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    Omega1759

    @Omega1759

    '17 '16 '13 '12

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    Best posts made by Omega1759

    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      50 IPC, to try something different with a bit more pressure on Japan and minimum in Europe. If AndrewAAGamer would like to give a try in a non-league game I’d be willing.

      SZ 98: 1 sub
      SZ 91: 1 sub
      Alexandria: 1 infantry
      Yunnan: 1 infantry
      Moscow: 1 fighter
      Volgograd: 1 fighter
      Amur, Sakha, Buryatia: 1 artillery a piece (12 IPC)

      posted in Play Boardgames
      Omega1759
      Omega1759
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      The key to Allies having a chance in OOB is wear down the Axis air forces and to snip out Japanese land units from exchanges with numerous nations.

      While that’s happening, a strong force of UK fighters, US bombers/fighters, and a gradually stronger force of Anzac fighters act as a flexible force. A first pressure point is usually India, followed closely by Moscow, and finally the Middle East.

      Our options to reduce Axis air and Japanese ground troops.

      Adding infantry to Yunnan increase expected losses (must take territory) from 5 to 9 (4 IPC for 3 IPC). Then a soviet fighter takes this to 19.5 (10 IPC for 10 IPC), and a second Soviet fighter takes this to 36 IPC (16 IPC for 10 IPC). So here by spending 23 IPC you force commitment of Japanese bombers and will likely take 2 Japanese planes with you. This remains an attractive target for the Japanese, you definitely do not want to let these planes escape and get back to Moscow.

      Now, what are options to take down the German air force? Ideally, what we would do is to tempt the axis player in attacking both 110/111, and getting lift from two scrambles, hopefully trading 4 allied planes against 3-4 German planes (leaving 8-9 German planes on the map). Note that we need to retain enough air power for Taranto.

      In order to create further disruption, take the transport from 98 and land one infantry and on AA gun in Greece. This forces Italy or Germany to attack Greece, otherwise any remaining fighters left on a carrier can let the carrier perish first. Hopefully the remaining fleet in the med + Greece will destroy another 2 German planes, bringing them down to 6-7 planes.

      This reducing Axis air force business is critical because this air force is a force multiplier, forcing us to build huge navies and armies to invade the continent.

      In other words, in early rounds it’s OK to play Rocky balboa and lose 15 IPC of units for each 10 IPC of Axis air units.

      So stepping back on the priorities here.

      Sub in 98 is critical for Taranto.
      The sub in 91 really helps take out 96, we don’t want Italy to have 2 transports.

      We spend 23+12 to date so 41, have 9 IPC to spare.

      An extra infantry in Paris is causing 4 IPC additional losses, it’s not bad of a ROI and might encourage the Axis player to send the tactical bomber there to avoid a 1 in 200 chance of losing the battle.

      With the 6 IPC that remains, it would either be a sub in 110 (further pressure German R1 attack, potentially save the 106 ships), or a combination of one artillery in the soviet far east (to increase the offensive fear factor of this stack) + 2 IPC in the UK bank, allowing a 3 fighter purchase (very needed after the first round).

      posted in Play Boardgames
      Omega1759
      Omega1759
    • What Turn to Attack with Japan?

      After thinking about the long term logistics and economics of the game a fair bit, I am getting comfortable with my Germany strategy.

      What puzzles me though is the Japan entry in the war and how it may affect the European board.

      My current idea for Japan is the following:

      Turn 1:

      Build 3 transports, 1 Mech

      Declare war on US, UK, Anzac

      Combat 1: Repeat of Prince of Wales sinking, with 2 strategic bombers, cruiser from 20 and fighter from Formosa.

      Combat 2: Land 1 infantry in Borneo (infantry from Kiangsi), Transport from zone 20, covers with fleet from Carolinas

      Combat 3:  Attack Phillipines

      Ground battle, 1 tank, 1 artillery and 2 infantry (2 remaining transport)
      Tac bomber / figther from Carolinas carrier

      See battle, 2 subs (zone 6 and 19), zone 19 battleship, zone 19 destroyer, cruiser from zone 6 and 2 carriers + planes from zone 6.

