Posts made by Krieghund
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RE: Kamikaze National Advantage question?posted in Axis & Allies Revised Edition
@Barca1984 … and yes, you can use bombers.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
On a related matter,I need to ask about Afganistan.Is it part of the Europe or Pacific map?
The Europe map, of course.
If it goes pro-allies can USSR activate it when at war with only Japan?
No.
If UK has activated and both UK and USSR are at war with Japan,can USSR fly air units over Afganistan to land in India?
No.
I suspect answer is “Europe map” based on pg 35 of pacific 40 rulebook,but that section is about W.India and W.Canada specifically.
Correct, but that rule concerns which UK economy those territories belong to. It does not change which map they’re on.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@ampdrive said in Global 2nd edition Q+A ( AAG40.2):
I have a question about the chinese fighrer.Like any other fighter in an operational AB,can the chinese scramble?Would it make any difference if it was an anphibious assault against the territory the fighter occupies?
No, it can’t scramble. See page 10 of the Rulebook.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit Yes, that all works.
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RE: Can German aircraft scramble from Western Germany to defend sea zone 95?posted in Axis & Allies Europe 1940
@Barca1984 No, that’s not possible. Air units can scramble only to sea zones adjacent to the territory the air base is in. in Western Germany’s case, those would be sea zones 112 and 113. See page 16 of the Rulebook.
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RE: Advance Convoys - Suez Canal - Air Unitsposted in Axis & Allies North Africa
@The_Good_Captain Here is the “Phase 1: Advance Convoys” section of the rules in the latest version of the Rulebook (which I don’t believe has yet been posted):
All of your reinforcement land units and supply tokens in the Casablanca and Mediterranean convoy sea zones must advance into the corresponding ports now (with two exceptions, see below). You must also move your air units in those same convoy sea zones up to 2 spaces to land in friendly-controlled territories (possibly including the convoy’s destination port). Any air units that cannot land are immediately destroyed. The presence of enemy units in the convoy sea zone does not interfere with this movement.
On the United Kingdom’s turn, land and air units and supply tokens in the Suez Canal convoy sea zone advance to Cairo, while sea units there advance to sea zone 31.
Movement out of the above convoy sea zones in this phase doesn’t count against these arriving units’ movement allowance (see “Land Unit Movement," page 15, and “Air Unit Movement” and "Sea Unit Movement,” page 16), so they may move and fight normally in the remainder of your turn.
Sea units do not move with convoys into ports. They only move under their own power.
On the UK’s turn, all of the units in the Atlantic Ocean and Indian Ocean convoy sea zones must then follow the arrows and advance into the next convoy sea zone. These units may not move further in this or any other phase of the same turn.
Exception: If a convoy arrival fills the destination port to capacity (the stacking limit, see page 10), any excess land units are stuck in the convoy sea zone until there is room for them to arrive in a future turn (assuming they survive until then). To avoid overloading a port territory, you may wish to hold reinforcements for later convoys (see “Phase 6: Deploy Reinforcements and Assign Convoy Escorts,” page 25), but if you are sure you’ll take some convoy losses, sending excess units might work out.
As you can see, air units in the Suez Canal convoy sea zone must advance to Cairo.
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RE: Info on French industry, IPCs, and capabilities.posted in Axis & Allies Global 1940
@Barca1984 France has no special rules in either the Europe or Global game. It is treated in the same way as any major power. It may not collect or spend IPCs while its capital is held by the Axis.
I hope you and your nephew enjoy the game!
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RE: Hasbro Hackposted in News
@barnee Use the Renegade Game Studios Resources page. It’s probably more up-to-date anyway.
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RE: Piece count limit questionposted in Axis & Allies Classic
@VictoryFirst Yes, you can also do it that way.
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RE: 1942 Board Game Error?posted in Axis & Allies 1942 2nd Edition
@Running-Away Also see the FAQ for other information concerning the game.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@matttodd1 Yes, they can, as they neither moved in combat movement nor participated in combat.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Imperious-Leader said in Global 2nd edition Q+A ( AAG40.2):
If you invade a true neutral, it and everyone else is now at war with you.
When you attack a strict neutral, only that territory joins the other side (with the exception of Mongolia being attacked by Japan). The rest of the strict neutrals become pro- the other side.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Karl7 Yes. However, they cannot take control of it with only air units.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit When Germany attacks Yugoslavia, it immediately stops being neutral and joins the Allies. This means that it is friendly to all Allied powers, so they are all free to enter it with any units in subsequent turns, and control of it can still be taken as though it were still a friendly neutral. See page 11 of the Rulebook.
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RE: Combat Move and transports questionposted in Axis & Allies Classic
@gamerman01 said in Combat Move and transports question:
Does the answer change if there was 1 infantry on the transport at the beginning of the turn? Can the half-full transport pick up 1 infantry and drop it in combat movement while leaving the first one on board?
Seems different since the infantry already on board did not make a combat move, but would love to hear from you
Yes, you’re correct. It is different, as units loaded in noncombat movement are not required to offload in the same turn. If 1 unit loaded in combat movement this turn and the other was already loaded in a previous turn, only the one that loaded in this turn must offload.
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RE: Combat Move and transports questionposted in Axis & Allies Classic
@The_Good_Captain said in Combat Move and transports question:
- Can a transport unload one of two infantry in the NCM phase? Or must it deploy both?
One or both may remain on board.
- Does this rule apply in all versions of axis and allies (excluding Guadalcanal)? If so, is it stated more clearly in another game manual or FAQ?
Pretty much. The only exceptions are the original Europe and Pacific. It is more clear from AA50 going forward.
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RE: Combat Move and transports questionposted in Axis & Allies Classic
@The_Good_Captain Both of them must offload. While there is not a direct statement in the Rulebook concerning this, it is stated on page 12 that combat movement is into enemy-occupied/controlled spaces, strongly implying that such movement must end in such spaces.