@Running-Away Also see the FAQ for other information concerning the game.
Posts made by Krieghund
-
RE: 1942 Board Game Error?posted in Axis & Allies 1942 2nd Edition
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@matttodd1 Yes, they can, as they neither moved in combat movement nor participated in combat.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Imperious-Leader said in Global 2nd edition Q+A ( AAG40.2):
If you invade a true neutral, it and everyone else is now at war with you.
When you attack a strict neutral, only that territory joins the other side (with the exception of Mongolia being attacked by Japan). The rest of the strict neutrals become pro- the other side.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Karl7 Yes. However, they cannot take control of it with only air units.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit When Germany attacks Yugoslavia, it immediately stops being neutral and joins the Allies. This means that it is friendly to all Allied powers, so they are all free to enter it with any units in subsequent turns, and control of it can still be taken as though it were still a friendly neutral. See page 11 of the Rulebook.
-
RE: Combat Move and transports questionposted in Axis & Allies Classic
@gamerman01 said in Combat Move and transports question:
Does the answer change if there was 1 infantry on the transport at the beginning of the turn? Can the half-full transport pick up 1 infantry and drop it in combat movement while leaving the first one on board?
Seems different since the infantry already on board did not make a combat move, but would love to hear from you
Yes, you’re correct. It is different, as units loaded in noncombat movement are not required to offload in the same turn. If 1 unit loaded in combat movement this turn and the other was already loaded in a previous turn, only the one that loaded in this turn must offload.
-
RE: Combat Move and transports questionposted in Axis & Allies Classic
@The_Good_Captain said in Combat Move and transports question:
- Can a transport unload one of two infantry in the NCM phase? Or must it deploy both?
One or both may remain on board.
- Does this rule apply in all versions of axis and allies (excluding Guadalcanal)? If so, is it stated more clearly in another game manual or FAQ?
Pretty much. The only exceptions are the original Europe and Pacific. It is more clear from AA50 going forward.
-
RE: Combat Move and transports questionposted in Axis & Allies Classic
@The_Good_Captain Both of them must offload. While there is not a direct statement in the Rulebook concerning this, it is stated on page 12 that combat movement is into enemy-occupied/controlled spaces, strongly implying that such movement must end in such spaces.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Trout
@oysteilo and @surfer are correct. Per pages and 39 of the Europe Rulebook, when the Mongolian territories become Soviet in this way, they are treated in the same way as taking control of a friendly neutral territory. -
RE: 1940 second edition global rules clarificationposted in Axis & Allies Global 1940
@yazoinkergrapft Yes, the United States is allowed to declare war. If it does, the sea zone immediately becomes hostile, as there are enemy surface warships in it. However, since the United States is not declaring war until the Collect Income phase, during the Combat Move, Conduct Combat, and Noncombat Move phases the sea zone is still friendly, so the United States can still occupy it freely. On Japan’s next turn, its units in the sea zone will be starting the turn in an enemy-occupied sea zone, so the normal rules for that situation apply (those units must either move away in combat movement or attack).
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Suppressmeajumma They cannot do so in combat movement, but they can in noncombat movement.
-
RE: Playing 1941 with Zombies Boardposted in Axis & Allies 1941
@Overkill All of the above are different. The 1941 board has fewer territories and industrial complexes, and the IPC values are generally lower.
As far as buying 1941, it’s not very expensive, and it has several sculpts that are different from the other games. If you’re into that sort of thing, you may want to consider picking it up.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Suppressmeajumma Air units may overfly a formerly strict or unfriendly neutral territory in the Noncombat Move phase of the same turn in which it was attacked, as it is no longer neutral at that point.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@gamerman01 I think you may have misunderstood the question. Germany is doing the combat movement, so Rostov (being controlled by UK) is a hostile territory, and it is a blitzing move.
@simon33 The answer is no. As mechanized infantry can blitz only when they are paired with a tank for their entire movement (see page 29 of the Rulebook), the ones in Ukraine and Bryansk must stop in Rostov and may not continue on to Caucasus.
-
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@gamerman01 They do not. Per page 20 of both the Europe and Pacific Rulebooks, “If you capture an air base or naval base, you can’t use the added flight or sea movement or receive repairs until your next turn.”