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    Pellulo

    @Pellulo

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    Best posts made by Pellulo

    • Was the 1914 game the last of the series of Axis and Allies type games?

      It has been going on a decade now, since the 1914 game came out, was it officially the last in the Axis and Allies universe?

      I know Larry is into his new game version of War Room type series, as a independent maker of that game(a Napoleonic version of it is coming out?).

      Even still would Wizards of the Coast make a second edition of the 1914 game, with a new mini or two. If not, then upgrade the minis to show more of a difference of for example the tanks, both sides made and use(yes I know the Germans used mostly captured British Mark IV tanks, as their AV-7 series type tanks were a dud).

      If not a add on game for the WWI series, a Verdun Type game, or, Sea Battle of Jutland, or, minis for W.W.1 era.

      Finally I do not count the Zombie Axis and Allies game, great for collection purposes. Gee, I could add Zombies to Cutes and Ladders, does not necessarily make it a brand new Exciting game experience.

      I admit, I posted allot for a Sci-Fi 1914 game, tied in with H.G. Wells War of the Worlds theme type games. If you could find the old Harris Game Design, I wrote about it there, especially tied into the 1942 game or modern times.
      Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Was the 1914 game the last of the series of Axis and Allies type games?

      @barnee Tutledove is a treasure trove for an Alien Invasion during Spring 1942 Axis & Allies Universe. Perhaps a Larry and Turtledove Kickstarter Game.

      Or u can wait for another exciting WOTC Axis & Allies 🧟‍♀️ 1914 Zombie Game. Thanks, Pellulo

      posted in Axis & Allies Discussion & Older Games
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      Pellulo

    Latest posts made by Pellulo

    • RE: Axis & Allies 1914: Round Robin

      Round Three: Red has a trooper two spaces from Blue Base, might as well be on the Moon. Rattler joins Red trooper. Builds a Rattler at Red Base.

      Blue with only a Trooper at Blue Base, with Red Forces Two hexes away, is force to hunker down. Builds AC and Fighter at Blue Base.

      Black Rattler above NP base land on AC just below the base. Builds C and trooper at NP base.

      White Two Fighters takes out Black Rattler for a lost of a Jet( the remaining fighter lands on a AC two spaces from NP base). While trooper moves into 1 VP hex and takes over. Builds C and Fighter at White /Blue Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round One: Red takes Island(two spaces below) worth 1 VP, with C and Trooper from Red Base( along with a Rattler that just landed from the Red Base). Had built AC at Red Base.

      White hunkers down, had built a Fighter Jet at Blue/White Base.

      Black AC with 2 Rattlers, C with trooper has taken and landed on Greenland 1 VP space, just below NP base. Meanwhile from Black base, AC with 2 Rattlers is heading towards White Base. Had built a Rattler at Black Base.

      Blue goes on the attack, having Red and Black? Both advancing on Blue Base. Both AC with 3 Jets attack Red C with 2 Rattlers off 2VP island, two spaces from Blue Base. All Red are lost, for the cost of 1 Blue Fighter. Had built Jet at Blue Base.

      Round Two: Red attacks. From Red VP 1 Island a Rattler attacks two spaces towards Greenland Blue 2 AC and 2 Fighters. Each side loses a aircraft. Sent C to Blue Base and using special ability lost it , but, caused a hit on Blue C. Had built a Rattler at Red Base.

      Blue sends a Fighter from Blue Base to join 2 AC and a Fighter, they all attack Black AC with 2 Rattler and C( that had landed a trooper on Greenland, last turn). All is lost, but, one Black Rattler that lands on 1 VP hex with a Black trooper in it.

      Black attacks White Base with AC and 2 Rattlers, defended by White C and AC and a Fighter. All Black is lost, along with a White C. On Greenland trooper moves and takes another 1 VP, From Black Base a Rattler flies to hex above NP base, and, had built a AC at NP Red/Black Base.

      White using special ability of two movements, a White Trooper attacks and takes out Black Trooper, thus taking over 1 VP hex, on Greenland. Had built a AC at White/Blue Base and a Fighter at White Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Blue Base 12 VP has a Blue C, trooper, 2 Aircraft Carrier, three Jets, with no units on White/Blue Base on Greenland.

      White/Blue Base has just a White Jet and a Trooper. In White 12 VP has C, Aircraft Carrier, and, 1 Jet.

      Cobra has Red 8 VP Base a Red C, Trooper, and a Rattler. Dual Red/ Black Base has a Red Aircraft Carrier, and, 2 Rattlers.

      On Dual Black/Red 8 VP Base, Black has a Trooper, 2 Rattler, C, and, A.C. Meanwhile on Black Base 8 VP, has Black A.C. , and, 3 Rattlers.

      Round One:

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Again using one trooper, in order to have the concept of combine arms, along with one C for transport. In this scenario all other units are being combine, in order to have only Aircraft Carriers with Fighters.

      For game purposes the Cobra Rattler will be considered as a fighter. Considering it is a type of close support ground attack aircraft.

      The setup for Joe is:…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Will Cobra be coming back, of course if you go by the old TV 1980s show, they are just around the corner. Having a new plot to take over the world.

      Considering the value of the Polar North, and, help from their silent partners, the usual gang of idiots( know as the Axis of Evil).

      As for the game using Axis and Allies rules, unless I House Rule them. I did not allow those C transports carry another unit of a different allied color.

      Also using what I used playing the 1914 game, I let the C do a shore bombardment. There I did not let the the landed trooper attack. Instead the defending Cobra trooper was hit, but, it’s counterattack I chose a attacking C as a lost( not the landed trooper).

      Yes the C cost more than the trooper, but, the surviving and only Joe trooper, got to control and occupied the Cobra base.