      Combat 4: Take chahar with 1 infantry from Jehol

      Combat 5: 2 infantry from Siam take French Indo

      Combat 6: Attack Kwantung
      1 Art from Kiangsi
      2 INF from Kwangsi
      2 Tac from Japan
      1 fighter from Okinawa
      1 fighter from Kiangsu
      1 tac from Kiangsu

      Combat 7: Attack Anwhe
      1 Infantry and 1 Art from Jehol
      3 infantry and 1 art from Kiangsu
      3 infantry and 1 art from Shantung
      1 Mech from Mandchuria

      Combat 8: Attack Hunan
      2 Inf from Kiangsi
      2 fighters from Mandchuria (Goes to Kwangsi)
      2 tac from Mandchuria (goes to Kwangsi)

      Non Combat
      4 Infantry from Korea into Mandchuria
      6 Infantry from Mandchuria in Jehol

      In Kwangsi
      5 fighters (2 from Mandchuria, 1 Okinawa, 1 Formosa, 1 Kiangsu)
      5 tactical bombers
      2 bombers
      1 ART
      1 Inf

      In Anwhe

      7 Inf
      1 Mec
      3 Artillery

      Leave in Japan to protect against Hawai fleet
      2 DD
      1 BB
      3 fighters (1 from Korea, 2 from Japan)

      Losses
      1 cruiser zone 20
      1 infantry in Kwantung
      1 infantry in Hunnan
      2 infantry in Phillipines
      Total: 24 IPC

      Japan collects 40 IPC

      The result of Turn 1 is:

      a) Weakened UK southeast fleet by destroying battleship, forces UK to spend all money on fleet and potentially pull out of the Med to reinforce India, giving relief to Italy.
      b) took 7 IPC off UK bankrolll with Hong Kong and Borneo
      c) UK / Anzac are not in position to take Dutch islands
      d) japan well positioned to attack Malaya (Pounding on India more and crippling Anzac further)
      e) China is pushed back a little bit and a decent stack of land units is moving down China
      f) US loses Philipines (2 IPC + 5 IPC bonus)
      g) preservation of Japanese Navy, Fleet off philipines can easily pull back to Japan as necesary
      h) There is not much that India, China and Anzac or US can do in the immediate to retaliate.

      Obvious disadvantage is that US gets more income immediately and has the initiative in Europe. For example. US forces could head straight for Gibraltar and link up with a portion of the British navy that survives. But, a critical portion of my European strategy is to control Gibraltar…

      Let’s assume this continues:

      On Turn 2, Japan:

      May buy a carrier if US fleet is threatening
      6 land units (infantry and mech infantry)
      Maybe something else (e.g., or another transport)

      Takes Malaya (UK down to 9, assuming persia was taken)
      Takes Shan States to start putting pressure on India (UK down to 😎
      If Malaya is weak and if not costly to protect transport, take one of the Dutch Islands
      Navy destroys blockers off 37, 42, 41, 38 and may attack fleet in Zone 39
      Stays quiet and China, takes free territory, but avoid battles while moving south
      Japan drops 6 land units on mainland with transport built (Kiangsu)
      Watch moves of US navy and Anzac for transports and counter attacks on islands.

      You note that I am not cutting the Burma road, but given the firepower in Hunnan and Kwangsi, the Chinese will build up stay back on Turn 2.

      Meanwhile, the Italians focus on coming through Irak to squeeze in India good.

      In Turn 3, japan builds up navy to handle US and keep expanding his grasp on the Islands and builds.

      In Turn 4, India should fall and Japan will have plenty to face China, at least on a defensive basis (planes)

      I think the US would need to react to this and spend a decent deal of IPCs in the Pacific?

      My strategy with Germany is to steadily build a counter to UK / US invation while grinding into Russia with some help with the Italians (main objective is Leningrad and keeping Norway with a strong Navy.

      Thoughts?

      I’ve considered a Japan attack turn 2 strategy, but in this case I can’t seem to benefit as much from the initiative (don’t count on mistakes on the Allies’s players part, he’s quite good)

      posted in Axis & Allies Global 1940
      Omega1759
      Omega1759
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      Wow, the Soviet Mechanized corps is heading to the shores of Africa. Just saw.

      posted in League
      Omega1759
      Omega1759
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

      I’d only scramble if there were a 10 TUV-difference or more against not doing it.

