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    DizzKneeLand33

    @DizzKneeLand33

    '20 '16 '15 '14

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    DizzKneeLand33 Unfollow Follow
    '20 '16 '15 '14

    Best posts made by DizzKneeLand33

    • RE: League General Discussion Thread

      @gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: 1940 Global disconnect on the fourms

      But if you have a place for playing tabletop that you can leave set up, I stand corrected, that’s even better lol.

      posted in Axis & Allies Global 1940
      DizzKneeLand33
      DizzKneeLand33
    • RE: Pacific charts

      Hey @Panther for giggles I pulled that link from the other thread and replaced the word “Europe” with “Pacific” and voila:

      http://www.wizards.com/avalonhill/rules/axispacific.pdf

      This is your rulebook for AAP (circa 2000). 😉

      posted in Axis & Allies Pacific
      DizzKneeLand33
      DizzKneeLand33
    • RE: Post League Game Results Here

      @TheShrike said in Post League Game Results Here:

      Sovietishcat (L) vs The Shrike (X); Sovietishcat wins! I thought I was bad at Allies, but it turns out, I’m just bad lol. I’m like 0-7 since starting the league but learn something every game. Well played Sov.

      https://www.axisandallies.org/forums/topic/34625/sovietishcat-l-vs-the-shrike-x-balmod3/78

      20+ years ago, I started at 10-35 in a certain club that played the CD 2nd edition rules. When I eventually (in a few years) got back to .500, I was one of the top 42 players. Every beating I took I made it be a new lesson for becoming better.

      I’m old now. But you are not. Losses are just a lesson. You will become better. Never be discouraged. 😉

      Besides, this is one of the few online games not completely manipulated by its makers. For what it’s worth.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: 1940 Global disconnect on the fourms

      There is no turn limit. I have played a league game that I believe went 47 rounds several years back. I see a league game right now that is in round 27 (and I did a lazy search, so there may be ones in a later round).

      The point of playing on TripleA is that you can save and play later. The best way to play imho is via the forums here. You have plenty of time between turns, no need to rush. 🙂

      posted in Axis & Allies Global 1940
      DizzKneeLand33
      DizzKneeLand33
    • RE: Post League Game Results Here

      @TheShrike said in Post League Game Results Here:

      Pejon_88 (X) over The Shrike (L). Still winless, Maybe I should try Risk…

      https://www.axisandallies.org/forums/topic/34681/pejon_88-x-vs-the-shrike-l-12-bm3/199

      Nah, I’m 0-10 right now (probably soon 0-11) – I’ve taken a beating trying out new things. It takes a while to feel out all of the nuances (heck, I did that once and now I’m having to re-remember).

      Take it all as a learning experience. As long as you enjoy the game, you will eventually find your way.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: We need an allied playbook.

      Well, we can agree to disagree.

      I will just state this fact. a US bomber built in WUSA can make it to Moscow 3 turns later, killing Japan units when needed on its way from WUSA to Queensland to India to Moscow. Bombers can defend a large stack almost as good as infantry, and they sure get there a heckuva lot quicker.

      So, as the USA you can focus on Japan while reinforcing Europe when needed. Or killing a med fleet if Moscow falls – making the capture of Egypt more problematic.

      The bottom line is that they are very fast and very flexible.

      And, of course bombers hold blue water (be they USA or Japan) – they create very large dead zones, thereby protecting said water on their way to protecting Russian land…

      posted in Axis & Allies Global 1940
      DizzKneeLand33
      DizzKneeLand33
    • RE: League General Discussion Thread

      You should look at my 2-13 record with regard to tier. I at least know which players will spank me appropriately, not too hard and not too soft… 😛

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: We need an allied playbook.

      @taamvan well of course it can be deeper than that. The first round of carriers is to support ANZAC. What the bombers do in addition to full board support is to keep Japan’s navy pretty much grouped together. Every game is different, but the key is this: keeping Japan from winning. If you can do that, and then shift to Europe/Egypt, the Allies have good chances even when Moscow falls.

