trooper( using special ability) takes out defending Red trooper. Also two more troopers and Snow Cat and Hover Copter take over undefended N. Greenland 1 VP hex.

    White needs some breathing space for its forces at Main Base.

    From Main Base attack Black 1 VP island defended by sub., C, Rattler, and, two Wolf units. White C with two Snow Cats, submarine, Jet, and, Heavy Bomber lead the attack.

    All Black units taken out, White losses are sub., Jet, and, Snow Cat.


  • Fighter Bomber flies back to Main Base, builds Jet and C for Main and Apogee Bases.

    At this time Red has 1 VP and Black 2 VP. Blue has 1 and White has 3 VP.


  • Round Two:

    RedIMG_4888.jpeg

    Red attacks 1 VP island midway to Blue Main Base. Defended by AC withJet & Heavy Fighter Bomber, C with VTOL Jet, and, trooper with Snow Cat.


  • Attacking Red forces are A.C. with Rattler & H. Fighter Bomber, C with VTOL and transporting a trooper and Wolf unit.

    The landing fails, island still under Blue control, but, all forces both sides are lost!

    From NP hexes a C with trooper and Rattler attacks 1VP island held by White C & Snow Cat. Island is taken for no lost. Builds trooper & C with Wolf unit for NP and main base.

    Blue from Main Base sends Bomber to Red main base, sinks C(bomber is lost). This eliminates Red from trying to attack its 1VP island, that is undefended.

    Sends from Main Base a C with two Snow Cars to attack a Black held 2 VP island defended by Hover-Copter and trooper. The 2 VP Island taken for lost of a Snow Cat. Again this leaves its 1 VP island free from any sea landings.

    Four troopers leave Apogee Base and go up a coastal Greenland hex. Builds A.C. and Jet at Main Base.


  • Black builds another ice hex, that will allow next turn, forces to cross over to attack White Main Base.

    Using C lands a trooper on 1VP island below its main base, while Wolf unit from main base occupies 1 VP hex above its base. This will allow fighter bomber jet to use this space next turn.

    Rattler from NP hexes attacks Blue C off 2 VP island, sinks it for no lost.

    Heavy Bomber using Sleuth ability attacks from NP base, and, sinks with Blockbuster bomb, A.C. off Blue Main Base. Due to Sleuth Ability the A.C. can not defend itself. Jet on A.C. can counterattack, but, fails with Bomber flying back to NP base.

    Send trooper from NP base to join Rattler on hex below base, and, has another trooper to defend another hex to side of base.

    Builds C and trooper for NP base. Also Wolf unit for main base.


  • White C goes up C goes up Greenland coast from Apogee Base. Fighter Bomber Jet and White Jet from main base, attack Red held 1 VP island two hexes from White Main Base.

    Fighter Bomber using Sleuth ability and White Jet take out Red Rattler and C, for lost of only White Jet.

    From White Main Base 4 troopers and Greenland trooper go up one hex. Builds C, Jet, and, trooper Main Base.


  • Round Three:

    Red…IMG_4890.jpeg

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