      Sorry guys, but I think it’s better to get this Colossus going. The decision is made. Submerge all and no scramble.

      However, feel free to chip in while we wait for Andrew’s execution of battles and the turn.

      Once decided no reason to wait.

      Understand the reluctance to scramble, the move considers the long game and puts lots of value in reducing options for the Luftwaffe (In hands of a good player the starting Luftwaffe is worth a lot more than IPC swing).

      Another way to think about this, pretty sure Andrew doesn’t want us to scramble 🙂 and risk attrition on the Luftwaffe.

      Moves such as this (when you can afford them, let’s not be reckless) end up reducing options for the adversary. If Andrew knows that we aren’t afraid to force attritional battles and if this is against his declared style, we expand our range of options and reduce his range of options. This is a bit like playing aggressive at poker which may be slightly suboptimal/risky for this particular hand, but good in the long run. A very good Allied player once said that to win as the allies, drink a beer and play a bit looser! 😉

      posted in Play Boardgames
      Omega1759
      Omega1759
    • RE: China: attacking with infantry 3 vs 1

      Absolutely worth using Chinese infantry on the offense but do not over commit. Your goal as China is to kill as many Japanese units as possible, and to push back as much as possible. Even 1 on 1 duels can be worth it at times. A lone infantry against a Japanese infantry kills 40% of the time vs. 33% of the time on defense. You may also take some income back and slow down the Japanese.

      You have to figure out what you can afford to use vs. critical objectives, e.g., holding Yunnan, making it very costly to retake Yunnan, or ensuring the survival of your fighter / ensuring that retaking Yunnan is possible.

      posted in Axis & Allies Global 1940
      Omega1759
      Omega1759
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      Ouch, that G1. 🙂

      Before evaluating the Soviet buy, it would pay to try to establish what UK/US will do assuming a J1. Sorry in advance for the long ramble.

      We seem to have opportunity to put immediate pressure on Germany in 110 / on continent.

      UK buy carrier and 1 fighter, save 2

      Ignore 106
      Send 91 cruiser + Sub + Malta fighter against 96. The Malta Fighter will land into Morocco for flexible repatriation to London (and help retake Gibraltar if Italians go there).
      Send 98 fleet + Gibraltar fighter against + UK bomber + 1 UK fighter against 97 (assume no scramble / lose a sub). (land tac + bomber in Cyprus which are safe unless if Italy takes greece) Resulting fleet will be wiped out in one strike if all German air goes to nuke it out., but then 110 is safe and sea lion fully off the table. If Germany spreads to take on the 96 cruiser as well, its’s 3.5 planes lost on average.
      Attack 110 with 111 fleet, 109 fleet and 3 fighters.
      Land an infantry in Holland Belgium, to prevent Italian and German planes from landing there. France can retake it if Italy tries to reclaim. Get 3 IPC. Gives extra incentive for Germany to hit 110 and lose its air force, Note, Germany can build a carrier and land its South Italy planes on it to deploy all its air. With all the planes , it’s a 95% battle for Germany with 80 IPC loss for Germany/120 IPC for UK. Without the two South Italy planes, it’s a 60% battle with 92 IPC loss for Germany and 110 for UK, which is really not a risk that should be taken. A serious treat to the UK involves building a carrier and invites Sea Lion. There’s 50 IPC left for Germany (makes 8 loaded transports) + say 6 planes left. UK will have 2 IPC + 28 + 5 (originals) + 3 (Belgium) + 2 (Persia) +2 Greece - 2/3 (convoy)= 39 IPC of purchases (9 infantry + 1 fighter or better). A sea lion attempt in these conditions is possible only if US can’t bring bombers to bear which would require a J3DOW. It’s unlikely that this would be pulled off and Germany wouldn’t have much to cover its transport fleet in 110 anyways against a US bomber / carrier planes on US 3. This is very important, others should check this math.

      NCM: Land Malta infantry + AA gun in Greece, deploy transport in 99 to draw fire from Italian/German plane or Italian sub (weakens counter on 96/93). Greece most likely to hold one turn unless if Germany air / infantry is committed.

      NCM: Take Erie with mech.
      NCM: Move Canadian sub to 91
      NCM: Stack Alexandria with all group troops available (only remote chance involves all Italian air and is very dicy for Italian naval plans. No Landing possible if 97/96 occupied. This prevent walk in into Alexandria reinforced by German air and will force German air to protect Tobruk instead.

