The confusion seems to be in you’re holding back naval ships for naval bombardment. The advantage about scrambling planes is that it forces the attacker to commit all their naval ships regardless if they want to or not. That’s why it is sometimes wise to scramble in a losing battle if the enemy is relying on bombardment for victory. The easiest situation would be when Japan invades the Philippine islands. If Japan was so aggressive that all they brought was two infantry with two cruisers as example. I would scramble the fighter in that situation because while I will lose the sea battle, if you choose to invade the island after the battle, you’re doing it without naval support which gives my defending infantry a better chance at winning.
Best posts made by Caesar-Seriona
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RE: Can scrambled air units fight in the land half of an amphibious assault?
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RE: Vichy rolls
Nope I absolutely disagree with Grenade on this. Once again, I am going to beat this dead horse until it gets into the head of the people who wrote the rule book. If you wanted the player to auto move French ships converted to Japanese/German, you would of put it in the rule book. You didn’t, you used the term “sail”. My group basically requires these ships are untouchable by the enemy until they A: return to the new owners home port or B: they engaged in combat and as result, removed their French flag shield.
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RE: ANZAC
If ANZAC can afford to pull this off, then this shows that Japan is not putting pressure on ANZAC like it should be. The issue with ANZAC is that it is forced to play a defensive role for someone. ANZAC can make some offensive moves in early game if Japan doesn’t J1 on US. It’s navy supports the US fleet, it’s air power is supporting UK or USSR, and it’s land forces are defending the homeland. If ANZAC is able to afford bombers and carriers, either the Allies are in a major win swing or Japan ain’t doing its job.
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RE: Anzac surrenders?
@jbuckbuddy You should always use ANZAC under a different color than UK and the reason why I say this is because if ANZAC and UK attack, as long as an ANZAC unit is present, you can give that territory to ANZAC instead of UK if you wish to of course.
Plus you should keep the colors different so you can see force projection by ANZAC. If ANZAC surrenders before UK, you need to know what units are going off the board.
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RE: Russia attacking a neutral pro axis nation
@Aaron_the_Warmonger I don’t know exactly the long term goal in Italian hands. The only conclusion I can come up with is to give Italy more of a northern Can Opening attack as well as give Italy more money for longer term play. Again, I find this foolish since it serves great use for Germany anyways. It’s been talked about, as said before, I’ve never seen it done and I have no plans to do it if I am ever Axis. I can see Bulgaria going Italian but not Finland.
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RE: Can railroad, fortifications, and coastal artillery be built in friendly territory?
The only facility that is buildable on your allies territory is the rail line because it’s the only facility that is built on a territory line instead of the territory itself.
Example: I know a rail line exist but for the sake of argument.
Lets say UK wanted to build a rail line between Jordan and Syria. You would build it on the Jordan-Syrian line however because Syria is French, you need France’s permission to do this.
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RE: The Bright Skies above Russian Counter-Atttack/Chinese Guerrilla
@taamvan I personally think that 1940 simply wasn’t play tested correctly or not play tested enough. It really bugs the crap out of me that Germany has a 100% win over USSR thus forcing USSR to get help from the Allies or hope that Germany plays dumb. Point being is that the bid allows some flex ability for USSR. It helps even more when the bid is directly put into USSR which I’ve done in my last two games as the Allies. Only then can USSR flex some muscle.
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RE: Why can't movement be a single phase?
@trig It’s not really needed in my opinion. My thought on this originally was that it was to better track aircraft movement to prevent accidently cheating but as far as I can tell, I don’t see a good reason to not have com and non com go together.
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RE: Unlucky/Lucky Events
I can’t remember the numbers but I as China beat Japan with a 30% chance of win. Japan launched an attack against my Chinese stack of infantry and the Tiger with Japan being equip with infantry, artillery, tanks, fighters, and tactical bomber. Don’t get me wrong, my stack was thinned but I manage to protect the Tiger.
Latest posts made by Caesar-Seriona
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RE: The Netherlands Alignement
@timothy-gengarella In OOB, Netherlands would go German. With the Diplomacy expansion, they would go British. But most players put in restrictions that an attack by a major on a minor must have an actual attack of some sort to prevent it from being taken advantage of.
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RE: Captured Major dockyards under your control
@insanehoshi Yes, we are aware the rule state that Blockade is a combat move instead of it being automatic but I was in great position to do it and needed the destroyers just encase the Allies wanted to try a desperate attack against my German navy.