      In the end, Moscow will fall against a good German player. That’s really when the game begins, not ends. Keeping the Axis out of Egypt is the key. And, if the US can send planes to make the taking of Moscow more painful to Germany (and not the UK) and to clear the Med and so forth, then the UK can focus fully on Egypt. This is the key to Allied victory imho.

      A bomber only costs 12 ipc’s. If you can hit a land stack in one go (say with 25 bombers) then indirectly those bombers control land. And, if you consider the costs of transporting US troops to the mideast, bombers are actually cheaper than infantry when you do the math (and more effective).

      Everything counts in large amounts… 🙂

      EDIT: Consider how far ANZAC planes can go on US carriers. US moves then ANZAC before Japan. Even more dead zones are created in the Pacific this way.

      posted in Axis & Allies Global 1940
      DizzKneeLand33
      DizzKneeLand33
    • RE: Can Germany have more than 2 aircraft carriers in play

      Right, this would work. I mean, how do you limit the amount of aircraft carriers to two, but you can have like 87 in one sea zone (with chips)? This isn’t monopoly… 😄

      EDIT: By the way, if you have 87 german AC’s in the Central Med in 2nd edition, ain’t no way Allies are taking out that German fleet. Just sayin…

      posted in Axis & Allies Global 1940
      DizzKneeLand33
      DizzKneeLand33

    Latest posts made by DizzKneeLand33

    • RE: Find League Opponents Thread

      So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.

      So, I won’t worry about BM4. Let’s play BM3. Any takers? 😉

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Find League Opponents Thread

      @dizzkneeland33 I can’t even find how to download BM4 for Triple A. Both on our site and theirs.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Find League Opponents Thread

      Please forgive me, my brain is fried with tax research this season, but where are the rules for BM4? Or, what is the difference between BM4 and BM3?

      If there is a simple link to show me feel free to tell me I’m stupid and give me the link lol.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Post League Game Results Here

      @axis-dominion Congrats! Now I can tell my friends that I lost to the league champion – I think I lost to the league champion like 27 times. 😉

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Find League Opponents Thread

      Anyone for BM3? (also, does league reset in November for 2022, or is that January? Since I haven’t played this year, making this a 2022 game would be good if we can)

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: League General Discussion Thread

      @gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 5 infantry moved from Japan to 6 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              2 infantry moved from India to West India
              3 bombers and 6 fighters moved from India to West India
      
          Combat - Japanese
              Battle in Caroline Islands
              Battle in West India
                  Japanese attack with 3 bombers, 6 fighters and 2 infantry
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in West India
                  Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              3 bombers and 6 fighters moved from West India to India
              1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
              3 mech_infantrys moved from Malaya to Burma
              1 armour and 2 mech_infantrys moved from French Indo China to Burma
              1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
              1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Japan to 33 Sea Zone
      
          Place Units - Japanese
              3 artilleries placed in India
              1 artillery and 2 infantry placed in Malaya
              3 infantry placed in French Indo China
              1 bomber and 3 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 75 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.67
      Japanese : -0.33
      

      Savegame

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: Post League Game Results Here

      AeV over Dizz

      https://www.axisandallies.org/forums/topic/34798/l20-dkl33-l-12-vs-aetv-x-game-1/160

      Final battle in India was not kind. GG, AeV!!

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      But in any event, GG AeV! Sorry to keep you waiting – I didn’t realize where that battle was when you sent me the update or I would have rolled it out first and not made you wait. Let me know if you are interested in a rematch in a few weeks, or if you are interested in that new map?! I haven’t even had a chance to look at it. 😉

      posted in League
      DizzKneeLand33
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      My point on the 4% battle being, there was no need for a can opener if that battle was less than 15%. It was game over otherwise.

      posted in League
      DizzKneeLand33
      DizzKneeLand33