      So based on all this and stepping back,

      Assuming no JDOW, US should buy a destroyer, a carrier, and 2 bombers, save 4. Place all Atlantic side. Assuming JDOW, Sea lion is off the table because of the US fighter that can be sent to Morocco and reach London on US 2. In that case, can replace one of the bombers with a carrier for the Pacific and adding a transport for the Atlantic.

      If G2 attack on 110 is skipped (too risky, not worth buying a German carrier and not worth not hitting 97, then situation is following):

      Italy income crippled for I2 purchases (very good), only 1 transport left and potentially dying immediately,

      Strong allied surface fleet in 110 (sub can be put as picket in 125 on UK 2), 2 British submarines in the med / all surface units destroyed on Germany 2. Strong air force left in the med (1 bomber, 1 tac, 1 UK fighter). for repeat UK landing in Holland/Normandy supported by air force and bombardment. Possibility to park some surface fleet in 92 to deny Italian NO.

      Axis air force still strong but dented ~9-10 planes including some helping the Italians in Africa. Greece is a spiky thorn in the side but will be dealt with one way or another.

      The key becomes whether we can cheaply bring US units to bear with cheap protection of 91. It will be tempting for Italians to seize Gibraltar to prevent construction of air base if the US is not in a position to retake it. This airbase on UK 2 is a great force multiplier for 91/92 protection, ferrying of planes to reinforce Soviets, and could be paired up with some ground troops and minor complex in Persia on UK 2.

      Based on this and the pressure on Western Europe, I believe we can make a stand in Bryansk on G5 provided that we have enough Infantry. As a result, the main German army will move into Ukraine (we stay in Bryansk and hold. On G6 German goes into Rostov in which case we will want enough fodder to fend an Italian can opener and move to Tambov (then the German stack needs to chose between Bryansk without being able to hold Volgorad). We can add offensive power later after we see things play out / are suffering bombardments.

      By G7 the UK should be very well established in the Middle East for as long as Japan doesn’t overwhelm everything!

      So I agree with 12 save 1 or 11 infantry / 1 artillery.

      posted in Play Boardgames
      Omega1759
      Omega1759
    • RE: What Turn to Attack with Japan?

      @barnee said in What Turn to Attack with Japan?:

      @AndrewAAGamer

      I always thought it was cow who originated it. Good to know. As in the real world, things do develop in parallel : )

      I believe Cow is the one that exercised it / pushed it to the level of respect it deserves.

      posted in Axis & Allies Global 1940
      Omega1759
      Omega1759
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

      @Arthur-Bomber-Harris No kidding. Axis bombers are a huge pain.

      Says “Bomber” Harris 😉

      posted in Play Boardgames
      Omega1759
      Omega1759
    • RE: ANZAC capital ships?

      Anzac capital ships are great if you can afford them, but priority for ground troops, transports and fighters! Anzac fighters are great for defending island, supporting Calcutta, China and even Moscow!

      posted in Axis & Allies Global 1940
      Omega1759
      Omega1759

    Latest posts made by Omega1759

    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      LOL, what a blunder with the US. Even if the allies manage to come back, it would take forever and I don’t have the patience for that. You can post a win. Thanks for the lesson, I might suggest another game at some point in the future.

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novosibirsk to Timguska
              2 fighters and 1 tactical_bomber moved from Russia to Timguska
              1 infantry moved from Novosibirsk to Urals
                    Russians take Urals from Japanese
      
          Combat - Russians
              Battle in Timguska
                  Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 4/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Timguska
                  Russians win, taking Timguska from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Timguska to Samara
              2 armour and 4 mech_infantrys moved from Novosibirsk to Russia
              30 infantry moved from Russia to Samara
              33 infantry moved from Russia to Samara
              6 artilleries moved from Russia to Samara
              1 infantry moved from Tambov to Samara
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Russians : 2.17
      Japanese : -0.33
      

      Territory Summary for Russians :

      Timguska : 1 infantry
      Urals : 1 infantry
      Russia : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 6 infantry and 4 mech_infantrys
      Samara : 6 artilleries, 2 fighters, 64 infantry and 1 tactical_bomber
      113 Sea Zone : 1 cruiser and 1 submarine
      105 Sea Zone : 1 submarine
      