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Captured Major dockyards under your control
Captured factories are minors under your control. Is the same rule applied for Major Dockyards in V3?
The reason for asking is because I parked a German Fleet off of France and I wanted to produce 5 destroyers to blockade UK.
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RE: Gathering pieces for the game
It’s hard to say because of everyone else’s play style. It’s going to come down how much money and time you want to spend. I have five different versions of Axis and Allies and that still wasn’t enough pieces.
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RE: molotov ribbentrop pact and the northern sea route
@insanehoshi That is what we thought as well. I know the Soviets can give permission to allow Lend Lease, I just wanted to see if this is allowed just encase I get a Soviet players who is a bit hostile to Germany.
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RE: Japans Factories
@timothy-gengarella But there is nothing to stop you from added more factories in Manchuria but because Japan has naval supremacy in that region. It is smarted to just shuck with transports from the homeland.
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RE: GW36 Exploit - The Monroe Doctrine Exploit -
So I tried to address a similar problem with the Monroe Doctrine. My group and I still have not gotten Monroe reaction by US down to 100% because the rule designer clearly didn’t think or test this shit out enough. (not shocked based on responses).
Non allies attack Americas: I’ve been told that the US doesn’t actually DoW by definitions of the words but take military action while at peace, think of it as a proxy war but both sides are directly involve like the Suez Crisis in real life. US may go down and engage and remove any hostile nations in the Americas and then they end up annexing the territories they took since they are active by rules and thus US was able to gain income while still being at peace.
France or Commonwealth (or any other official Allies): I put in the house rule that they cannot attack the Americas because the game doesn’t allow nations inside Alliances to fight each other so unless Monroe is the only situation where US will fight French and Commonwealth troops, I tell my group they simply do not wish to piss off the US and thus cannot attack the Americas.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 33 Sea Zone to 50 Sea Zone Combat - Russians Battle in 50 Sea Zone Russians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer Russians roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser, 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Russians win, taking 50 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Russians 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R4 1 artillery and 1 mech_infantry moved from R10 to R13 7 infantry moved from R10 to R13 2 infantry moved from R5 to R13 1 aaGun, 1 artillery and 3 infantry moved from R12 to R13 2 infantry moved from R16 to R13 1 infantry moved from R16 to R13 7 infantry moved from R19 to R15 1 fighter and 1 tactical_bomber moved from R21 to R23 1 infantry moved from R23 to R28 4 infantry moved from R29 to R23 1 aaGun, 1 artillery and 5 infantry moved from R24 to R23 4 infantry moved from R26 to R24 Place Units - Russians 3 infantry placed in R4 3 infantry placed in R16 2 infantry placed in R21 3 armour placed in R26 Russians undo move 4. Russians undo move 3. 2 infantry placed in R26 3 armour placed in R21 Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 2,4,1,4,4,3,6,1,1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 Russians collect 34 PUs (2 lost to blockades); end with 36 PUs Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.17
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RE: Flying over impassable territories
@jsimpson7695 To clarify also, not only can you NOT fly over UK territory to get to Ethiopia, you also cannot fly through the Suez cannel even though it would technically have it’s own airspace so in order to get aircraft to and from Ethiopia, you need an carrier or a transport to move aircraft down there.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from PA6 to 42 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from A8 to A10 1 artillery and 1 infantry moved from A8 to A9 2 aaGuns and 1 infantry moved from A6 to A8 3 infantry moved from A4 to A6 1 infantry moved from 43 Sea Zone to A6 1 armour moved from A4 to A8 Place Units - ANZAC 2 infantry placed in A4 1 transport placed in 43 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Purchase Units - French French buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 armour and 1 mech_infantry moved from F3 to F5 1 aaGun moved from F5 to F3 4 infantry moved from F2 to F3 1 aaGun moved from F2 to F3 1 artillery moved from F2 to F5 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 23 Sea Zone 1 cruiser and 1 submarine moved from 68 Sea Zone to 95 Sea Zone 2 destroyers moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from F10 to F13 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from F11 to F13 1 armour and 1 mech_infantry moved from F13 to F12 1 infantry moved from F21 to F23 Place Units - French 3 infantry placed in F5 1 destroyer placed in 96 Sea Zone Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :