Axis & Allies: World at War (Card-driven Wargame)

  • '16

    This is an update on a project I began some time ago, Axis & Allies: World at War.

    The goal is to create a single, custom game map, ruleset, and playset for use in private games. In short, creating an Axis & Allies variant similar to Global War, but without the intent to mass produce or sell the product commercially. This means that I will engage a professional mapmaker to create a high-quality play mat and play aids (e.g., charts, roundels, cards, etc.).

    In terms of mechanics, this will be a card-driven game like Amateurs to Arms and Mr. Madison’s War bolted onto the Axis & Allies core rules. Basically, players will draw from decks of cards that set global conditions, activate neutral nations, and let them activate units in given territories. Rather than being able to move all units every turn, players will spend Operations Points to move specific armies. Additional Operations Points can be obtained through card play, from possession of strategic resources, and by building and placing supply columns. The latter are units that move along with armies, allowing the player to activate that stack every turn for free. They may, however, be captured by the enemy.

    The game will feature both territories and point-to-point movement. Possession of a given number of points within a given territory translates to ownership, which yields a production value in IPCs. The game pieces will be a mixture of plastic pieces and traditional counters.

    We will use an alternate history to bring all corners of the map into play. The map is inspired by both Harry Turtledove’s Great War series and an alternate history saga known as The Feast of Eagles, which imagined a world in which Europe remained largely divided after the Wars of Religion. The major conflict in North America is between the United States and the Confederate States. In South America, Argentina squares off in a naval race with Portugal, which retains its Brazilian colony. In Europe, a Franco-Russian alliance is opposed by the British and the Austrians. Minor powers include Castille (British-allied), the Two Sicilies (French-allied), Poland (allied with Sweden), and a restored Byzantine Empire. At the onset of the twentieth century, the French also dammed the Mediterranean, flooding the Lake Chad Basin. A similar project was undertaken in the Congo. Along with the Great Lakes, both African “world lakes” are accessible by a new canal infrastructure that admits oceangoing vessels. Japan squares off in the Far East against an ascendant Russia, a China of dubious strength, and the United Netherlands, not to mention the British.

    At this point, I have a notional set of units. Here is the link for that. I’d love for somebody to review it with an eye toward optimization of unit buys and capabilities. Which units won’t ever get built or used?

    The map can be be found here. Please ignore the ahistorical continent on the right side of the map. That was for a different game. I also have a much more detailed map with the point grid, but I think this is a good start to generate discussion.

  • '16

    Would a moderator remind removing the other thread? I wasn’t able to attach the files and had to link them instead, but apparently it posted in spite of telling me otherwise. Apologies.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    They cant– only admin can do that.

  • '16

    Anyway, if folks are interested in joining the development team, I could use the help.

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