      Production/PUs Summary :

      Germans : 47 / 62
      Russians : 13 / 13
      Japanese : 43 / 52
      Americans : 56 / 76
      Chinese : 23 / 29
      British : 29 / 31
      UK_Pacific : 10 / 9
      Italians : 26 / 22
      ANZAC : 10 / 9
      French : 8 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 armour and 1 mech_infantry moved from South Australia to New South Wales
              2 aaGuns moved from South Australia to New South Wales
              3 fighters moved from South Australia to New South Wales
              2 infantry moved from South Australia to New South Wales
              1 infantry moved from New South Wales to South Australia
              3 infantry moved from South Australia to New South Wales
              2 artilleries moved from South Australia to New South Wales
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3
              ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
      
          Combat Move - French
              1 infantry moved from Northwest Persia to Caucasus
              1 fighter moved from Russia to 97 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC and French :

      Queensland : 1 airfield and 1 harbour
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
      South Australia : 1 infantry
      New Guinea : 1 infantry
      Trans-Jordan : 2 infantry
      Caucasus : 1 infantry
      97 Sea Zone : 1 fighter
      

      Production/PUs Summary :

      Germans : 41 / 64
      Russians : 15 / 18
      Japanese : 45 / 52
      Americans : 56 / 76
      Chinese : 23 / 29
      British : 31 / 31
      UK_Pacific : 10 / 9
      Italians : 26 / 22
      ANZAC : 10 / 9
      French : 8 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 armour and 1 mech_infantry moved from South Australia to New South Wales
              2 aaGuns moved from South Australia to New South Wales
              3 fighters moved from South Australia to New South Wales
              2 infantry moved from South Australia to New South Wales
              1 infantry moved from New South Wales to South Australia
              3 infantry moved from South Australia to New South Wales
              2 artilleries moved from South Australia to New South Wales
              2 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3
              ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC :

      Queensland : 1 airfield and 1 harbour
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
      South Australia : 1 infantry
      New Guinea : 1 infantry
      Trans-Jordan : 2 infantry
      

      Production/PUs Summary :

      Germans : 41 / 64
      Russians : 15 / 18
      Japanese : 45 / 52
      Americans : 56 / 76
      Chinese : 23 / 29
      British : 31 / 31
      UK_Pacific : 10 / 9
      Italians : 26 / 22
      ANZAC : 10 / 9
      French : 8 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      2 destroyers, 1 fighter. Surprised you missed one!

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      Lose sub.

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      @AndrewAAGamer

      What’s attacking, what did Italy buy, etc.

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      Assumed no scramble in 112.

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in Iwo Jima
      
          Non Combat Move - Americans
              4 fighters and 1 tactical_bomber moved from India to Anhwe
              1 carrier moved from 1 Sea Zone to 10 Sea Zone
              1 transport moved from 1 Sea Zone to 10 Sea Zone
              1 transport moved from 9 Sea Zone to 10 Sea Zone
              5 fighters moved from Eastern United States to Gibraltar
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              1 bomber moved from United Kingdom to Norway
              2 fighters moved from Gibraltar to 112 Sea Zone
              1 fighter moved from Gibraltar to Norway
              1 fighter moved from 112 Sea Zone to Norway
              2 fighters moved from 1 Sea Zone to Midway
      
          Place Units - Americans
              1 carrier placed in 112 Sea Zone
              2 artilleries placed in Norway
              1 harbour placed in Norway
              1 transport placed in 101 Sea Zone
              2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Kwangsi to Kwangtung
              3 infantry moved from Kwangsi to Kwangtung
              2 infantry moved from Kwangsi to Kwangtung
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              2 artilleries and 3 infantry placed in Kwangsi
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
      
          Purchase Units - British
              British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Denmark
              1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from 97 Sea Zone to 112 Sea Zone
              1 armour moved from Iraq to Caucasus
              1 fighter moved from Russia to Caucasus
              1 mech_infantry moved from Persia to Caucasus
              2 fighters moved from Russia to 97 Sea Zone
              6 fighters moved from Russia to Norway
              1 infantry moved from Burma to Shan State
                    UK_Pacific take Shan State from Japanese
              1 fighter moved from Persia to Caucasus
      