      At the early rounds the Joes defending Cruisers survived attacking Cobra C. Considering C attacking have a higher number, than the defending C.

      So in sea warfare Defending C that are facing equal numbers of Attacking C are at a great disadvantage.

      As for the speciality cards, for a second edition spurge on 40 mm figured, or, put a pull out stand for the cards.

      Next scenario…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Found 6: Red is down to a trooper and Rattler on it’s base. Builds two C just below the North Pole base and to its right. Previously used Cobra Commander’s special ability to destroy White’s fighter parked upper left of the North Pole Base(thus scarifying a Rattler).

      Blue sends a C towards Red’s Base to keep pressure on Black to defend it, also Jet from Blue Base flies to 2 VP island one space below NP Base. Both C from VP Island attack 4 defenders C( 3 Black and 1 Red). All ships are lost. Had built 3 C at Blue Base.

      Black is in a fix, it has two C and a Rattler to try to defend three bases. Moves it’s trooper and C back from a 1 VP above its Black Base. Denudes forces protecting Red Base to NP Base. Rattler flies in and C goes to just below the NP Base. Had built a C for Black Base.

      White has now 3 C( two from 2 VP island and one from Apogee Base) attacking Black C off NP Base, for no lost. Also survives Black Rattler counterattack from NP Base. Another C from Apogee Base coming along eastern Greenland.

      Finally 7 White C with a trooper arrive off Black Base, protected by 2 Black C and a land based trooper. Each side loses a C, landed trooper does not attack. The White C do a shore bombardment and take out the defending Black Trooper. In turn a White C is lost( by shore artillery or dare say a anti-ship drone), to be replaced by a follow up C that had departed White Base. Had built a Jet and C.

      Game over?, All Cobra has is a Red Trooper and Rattler at NP Base( along with a Red C off the side of NP Base). Maybe a quick trip to Europe, to hid out, via the undefended Red Base. Joes have all their bases and captured Black Base. Still have total two Jets and two Troopers and 4 Blue and 10 White C. Cobra has 2 VP taken, while Joe has 3 VP taken and 8 VP via capture Black Base.

      Now…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round 5: Red hunkers down, builds a Rattler for N.P.Base.
      Blue sends two C and trooper to 2 VP island base. Also had sent a Jet and C to attack Red & Black C off NP Base. For lost of the Jet, both enemy C destroyed. Builds Jet and C.
      Black needs to break siege of NP Base, 2 C attack Blue C just below the base. Each side loses a C. Now a C with trooper occupied a 1 VP island upper left of Black Base. Another C heads for NP Base. Buys 2 C off NP Base.
      White leaves NP region and heads for Black Base with 3 C and Trooper, and, joined by 2 more C from White Base. Jet flies to NP region, a C from Apogee Base heads towards NP Base. Builds a C for White and Apogee bases.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Four:
      Red attacks the 2 VP base below the North Pole Base, with two C and a Rattler. Using Cobra Commander’s special ability, all that is left is Blue C and a trooper on the 2 VP island base. Builds a Cruiser.
      Blue attacks Polar Base with a C and Trooper, defended by Red C and land base trooper. Blue fleet is lost, moves from Blue 12 VP a C and Jet to Blue 2 VP Base. Builds a trooper and 2 C on Blue Base.
      Black C joins Red C at NP Base. Two C midpoint to NP Base and Black home base. Also C and a landed Trooper to 1 VP island just below Black 8 VP base. Builds a C, previously had “iced”, the sea left of NP Base.
      White land a Trooper to upper left of North Pole Base, and, joined there by three more White C. Another two C joins Blue C and Jet on 2VP island Base just below NP Base. Builds 3 C, two at 2 White Base and another at Apogee Base.

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Three:
      Red attacks upcoming Joe Fleets of 2 White C and a Blue C with a trooper. They are coming up the coast of Greenland, two spaces from NorthPole Base. There is not enough time to put an ice hex, as you need three to block the lower Greenland approach to the base. All ships lost except Blue with its trooper. Builds 2 C off North Pole base.
      Blue lands a trooper on the island worth 2 VP off just below North Pole Base, and, two more C from Blue 12 VP base arrive there also. Builds a jet and a C on its Blue Base.
      Black sends a C towards North Pole Base, while sending back two C, to hunker down at Black 8 VP Base. Flies Rattler from North Pole Base to Red 8 VP Base. Builds C and Trooper.
      White move a C and trooper to 1VP island below its White Base of 12 VP. While moving a C from Apogee Base towards North Pole Base. Builds a C off White and Apogee Bases.
      Round 4…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo
    • RE: Axis & Allies 1914: Round Robin

      Round Two: Red attacks the hunker down forces in 12 VP Joe Blue Base(towards Europe). Cobra Commander sacrifices a C to destroy a Blue C. Still the battle goes bad for Red, they lose 6 C and Blue loses only 3 C. Attacks lasted 2X cause it was a amphibious attack, an C with a trooper is lost, with Blue loses a C also. Losses total 7 C and trooper for Red, while Blue losses 4 C. Had purchased a C and trooper.
      Blue Fighter from Apogee Base & 3 C and trooper from Blue Base to attack Destro 4 C and trooper, that is two spaces from their base. Losses Black all 3 C and trooper and a Blue C and it’s trooper is left.
      Black 4 C arrive off White 12 VP Base 🆚 4 C and fighter and land base trooper. Destro has a one plus attack die advantage. Black loses 3 C and White 1 C, Black retreats remaining C. Had purchase 2 C.
      White from Apogee Base has 3 C go out one space and take out the retreated Black C( for the lost of a C). Had purchase 2 C.
      Round Three: Red…

      posted in Axis & Allies Discussion & Older Games
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      Pellulo