          Combat - British
              Battle in Denmark
              Battle in Caucasus
                  British attack with 1 armour, 2 fighters and 1 mech_infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
                  British win, taking Denmark from Germans, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from Caucasus to Persia
              1 fighter moved from Persia to Russia
              2 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
              1 fighter moved from Caucasus to Persia
              1 battleship moved from 80 Sea Zone to 39 Sea Zone
              1 tactical_bomber moved from India to Persia
              1 mech_infantry moved from Northwest Persia to Rostov
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
              3 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun moved from United Kingdom to 110 Sea Zone
              1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              3 infantry moved from 112 Sea Zone to Norway
              1 aaGun moved from 112 Sea Zone to Norway
              2 aaGuns moved from 112 Sea Zone to Norway
              2 fighters moved from 112 Sea Zone to Norway
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
              4 infantry placed in United Kingdom
              3 mech_infantrys placed in Persia
              Turning on Edit Mode
              EDIT: Removing units owned by British from Persia: 1 infantry
              EDIT: Adding units owned by British to Northwest Persia: 1 infantry
              EDIT: Removing units owned by British from India: 6 infantry
              EDIT: Adding units owned by British to Burma: 6 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 12 infantry
              EDIT: Adding units owned by British to Burma: 12 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
              UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
              Some Units in 39 Sea Zone change ownership: 1 destroyer
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Rostov: 1 mech_infantry
              EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
              EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 artilleries and 6 infantry
              EDIT: Adding units owned by British to Egypt: 2 artilleries and 6 infantry
              EDIT: Removing units owned by British from Persia: 1 fighter
              EDIT: Adding units owned by British to Iraq: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Iraq: 1 fighter
              EDIT: Adding units owned by British to Iraq: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : 0.33
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Iwo Jima : 1 flag, 2 infantry
      Kwangsi : 4 artilleries and 6 infantry
      Kiangsu : 4 infantry
      Jehol : 1 artillery and 2 infantry
      Manchuria : 2 artilleries and 6 infantry
      Yunnan : 1 artillery and 2 infantry
      Kansu : 3 infantry
      Anhwe : 4 fighters, 2 infantry and 1 tactical_bomber
      Shan State : 1 infantry
      Burma : 1 artillery, 1 fighter and 37 infantry
      India : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
      Kwangtung : 1 harbour and 7 infantry
      South Australia : 1 artillery and 1 fighter
      Guam : 1 airfield
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
      Johnston Island : 1 airfield
      Hawaiian Islands : 1 airfield, 2 armour, 1 harbour and 1 infantry
      Midway : 1 airfield and 2 fighters
      Kazakhstan : 1 mech_infantry
      39 Sea Zone : 1 battleship and 1 destroyer
      26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
      10 Sea Zone : 1 carrier and 2 transports
      17 Sea Zone : 1 transport
      Central United States : 1 factory_major
      Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 airfield, 5 fighters and 1 harbour
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 2 artilleries, 1 harbour and 6 infantry
      Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
      Scotland : 1 airfield
      United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
      Tunisia : 1 aaGun
      Norway : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour and 5 infantry
      Denmark : 1 flag, 1 artillery
      Russia : 2 fighters
      Caucasus : 1 armour
      112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 6 transports
      93 Sea Zone : 1 flag
      Eire : 1 flag
      97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
      Iraq : 1 flag, 1 fighter
      92 Sea Zone : 1 destroyer
      Eastern Persia : 1 flag
      72 Sea Zone : 1 submarine
      101 Sea Zone : 1 transport
      Brazil : 1 flag
      Northwest Persia : 1 flag, 1 infantry
      Persia : 1 flag, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
      105 Sea Zone : 1 submarine
      

      Production/PUs Summary :

      Germans : 41 / 64
      Russians : 17 / 18
      Japanese : 45 / 52
      Americans : 56 / 76
      Chinese : 23 / 29
      British : 31 / 31
      UK_Pacific : 10 / 9
      Italians : 23 / 14
      ANZAC : 10 / 15
      French : 9 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in League
      Omega1759
      Omega1759
    • RE: L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

      Pause please, rethinking the British NCM.

      posted in League
      Omega1759
      Omega1759